• Skip to primary navigation
  • Skip to main content
  • Skip to primary sidebar
  • Skip to footer
  • About Us
  • Contact
  • Advertise
  • Privacy Policy
  • Shop

AUSRETROGAMER

The Pop-Culture E-Zine

  • Announcements
  • History
  • Retro Exploring
  • Retro Gaming Culture
  • Reviews
  • Modern Gaming
  • Podcasts
  • Pinball
You are here: Home / Archives for ausretrogamer

ausretrogamer

TAITO Arcade Classics Featured on AtGames Legends Arcade Family

October 9, 2020 By ausretrogamer

We must say, the AtGames Legends Arcade Family suite of products have piqued our interest due to their versatility and now, the collaboration with TAITO Corporation, an arcade manufacturing powerhouse, bringing us some awesome classic arcade titles!

Current owners of the Legends Arcade Family products as well as those who have an interest (like us!) in classic arcade games are in luck! To compliment the AtGames’ already large selection of built-in video games, gamers can now add another 47 classic TAITO arcade games via a simple firmware update. This is the first time so many Taito arcade games have appeared at the same time on a single product! Check out the full list of games below which we guarantee will whet your nostalgic appetite!

The 47 TAITO arcade games are:

  • Alpine Ski
  • Battle Shark
  • Ben Bero Beh
  • Bonze Adventure
  • Bubble Bobble
  • Cadash
  • Cameltry
  • Chack ‘n Pop
  • Colony 7
  • Crazy Balloon
  • Don Doko Don
  • Elevator Action
  • Elevator Action Returns
  • Football Champ
  • Front Line
  • Growl
  • Gun & Frontier
  • Halley’s Comet
  • KiKi KaiKai
  • Kram
  • Kuri Kinton
  • Liquid Kids
  • Lunar Rescue
  • Metal Black
  • Nastar Warrior
  • Operation Thunderbolt
  • Operation Wolf
  • Pirate Pete
  • Plotting
  • Plump Pop
  • Qix
  • Raimais
  • Rastan
  • Space Gun
  • Space Invaders
  • Space Invaders DX
  • Syvalion
  • The Electric Yo-Yo
  • The Fairyland Story
  • The Legend of Kage
  • The New Zealand Story
  • The Ninja Kids
  • Thunder Fox
  • Violence Fight
  • Volfied
  • Wild Western
  • Zoo Keeper

These 47 TAITO arcade games are part of the growing number of built-in, licensed games on the Legends Arcade Family products like the Legends Ultimate and Legends Gamer series. Other current and future Legends Arcade Family products feature a similarly impressive mix of licensed arcade and console titles. We love the flexibility of adding games (legitimately!) to a home arcade system.

image source: AtGames Legends Family Arcade

Filed Under: Announcements, Retro Gaming Culture Tagged With: 339966, Arcade, arcade systems, AtGames, AtGames Legends Family Arcade, Bubble Bobble, Cadash, Classic Arcade Games, Legends Family Arcade, Old School, Retro Gamer, Retro Gaming, retrogaming, Taito, Taito Corporation, The New Zealand Story, Thunder Fox, Volified

Creative BT-W3 Bluetooth 5.0 Audio Transmitter – Review

October 8, 2020 By ausretrogamer

It is quite amazing to think that modern gaming consoles don’t come with built-in Bluetooth technology to allow gaming from the comfort of your chair without any wires getting in the way!

We were on the lookout for ways to play our Nintendo Switch with our wireless headphones, and to be honest, there wasn’t much out there, till now! Creative have stepped in to fill the void with their BT-W3 Bluetooth 5.0 Audio Transmitter. The BT-W3 package comes with a USB-C adapter, USB-C-to-USB-A converter and an analogue mic which all work on PC, Mac, PS4 and the Nintendo Switch.

The versatility in its use was what caught our eye initially, from being able to use it on our Switch, to then using it on our Windows based laptop, it was all very easy to pair up and use our wireless headphones. Where the Creative BT-W3 truly shines is in its support of four different Bluetooth codecs – aptX LL, aptX HD, aptX, and SBC. Each of these codecs have their own strengths and are suitable for different uses, like the aptX LL codec being essential for lag-free gaming experiences, while aptX HD is ideal for music enjoyment. Codec selection is done at a press of a button on the USB-C adapter. Each codec has a unique light indicator, so you will always know which codec you are currently using.

Press the button to select from a choice of 4 different codecs!

To be able to use the analogue microphone on our Switch for some online gaming chatter, we had to download the HFP-off firmware to enable the function. This firmware update is necessary because the Nintendo Switch does not allow for input and output audio to be from different devices. Don’t stress though, as it is also quite easy to turn HFP back on by downloading and executing the HFP-on firmware.

To enable the analogue mic on the Switch, you will need to turn off HFP (which is really easy)

We put the BT-W3 through its paces on both the Nintendo Switch and our Window 10 based laptop, and we are happy to report that it worked flawlessly. We didn’t experience any lag or Bluetooth disconnections, which in this day and age of Zoom and WebEx meetings is an absolute must! It is early days in our use of the BT-W3, but we are impressed so far.

You may be asking yourself, do I really need this AU$64.95 contraption? Well, if you want to enjoy a lag free gaming experience on your PS4 / Switch or just want the versatility and quality without any wires, then you need the BT-W3 in your life. We were so blown away with the provided Creative BT-W3 that we went out and bought another one for ourselves – it is that good!

We were so impressed with the BT-W3, we had to get another one!

 

Disclosure: The Creative BT-W3 was kindly provided by Creative for this review. The second Creative BT-W3 was purchased by us.

 

Filed Under: Modern Gaming, Reviews Tagged With: aptX, aptX HD, aptX LL, Bluetooth, Bluetooth adapter for Nintendo Switch, BT-W3, BT-W3 review, codecs, Creative, Creative BT-W3, Creative BT-W3 Bluetooth 5.0 Audio Transmitter, Creative BT-W3 Bluetooth 5.0 Audio Transmitter review, Creative Labs, Mac, Nintendo Switch, PC, PS4, Review, SBC, wireless headphones

Welcome to the Jungle: Jersey Jack Pinball Unleashes Guns N’ Roses

October 6, 2020 By ausretrogamer

Welcome to the jungle, we’ve got fun and games! Yes indeed, Jersey Jack Pinball delivers a whole lot of fun in their pinball games, and their latest release, Guns N’ Roses pinball machine is no exception.

For those that are not in the know, Jersey Jack Pinball has partnered with legendary rock group sensation, Guns N’ Roses to bring the “Not In This Lifetime…Tour” concert experience to a pinball machine near you! Packed with features such as real drum stick ramp, platinum record spinning toy, guitar pick spinners, hand sculpted figures, articulating spotlights and so much more! Eric Meunier’s kinetic work of art truly brings the concert alive with hundreds of LED lights, multiple LCD displays showing custom animations and hours of Not In This Lifetime…Tour concert footage while 21 full-length studio master tracks from Guns N’ Roses blast from the 120 Watt 2.1 stereo sound system!

image source: Jersey Jack Pinball

There are three models in the Guns N’ Roses pinball machine range:

  • Guns N’ Roses Collectors Edition USD$12,500
  • Guns N’ Roses Limited Edition USD$9,500
  • Guns N’ Roses Standard Edition USD$6,750

To say we can’t wait to rock and roll Jersey Jack Pinball’s Guns N’ Roses would be a massive understatement!


source: SDTM

 

Filed Under: Announcements, Pinball Tagged With: Axel, Eric Meunier, GNR pinball, Guns N Roses Pinball, Guns N' Roses, jjp, JJP GNR, JJP Guns N' Roses, JJP Guns N' Roses pinball, New Pinball, pinball, pinball announcement, Pinball Life, Pinball Press, pinballpress, Slash

What’s Up America! – Video Warriors Mini Documentary From 1980

October 5, 2020 By ausretrogamer

We love finding obscure mini documentaries from the early 80s, just like this What’s Up America! mini documentary, titled Video Warriors, which provides an insight on the state of the arcade video games industry circa 1980.

This documentary features a fresh-faced Atari co-founder Nolan Bushnell, Lyle Rains (Atari VP of Engineering, Coin-Operated Games Division), and Roger Hector (Atari Manager of Advanced Products) to name a few. The focus is primarily on Atari Coin-Ops games, but arcade games from other manufacturers are also shown. We really love the part where Roget Hector discusses his co-creation, Atari’s (unreleased) Cosmos holographic handheld games system!

For those of you outside of North America, the What’s Up America! TV series ran on the Showtime channel from 1979-1981. Now go and enjoy this hit of nostalgia!


source: Scottith Games

 

Filed Under: History, Retro Gaming Culture Tagged With: 1980s, 80s, Arcade, Atari, Atari Cosmos, Classic Arcade Gaming, Golden Age, Lyle Rains, Nolan Bushnell, Old School, Retro Gamer, Retro Gaming, retrogaming, Roger Hector, Video Game Documentary, Video Games, What's Up America

2020 RESET64 C64 Craptastic 4KB Game Competition Results

October 2, 2020 By ausretrogamer

Thanks to the competitors, judges, sponsors and everyone in between for making the Reset64 2020 4kb Craptastic Game Competition our most successful yet! Also, a special thank-you to Richard Bayliss for once again compiling the official compilation disk. It was an amazing competition with a record 38 entries making the deadline. Each of these games are an outstanding achievement and it was great to have both novice and experienced coders participating and exploring their ideas.

The expert judges this year are Rob Caporetto, Andrew Fisher, Raj Singh, Richard Tappenden, Paul Koller, Louie Dimovski and Andrew Hayes. We couldn’t have done it without the judges, who extensively played, critiqued and reviewed each of the 38 games. There was a lot of variation between scores from each judge, which illustrates just how different concepts appeal to different people! Overall, it was a very close competition and there wasn’t much separating each placing.

The Winner: Fall by Megastyle!

Thanks again to the compo sponsors – Bitmap Books, Protovision, Fusion Retro Books, Freeze64, K&A Plus, Puddlesoft, Megastyle, and Ready64. Please visit and support the competition sponsors. A big mega special thank-you to Ausretrogamer for hosting and publishing the compo updates and continued support!

Judges’ comments and more information about each game will be published in the near future. Until then, enjoy the games (which can be downloaded from the 2020 Craptastic page) and congratulations again to all of the entrants and winners.

PLACINGS

1. Fall – Megastyle (28.71)

2. Dots – James (28.57)

3. Jumpin Jalopies – Megastyle (27.71)

4. RodMän Jr – Misfit (27.43)

5. Bring Back My Bones – Commocore, Hose It Out – Oziphantom (27.29)

6. Orcapult – Puddlesoft (26.86)

7. Avoid – James (26.71)

8. Star Lair – Malcontent (26.43)

9. SWYD – Megastyle (26.29)

10. Blockheads – Carleton Handley (26.14)

11. Rainbow Edge Run – Geir Straume (25.29)

12. Makealevel – Monsters Go Boom (24.57)

13. Jump4k – Megastyle, Kung Poo Fighter – Megastyle (24.43)

14. Al-Bert – Derek (23.86)

15. Ewe Woz Ere – DESIGN/chaos, WYR – Malcontent (23.57)

16. Mini Danmaku 64 – Cogitare Computing  (23.43)

17. Stacks – Derek (23.29)

18. A Day in the Life of a Teleporter (BASIC 10 Liner version) – Roman Werner, Flappy Space – Megastyle (22.86)

19. Spunk v.s. The Rest – Twain Pain Games (22.57)

20. Plazzle – Goerp (22.29)

21. Dodonuts – DESIGN/chaos (21.71)

22. Make Them Jump 2K – map/Plush (21.57)

23. Snout About – Nick Sherman (21.29)

24. Fight – Megastyle (21)

25. MeteorMath – fancollector1980 (20.57)

26. Parking Ticket – Ruerob (20.29)

27. A Day in the Life of a Teleporter – ZeHa (19.71)

28. Customs – Vk4mx (19.29)

29. Zzaped in the Butt! – TND (18.71)

30. Kugelblitz – Haplo (17.43)

31. Cover Fire! – Jammer (17.29)

32. Country Pop – Tomaes (16.17)

33. 1991 USSR deep space probe control centre janitor – Goerp (15.71)

34. Rescue64 – Syed (12.43)

Dots

Jumpin Jalopies

RodMän Jr

Bring Back My Bones

Hose It Out

____________________________________________________________________________________________________________________

Unkle K / Reset C64
Father, husband, teacher and retro gaming/computer enthusiast! Editor of Reset64 C64 magazine.

Follow Reset C64 on Twitter

Filed Under: Announcements, Retro Gaming Culture Tagged With: 2020 Reset64 4KB Craptastic Game Competition, Ant Stiller, Bitmap Books, C64 craptastic game coding comp, C64 craptastic game comp, C64 game coding comp, Commodore 64, commodore 64 coding comp, Craptastic, Fall, Freeze64, Fusion Retro Books, K&A Plus, Kevin Tilley, Megastyle, Old School, Orcapult, Paul Koller, protovision, PuddleSoft, Ready64, RESET, Reset C64, Reset C64 4KB Game Coding Competition, Reset C64 magazine, Reset64, Reset64 C64 magazine

Commodore 64 Beige Spray Paint

October 1, 2020 By ausretrogamer

Well, well, well, wonders never cease to amaze us! If you are yearning for your stuff to look more like they did in the mid 80s, then this Commodore 64C beige spray paint is for you!

The clever peeps at Retrohax are behind this nostalgia inducing spray paint, so if you want to get all artistic and go nuts on painting stuff all beige, then hit their store (~the spray paint is approx. AU$36.25).

Oh yeah, with this ongoing COVID-19 situation, spray paints are flight restricted items so they won’t get past the origin border, so unless you are situated in Poland, you may have to wait a bit to get some.

Just in case the C64C beige paint isn’t your thing, Retrohax also has Amiga 500 Beige and Atari XE/ST Grey spray paints to ensure you get creative! Now, if only they had a C64 breadbin brown spray paint 😉

image source: Retrohax

 

Filed Under: Retro Gaming Culture Tagged With: 80s, 80s beige, Amiga 500 beige spray paint, Art, Atari XE/ST Grey spray paint, C64 spray paint, Commodore 64 beige, Commodore 64C beige spray paint, Commodore 64G spray paint, Commodore C64C beige, gamers, kitsch, Old School, paint, painters, Retro Gamer, Retro Gaming, retrogaming, Retrohax, spray paint

Sonic Statue in Japan Countryside is Restored!

September 30, 2020 By ausretrogamer

Earlier in August of this year, there were reports of a Sonic statue in the middle of the Japanese countryside that had been restored to its former glory, but no one knew who restored it and how the heck the statue of Sonic surfing got there in the first place!

According to this Polygon article, the mysterious case had been somewhat solved, with this TheGamingBeaver video stating that they had found a report from a Japanese TV station that was just as curious about the statue’s origins as we all were. It was stated that the statue originated at SegaWorld, and was then sold at auction after it was remodelled. The buyer, Mr. Kadeo, happened to live up a dirt road behind the statue, and the report says that he placed it there as a signpost to direct guests to his place of residence.

The mystery still continues, as there has been no confirmation that Mr. Kadeo was behind the restoration. If he wasn’t, then we wonder if a larger entity (surely not SEGA?!) had played a role in restoring their mascot!

Restored to his former glory!Story source: Polygon / Image source: Twitter

 

Filed Under: Retro Exploring Tagged With: Classic Games, Old School, Retro Gamer, Retro Gaming, retrogaming, sega, Sega Enterprises, Sega Sonic, sonic, Sonic Japan, Sonic Statue, Sonic Statue Restored, Sonic The Hedgehog

Umihara Kawase BaZooKa – Review

September 29, 2020 By ausretrogamer

We absolutely loved Umihara Kawase back in the day on the Super Famicom (SNES). As much as we loved Super Mario World, Umihara Kawase seemed to be a breath of fresh air when it came to platform gaming, as it was something new and quite challenging. Fast Forward 25+ years, and the Umihara Kawase series has its latest entrant, Umihara Kawase BaZooKa!

If you like your platfom gaming action to be fast-paced, then look no further than Umihara Kawase BaZooKa! This single screen platform gem requires the player to clear the screen of enemies by performing combos with the bazooka and the awesomely helpful fishing rod. Each level has a coin target to collect, so once the player collects the number of coins required, they move on to another elaborate and challenging stage. It may seem simple and straight forward, but the devil is always in the playability.

Umihara Kawase BaZooKa! has a lot to offer to ensure its longevity, from a choice of 22 iconic characters that have special moves, to its Challenge Mode that comes packed with 40 stages. With each stage having its unique characteristics to overcome, like moving platforms, obstacles and quirky enemies, you’ll constantly be kept on your toes till the stage is cleared. There is a lot of enjoyment in this fast-paced battle action game, but where it’s most enjoyable is when you get a party of 4 playing in epic multiplayer versus battles, either online or offline! Oh yeah, for those that like chasing high scores and seeing their names on leaderboards, your wish is fulfilled too.

The graphics and sound package is slick and cutesy, which compliments the game play and fits just right in the Umihara Kawase series universe. The controls are straight forward and intuitive, but just in case you get stuck, there is a ‘how to play’ option which will have you blowing up, hooking enemies and collecting coins in no time.

The Umihara Kawase games series has come a long way since 1994, but the things that have not changed are that they remain refreshing, quite fun and very enjoyable to play, be it in single player mode or with friends. We can safely say that Umihara Kawase BaZooKa! has an abundance of fun injected and shines head and shoulders when playing with others, but it still remains fun when playing solo. The refreshing, fun and enjoyable gaming formula has not been compromised in this game, we love it! Now, time to grab our BaZooKa and fishing rod and get back to battle…

 

Filed Under: Modern Gaming, Reviews Tagged With: game review, ININ, Modern Games, Nintendo Switch, PS4, Retro Games, Review, Studio Saizensen Inc, Success Corporation, Umihara Kawase, Umihara Kawase BaZooKa, Umihara Kawase BaZooKa review, Umihara Kawase BaZooKa Switch review, Video Games

Stern Pinball’s Keith Elwin Creates The Avengers Infinity Quest Pinball Machine!

September 28, 2020 By ausretrogamer

If you are a seasoned pinball player and have been following the scene for a while, the name Keith Elwin means fun, innovative and awesome pinball machines. For the casual pinballers that don’t know or notice who designs the pinball machines they love playing, if we were to mention Stern Pinball’s Iron Maiden or Jurassic Park, then you have Keith Elwin to thank.

Keith is the new pinball designer on the block who has just finished his third game for Stern Pinball, Avengers Infinity Quest! Just looking at the video and pics further below of Keith’s latest creation, we know you’ll all be itching to play it, just like we are – it’s screaming at us to be played!


source: Stern Pinball

Before we dive into questions about Avengers Infinity Quest, we thought we’d start with introducing Keith Elwin and how he got started designing homebrew machines and then progressing to the big league in getting a job at Stern Pinball Inc.!

AUSRETROGAMER [ARG]: Hey Keith, to help our audience get to know you, tell us, before you became a household name in the pinball design space, what were you up to?
Keith Elwin [KME]: I was a pinball operator and technician actually! I had games in San Diego and Los Angeles.

ARG: Following up on the previous question, how did your love of pinball translate to getting a pinball design gig at Stern Pinball?
KME: I always wanted to be a pinball designer. When I was a kid I spent countless hours on a video game called pinball construction set which allowed you to design your own game! When I got older I made my own game in the garage which caught the interest of Stern and the rest is history.

ARG: In the world of pinball design, you are a relatively newcomer, were you nervous or felt intimidated in any way when you first walked into Stern Pinball and bumped into seasoned pinball design veterans like Steve Ritchie, John Borg and George Gomez?
KME: I had met and interacted with George and Steve before but it was my first time meeting Borgie. I remember being nervous then he came down and was super chill and fun to talk to so any nerves were quickly gone.

Avengers Infinity Quest Whitewood

The awesome Captain Marvel Ramp!

Whitewood at night!

ARG: In the space of a few years, you have created instant classic pinball machines, firstly, Iron Maiden, then with Jurassic Park and your latest machine, Avengers IQ – how does one keep that high trajectory and momentum of designing awesome, innovative and fun pinball machines?
KME: Why thank you! Well I am trying to do things differently yet not TOO differently where people will not like it. I will always try to have a mix of new stuff not seen before with stuff not seen in a long time from classic games.

ARG: Now, to your latest machine, and dare we say, masterpiece, how long did it take from concept to hitting the production line? Oh yeah, were you also working on two machines at once (tail-end of JP and Avengers IQ) – if so, how did you manage to pull that off?
KME: I think all designers in some way are working on their next game whether it be on paper or in their mind. For me when I get spare time I start sketching ideas in my head to paper with the intent to revisit it to see if it fits a future game. Avengers started in July last year and is currently now in production!

Keith testing his creation!

ARG: Looking at all the photos and videos of Avengers IQ, we can’t help but think, WE WANT THIS MACHINE! What is it about Keith Elwin designed machines that excite people to a point that they already know it will be great to play (or own) before they even get to flip it?
KME: Ha, probably because I don’t have a template I go by (yet – haha) I think people like seeing lots of shots, multiple flippers, lots of ramps and get excited because that is what gets me excited as well.

ARG: The Avengers IQ playfield has A LOT going on in it (the motorised Dr. Strange pop-up disc scoop / underground Portal on the Prem/LE models and the custom intricate wireform ramps have blown our mind), do you come up with all the ideas (in what to include and how the machine will play) and then seek input and/or constructive feedback from others in the design team, or is the entire process collaborative from start to finish?
KME: Most of it is me bouncing ideas off my engineer Harrison Drake and he will either tell me I am crazy or he takes it as a challenge and creates exactly what I am looking for. The whole subway system I thought would work perfectly for this game as a “portal” with some cool lighting effects and Harrison did not disappoint!

Avengers Infinity Quest pinball team assemble – the Stern Pinball design and engineering team behind this great machine!

ARG: With the team behind Avengers IQ (lead software programmer Rick Naegele, lead mechanical engineer Harrison Drake, lead artist Jeremy Packer (aka Zombie Yeti), computer graphics art director Chuck Ernst, and lead sound designer Jerry Thompson), how did the current worldwide health situation impact the creation of Avengers IQ?
KME: It was fine with the Stern employees as we can always come in and have a meeting. It was harder with the contractors like Jerry and Jeremy since we have to convey what we want via email or text.

ARG: What were you most excited about working on Avengers IQ and what will surprise the player when they play this machine for the first time?
KME: The Tower magnet! I will never forget Gary’s response the first time he hit that shot…..”Whoa!!!”

ARG: Lucky last and possibly the toughest question, who is your favourite Avenger?
KME: Growing up it was Hulk but as I get older I think Dr. Strange because well… he is strange 🙂

Well there you have it folks, Mr Keith Elwin of Stern Pinball Inc. fame – the Pinball Design Avenger! Remember that name, remember the pinball machines, as we guarantee you’ll love playing them all. We thank Keith for his time and wish him the best with whatever pinball magic he creates in the future.

For now, check out Stern Pinball’s Avengers Infinity Quest and get hyped!

The first Avengers Infinity Quest Limited Edition rolls off the production line!

The gorgeous Avengers IQ LE model!

The Avengers IQ Limited Edition playfield!

Playfields Assemble!

The Stern Pinball Avenger!
image source: Stern Pinball

 

Filed Under: Announcements, Pinball Tagged With: Avengers, Avengers Comic, Avengers Infinity Quest, Avengers Infinity Quest Pinball, Avengers IQ, Avengers IQ pinball, comic, gamers, Interview with Keith Elwin, Iron Maiden, Jurassic Park, Keith Elwin, Marvel, Marvel Avengers, pinball, Pinball Life, pinball machine, pinballpress, Stern Pinball, Stern Pinball Inc, Zombie Yeti

Check Out This Awesomely Cool Mini Virtual Pinball Machine!

September 24, 2020 By ausretrogamer

We love stumbling upon awesomely cool DIY projects, just like David Schwab’s Mini Virtual Pinball machine creation! What makes David’s construction even more amazingly cool, is that it was his first attempt – wish we were that clever! Oh yeah, David has also created a Space Invaders themed tabletop, but we’ll tell you about that cool creation in another feature in the not too distant future.

Scrolling through all of the photos of the build and final product, it is hard not to be impressed. We asked David to provide his thoughts and inspiration behind his Mini Virtual Pinball machine, so we hope this gives you all an insight on how to go about embarking on such a project.

David Schwab’s thoughts on gaming nostalgia and on his Mini Virtual Pinball build: 

You can break it all down to 3 areas of competency; Software, hardware and construction. You need to be able to converse across all three disciplines. I think the attraction to this hobby is in the building and tinkering. To be able to assemble all parts, select hardware and build to a final and satisfactory presentation.

This is a work in progress as there are improvements I want to make. I don’t think anyone who sets to build one of these gets it right the first time, and that’s part of the fun.

In my design, I was going for pure nostalgia and very 0ld school. I would not say I was a big pinball player back in the day, as I was more the type of kid who nagged his mum for 20 cents to play Space invaders or Galaga. Those endless family holidays at caravan parks where there were tabletop arcade games demanded a feed of coins every day. I also majored in the Atari 2600, which was a great source of fun for both my brother Matt and I.

I went for the music and the ‘feel’ of some of the pinball tables, not necessarily staying with a purist collection of games. Everything I placed in this cab evokes emotion. The music, the aesthetic and the visualisation of the games. I have a Blues Brothers pinball table. This classic movie invokes great memories and a lot of fun. There are other pinball tables that others like – Doom, Crysis and Half-Life, although modern recreations bring a sense of nostalgia from the 90s and early 2000s.

This mini virtual pinball uses an Intel NUC 8i5 for the necessity of space and has an onboard 655 graphics processor, 250GB storage and 8GB of RAM. The 8i5 plays VP10 tables well, with no perceivable lag that I could notice. The back-glass is running a 1024 x 768 display which may also help the graphics processor. The playfield is a 1920 x 1080 IPS screen which holds a great resolution for a rig this size. 4K should never be considered with a small PC like a NUC and in any case you won’t need 4K unless you increase the size of your CAB past 32”!

So how did David get started on this project?

I did a lot of research online and asked questions. The best way to start is by typing ‘Virtual Pinball’ in Google and then head over to VPForums – which has a wealth of resources.

You can spend anywhere from $500 to $1500 depending on what you already have lying around, and how perfect you want it to look when finished. Some just plonk a couple of monitors in a box, others, just a couple of desktop screens to an existing PC while others want the full ‘this has got to look’’ fair dinkum.

The build process in (very droolworthy) photos:

images used by permission from David Schwab

We really really love this mini virtual pinball machine by David. If he took orders, we’d be getting in line 🙂

 

Filed Under: Pinball, Retro Gaming Culture Tagged With: builder, creator, David Schwab, DIY Virtual Pinball, gamer, Geek, homemade pinball, Intel, Intel NUC 8i5, Mini Pinball, Mini Virtual Pinball, Modder, NUC, pinball, Pinball Life, Pinball Press, pinball wizard, pinballpress, Virtual Pinball, VPForums

  • « Go to Previous Page
  • Page 1
  • Interim pages omitted …
  • Page 62
  • Page 63
  • Page 64
  • Page 65
  • Page 66
  • Interim pages omitted …
  • Page 199
  • Go to Next Page »

Primary Sidebar

Follow Us

FacebookInstagramYoutTubeTumblrFollow Us on RSSFollow Us on MastodonFollow Us on BlueskyFollow Us on Threads

Search

Shout Us A Coffee!

Recent Posts

  • Be Merry, Retro Friends!
  • From RRP to Ridiculous: The Scarcity of the Mega Drive Mini 2
  • Review: Atari 2600+ PAC-MAN Edition – Retro Bliss in a Yellow Box
  • Ping Pong + Space Invaders = Bit.Pong
  • Yippee Ki‑Yay! The Ultimate Die Hard Pinball Machine Is Real

Ad

Footer

© 2012 – 2025 – ausretrogamer (The Australian Retro Gamer E-Zine). All rights reserved. Where appropriate, all trademarks and copyrighted materials remain property of their respective owners.

Terms & Conditions | Disclaimer

Advertise | About | Contact | Links

Please see our Privacy Policy for details on how we treat your personal information.

Support This Site

If you like what we do, you can shout us a coffee on Ko-fi :-)

Copyright © 2025 · News Pro on Genesis Framework · WordPress · Log in