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You are here: Home / Archives for Announcements

Announcements

Melbourne International Games Week & PAX Aus Are Back!

08/03/2022 By ausretrogamer

After 2 years of virtual events, 2022 is shaping up to have two massive events back in-person!

The Melbourne International Games Week (MIGW-22) (Oct 1 – 9) and PAX Aus 2022 (Oct 7 – 9) events are back! Save the dates, book in your annual leave, get a sitter and get ready to be back catching up with likeminded peeps at these (industry and public) events.

We are mindful that it has been a while since these events were held in person, so there may be some anxiety, but please be easy on yourself and only attend if you are sure and feel comfortable in mixing in large crowds, especially after these last couple of years.




Filed Under: Announcements, Modern Gaming, Retro Gaming Culture Tagged With: board games, classicgaming, Cosplay, event, gamers, Games, Geek, indie, IndieDev, Melbourne International Games Week, MIGW, MIGW 2022, MIGW-22, MIGW22, PAX, PAX Aus, PAX Aus 2022, PAX Australia, PAXAus, PAXAus 2022, Pop culture, Retro, videogames

The Force Is Strong With This New Stern Pinball Code

23/02/2022 By ausretrogamer

For those of us that have been consumed by the beautiful silverball game, Stern Pinball has kept spoiling us with some brilliant innovations, including their new online platform, Insider Connected.

When launching Insider Connected (IC), Stern Pinball announced that they would roll out the platform to all of their past Spike® 2 LCD games, dating back to late 2016 with the awesome Batman 66 pinball machine.

Well Stern have been quite busy in updating the code on their previous Spike® 2 LCD machines so that they can take advantage of the new Insider Connected platform. With that said, we were quite excited to see that Stern have finally released the new v1.20.0 code for their Star Wars pinball machines!

We can’t wait to update our Star Wars Comic Art Premium machine with this new code, but we still have to wait a tad longer to procure and install the Insider Connected kit (they haven’t reached Australia as at the time of this post) to unleash the full online potential of the Stern Pinball Insider Connected platform. The FORCE is indeed strong with this new code!

PS: If you haven’t already done so, don’t forget to sign-up for your free Insider Connected account here.




Filed Under: Announcements, Pinball Tagged With: code, Insider Connected, online pinball, pinball, pinball code, pinball news, pinball wizard, pinballpress, Spike, Star Wars, Star Wars 1.20.0, Star Wars code update, Star Wars Insider Connected, Star Wars new pinball code, Star Wars pinball code update, Stern Insider Connected, Stern Pinball, Stern Pinball Star Wars, Stern Star Wars

Williams Defender Source Code Posted To Github

15/02/2022 By ausretrogamer

Fancy checking out some assembly code of a classic arcade game from 42 years ago?

Thanks to Rob Hogan, you can now check out Eugene Jarvis’ (and his fellow Williams programmers’) assembly code from one of the most successful arcade titles from the golden age of the arcades, Defender!

Oh how we wish we had the necessary skills to comb through the code to find Easter eggs and amusing comments, as we are quite sure Eugene and co. would have inserted in this tough 1980 scrolling blaster!

If you do find some surprises in the code from ‘Dr J’ (aka: Eugene Jarvis), please let us all know either via Twitter or Facebook!

PS: This Defender code is for the ‘Red Label’ version of the game, which was one of four versions (the others being: White, Blue and Green) that were distributed to arcades.




Filed Under: Announcements, History, Retro Gaming Culture Tagged With: !Arcade!, arcade game, assembler, Atari, Classic Arcade Gaming, code, Defender, game code, Geek, GitHub, oldschool, Retro Game, Retro Gamer, retrogaming, shmup, shoot'em up, source code, Video Games, Williams

2022 Reset64 4KB Craptastic Game Competition

31/01/2022 By ausretrogamer

We’re excited to announce the 2022 Reset C64 4KB game coding competition. This year’s competition theme is once again…. Craptastic!

“What the bloom’n heck does craptastic mean?”, I hear you ask.

It certainly doesn’t mean crap, although it can! Craptastic can mean ludicrous, bonkers, outrageous, funny, wacky, far out, and silly. The theme simply implies that the compo is just for a bit of fun, not a serious coding competition. You are more than welcome to make an excellent game to submit for the compo. Your game may contain some humour or silliness to fit more with the theme, but it doesn’t have to!

2020 Craptastic Comp Winner: Fall by Megastyle

In our previous competitions, some entries were truly excellent, others excellent but silly, others truly awful but funny! It’s just a chance for people to do something a little different if they wish and explore ideas/concepts that wouldn’t normally work well in a more serious compo.

Please remember that this competition is limited to 4KB. Yes, any entry submitted can be no more than 4KB when compressed. If your game is more than 1 file, then all the game files put together must not exceed the 4KB limit. This includes hi-score save files.

We want craptastic game entries. Remember, the key word here is fun. We want both coders and players alike to have fun and enjoy this comp!

Submit your entries to RESET64 (via email) by 30th June, 2022 (23:59:59 GMT).

Take a look at our previous Craptastic compo entries from 2018 and 2020 to help draw inspiration!


RULES

The basic rules for the competition are as follows:

  • The competition deadline is 23:59:59 GMT on the 30th June, 2022. All entries to be submitted to [email protected] by the deadline or will be deemed ineligible.
  • All entrants must register at [email protected]
  • Entrants are free to preview screenshots and videos of their game(s) to other publications/websites.
  • The competition will only begin when there are at least 5 registered entrants.
  • All submitted games MUST be 4KB or less (when compressed or uncompressed), and executable on a stock C64 on either or each of tape, disk and cartridge. Your submission may have a separate docs file (either as a C64 executable or a txt file, which doesn’t count towards the 4KB cap). However, hi-score saver files will count towards the cap.
  • The games must be previously unreleased and be your own work, whether that be by yourself or as part of a collaboration.
  • PAL must be supported, with additional NTSC support optional (but encouraged).
  • Participants may submit multiple entries, either as an individual or within a team. Team entries must be registered by an individual, and any potential prizes will be sent to the registered individual only.
  • Entries should be submitted exclusively to RESET64 by the competition deadline. Please feel free to share your entry as you wish after the competition has ended (after the compo deadline has passed).
  • There will be a panel of judges (TBA), and entries will be scored on a point distribution basis across several criteria. The decision of the panel is final.
  • Games must be submitted as freeware.
  • Games will be published by Reset64 (not necessarily exclusively) on a future disk compilation for the whole world to enjoy, after the competition has concluded. All entries will be made available on the Reset64 itch.io site after the compo concludes.
  • Games must not be released before the competition deadline, or will become exempt from scoring and will be deemed ineligible.

We reserve the right to change, add or delete rules during the competition if deemed necessary!

2nd place in the 2020 Craptastic Comp: Dots by James


SCORING SYSTEM

The scoring system used for Craptastic is very simple. Each game will be scored against 7 criteria, each worth 5 points. An entry can score up to 35 points. When the panel has scored each game accordingly, the totals for each individual game will be divided by the number of judges to produce a mean average. The average will be the game’s final score.

The criteria that each game will be evaluated on are:

  • Originality – New idea or “rip off”? Off the wall ideas encouraged.
  • Concept – Quality of game design, is it fun, is it bonkers, is it craptastic?
  • Execution – Execution of design, taking into account controls and other factors such as execution.
  • Presentation – Quality of graphics, audio and overall presentation. Supremely bad can be seen as a positive in some cases!
  • Gameplay – A measure of how enjoyable the game is to play.
  • Lasting Appeal – replay value, addictiveness.
  • OMG factor – when you see it, do you think “wtf!?” This is the true measure of craptasticness!

If a panel member has entered a game themselves, then the number of points that they can award will be adjusted (in this example, to 5) and they will not score their own release.

NOTE: CSDB will not be used for voting. Also, entries should not be uploaded to CSDB, or elsewhere until after the competition has closed. Feel free to post screenshots or info though.


PRIZES

A craptastic gaming comp requires craptastic prizes, right? We have some fantastic prizes lined up for this year’s compo thanks to some very generous sponsors.

A big thank-you to the following sponsors and supporters:

ausretrogamer

More sponsors to be announced!


Unkle K / Reset64
Official Twitter account for Reset64 Magazine – dedicated to the world’s favourite 8-bit computer!

Follow Reset64 Magazine on Twitter

 

 

 

 




Filed Under: Announcements, Retro Gaming Culture Tagged With: 2022 Reset64 4KB Craptastic Game Competition, 8-bit, C64, C64 game coding comp, coding, Coding comp, Commodore 64, Craptastic, game dev, indie dev, IndieDev, Kevin Tilley, Old School, RESET, Reset 64, Reset C64, Reset Magazine, Reset64, Retrocomputing, retrogaming

Masters Of The Universe ‘Remastered’ Exhibition

20/01/2022 By ausretrogamer

Thanks to our friend and sometimes contributor, Dr Brant Raven, for informing us about Radio Velvet’s Masters of the Universe “Remastered” Exhibition (and store) in Melbourne.

As huge MOTU fans, this exhibition, museum, store and everything in between is right up our alley! Thank you to Radio Velvet Clothing for giving us a hit of nostalgia!

Now, if you are in Melbourne and are a MOTU fan, then get to the 1st floor, St. Collins Lane at 260 Collins St (between 10am and 4pm every day) before the end of January 2022! Oh yeah, the exhibition is totally free, so what are you waiting for, go now!

PS: If you need more convincing, check out the article with heaps of pics at A Nice Home.

story & image source: A Nice Home




Filed Under: Announcements, Retro Gaming Culture Tagged With: 80s, Action Figures, Art, graffiti, He Man, Masters Of The Universe, Masters of the Universe Exhibition, Masters Of The Universe Remastered, MOTU, MOTU Exhibition, prints, Radio Velvet, Retro, Skeletor, Toys

TAITO EGRET II mini – United Games Entertainment brings exclusive version to the West!

22/12/2021 By ausretrogamer

EGRET II mini – Exclusive version coming to the West
United Games Entertainment – TAITO Partnership Continues to Grow

Ever expanding German media publishing house United Games Entertainment, with its two game publishing labels, ININ Games and Strictly Limited Games, is moving into 2022 with an exciting announcement. They have secured the exclusive rights for the distribution of TAITO’s EGRET II mini in North America and Europe! The home version of the famous arcade cabinet will be available in different exclusive editions for the Western territories starting in 2022.

Great news for all fans who have been eagerly trying to order this yet to be released console, directly from Japan. With this exciting announcement United Games Entertainment, who exclusively distribute and sell TAITO’s titles in the West, both in digital and physical form, continues its growing relationship with one of Japan’s most iconic video games companies, well-known for legendary games such as Space Invaders, Bubble Bobble and many others.

The EGRET II mini is a faithful miniaturised version of the original, successful arcade cabinet TAITO EGRET II, coming with special content and features that make it a ‘must have’ for gamers:

  • A total of 40 pre-installed games, including classics such as Space Invaders, Lunar Rescue, Bubble Bobble, Darius Gaiden and many more

  • 5-inch 4:3 rotating screen (1024×768 resolution) for horizontal and vertical alignment and an optimal adaptation to the selected game

  • Joystick individually adjustable for each game – easily switch from 8 directions to 4 directions

  • HDMI output to play the games also on TV

  • Two USB Type-A controller ports for the different EGRET II mini controllers (that are sold separately)

  • Power inlet via USB Type-C port

  • SD card slot to add even more games

  • Own integrated sound through stereo speakers

  • Instruction panel for exchangeable instruction cards

  • Special in-game features like: Save states, adjustable lives and rapid fire

Games, Games and more Games!

In addition to the 40 pre-installed games on the console, 10 additional games can be added through an SD card that’s included in the EGRET II mini Paddle and Trackball Game Expansion Set, coming with Strike Bowling, Arkanoid, Plump Pop and seven other TAITO classics.

This adds up to an incredible total of 50 games of various genres, from 1978 to 1997 that will be available with the launch of the EGRET II mini!

More details about the different editions, what they will contain and where to get the EGRET II mini will follow soon!




Disclaimer: Press Release supplied by PR Hound

Filed Under: Announcements, Retro Gaming Culture Tagged With: Arcade, astro city, classic gaming, Old School, Retro, Retro Gamer, Retro Gaming, retrogames, retrogaming, tabletop, Taito, Taito Egret II Mini, United Games Entertainment, Video Games

Shadow Ninja – Awesome C64 Chiptunes by SID Ninja 64

15/12/2021 By ausretrogamer

What can we say, we are suckers for sweet, sweet C64 SID chiptunes!

We were recently stumbled upon the Shadow Ninja chiptunes concept-album on Bandcamp by the mysterious musician SID Ninja 64. What we heard was quite impressive and literally music to our ears. The original SID tunes on this album are stylised after great C64 maestros like Tim Follin, Jonathan Dunn, Matt Gray, Ben Daglish, Jeroen Tel and Chris Hülsbeck to name just a few – a pretty good darn pedigree.

If you are into SID tunes or chiptunes in general, check out SID Ninja 64’s Shadow Ninja album right now!

image source: SID Ninja 64




Filed Under: Announcements, Retro Gaming Culture Tagged With: 80s, Art, Bandcamp, C64, C64 SID, chiptune, chiptunes, Jeroen Tel, Jonathan Dunn, Matt Gray, Music, muzik, Old School, Power of Bushido, Retro, retro computing, Retro Gaming, retrogaming, Shadow Ninja, SID, SID Ninja 64, SID tunes, spotify, Tim Follin

No Coins Required For This Phantasy Arcade Game Exhibition!

06/12/2021 By ausretrogamer

Phantasy Arcade Exhibition is on from December 11 through January 9, 2022 at Gallery Nucleus in Alhambra, CA!

Born out of quarantine, Phantasy Arcade is an art project / unique exhibition that gives artists the chance to create their own custom (and very realistic) mini arcade cabinets! Although there are no working games, each artist has collaborated with a musician to create unique original songs or chiptunes as well. All cabinets are assembled by hand and contain a battery-powered light and optional mini bluetooth speaker for your aural pleasure.

There will be over 40 of these unique mini arcade cabinets on display and available for sale for a limited time. An exhibition soundtrack of all original music will also be available online.

To commemorate the occasion, there are cool enamel pins to adorn as well. To see the custom cabinets from the previous Phantasy Arcade, check them out here!


source: Gallery Nucleus




Filed Under: Announcements, Retro Gaming Culture Tagged With: Alhambra, Arcade, Art, Artists, California, chiptunes, custom arcade cabinets, event, exhibition, Gallery Nucleus, musicians, Phantasy Arcade, Phantasy Arcade Exhibition, retrogaming

Recreated Commodore 64 User’s & Programmer’s Reference Guide

29/11/2021 By ausretrogamer

We all owe Iain Bennie a lot of gratitude for painstakingly recreating the Commodore 64 User’s Guide and Programmer’s Reference Guide (and the Quick Reference Card)!

We recently had a notification in one of the Commodore 64 Facebook Groups that immediately piqued our interest. It was a post by Iain Bennie that advised the 24,000+ members that after restoring his breadbin 8-bit beauty, he wanted to complete the set with new copies of the (old spiral bound) C64 User’s Guide and the Programmer’s Reference Guide.

Instead of scanning the original guides, Iain re-wrote them from scratch, reconstructing every graphic, including the front and back covers, every register map, block diagram, and every table to then have a wonderful and pristine final result.

This whole process took Iain a number of months, which clearly shows in the end product. Iain also had his re-written guides printed, which we must admit, look amazing – see pics and stop drooling already!

Not surprising, these guides have garnered a lot of interest from the community, which took Iain by (a pleasant) surprise. Iain has kindly made the PDF guides freely available (here) for all of us, which is darn awesome if you ask us. Oh yeah, he even has tips on getting them professionally printed! We and the rest of the C64 community thank Iain for all of his hard work and generosity in making these guides and proving them for free! What are you waiting for, go get them now!

source: Iain Bennie via Facebook




Filed Under: Announcements, Retro Gaming Culture Tagged With: Books, C64, C64 books, C64 guides, C64 Programmer's Reference Guide, C64 quick reference card, C64 User's Guide, classic, Commodore64, Geek, Old School, Retro, retro computing, Retro Gamer, Retrocomputing, retrogaming, tbt, throwback

Street Fighter II Arcade Game Coin

24/11/2021 By ausretrogamer

Round 1, fight! This awesome limited edition 1oz silver coin celebrates the iconic 1991 arcade game, Street Fighter II™. The first Street Fighter was released by the Japanese game manufacturer Capcom Company in 1987 and gave rise to an entire genre of fighting games and spawned a multitude of sequels.

This precious collectable incorporates the game logo on a mirror finish background, above a coloured image of Ryu and Ken, mid-battle, with Ryu executing the special attack Hadoken. The obverse of the coin features the Ian Rank-Broadley effigy of Her Majesty Queen Elizabeth II, confirming it as legal tender.

image source: NZ Mint

The coin is housed inside a specially designed Street Fighter II-themed box which replicates the arcade cabinet – which is pretty darn cool! It features the coin’s battle image on the display screen and shows the main protagonist of the game, Ryu, on the sides. Confirmation of the coin’s authenticity is printed on its base. Lifting the “cabinet” off the base reveals the coin inside cushioned in black velvet.

Officially licensed, there are only 2,000 available worldwide. This is a perfect memento for those who grew up playing Street Fighter™ or indeed any gaming enthusiasts!

Check it out at NZ Mint here!




Filed Under: Announcements, Retro Gaming Culture Tagged With: Capcom, coin, collectable, Geek, New Zealand Mint, news, NZ Mint, street fighter, street fighter II, Street Fighter II coin, Street Fighter II collectable coin, Street Fighter II collectible coin

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