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Announcements

2020 RESET64 C64 Craptastic 4KB Game Competition Results

02/10/2020 By ausretrogamer

Thanks to the competitors, judges, sponsors and everyone in between for making the Reset64 2020 4kb Craptastic Game Competition our most successful yet! Also, a special thank-you to Richard Bayliss for once again compiling the official compilation disk. It was an amazing competition with a record 38 entries making the deadline. Each of these games are an outstanding achievement and it was great to have both novice and experienced coders participating and exploring their ideas.

The expert judges this year are Rob Caporetto, Andrew Fisher, Raj Singh, Richard Tappenden, Paul Koller, Louie Dimovski and Andrew Hayes. We couldn’t have done it without the judges, who extensively played, critiqued and reviewed each of the 38 games. There was a lot of variation between scores from each judge, which illustrates just how different concepts appeal to different people! Overall, it was a very close competition and there wasn’t much separating each placing.

The Winner: Fall by Megastyle!

Thanks again to the compo sponsors – Bitmap Books, Protovision, Fusion Retro Books, Freeze64, K&A Plus, Puddlesoft, Megastyle, and Ready64. Please visit and support the competition sponsors. A big mega special thank-you to Ausretrogamer for hosting and publishing the compo updates and continued support!

Judges’ comments and more information about each game will be published in the near future. Until then, enjoy the games (which can be downloaded from the 2020 Craptastic page) and congratulations again to all of the entrants and winners.

PLACINGS

1. Fall – Megastyle (28.71)

2. Dots – James (28.57)

3. Jumpin Jalopies – Megastyle (27.71)

4. RodMän Jr – Misfit (27.43)

5. Bring Back My Bones – Commocore, Hose It Out – Oziphantom (27.29)

6. Orcapult – Puddlesoft (26.86)

7. Avoid – James (26.71)

8. Star Lair – Malcontent (26.43)

9. SWYD – Megastyle (26.29)

10. Blockheads – Carleton Handley (26.14)

11. Rainbow Edge Run – Geir Straume (25.29)

12. Makealevel – Monsters Go Boom (24.57)

13. Jump4k – Megastyle, Kung Poo Fighter – Megastyle (24.43)

14. Al-Bert – Derek (23.86)

15. Ewe Woz Ere – DESIGN/chaos, WYR – Malcontent (23.57)

16. Mini Danmaku 64 – Cogitare Computing  (23.43)

17. Stacks – Derek (23.29)

18. A Day in the Life of a Teleporter (BASIC 10 Liner version) – Roman Werner, Flappy Space – Megastyle (22.86)

19. Spunk v.s. The Rest – Twain Pain Games (22.57)

20. Plazzle – Goerp (22.29)

21. Dodonuts – DESIGN/chaos (21.71)

22. Make Them Jump 2K – map/Plush (21.57)

23. Snout About – Nick Sherman (21.29)

24. Fight – Megastyle (21)

25. MeteorMath – fancollector1980 (20.57)

26. Parking Ticket – Ruerob (20.29)

27. A Day in the Life of a Teleporter – ZeHa (19.71)

28. Customs – Vk4mx (19.29)

29. Zzaped in the Butt! – TND (18.71)

30. Kugelblitz – Haplo (17.43)

31. Cover Fire! – Jammer (17.29)

32. Country Pop – Tomaes (16.17)

33. 1991 USSR deep space probe control centre janitor – Goerp (15.71)

34. Rescue64 – Syed (12.43)

Dots

Jumpin Jalopies

RodMän Jr

Bring Back My Bones

Hose It Out

____________________________________________________________________________________________________________________

Unkle K / Reset C64
Father, husband, teacher and retro gaming/computer enthusiast! Editor of Reset64 C64 magazine.

Follow Reset C64 on Twitter

Filed Under: Announcements, Retro Gaming Culture Tagged With: 2020 Reset64 4KB Craptastic Game Competition, Ant Stiller, Bitmap Books, C64 craptastic game coding comp, C64 craptastic game comp, C64 game coding comp, Commodore 64, commodore 64 coding comp, Craptastic, Fall, Freeze64, Fusion Retro Books, K&A Plus, Kevin Tilley, Megastyle, Old School, Orcapult, Paul Koller, protovision, PuddleSoft, Ready64, RESET, Reset C64, Reset C64 4KB Game Coding Competition, Reset C64 magazine, Reset64, Reset64 C64 magazine

Stern Pinball’s Keith Elwin Creates The Avengers Infinity Quest Pinball Machine!

28/09/2020 By ausretrogamer

If you are a seasoned pinball player and have been following the scene for a while, the name Keith Elwin means fun, innovative and awesome pinball machines. For the casual pinballers that don’t know or notice who designs the pinball machines they love playing, if we were to mention Stern Pinball’s Iron Maiden or Jurassic Park, then you have Keith Elwin to thank.

Keith is the new pinball designer on the block who has just finished his third game for Stern Pinball, Avengers Infinity Quest! Just looking at the video and pics further below of Keith’s latest creation, we know you’ll all be itching to play it, just like we are – it’s screaming at us to be played!


source: Stern Pinball

Before we dive into questions about Avengers Infinity Quest, we thought we’d start with introducing Keith Elwin and how he got started designing homebrew machines and then progressing to the big league in getting a job at Stern Pinball Inc.!

AUSRETROGAMER [ARG]: Hey Keith, to help our audience get to know you, tell us, before you became a household name in the pinball design space, what were you up to?
Keith Elwin [KME]: I was a pinball operator and technician actually! I had games in San Diego and Los Angeles.

ARG: Following up on the previous question, how did your love of pinball translate to getting a pinball design gig at Stern Pinball?
KME: I always wanted to be a pinball designer. When I was a kid I spent countless hours on a video game called pinball construction set which allowed you to design your own game! When I got older I made my own game in the garage which caught the interest of Stern and the rest is history.

ARG: In the world of pinball design, you are a relatively newcomer, were you nervous or felt intimidated in any way when you first walked into Stern Pinball and bumped into seasoned pinball design veterans like Steve Ritchie, John Borg and George Gomez?
KME: I had met and interacted with George and Steve before but it was my first time meeting Borgie. I remember being nervous then he came down and was super chill and fun to talk to so any nerves were quickly gone.

Avengers Infinity Quest Whitewood

The awesome Captain Marvel Ramp!

Whitewood at night!

ARG: In the space of a few years, you have created instant classic pinball machines, firstly, Iron Maiden, then with Jurassic Park and your latest machine, Avengers IQ – how does one keep that high trajectory and momentum of designing awesome, innovative and fun pinball machines?
KME: Why thank you! Well I am trying to do things differently yet not TOO differently where people will not like it. I will always try to have a mix of new stuff not seen before with stuff not seen in a long time from classic games.

ARG: Now, to your latest machine, and dare we say, masterpiece, how long did it take from concept to hitting the production line? Oh yeah, were you also working on two machines at once (tail-end of JP and Avengers IQ) – if so, how did you manage to pull that off?
KME: I think all designers in some way are working on their next game whether it be on paper or in their mind. For me when I get spare time I start sketching ideas in my head to paper with the intent to revisit it to see if it fits a future game. Avengers started in July last year and is currently now in production!

Keith testing his creation!

ARG: Looking at all the photos and videos of Avengers IQ, we can’t help but think, WE WANT THIS MACHINE! What is it about Keith Elwin designed machines that excite people to a point that they already know it will be great to play (or own) before they even get to flip it?
KME: Ha, probably because I don’t have a template I go by (yet – haha) I think people like seeing lots of shots, multiple flippers, lots of ramps and get excited because that is what gets me excited as well.

ARG: The Avengers IQ playfield has A LOT going on in it (the motorised Dr. Strange pop-up disc scoop / underground Portal on the Prem/LE models and the custom intricate wireform ramps have blown our mind), do you come up with all the ideas (in what to include and how the machine will play) and then seek input and/or constructive feedback from others in the design team, or is the entire process collaborative from start to finish?
KME: Most of it is me bouncing ideas off my engineer Harrison Drake and he will either tell me I am crazy or he takes it as a challenge and creates exactly what I am looking for. The whole subway system I thought would work perfectly for this game as a “portal” with some cool lighting effects and Harrison did not disappoint!

Avengers Infinity Quest pinball team assemble – the Stern Pinball design and engineering team behind this great machine!

ARG: With the team behind Avengers IQ (lead software programmer Rick Naegele, lead mechanical engineer Harrison Drake, lead artist Jeremy Packer (aka Zombie Yeti), computer graphics art director Chuck Ernst, and lead sound designer Jerry Thompson), how did the current worldwide health situation impact the creation of Avengers IQ?
KME: It was fine with the Stern employees as we can always come in and have a meeting. It was harder with the contractors like Jerry and Jeremy since we have to convey what we want via email or text.

ARG: What were you most excited about working on Avengers IQ and what will surprise the player when they play this machine for the first time?
KME: The Tower magnet! I will never forget Gary’s response the first time he hit that shot…..”Whoa!!!”

ARG: Lucky last and possibly the toughest question, who is your favourite Avenger?
KME: Growing up it was Hulk but as I get older I think Dr. Strange because well… he is strange 🙂

Well there you have it folks, Mr Keith Elwin of Stern Pinball Inc. fame – the Pinball Design Avenger! Remember that name, remember the pinball machines, as we guarantee you’ll love playing them all. We thank Keith for his time and wish him the best with whatever pinball magic he creates in the future.

For now, check out Stern Pinball’s Avengers Infinity Quest and get hyped!

The first Avengers Infinity Quest Limited Edition rolls off the production line!

The gorgeous Avengers IQ LE model!

The Avengers IQ Limited Edition playfield!

Playfields Assemble!

The Stern Pinball Avenger!
image source: Stern Pinball

 

Filed Under: Announcements, Pinball Tagged With: Avengers, Avengers Comic, Avengers Infinity Quest, Avengers Infinity Quest Pinball, Avengers IQ, Avengers IQ pinball, comic, gamers, Interview with Keith Elwin, Iron Maiden, Jurassic Park, Keith Elwin, Marvel, Marvel Avengers, pinball, Pinball Life, pinball machine, pinballpress, Stern Pinball, Stern Pinball Inc, Zombie Yeti

Seiko 5 Sports STREET FIGHTER V Limited Edition Watches

22/09/2020 By ausretrogamer

Yeah, you read that title right, one of the world’s great watch makers, SEIKO is releasing a number of limited edition watches under their Seiko 5 Sports range based on iconic Street Fighter V characters – Ryu, Ken, Chun-Li, Guile, Blanka and Zangief.


source: SEIKO Watch Global

So which Seiko Street Fighter watch will you choose*?

*we want them all!!!

source: Seiko Watch Corp.

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: Blanka, Capcom, capcom watches, Chun-Li, Geek, geeky watches, Guile, Ken, retro gaming watches, Ryu, Seiko, Seiko 5 Sports STREET FIGHTER V Limited Edition, Seiko 5 Sports STREET FIGHTER V watches, Seiko Blanka Watch, Seiko Chun-Li watch, Seiko Ryu watch, SEIKO Street Fighter watch, Seiko street fighter watches, Seiko Watches, street fighter, Street Fighter V, Watch, wristwatch, Zangief, Zangief watch

Panels to Watch at PAX Online

10/09/2020 By ausretrogamer

From the plethora of diverse and amazing panels that will take place during this year’s PAX Online, we thought we’d curate a few panels that we reckon you’ll all enjoy, especially the ones with a tinge of classic gaming. Oh yeah, the panels are all free to attend, so get ready to mark your calendars!

We’ll start with the best of the best, the Australian based panel that we are most looking forward to:

PANEL: Play It Again: Preserving Australia’s Game History
WHEN:
September 13 @ 5:15pm
PANELISTS: Dr. Helen Stuckey [RMIT], Seb Chan [ACMI], Nick Richardson [ACMI], Candice Cranmer [ACMI], Dr. Denise De Vries [Swinburne], Dr. Cynde Moya [Swinburne]
ABOUT:
The 1990s was an important era in Australian game development, with technological innovations such as Full-Motion-Video and motion capture helping to shape a new generation of games. Our panel will discuss the Play it Again ARC project, whose aims are to collect and preserve iconic titles from the era including Aussie Rules (1991), Krush Kill ‘n’ Destroy (1997) and the Team Fortress Mod of Quake (1996). We will explore some of the challenges facing the team from the technology of the era, and the ultimate goal of making these games playable once again via Emulation-as-a-Service.

And now for the rest…

PANEL: Sid Meier’s Memoir!: A Conversation with Sid Meier about His Life in Computer Games (pre-recorded)
WHEN: September 13 @ 9:30am
ABOUT: In his first video game instruction manual, for 1982’s Formula 1 Racing, a 28-year-old systems analyst for General Instruments named Sid Meier declared that he hoped to one day “write the ultimate strategy game.” At the time he was installing networked cash register systems in retail stores. Nine years later, his software company, MicroProse, released Civilization, arguably the most influential strategy game in video game history. It was the first significant design in the 4X genre (“Explore, Expand, Exploit, Exterminate”). Computer Gaming World called it “a new Olympian in the genre of god games.” PC Gamer US said it was the second-best video game ever created. Since then, the Civilization franchise has sold approximately 51 million units. Today, Sid Meier is a recognised giant in the field of video game design and development. His best known and best loved games include Pirates!, Railroad Tycoon, Covert Action, Gettysburg!, and F19 Stealth Fighter. Now he brings his signature wit and good humour to the story of his own development. In SID MEIER’S MEMOIR!: A Life in Computer Games [W. W. Norton & Company; September 8, 2020; $27.95 hardcover], he traces the arc of a legendary career, including the founding of MicroPose; the evolution of their famous war game manuals; the commercial failure of C.P.U. Bach, a visionary music generator inspired by his passion for the program’s namesake; and the abandonment of “DinoCiv,” his beloved dinosaur game that never came to be.

PANEL: Build an Inexpensive Retro Gaming Machine in Under an Hour
WHEN: September 15 @ 2:30pm
PANELIST: Tim Ellis [Creator of the Dispatches from the Multiverse podcast and Game Journalist with GeekWire]
ABOUT: Want to build a Raspberry Pi-based retro gaming console, but don’t know where to start? In this panel we will walk you through the whole process, start to finish, live. All you need is a $35 Raspberry Pi, an SD card, and your USB or Bluetooth controller of choice. And yes, we have Battletoads.

PANEL: A Guided Tour to ‘80s Computer Retrogaming
WHEN: September 17 @ 6:00am
PANELISTS: Alexander King [Adjunct Professor, NYU Game Center], Naomi Clark [Assistant Arts Professor, NYU Game Center], Clara Fernández-Vara [Associate Arts Professor, NYU Game Center], Bennett Foddy [Associate Arts Professor, NYU Game Center], Jesse Fuchs [Adjunct Professor, NYU Game Center]
ABOUT: Retrogaming is more popular than ever, and it’s never been easier to play history’s greatest videogames. But while vintage consoles and arcade games are increasingly accessible, classic computer games remain a bit arcane, and it’s easy to miss out on some amazing games buried in the floppy disks of yore.

So join us for a guided tour to an age of forgotten home computers, when PCs didn’t have the best computer games and they didn’t even make games for Windows yet. There’s no DOSBox where we’re going!

What’s worth playing? How do the emulators work? What’s BASIC? If you’ve never heard of a Commodore 64 or an Apple ][ and want to explore a new frontier of undiscovered retro goodness, join some game design professors to learn about getting into games on everything from the Amiga to ZX Spectrum.

PANEL: Building Our N64 Classic Console
WHEN: September 15 @ 11:00am
PANELISTS: Sam Woods [Associate Staff Writer, DualShockers], Mario Rivera [Video Manager, DualShockers], Cameron Hawkins [Staff Writer, DualShockers], Scott White [Associate Staff Writer, DualShockers], Ricky Frech [Senior Staff Writer, DualShockers], Asa GreenRiver [Founder/Host/Producer, Borderline Entertainment]
ABOUT: The N64 is considered to have ushered in Nintendo’s era of 3D gaming, and some of the best games of all-time have been released for it. From Super Mario 64, to The Legend of Zelda: Ocarina of Time – we debate the 10 games that should make up the N64 Classic, if Nintendo ever decides to actually make one. This isn’t the definitive list of the top 10 games on the system, but a mixture of the best games from different genres that would make it the complete package.

The other panels we reckon you should also consider (if you have time) are:

  • 35 Years of Adventure: The History of The Legend of Zelda
  • A History of Low-Poly Art
  • A Long Time Ago: A History of Star Wars Games

There you have it folks, a few panels to whet your nostalgic appetite. There are staggering number of panels on during PAX Online, so don’t forget to check the schedule, as there may be something of interest for you.

 

Filed Under: Announcements, History, Retro Gaming Culture Tagged With: acmi, Build a Retro Gaming console on Pi, Classic Games, gamers, gaming, Geek, panels, PAX, PAX Aus, PAX Australia, PAX Online, PAX Online panels, PAX Panels, PAXAus, Play It Again, Play It Again: Preserving Australia's Game History, Retro Gamer, Retro Gaming, retrogaming, Video Games

Celebrating The 35th Anniversary of Super Mario Bros.

04/09/2020 By ausretrogamer

We must admit that the latest Nintendo Direct got us excited with all of the games, products and events that are coming up to celebrate Super Mario’s 35th anniversary!

In particular, we were most excited about Super Mario 3D All-Stars, the Augmented Reality (AR) induced Mario Kart Live: Home Circuit and the awesomely cool Game & Watch: Super Mario Bros. These will all be launching in the very near future (make sure you pre-order, as they will go quick)!

We have included the rest of the announcement further below, so let us know on Twitter or Facebook of what you are most excited about!

Wahoo!

source: Nintendo

  • Super Mario 3D All-Stars: Optimised versions of 3D Super Mario games Super Mario 64, Super Mario Sunshine and Super Mario Galaxy, are coming to Nintendo Switch in one package. In addition to having higher resolutions than their original versions, the games have been optimised for a smooth gameplay experience on Nintendo Switch. Super Mario 3D All-Stars also includes an in-game music-player mode to play the music and songs from all three games. Players can also listen to music on their Nintendo Switch systems when the screen is off. Super Mario 3D All-Stars launches exclusively for the Nintendo Switch family of systems on 18th September with a suggested retail price of AU$$79.95. The package version software is a limited-time only production, and the digital version will be a limited-time only release until the end of March 2021. Super Mario 3D All-Stars is available to pre-order from Nintendo eShop today.
  • Mario Kart Live: Home Circuit: Created in partnership by Nintendo and Velan Studios, Mario Kart Live: Home Circuit brings the fun of the Mario Kart series into the real world by using a Nintendo Switch or Nintendo Switch Lite** to race against opponents using a physical kart come to life. The physical kart responds to boosts in-game and in the real world, stops when hit with an item, and can be affected in different ways depending on the race. Players place gates to create a custom course layout in their home, where the only limit is their imagination. Race against Koopalings in Grand Prix unlock skins to customise courses and costumes for Mario and play with up to four players in local multiplayer mode.*** Mario Kart Live: Home Circuit, which is available in Mario or Luigi models, launches on 16th October with a suggested retail price of AU$149.95.
  • Game & Watch: Super Mario Bros.: This new collectable device is inspired by the original Game & Watch systems first released in the 1980s. The original handheld device included a game and could also be used as a watch to tell time. The original Game & Watch series sold more than 43 million worldwide. Game & Watch: Super Mario Bros. features a modern +Control Pad. In addition to playing classic games Super Mario Bros., Super Mario Bros.: The Lost Levels (released in Japan as Super Mario Bros. 2) and a special version of Ball with a Mario makeover, Game & Watch: Super Mario Bros. also functions as a clock, with 35 little touches to discover, including some guest appearances from Mario’s friends and foes. Game & Watch: Super Mario Bros. launches on 13th November with a suggested retail price of AU$79.95.
  • Super Mario 3D World + Bowser’s Fury: Multiplayer mayhem pounces onto Nintendo Switch! This enhanced version of Super Mario 3D World, which originally launched for Wii U, features co-op gameplay both online* and through local multiplayer in a variety of creative levels. Additional details about what new things this game has to offer will be revealed later. Super Mario 3D World + Bowser’s Fury launches for Nintendo Switch on 12th February 2021 with a suggested retail price of AU$79.95. New Cat Mario and Cat Peach amiibo will also be released as a double pack (SRP AU$44.95) at the same time as the game.
  • Super Mario Bros. 35: Welcome to Super Mario Bros. … with 35 players! In this competitive online battle game, 35 players will compete to be the last Mario standing… or running. Enemies defeated will be sent to other players’ courses, but that also works the other way around! Players can activate special items to try and outpace their opponents. Super Mario Bros. 35 launches 1st October as a digital-only game exclusive to Nintendo Switch Online members*. The game will be playable until 31st March 2021.
  • Super Mario All-Stars: The classic Super NES game that includes upgraded versions of Super Mario Bros., Super Mario Bros.: The Lost Levels, Super Mario Bros. 2 and Super Mario Bros. 3 with enhanced 16-bit graphics is joining the catalogue of games available with Nintendo Switch Online… in a matter of hours*!
  • Super Mario Events: From now until March 2021, there are many events to mark the 35th anniversary of Super Mario Bros.
  • From 4:00pm AEST / 6:00pm NZST on 9th September until 4:00pm AEST / 6:00pm NZST on 23rd September, Mario Kart Tour will have a Super Mario Kart Tour event, with special appearances by Mario (SNES) and Donkey Kong Jr. (SNES) from the original Super Mario Kart.****
  • A 35th anniversary-themed Ninji Speedrun course is coming to Super Mario Maker 2 in November.
  • In November and December, Super Smash Bros. Ultimate will have an in-game online tournament using Super Mario series fighters, stages and items.
  • A Super Mario-themed Splatfest is coming to Splatoon 2 in January 2021. Physical Splatfest T-shirts will be available for purchase on the My Nintendo Store soon. The upcoming Splatfest asks the important question: Which Super Mario power-up do you prefer: supersize with a Super Mushroom or become invincible with a Super Star?
  • In March of next year, Super Mario-themed furniture will be available in Animal Crossing: New Horizons.
  • Super Mario Products: In addition to events, many different Super Mario-themed products are now available.
  • Monopoly Super Mario Celebration from Hasbro is now available at retailers worldwide.
  • The LEGO Nintendo Entertainment System set is now available exclusively at LEGO stores, with multiple LEGO Super Mario sets now available at retailers worldwide, including the Adventures with Mario Starter Course.

To keep up-to-date with the latest Super Mario news, check out the official Super Mario Bros. 35th anniversary website.

Related videos:

Super Mario Bros. 35th Anniversary Direct https://youtu.be/pmEhxzbPjCI
Super Mario 3D All-Stars is coming September 18th! https://youtu.be/tXcHqmPI_3k
Mario Kart Live: Home Circuit – Coming October 16th! https://youtu.be/5W_MNv65UMc
Super Mario 3D World + Bowser’s Fury comes to Nintendo Switch on February 12th, 2021! https://youtu.be/1LoC9hK_zLo
Game & Watch: Super Mario Bros. – coming November 13th! https://youtu.be/DrCI0Z-_o5E
Super Mario Bros. 35 – Announcement trailer (Nintendo Switch) https://youtu.be/AMpi0rTvCuQ

 

Filed Under: Announcements, History, Modern Gaming, Retro Gaming Culture Tagged With: 35TH ANNIVERSARY OF SUPER MARIO BROS, Classic Video Games, Game & Watch, Game & Watch: Super Mario Bros., game and watch, Luigi, mario, Mario and Luigi, Mario Kart Live: Home Circuit, nintendo, Nintendo Direct, Nintendo Switch, Retro Gamer, Retro Gaming, retrogaming, super mario, Super Mario 3D All-Stars, Super Mario Bros, Super Mario Bros 35th anniversary, Super Mario Brothers, SuperMario35

Getting Ready for PAX Online

02/09/2020 By ausretrogamer

PUBLIC SERVICE ANNOUNCEMENT:

 

Get Ready for PAX ONLINE 2020!

source: PAX Online

 

Filed Under: Announcements, Modern Gaming Tagged With: 0000ff, 339966, classic gaming, Cosplay, event, Gaming convention, Gaming Event, indie dev, IndieDev, Nintendo Switch, PAX, PAX Aus, PAX event, PAX Online, PAXAus, pinball, PS4, PS5, Retro Gaming, Steam, tabletop, Twitch, Video Games, Xbox One

VergeWorld: ICarus – A Nostalgic Blast!

19/08/2020 By ausretrogamer

Whoa, the team at Retro Bones have been busy tinkering on VergeWorld: Icarus, a new sci-fi racer shoot’em up game (with exploration elements) for the Amiga, Atari and Mega Drive!

What is VergeWorld you ask? Far into the future, on a distant and inhospitable planet, mankind engages in one thing it knows well – war. The tyrannical corporate regime wants to enslave all inhabitants of the Kingdom – humanity’s new home. As a young smuggler, Nix, aboard the aircraft Icarus, you want to help the oppressed by joining the Revolt.

Download the Amiga demo to prove your worth by completing the infamous Death Run challenge and convince the Revolt to accept you as one of them!

image source: Retro Bones

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: Amiga, Art, Atari, Bad Bones, Deat Run, gamer, Icarus, indie dev, IndieDev, Mega Drive, Nix, pixelart, Pixels, racer, Retro, Retro Bones, Retro Game, Retro Gamer, retrogaming, Revold, scifi, shmup, shoot'em up, VergeWorld, VergeWorld: Icarus, VergeWorld: Icarus Rising, voxels

HIGH SCORE – A New Netflix Docuseries Tracing The History of Classic Video Games

18/08/2020 By ausretrogamer

If you have Netflix, then mark August 19th on your calendar to watch HIGH SCORE, a new 6 part documentary series tracing the history of classic video games.

Narrated by the voice of our favourite video game plumber, Charles Martinet, this docuseries traces the history of classic video games, featuring insights from the innovators who brought these worlds and characters to life.

We have watched a plethora of documentaries on the history of video games, so we expect to hear some of the same stories, but that isn’t a bad thing at all. With Netflix behind this documentary, we are assured of high production value!

We can’t wait to watch this to get our nostalgia hit! Get Ready!


source: Netflix

 

Filed Under: Announcements, History, Retro Gaming Culture Tagged With: Atari, Charles Martinet, Classic Video Games, Documentary, High Score, High Score documentary, High Score film, History, Howard Scott Warshaw, Netflix, Netflix High Score, nintendo, Nolan Bushnell, Retro Gaming, sega, Sierra Entertainment, Video Gaming Film

Retro Gaming Relived On Your iPhone!

17/08/2020 By ausretrogamer

Wanna get a hit of retro gaming on your iPhone? Nostalgia is quite powerful, where just hearing a theme tune or seeing the loading screen is enough to transport you back to a simpler time.

You don’t need to let these gaming memories live in the past, so the below games breath a new lease of life to some of your favourite classic games for your iOS device:

  • Really Bad Chess – how did they know we were so bad at Chess? This one reminds us of Archon
  • Galaxy Attack: Alien Shooter – somewhat reminiscent of the iconic Galaga
  • Sonic Dash 2: Sonic Boom – if you want a hit of Sega’s blue mascot, then grab this one
  • Mario Kart Tour – hey, it’s Mario Kart, so there is nothing more to say
  • Truxton classic (or Tatsujin) – wellll, we had to include this amazing vertical shmup for you all to experience

story & image source: Apple Inc.

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: Animal Crossing: Pocket Camp, App, Apple, apps, Archon, Galaga, Galaxy Attack: Alien Shooter, iPhone, Mario Kart Tour, mobile app, mobile retro gaming app, really bad chess, Retro Gaming, retro gaming on iOS, Sonic Dash 2: Sonic Boom, Truxton classic

Online Pre-Orders For Atari VCS and Accessories Start Today for Gamers in Australia and New Zealand

14/08/2020 By ausretrogamer

PSA: For those of you not in the know, Atari have been tinkering away for a while, creating a new Atari gaming system. The time has come where an official announcement was made this morning about this new gaming system, its availability and price for Australian and New Zealand gamers. We hope to get our hands on an Atari VCS system in the near future and give you our thoughts on it!

The press release is provided below with photos of the system(s), their peripherals, where to pre-order, and most importantly, the prices:


Atari® — one of the world’s most iconic consumer brands and interactive entertainment producers — today announced that it has signed a distribution agreement with Bluemouth Interactive, a supplier of premium video game products, as part of its worldwide Atari VCS hardware launch strategy into the Australian & New Zealand market.

Atari® returns to the living room with the Atari VCS — a completely modern gaming and video computer system, blending the best of consoles and PCs to delight a whole new generation of  gamers and creators.

The all-new Atari VCS home gaming and video computer system is a unique PC/console hybrid platform inspired by classic Atari consoles and contemporary gaming and multimedia PCs. Like the legendary Atari 2600 did in 1977, the new Atari VCS is set to invigorate the TV-centric gaming and home entertainment experience. Users will enjoy an ever-expanding Atari world of all-new games, classic and remastered favorites, streaming media, and personal apps. The Atari VCS is powered by an AMD RyzenTM 1606G high-performance Accelerated Processing Unit (APU) with Zen-core and Radeon Vega Graphics, enabling gaming and video streaming up to 4K HDR at 60fps.

Atari VCS 800 Black Walnut All-In-One Bundle

Atari VCS 800 Onyx Base

Unlike other home game systems, owners can also install Windows or Linux operating systems via the unique Atari VCS “PC Mode” and use a mouse and keyboard to transform the Atari VCS into an expandable PC to enjoy more of their favorite games and applications. The Atari VCS combines the best of consoles and PC into one ultra-versatile device.

“We are delighted to announce our new partnership with Bluemouth Interactive to bring the Atari VCS overseas to Australia and New Zealand,” said Atari CEO Frédéric Chesnais. “Bluemouth Interactive is an experienced distributor of video games, accessories, and gaming hardware, making them the ideal partner to help Atari launch its first new home gaming system in decades.”

David Provan, Managing Director of Bluemouth says, “Working with the Atari team and being given the responsibility to drive this exciting new piece of the iconic Atari brand in this territory is both a privilege and an honour for me personally and professionally. One of the most recognisable and authentic brands not just in gaming but as a lifestyle brand itself, the Atari VCS will honour its past but will be ready for the future.

Atari VCS Wireless Classic Joystick
 

Atari VCS Wireless Modern Controller

At a time when we are all looking for fresh and innovative ways to consume various forms of content (both new and old), the VCS combines nearly 50 years of entertainment into one stylish
creation, opening up our lounge rooms to near infinite content possibilities from one device. Its form and function is unapologetically different, as Atari fans want it to be. Being a PC/Console hybrid device allows for a stylish yet minimalistic icon to grace our lounge rooms, whilst offering the power, openness, and upgradeability that typically only comes with a big ugly PC. That for me is its ‘X Factor’, and for that I’m very excited!”

Bluemouth Interactive will commence full distribution of the Atari® VCS Console and peripherals range effective immediately.

Scheduled to launch in November 2020, the Atari VCS lineup of video computer systems, bundles, and peripherals are available now for preorder at EB Games, JB HiFi, The Gamesmen,  Catch.com.au, Mightape.co.nz, and Atarivcs.com.au.

The Atari VCS 800 (8GB) Onyx Base system will retail for just AU$699.95 (NZ$749.95), while Atari VCS 800 “All-In” system bundles include
the Atari VCS Classic Joystick (available separately for AU$109.95 (NZ$129.95) and Atari VCS Modern Controller (AU$109.95 (NZ$129.95) all for AU$849.95 (NZ$899.95) combined. The Atari
VCS Classic Joystick and Modern Controllers were created in partnership with PowerA.


image source: Bluemouth Interactive

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: Atari, Atari news, Atari VCS, Atari VCS 2020, Atari VCS 800, Atari VCS Australian news, Atari VCS Onyx, Atari VCS order, Atari VCS price, Bluemouth Direct, classic gaming, Modern Gaming, New Atari Gaming Console, New Gaming System, news, PC gaming, Press Release, Retro Gaming

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