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Silicon Legends: Video Gaming Chips

April 4, 2013 By ausretrogamer

Have you ever wondered what is ‘under the hood’ of your favourite video gaming system? I was curious and embarked on finding out just what kind of silicon was at the heart of our favourite systems – from home computers, consoles to handhelds. Some of this silicon horsepower has even become as famous as the systems they run. We pried open a few machines and checked in their engine bay.

Chip:

SID – Sound Interface Device
Systems: CBM-II, Commodore 64 / 128 and Max
Function / Features: The legendary sound chip created by MOS Technologies for Commodore’s home computers / systems.

 

Chip:

VIC-II (Video Interface Chip – II)
VIC-II (Video Interface Chip – II)
Systems: Commodore 64 / 128
Function / Features: The VIC-II graphics chip was created by MOS Technologies for Commodore’s highest selling home computer, the C64 and its bigger brother, the C128. The VIC-II could display a whopping 16 colours!

 

Chips:

Tom and Jerry
Tom and Jerry
System: Atari Jaguar
Function / Features: The Jaguar’s infamous pair, Tom and Jerry (no, not the cartoon characters!) processors  are responsible for the graphics and sound respectively. Tom also controls the Object and Blitter processing smarts, whereas joystick control is Jerry’s responsibility.

 

Chip:

TIA
TIA (Television Interface Adapter)
System: Atari 2600
Function / Features: The Television Interface Adapter (TIA) is at the heart of the Atari 2600. It is responsible for creating the sights and sounds of your favourite (and not so favourite) games.

 

Chip:

Mikey and Suzy
Mikey and Suzy
System: Atari Lynx
Function / Features: Mikey is the custom central processing unit (MOS 65C02 CPU) and sound engine of the Lynx. The luscious visuals on the Lynx are all due to Suzy, the graphics processor.

 

 

Filed Under: History

Interview with a Digital Artist and Animator: Yangtian Li

April 2, 2013 By ausretrogamer

Tian_Li_profile_picture_by_tiantian1008-d4p4rwzAt the recent Re:Play – Indie Development: Exploring the Fringe event, we had the pleasure to attend and listen in to a talented panel  of indie artists and game developers discussing their work and their own plight in the ‘indie’ movement. One particular panel member, Yangtian Li (Tian to her friends) caught our attention. Once Tian’s work was displayed on the huge screen, we were instantly drawn (pardon the pun) into the beautiful and detailed artwork that was in front of us. We decided to track down this talented artist and ask her some hard hitting questions – and also showcase her amazing work.

Tian_Li_final-small-1024x449

Australian Retro Gamer: When I was young, I wanted to be an astronaut, but that dream never came to fruition. What did you want to be / or do when you were growing up (or did you always know you were going to be an artist)? 

Yangtian Li: I think what you are doing is cooler than being an astronaut (ARG: we love compliments!)! Well,  that’s just my personal opinion. I’ve always wanted to be an artist since I was very young! My parents were both artists so I guess there was definitely that influence. They didn’t actually want me to become an artist at first because they knew how hard it was being an artist. However, they knew I was determined and they have been very supportive. I guess I am kind of living the dream of the ‘little me’, but I think the ‘little me’ definitely didn’t have a clue of what it was really going to be like! I don’t think my current life is exactly what I really pictured in my mind back then, but I believe eventually I’ll be really “living the dream”!

Tian_Li_One-Day-small-1024x736

ARG: Do you remember your first piece of art? What was it, and do you still have it in your collection?

YL: I don’t think I do remember the exact first one – it was probably when I was 2 or 3 years old. But what I do remember is that I drew a lot of rabbits and little houses when I was young. There was always a rabbit in a pink skirt, all the time. My parents might still keep it somewhere!

ARG: What inspired you to pursue being a digital artist and animator? Why did you choose Melbourne to pursue your studies in animation?

YL: I loved reading comics, playing games and watching animated films in my teens. I always thought I wanted to work in those fields. Digital art just seemed to be the most related media to these fields, and I am a nerd anyway (ARG: there is nothing wrong with being a nerd). I won’t say digital art is easier than any other art form, in the end it’s a tool and all the fundamentals are the same. However, there are tools that allow digital artists to be efficient as commercial artists. As for why I came to Melbourne, it’s a longgg story. Well, in short, I originally wanted to go to Canada, but the visa was very hard to get back then, so the international student agency suggested to go to Australia. Back then, the Australian game industry was booming (this was in 2007). Then, as soon as I started my course, everything kind of exploded *hands in air* I didn’t do anything!

Tian_Li_Right-or-Wrong-1024x682

ARG: Pardon my ignorance in ‘art’ speak – do you have a favourite theme, style or genre you use for your creativity?

YL: OH MY GOD, how dare you! I am so offended right now! LOL. Just kidding. My favourite drawing subject is definitely “pretty girls”. Quite obvious right? I always try to come up with different themes, but all in all I want to use illustrations to express a thought, tell a story or share a vision. I would probably define my style as a hybrid between “anime” and “traditional painting” styles – I guess it’s reflecting my background too – growing up in Asia then coming over to Australia.

ARG: You have worked on a few high profile games, one in particular which we all know, Train Conductor – tell us about that experience? Was it fun or was it all serious business?

YL: Working on Train conductor was really fun! When I got on board, the game was already out, so what I did was lots of graphic updates. I have literally touched every graphic of the series, especially Train Conductor Australia, because I repainted lots of graphics when we had to convert the SD version of the game into HD to adapt to the newer devices. The funny thing was, after spending weeks repainting a bunch of 480px*320px into 2048px*1536px images, I saw a comment on iTunes saying “the HD version is great! Graphics look so much sharper and nicer, thanks to the programmers!!” Could you imagine my rage! I was ready to spit fire like an angry dragon. Working on other’s design and coming up with your own twist was definitely an interesting experience for me and I did learn a lot. It forces you to work with something you are not familiar with, and by observing other’s Photoshop files, you can learn their painting process and discover some techniques. It was a bit like being a detective! There were the serious business bits too, in the end it is a company running a business, but all in all it was great fun working on the train conductor series.

Tian_Li_winter_small-1024x724

ARG: Was going freelance / indie a tough decision? Why did you choose to go freelance?

YL: I don’t think it was a tough decision. Even though I was employed full-time, I still worked on freelancing projects at night/weekends. I already knew how it was being a freelancer before I became a full-time self-employed artist. However, it was very hard to go to my employer and tell them I wanted to be freelancing. Luckily, they understood, so thanks to them! There are quite a few reasons to go freelancing. A major one is that working as a freelancer, you can control what type of projects you want to work on. I did make some mistakes in taking projects that I didn’t really enjoy and I learned that it’s important for me to work on something I’m very passionate about. Being a freelancer also opens you to different clients and projects, and you are not necessarily stuck in one industry – so definitely more opportunities there. In the end, working as a freelancer means that you are working for yourself, and this idea is simply very attractive to me.

ARG: We noticed you are currently working on the 2D platformer, Gauntlet Quest (Soundplay Interactive). This is highly anticipated by us (we love our 2D platformers!). Can you tell us more about this project and your involvement in it?

YL: Yes, thank you for noticing that! It’s a very interesting project for me to work on. I’ve always wanted to work on a 2D platfomer! I’m responsible for all the graphics in this game as I am the only artist in the team – the others are some very talented programmers and designers. There are still plenty for us to work on, but it’s very exciting for me to be able to have a lot of control of the art in this game.

Tian_Li_LI_Yangtian_Who-to-be-with_SecondYear_Version1-1024x741

ARG: If you weren’t an artist, what else would you have pursued and why?

YL: Mmm, interesting! I can tell you this first, I’ll never be a programmer that’s for sure! XD Only one side of my brain actually works properly. I’d be interested to be a singer or an actor, it’s still “art” – but the entertainment industry is too complicated for me I think. Maybe a dessert chef? I love cooking and baking!

ARG: Do you have any suggestions or pointers for up and coming digital artists or animators getting into the games industry?

YL: No matter what industry it is, I think one of the most important things for a commercial artist/animator is being friendly and approachable. I mean, I’m quite approachable right? Hopefully? Or just cheeky? Oh well. A good portfolio is definitely important – but I’m not authorised to judge what a good portfolio is. However, Christopher Natsuume, art director at Boomzap, provides great portfolio advice.

Tian_Li_LI_Yangtian_Hera

ARG: Now to some hard hitting personal questions:

ARG: Tell us about Tian away from art – what extra curricula activities do you enjoy?

YL: Cooking! I consider it to be an art too. I am sorry that I didn’t really answer your question properly. I find cooking and art have a lot of similarities. When I have trouble explaining art to others, I use cooking analogies as an example to explain it, and people would generally understand it.

ARG: Do you have a favourite video game console?

YL: Mmm, the console I played most on was the PC. I played lots of RPG games when I was younger. I really did like playing on the DS (lots of Pokémon), but now, I play games on my iPad. I think I do enjoy PC games the most though, but unfortunately nowadays I don’t have that much time to play games.

ARG: Do you have a favourite video game or genre?

YL: RPG!!! RPGGGG!!!!!!! For me, it’s the experience and the story that can take me away from the real world – that really attracts me. I really enjoy spending a good time playing them and getting totally immersed. Not saying that I don’t like my daily life, I love it, but I also love to taste how it is like to live a different life. Some of my favourite RPGs are Dragon Age, Legend of Heroes Trails in The Sky, Skyrim (haven’t really got the time to finish it) and Pokémon!

ARG: If you had a choice between Atari, Sega or Nintendo, which would you choose?

YL: Nintendo! As mentioned above, one of my favourite games is Pokémon, haha!!

ARG: What is next for Tian? (what is on the horizion?)

YL: I am planning on moving to Singapore for work. Reason being, so far, I have only worked for indie game studios and worked as a freelancer. I would like to try working in a big studio under an art director. I think I can learn lots of things from this new experience, before I finally set up my own animation/game studio. Why Singapore? Because it’s in the middle of everything – I can fly to either Australia or China easily! My new map is about to get unlocked and I’m pretty excited for levelling up soon!

Tian_Li_FINAL_small-1024x742

Thank you very much for your time Tian. It has been an absolute pleasure interviewing you and indulging in your creative work. We honestly cannot stop looking at your gallery of fine art.  To see more of Tian’s artwork, please visit her site here.

Filed Under: Retro Gaming Culture Tagged With: Animation, Art, Digital Art, interview

Tempest 2000: Psychedelic Fun On The Jaguar

April 1, 2013 By ausretrogamer

Format: Atari Jaguar
Release Date: April 13, 1994
Publisher: Atari
Developer: Llamasoft (Jeff Minter)

It has been a long time coming. Nineteen years to be exact. It took us nineteen years to finally take Jeff Minter’s game for a proper review spin.

Tempest 2000, the beefed-up remake of Dave Theurer’s 1981 arcade classic, was Atari’s  killer game that helped it shift lots of Jaguar consoles upon its release in 1994. This game was never going to be a straight ‘pretty up’ by Jeff Minter. The great Yak added his usual quirkiness to this seminal favourite. What he produced was nigh on perfection.

You may ask, what is so damn good about Tempest 2000. Well, if you are patient for one second, we will let you know. Yak (Jeff Minter) took a first generation arcade game and injected crisp 3D polygon graphics, an awesome techno soundtrack and oodles of new enemy types and obstacles.

T2K_screenshot3_arg

Don’t think that Tempest 2000 is just an audio visual enhancement to the original – Yak also added 100 varying webs (levels), new opponents, collectable power-ups like the particle-blaster/laser, jumps, and A.I. Droids who destroy anything that gets too close. Thrown in this awesome gaming mix was the new “Melt-O-Vision” transition effect – very psychedelic (very Jeff Minter) indeed. Add the different types of play options – two-player cooperative and competitive play modes, and you got yourself one awesomely gorgeous masterpiece.

T2K_Jaguar_arg

No game, no matter how great it looks and sounds, is complete without a complimentary control system. There is only one way to play Tempest 2000, and that is with a rotary controller. You could use the standard Atari pad, but it just doesn’t do the game justice. The rotary control enhances the enjoyment of the game and it definitely helps in achieving those lucrative high scores.

Tempest 2000 is a an incredibly great title which was released on an incredibly obscure system. This game is the jewel in the Jaguar’s crown. If you haven’t played it, you are missing out big time!

Graphics Superbly crisp 3D polygons that only the Yak can produce. Yes, the Jaguar can handle it.

90%

Sound A perfect techno soundtrack. Light-synthesizer tunes throughout with very meaty sound effects. It is an awesome aural pleasure. Make sure you turn up the volume!

95%

Playability Getting into the game is quiet easy – spin around on the web and blast away the approaching enemies. To truly experience this game you must play it with a rotary controller.

90%

Lastability Considering there are 100 levels to complete, this game will last forever.

91%

Overall Jeff Minter can seriously do no wrong. The Yak knows how to produce brilliant games, and this one is no exception. Even Dave Theurer approves of it (Ed: we made that up)! Get it and play hard.

91%

 

Filed Under: Retro Gaming Culture, Reviews Tagged With: Atari Jaguar, Geek, oldschool, Retro Gamer, Retro Gaming, Review A Great Game Day, tbt, Tempest 2000

The Thrill Of The Chase: NYC Style

March 28, 2013 By ausretrogamer

If you are ever in the city that never sleeps, then you are in for a treat. Apart from the many great sights and sounds, you must head down to the gritty and cool East Village (Lower Manhattan) area – there, you will find two amazing retro gaming stores: ‘8Bit & Up’ and ‘Video Games NY’.

VGNY_1            VGNY_2

VGNY_3     VGNY_4     VGNY_5

I was lucky to be in the Big Apple on my last US trip when a few kind Twitter friends passed on some inside tips on these two stores. I seized the opportunity, and I am glad that I did. For mine, ‘Video Games NY’ is the pick of the two – it oozes retro from floor to ceiling, literally! The hardest problem you will have is getting an increased luggage allowance to bring your retro haul back to your country of origin (or state).

Oh yeah, while you are in New York City, you must also visit the ‘Nintendo World’ store – you can read about it here.

VGNY_7              VGNY_8

8bit_2      8bit_4      8bit_3
8bit_5          8bit_6

Video Games NY: 202 E 6th St  New York, NY 10003

8Bit & Up: 35 St. Marks Place #2  New York, 10003




Filed Under: Retro Exploring, Retro Gaming Culture Tagged With: Geek, new york, Retro Gaming Stores, Retro Hunting, Retrogamer, retrogaming, throwback

Competition: Win Atari 2600 Games

March 24, 2013 By ausretrogamer

a2600_comp_banner

COMPETITION IS NOW CLOSED!

In celebration of the new look ausretrogamer.com, we would like to offer you the chance to win these Atari 2600 games: Missile Command, Space Invaders and Freeway.

To enter this competition: email your age, gender, occupation, and the amount of time you spend gaming in a typical week to [email protected] with “A2600 Comp” in the subject line. We won’t pass your information on to anyone else; we just want to know a little bit about our readers. Read our privacy policy here.

a2600_comp1

Filed Under: Announcements Tagged With: Atari, competitions

California Games: Fun In The Sun

March 21, 2013 By ausretrogamer

CaliGames_Lynx_boxFormat: Atari Lynx
Media: Cartridge
Year: 1989
Developer: Epyx
Publisher: Atari

 

 

Ah California – where the sun always shines, the surfing is great and beach parties rock with scantily clad women with golden tans aplenty. Throw some cool sporting events into a competition and you have yourself some California Games.

If it was one game that Atari was betting on to shift more Lynx units, this one was it – California Games. The Lynx version of Cali Games turned out a bit different from its console and home computer counterparts. Firstly, the number of events was cut down to four: BMX, Half Pipe, Surfing and Footbag. Secondly, the BMX and Surfing events were tweaked for the Lynx screen which actually made them quite enjoyable to play.  Thirdly, you could not pick your sponsor (oh no, I wanted Santa Cruz boards!). Lastly, gone were the earthquakes, the taunting dolphin and the menacing shark with sunglasses.

Now, I know what you are thinking, what the hell is left in this Lynx version of California Games! Relax, chill out like a real West Coaster. This game is so awesome, I would recommend you to get a Lynx just to play it. The learning curve to play the events is quite easy, with the half pipe event being the most difficult to get used to out of the four. For those of you that have never had the pleasure of playing California Games, let’s run through the event playbook:

Cali_Games_BMX_ausretrogamer

BMX – Ride your bike on the stunt course strewn with obstacles and get to the finish line before the timer runs out. The more stunts performed and the faster you hit that finish line, the better your score. If you keep on crashing on the way to the finish line, the event spits you out.

Cali_Games_Half-Pipe_ausretrogamer

Half Pipe – grab your board and hit the half pipe to build up your momentum. Once you have some speed, hit each ramp with some cool tricks to gain points.

Cali_Games_Surfing_ausretrogamer

Surfing – my personal favourite of all the events. Surfing was changed on this version to riding the wave from ‘right to left’ – this actually breathed a new life to this event, as I was never crazy about surfing on the console versions. You earn points by staying ahead of the wave and getting airborne to perform (multiple) spins. Yes, I can do quadruple spins – that is a 1440! Oh yeah  you must land the board on the wave at an angle that won’t see you diving into the surf.

Cali_Games_Footbag_ausretrogamer

Footbag – or hacky sack. The premise is simple, keep the bag off the ground by kicking, kneeing or head-butting it in the air. Earn extra points by spinning around while the bag is in the air or by hitting George. Who is George you ask ? He is the friendly seagull that you hit as he flies across the top of the screen. Luckily animal welfare groups were cool about knocking off seagulls back in 1989.

The challenge of each event is always to beat your (or your friends) high score. The only way to achieve a higher score is to nail the timing in each event. Get the timing wrong, and not only does your score suffer, the game also humiliates you with light hearted quips. Thankfully, these were left in the Lynx game.

So there you have it – four obscure events that are quite enjoyable to play. If you have a Lynx, California Games is a mandatory addition to your games library.

Graphics Awesome detail and animation in all events. This game shows off the power of the Lynx

92%

Sound Simply awesome and ambient tunes for each event. The sound effects are just so sweet too

92%

Playability Four distinct events which will keep you on your toes

94%

Lastability Single or multi player, this game is built to be replayed so those high scores and records can be broken

95%

Overall The perfect mix of variation, challenge, enjoyment and fun.

93%

 

Filed Under: Reviews Tagged With: Atari, atari lynx, Epyx

Video Games Graveyard

March 18, 2013 By ausretrogamer

Survival of the fittest or just plain bad business decisions. Just as Betamax was left in the wake of the VHS behemoth,  the video games market is strewn with carcasses of systems and games that just never made it.

Jaguar

Some of history’s most spectacular gaming console flops come from two of the industry’s heavy hitters, Atari and Sega. The hardware manufacturing death knell was getting quite loud at Atari – they decided to throw in the towel and quit making games consoles after the Atari Jaguar was caught in the crossfire of the Sega versus Nintendo battle of the 1990s. The Jaguar was rushed to market and suffered the consequences. Selling fewer than 250,000 units just wasn’t going to cut it. Perhaps Atari should have done the math (get it!) before they embarked on the Jaguar.

dreamcast-console_arg

A few years after Atari ceased making hardware, it was Sega’s turn to wave the console making white flag. Once a pillar of the video games console industry, Sega’s Dreamcast was met with initial enthusiasm but Sega also abandoned making consoles after the Dreamcast was smashed by the new kid on the block, Sony’s PlayStation 2.

Atari_ET_arg

As for gaming flops, Atari’s E.T. the Extra-Terrestrial takes the gong. The game was rushed (it took 5 weeks to develop) to retail stores for the 1982 Christmas season but was such a disappointment, that millions of unsold game cartridges ended up in landfill in the New Mexico desert. Atari ordered more E.T. cartridges to be made than there were installed Atari VCS 2600 units! Again, Atari should have DONE THE MATH.




Filed Under: History, Retro Gaming Culture Tagged With: Atari, Atari 2600, Atari ET, Atari Jaguar, Atari VCS, Betamax, Dreamcast, nintendo, oldschool, Retro, Retro Gaming, retrogaming, sega, tbt, throwback, VHS

LeMans: Start Your Engines

March 17, 2013 By ausretrogamer

LeMans_Box_ausretrogamerFormat: Commodore 64 (C64)
Media: Cartridge
Year: 1982
Developer: HAL Labratory, Inc.
Publisher: Commodore
Game Mode: Single Player

 

 

Gentlemen, start your engines! How apt that I pull out the LeMans C64 cartridge on this day, the start of the 2013 Formula 1 (F1) Grand Prix season. I am aware LeMans and F1 are two separate sanctioned sports, but hey, it is a racing game, and that is all there is to it. Perhaps I should have ripped out Checkered Flag on the Atari Lynx. I just have to stop second guessing myself and stick with this old game.

LeMans_screen1

LeMans on the C64 is a top-down up-the-screen driving game, where you as the driver, must hit the pedal to the metal and drive to a never ending finish line. The goal of the game is to pass as many cars as you can. The more cars you overtake, the more points you earn. It’s not about the finish line in this game, it is all about accumulating the highest points score.The faster you go, the more points you earn – 2 points per metre to be exact. Every 10 cars passed you earn 1000 bonus points. Keep an eye on the countdown timer, as you will only get time extensions every 20,000 points. This is old school tough.

LeMans_Night_ausretrogamer

The strategy to doing well in LeMans is to drive as fast as you can for as long as you can, passing computer drivers (watch out as they veer in your path!) and traversing all kinds of terrain. The terrain sections in LeMans is what makes the game quite interesting – there are icy roads (your car slides as if it’s on skates), divided highways (squeezing into 2 lanes), night driving (relax, you have headlights) and the famous “LeMans Esses”.

Every time your car is hit by another vehicle or if you steer into the walls, your car turns into a wreck and you must “Pit” to the left as the on-screen message tells you to. This kills off precious seconds, so try and avoid hitting or being hit by cars and stop steering into walls. If you can avoid damage to your vehicle, then you will be well on your way to that precious high points score.

Paddles_ausretrogamer

The only (fun) way to play this game is with the ‘Commodore Paddles’. The Paddles add to the playability of the game as you hold the accelerator button with your left thumb and steer with your right fingertips. There were no “steering wheel” contraptions for the C64 back in the day. The Paddles did (and still do) the job just right.

Well, enough of my ranting, I am off to play another game before the F1 race kicks off.

Filed Under: Reviews Tagged With: C64, Driving Games

Retro Gaming Street Art

March 7, 2013 By ausretrogamer

I do not condone graffiti, but when I see ‘street art’, I am always in awe of the talented artists that came up with the idea and created their masterpiece (well, they are masterpieces to me).

Art is quite personal, therefore each and every one of us will take something different from each piece being viewed. With that said, check out these clever retro gaming inspired masterpieces:

Mario_street_art
Source: Cheezeburger.com
Sonic
Source: Bex べっくす
Source: Bex :) べっくす
Source: Bex べっくす

 

Filed Under: Retro Gaming Culture Tagged With: Retro

The Thrill Of The Chase

February 28, 2013 By ausretrogamer

Vintage Market

As the saying goes, “the thrill is in the chase”. As an avid curator of video games of the retro kind, and lover of vintage toys, I can attest to this notion – there is nothing like the adrenaline rush you get when hunting an old game or that Six Million Dollar Man figurine you had from the 70’s.

vintage_tabletops_ausretrogamer        vintage_startrek_ausretrogamer        vintage_ljf_ausretrogamer

The allure of the hunt is intoxicating, and when you ‘find’ your prey, it is like a “hit” (or should that be “fix”?). I embark on these ‘retro gaming hunts’ on a regular basis – it is the rush that I am seeking from trying to find my prey. It is  a guilty pleasure that does not hurt anyone (except for my hip pocket). Even when the hunt is fruitless, the passion lingers to hunt again.

vintage_pacman_ausretrogamer        vintage_starwars_ausretrogamer        vintage_MOTU_ausretrogamer

From time to time, you find a place that jolts your adrenal gland – just like the hipster vintage market I found in the northern suburbs of Melbourne. Looking at the photos, you get the idea of the gear that is available in this place – from vintage toys to electronic games. It is easy to get your ‘fix’ by looking, but the hand-to-wallet twitch is ever present.

For your photo fix, check out the entire album here

If you have any adrenaline inducing stories, please share them with us. There is nothing like the release of epinephrine and dopamine – it feels great!

vintage_tv_ausretrogamer
Try hooking up your C64 or NES to one of these vintage beauties

 

Filed Under: Retro Exploring Tagged With: Toys, Vintage

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