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Retro Gaming TV Commercials

March 14, 2014 By ausretrogamer

AtariSummer

Remember the old “Are you keeping up with the Commodore” television commercial? Or who could forget the ‘Atari Summer‘ promotion for their 5200?

The advertising wars weren’t just confined to print media. There were shots fired via television commercials by all major players. Commodore focused on the family unit and pushed their C64 as a home computer for the entire family to enjoy. Atari on the other hand chose to sex it up when it was time to peddle their ill-fated 5200 Super System.

Sega played it safe when it came to introducing the west to their 8-bit Master System by depicting a family (minus mum!) having fun with their arcade conversions. Meanwhile, Nintendo hit hard in the USA with their 1985 commercial, introducing us to R.O.B, the Zapper gun and their 8-bit console beauty, the NES. The rest, as they say, is history.

Take a trip down nostalgia lane and relive the television commercials that introduced us to our most beloved systems.

Are You Keeping Up – Commodore 64

source: gamemusicparadise

Nobody’s Hotter Than Atari This Summer

source: DigThatBoxRETRO

The Challenge Will Always Be There – Sega

source: robatsea2009

The Birth Of The Nintendo Entertainment System

source: DigThatBoxRETRO

Filed Under: History Tagged With: 1980s, Advertising, Atari, C64, Commodore, nintendo, sega, TV Commercials, video

TxK: The Killer App

March 11, 2014 By ausretrogamer

TxK_topFormat: PS Vita
Year: 2014
Developer: Llamasoft
Cost: $10.35

I am going to go against the grain here and write about a current gen video game. It’s no ordinary game, it has it’s roots in the arcades dating back to 1981. The game I speak of is TxK. What praises can be written here that haven’t already been lavished on this beautiful game by the great Yak, Jeff Minter (Llamasoft).

TxK_Level-select

For starters, this is no ordinary update on Dave Theurer’s original arcade smash hit Tempest, or Jeff’s own Tempest 2000 on the Atari Jaguar. TxK brings Tempest well and truly into the 21st century. This tube shooter captures your attention and gobbles up a lot of your free time, not just the PS Vita battery. Words like mesmerising, sublime, frantic, nail-biting and intense come to mind when describing TxK.

TxK_playfield

For those that have just arrived on this planet, TxK is a tube/web shooter, where your ship is attached to the top edge (rim) of a web playfield, shooting at enemies approaching from the background into the foreground. Your mission is to clear each of the 100 playfields and not allow the enemies to shoot you down or capture your ship. To assist you in getting further into the game, each level provides power-ups that can unleash screen-clearing bombs or provide you with an AI Droid which is handy in clearing enemies that have jumped up on the rim.

TxK_blast

Coupled with the gorgeous psychedelic visuals, Jeff Minter has also thrown in some catchy, rave-inspired soundtracks. With an ingenious save system and modes of play, TxK is clean, perfectly designed and bristling with high energy.

Verdict: If there is one game that will convince you to buy a PS Vita, it is TxK. It has ‘killer app’ written all over it.

zzap_gold_medal

Filed Under: Reviews Tagged With: Atari, Llamasoft, Review A Great Game Day, Tempest, Tempest 2000, TxK, TxK review, Yak

C64: A Visual Commpendium

March 9, 2014 By ausretrogamer

c64_BookCommodore 64: a visual commpendium is a book that celebrates the beauty of the greatest home computer ever made.

A campaign to create this book will launch as a Kickstarter on April 1, 2014. This is a call to action and is no April Fools’ Day joke! Mark this date in your diary and support this great campaign.

c64_Comm64Created by lifelong Commodore 64 fan and Graphic Designer Sam Dyer, the final book will feature 200+ pages of lovingly designed and beautifully printed artwork. Unlike other Commodore 64 books, it will celebrate the visual side of the computer in a way that has never been seen before.

c64_Turrican2It will be packed full of artwork by Oliver Frey, game art, reviews, loading screens, game maps and photography. The foreword will be written by legendary Sensible Software Graphic Artist Stoo Cambridge.


source: MrSid64

____________________________________________________________________________________________________________________

c64_SamAbout Sam
Sam has over 10 years experience as an award winning professional Graphic Designer, working for agencies in London and also in the South West of England. His passion for design and also the Commodore 64, mean that he is ideally placed to create this book to the highest possible standard.
Follow Sam (aka: MrSidc64) on Twitter

 

C64_BitmapAbout Bitmap Books
A new publisher specialising in beautifully designed and produced books all about video games. Commodore 64: a visual commpendium is the first book by Bitmap Books.

 

Filed Under: Announcements Tagged With: C64, C64: A Visual Commpendium, Commodore 64, Kickstarter

8-Bit Cinema: Fight Club

March 7, 2014 By ausretrogamer

FC_HDRI thought the first rule of Fight Club was that you did not talk about Fight Club! I am breaking that rule here – what if Fight Club was retold in 8-bit pixelated glory? Wonder no more people. Well, actually, it’s more like 16-bit, but that is beside the point.

CineFix are ‘gamifying’ a few Hollywood blockbusters into old school video gaming inspired action. You should take a look!


source: CineFix

Filed Under: Retro Gaming Culture Tagged With: 8-bit, 8-Bit Cinema, CineFix, Fight Club, Streets Of Rage, video

Dead Link

March 6, 2014 By ausretrogamer

Got an error page to present on your website? I know ours needs a bit of sprucing up! Perhaps we could use some classic video games for inspiration. Take a look at these little beauties.

How about a Super Mario inspired error message
Error_Message_Castle

A confronting Dead Link error message. Poor Link
Error_Message_Link

An entertaining Pac-Man game
Error_Message_Pacman

source: econsultancy

Filed Under: Retro Gaming Culture Tagged With: Another Castle, Classic Games, Error, HTTP 404, Link, mario, Zelda

Transformers: Home Computers In Disguise

March 4, 2014 By ausretrogamer

It wasn’t just Hasbro that were making transforming alien robots in the 80s and 90s. The heavy hitters of the home computing and video gaming industry got into the act by transforming their home computers into consoles. Unfortunately, the only thing that this venture proved was that home computers should never be repackaged as consoles.

Commodore 64 Games System
CON_c_c64gsOn the back of the success of the C64 home computer, good old Commodore decided to release the console version in 1990 – the Commodore 64 Game System (C64GS). With other more powerful consoles on the market, the C64GS disappeared without making a mark. The C64GS was a blight on the C64 pedigree. 

Amstrad GX4000
CON_amstrad_gx4000Amstrad wasn’t going to be outdone by Commodore, so to compete against the C64GS, they released their GX4000 console – a repackaged CPC computer. Despite being more powerful, it suffered the same fate as the C64GS. Both machines booked their tickets to obscurity, as they were no match to the offerings from NEC, Sega and Nintendo.

Atari 5200 Super System
Con_Atari5200
Atari’s first attempt at transforming their home computer, the Atari 400, into a console, was the disastrous 5200 Super System! With a hideous controller added into the mix, the 5200’s fate was sealed. It was never released outside of North America.

CBS ColecoVision
CON_ColecoThe joker in the Home Computers In Disguise pack is the ColecoVision. What a lot of gamers don’t realise is that the ColecoVision was based on the MSX standard – an early Japanese PC standard developed by (none other than) Microsoft. The Coleco got a better sound chip, but other than that, it was a console-ised MSX.

Amiga CD32
CON_CD32You would have thought that after the disaster of the C64GS, Commodore would have learned their lesson. Well, they didn’t. Commodore tried their hand at repackaging their Amiga 1200 computer into a console, the Amiga CD32. When compared to the Amiga CDTV, some would argue that the CD32 was a success. Sadly, Commodore’s financial woes in the 90s ensured that the CD32 didn’t stand a chance in surviving the looming 32-bit console war.

Let this be a lesson learned – DO NOT REPACKAGE COMPUTERS INTO CONSOLES!

____________________________________________________________________________________________________________________
image source: C64GS – 6502.org; Atari 5200 – avgn.wikia; Coleco – retroauction; CD32 – ilesj

Filed Under: History Tagged With: Amiga CD32, Atari 5200, C64GS, ColecoVision, ff0000, GX4000

Video Game Genkidama

March 1, 2014 By ausretrogamer

VG_title

There are times when words should not be spoken, or on this case, written. This is a must watch video! Awesome doesn’t do it justice. Press play, turn it up and enjoy this audio visual bliss!


source: owatax99

Filed Under: Retro Gaming Culture Tagged With: Classic Games, genkidama, video, Video Games

Press Play: Loader Music

February 28, 2014 By ausretrogamer

C64_load

How many of you recall the days when games were loaded from tape? The collective sigh is deafening! With head alignment and azimuth adjustment to throw in the mix, it was always a gamble when loading games from this primitive media. Don’t get me wrong, the nostalgia is still strong when rewinding a tape for the fifth time and pressing PLAY to reload the same game.

When it came to loading a game from tape, your patience was further tested (and eroded) with the length of time it took to complete the load of a game. It wasn’t uncommon for games to take up to 47 minutes to load (yes, I am looking at you Arnie’s America’s Cup Challenge!). We used that time to shoot some hoops or play some cricket in the backyard. Once time had passed, we would go back inside to either find the game loaded, or that dreaded decompression screen on an endless loop. ARRGGHHH!

tape

How could the loading be made more tolerable? Developers came up with a novel idea – putting load music to entertain the poor souls that endured long loading times. This was exactly what companies like Ocean did. Their Ocean Loader music has become synonymous with popular C64 chiptunes. It was a great way for time to pass while the game loaded. There were (Ed: still are) many memorable loading tunes, but one that sticks in mind is Jonathan Dunn’s Ocean Loader 4! 


source: PeyserCommodore

Other memorable loading tunes that compensated for the long and frustrating wait of loading a game were The Last Ninja 2, Hawkeye and Sanxion.

There were also innovative loading screens and music that were entertaining for gamers. Thalamus‘ Mix-E-Load innovation was implemented on their 1987 release, Delta. The Mix-E-Load allowed the gamer to remix the loading music by adjusting the effects. Created by Gary Liddon and featuring tunes by Rob Hubbard, it provided entertainment during long load times. Very clever stuff indeed.


source: viking120373

Another great innovation to help ease the loading pain was Mastertronic‘s Invade-a-Load, a clever loading system that let the gamer play a Space Invaders clone while waiting impatiently for their game to start.


source: dwayne2005

We may have come a long way since tape loading, but the nostalgia to load games from tape grows stronger with each passing year. If you still have your Commodore 1530 C2N Datasette, take it out of storage and load up a cassette game, preferably one that has loading music.

Filed Under: History Tagged With: C64, chiptunes, Invade-E-Load, Loading Music, Mix-E-Load, Press Play, Retro Gaming, Tape Loading

8-Bit Brutality: Game Of Thrones

February 27, 2014 By ausretrogamer

With the upcoming fourth season of Game Of Thrones, our good folks at BuzzFeed thought it would be a good time to recap the brutality of past seasons in 8-bit animated GIF glory!

WARNING: Contains spoilers!

14. White Walker beheads a ranger of the Night’s Watch
anigif_enhanced-22018-1393320529-17

13. Renly Baratheon assassinated by shadow.
anigif_enhanced-17264-1393320884-1

12. The Hand of the King’s Grand Tournament.
anigif_enhanced-28401-1393320655-12

11. Bronn volunteers to fight for Tyrion Lannister.
anigif_enhanced-23268-1393320754-1
10. Jon Snow saves the Lord Commander from a Wight.
anigif_enhanced-2909-1393320854-13
9. Dragon Rampage – did someone say Rampage?
anigif_enhanced-7252-1393321083-1
8. Samwell Tarly kills a White Walker.
anigif_enhanced-13138-1393321134-5
7. The Wildfire.
anigif_enhanced-14081-1393320982-5

6. The Hound vs. Beric Dondarrion.
anigif_enhanced-20337-1393321108-1

5. King’s Landing Battle.
anigif_enhanced-19714-1393323314-1

4. The beheading of Ser Rodrik.
anigif_enhanced-10630-1393320918-1

3. Viserys commits suicide.
anigif_enhanced-13138-1393320806-1

2. Eddard Stark’s Beheading.
anigif_enhanced-28457-1393320825-16

1. The Red Wedding.
anigif_enhanced-10971-1393321178-28

source: BuzzFeed

Filed Under: Retro Gaming Culture Tagged With: 8-bit, Game Of Thrones, Old School GIFs

C64: Flappy Bird

February 25, 2014 By ausretrogamer

flappy64_screen_j

I honestly thought that we were done and dusted with the whole Flappy Bird thing. We already had our fun with Flappy3D-VR on the Oculus Rift. Seems like the little bird has a bit of fight in it yet!

Drum roll please, I now present to you – the 8-bit version of Flappy Bird for the Commodore 64! I must admit, the game does suit the 8-bit system quite well – mmmm, all those lovely sprites. Download it now and have a go. I’ll get my TAC-2 joystick ready!


source: Sos Sosowski

Filed Under: Retro Gaming Culture Tagged With: 8-bit, C64, Download, Flappy Bird, video

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