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You are here: Home / Archives for Announcements

Announcements

Reset Podcast Episode 01: The Hewson Episode

September 16, 2016 By ausretrogamer

reset_podcast_eps1_hdrIf you have ever wondered what shenanigans go on behind the scenes in creating a retro computing magazine, then you are in luck! For those of you in the know, the Reset magazine crew got together for the inaugural podcast of the same name to chat about the making of Reset issue #9 (it was the Hewson Consultants theme issue).

If you weren’t in the know, now you know! Listen in and make sure you grab the issue for free over here!


source: Reset on Soundcloud

 

Filed Under: Announcements, Podcasts Tagged With: C64, C64 podcast, podcast, RESET, Reset C64, Reset Magazine, Reset Podcast, retro computing, retrogaming

Blow The Cartridge 6: The Retrogaming Comic Book!

September 1, 2016 By ausretrogamer

BlowTheCartridge6_TitleOh my gosh, oh my gosh, oh my gosh! Now I am hyperventilating! So what has got this retro gamer so excited you ask? Even if you didn’t ask, I am still going to tell you. Are you ready for it? Our awesome and very talented friend, Cameron Davis has kicked off another Kickstarter to bring us Blow The Cartridge numéro six ! Yep, the bestest retrogaming comic book can only come to life if you head to Kickstarter now and pledge for any tier that tickles your fancy! If Cam’s previous Blow The Cartridge comics are anything to go by, this one is going to be a doozy!

Having a rare opportunity to ask Cam for a memorable quote, he was nice enough to give us this gem, “I like vanilla ice-cream”. So there you have it, make what you will out of that. Now go and check out Blow The Cartridge #6 on Kickstarter!


source: Kickstarter

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: 6, Blow The Cartridge, Cameron Davis Rose Comic, comics, Gazunta, Kickstarter, retrogaming comic, Retrogaming comic book

Shotgun: 4-Player Death Match On Your C64

August 30, 2016 By ausretrogamer

shotgun-box-contents-1What’s better than playing a death match with a friend in the same room? Playing a 4-player death match with your closest mates in the same room on your venerable Commodore 64!

Forget Goldeneye 007 on the N64, we give you Dr Wuro Industries’ Shotgun! This fast-paced death match game is available to download for free or you can grab the awesome boxed version (€16.90 + shipping) which comes in a plastic box with a flip-cover (which can be turned around to showcase the different covers), a 5.25″ floppy disk and a printed manual! The boxed version also comes with three additional extras – everyone loves surprises!

So grab the Protovision 4-player interface, plug in four joysticks, invite three of your closest friends and load Shotgun for some death match shenanigans on your C64 – let the rage begin!

shotgun-box-contents-3

shotgun-box-contents-2image source: Dr Wuro Industries

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: C64, C64 Month, Classic retro gaming, retro computing, Retro Gaming, Shotgun, Shotgun C64

Neo Geo MVS & AES Flash Cart

August 25, 2016 By ausretrogamer

NeoGeo_FlashCart_HDRNeo Geo fans, start your drooling! Darksoft has done the unthinkable, he has created a Neo Geo flash cart not only for the MVS, but also for the AES – Christmas has come early!

Darksoft has indicated that the goal at the moment is to have a mix of technologies on the cartridge, like FPGA+DDR, ARM+Flash and CPLD, to ensure maximum versatility and fast load times. Oh yeh, the cart will have a microSD slot.

While older games (roms) will be supported on the flash cart, Darksoft has made it quite clear that he will not add any support for new games like the ones developed by NG:Dev.Team (that is a good thing!).

As mentioned, there will be 2 cartridges, one for the AES and the other for the MVS – the design being almost identical for each cart. Cartridges will come in plastic cases just like the original MVS/AES shockboxes. Expected cost is in the vicinity of $400.

If you want more details about this awesome creation, head on over to the Arcade-Project forum.

NeoGeo_FlashCart_titleimage source: Darksoft via Arcade-Projects

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: Arcade Projects, Darksoft, Neo gao MVS, Neo Geo, Neo Geo AES, Neo Geo Flash Cartridge, Retro Gamer, retrogaming

Pac-Man Championship Edition 2 Is Coming!

August 15, 2016 By ausretrogamer

pacman-ce2-HDRPac-Man fever strikes back! Mark September 13 in your diary, as this will be the day that the yellow dot chomper digitally hits Steam®, the PlayStation 4 and Xbox One!

Taking cues from its past games in the series, Pac-Man Championship Edition 2 features new eye-popping 3D graphics and funky visuals where players will be chomping and chasing ghosts through mazes to a whole new level of addictive fun gameplay!

Players will experience brand-new ways of playing Pac-Man with numerous new features such as the Time Attack and Adventure modes. Gather as many points as possible by herding ghosts into ghost trains in a specified time thanks to the Chain Eating feature, chase fast fleeing fruits, fight big bad bosses, experience ridiculous remixed rules and much more! Get your fast twitch skills ready, as Pac-Man fever will take its hold on you!


source: Bandai Namco Enterntainment Europe

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: Bandai Namco, Namco, Pac-Man, PAC-MAN Championship Edition 2, PS4, Retro Gaming, Steam, Xbox One

Low-Level Festival 2016

August 14, 2016 By ausretrogamer

LowLevel_HDRThe Low-Level festival is happening again this year on August 19th and 20th at The Muse in Brooklyn, NYC. This year’s unique event will bring together 14 live musical and visual performances, large scale installations and game cabinets. 

Among the talented exhibitors, Andy Reitano will be there to showcase his secret soviet weapon arcade game VEC9 and the latest build of his new NES game, Super Russian Roulette. Andy will be there both days testing the latest updates with players, so make sure you drop by and give him some constructive feedback. You never know, you may score some exclusive giveaways!

Just in case you don’t know what the Low-Level festival is all about, it is two days of lo-bit music, art and indie arcade games. Performers and exhibitors at this year’s Low-Level event will include: Make Up & Vanity Set, Chipzel, FearOfDark, Trey Frey, Partytime! Hexcellent!, Enerjawn, Death by Audio Arcade, Line Wobbler and many more!

If you are keen to hit Low-Level 2016 in NYC this weekend, check out the ticketing details here!

Low-Level-2014-Marjorie-Shah-Trash80

VEC9_play

lowlevel-page

image source: Low-Level and Andy Reitano

Filed Under: Announcements Tagged With: Art, chiptunes, event, Indie Games, lo-bit music, Low-Level, Low-Level 2016, Low-Level Festival, Super Russian Roulette, VEC9

Wish We Were At San Diego Comic-Con 2016

July 20, 2016 By ausretrogamer

As massive fans of everything Masters Of The Universe (MOTU), this year’s San Diego Comic-Con (starting July 21) proves yet again that it is the paradise for exclusive MOTU gear for collectors!

If you are like us and cannot attend this Con of all Cons, here are a few cool MOTU items (from Super7) we wish we could get our hands on! Oh yeah, the NECA Toys TMNT Arcade action figures are on our wishlist too!

SDCC2016_Coin-500x500

SDCC2016_MOTU_PORTFOLIO

SDCC2016_MOTU_VHS

SDCC2016_SL_SkeletorGlow

SDCC2016_MOTU_MUSCLE_24pack_Green

SDCC2016_AA_MOTU_wave2

SDCC2016_SL_8bitHenchmen

SDCC2016_Skeletor_Lair_MOTU_MUSCLE_cansource: Super7

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: Comic Con, exclusive MOTU at SDCC, Masters Of The Universe, MOTU at SDCC, San Diego Comic-Con, SDCC, SDCC exclusive collectibles, SDCC exclusive toys, SDCC MOTU items, SDCC2016

Brisbane Video Game & Pop Culture Market

July 19, 2016 By ausretrogamer

BrisbaneVideoGamesMarket_titleHey Brisbanites, listen up! Mark yourself busy this coming Sunday July 24, as the Brisbane Video Game & Pop Culture Market is coming to town!

Rise early and get down to the Shady Palms Cafe where Queensland’s finest purveyors of classic retro video games and consoles, toys, books, comics and other pop culture items will have their wares available for sale at this special event.

Presented by DJ Sheep, Bulletproof Crates and diggin101, this market is targeted at bedroom gamers and pop culture geeks wanting to get rid of their old goods at prices that aren’t eBay focused. So make sure you are at Shady Palms Cafe this Sunday and grab yourself some cool gear.

BrisbaneVideoGamesMarket_flyersource: Video Game Markets: Brisbane

 

Filed Under: Announcements Tagged With: Brisbane Video Game and Pop Culture Market, Pop Culture markets, Retro Gaming, Retro Gaming markets, Video Game Markets, Video Game Markets Brisbane

Speedball 2: Brutal Deluxe Print

July 14, 2016 By ausretrogamer

SpeedBall2_Print_HDRHold onto your cyberpunk helmets peeps and make some space on your games room wall! Read-Only Memory is proud to present a high quality print featuring a new illustration by original Bitmap Brothers artist and co-designer of Speedball 2: Brutal Deluxe, Dan Malone.

Screen printed in black onto a luxurious grey heavyweight stock, the edition also features the distinctive Bitmap Brothers logo, micro-etched into holographic foil. Each print is signed by the artist and will be shipped in a durable archival tube. The print is available to pre-order now exclusively from the Read-Only Memory website.

The illustration has been created especially for Read-Only Memory’s forthcoming title, The Bitmap Brothers: Universe, a documentary history of the visionary UK developer.

Print specifications:

  • Screen printed in black on
  • Fedrigoni Perla Grey 290gsm
  • Micro-etched Bitmap Brothers logo hologram detail
  • 575 x 480mm
  • RRP £25

s2bdp_holofoil_detail

s2bdp_signedsource: Read-Only Memory

Filed Under: Announcements, Retro Gaming Culture Tagged With: artwork, Bitmap Brothers, Dan Malone, print, Read-Only Memory, Retro Gaming, retrogaming art, SpeedBall 2: Brutal Deluxe, Speedball 2: Brutal Deluxe Print

Retro Rich: R-Type High Score Record Holder

July 8, 2016 By ausretrogamer

RetroRich_Rtype_HDRIf it’s one thing we know about Richard Evans (aka: Retro Rich), he is one dedicated gamer! We have been keeping an eye on Rich’s high score record attempts on Twin Galaxies, and we can now reveal that Rich has achieved (yet again!) another high score record, this time it’s on the awesome Irem shoot’em up, R-Type.

With a swag of Twin Galaxies high score records to his name, we thought we’d chat to Rich while he takes a breather from his next record attempt and ask how he found the R-Type arcade game and what was his regime to becoming a high score record holder on this great shmup. Strap yourself in and enjoy your R-9 flight!

AUSRETROGAMER [ARG]: Hey Rich, we heard that you got yourself the brilliant horizontal shoot’em up R-Type – why that game and what is it about R-Type that made you hunt it down?
Retro Rich [RR]: My first console was the Sega Master System, and one of the first games I got for it was R-Type. I remember playing it a lot even though I found it extremely difficult. I loved the gameplay and music. I know now that it was a pretty good conversion from the arcade game considering the technical limitations of the Master System. I really wasn’t very good at it! I think I only ever made it to Stage 4 back in those days. Once I got back into gaming and then into arcade collecting, I realised that I may be able to actually own the original R-Type arcade game – so my hunt began on the forums to see if I could get one.

ARG: How hard was it to find and then buy the game?
RR: Once I started looking on the forums, I discovered that the arcade board came in two main types. Quite often, the Irem golf game Major Title was converted to an R-Type by making numerous modifications to the circuit board and replacing the ROMs. There is even a way to make the same board run both R-Type and R-Type 2 with a selector – which is pretty cool! These boards are quite common and can go for quite a bit of money. However, I wasn’t interested in playing the second instalment and there was something alluring about owning the original Irem R-Type board rather than the conversion, so my search continued.

I posted in the wanted section of the UKvac forum and waited. After a week or two I was contacted by a collector who lives North-West of Birmingham, a good 3 hours drive from my place in the South-East of the UK. The seller had an original R-Type board in a Video Wizard JAMMA cab which he had thought about selling for the right price. He also had an R-Type marquee made for the cab which looked super cool! We negotiated a bit and settled on a price for the complete cabinet. I hired a van through a friend and set off that weekend to pick it up! I also decided to buy an original Sega Shinobi arcade board from him which I also picked up.

It took me a whole day driving and I called in a few favours, but it was well worth it! I was pretty lucky really. I got it for a really good price. The arcade board itself goes for a lot of money, and since I got this one I’ve seen them go for substantially more so I got a fantastic deal. The Video Wizard cabinet is really well made too, and he’d just had the monitor serviced so the picture is really good.

RType1

ARG: You have been busy lately breaking the Twin Galaxies high-score record for R-Type (Congratulations!) – how does one go about doing this? What was your regime?
RR: I was able to get to stage 4 on one life, but I knew I needed to do much better. R-Type, like a lot of games, has very little random elements to it. The stages behave the same, the enemies appear in the same place on the stages every time. The things which change are their rate and speed of fire as the game reacts to how well you’re doing and responds with faster enemy bullets, which makes it more difficult the better you are playing. However, learning the enemy patterns is the key to this game. Knowing where to be on the screen to destroy the enemies quickly and maximise your points while avoiding obstacles and other enemies, is what I began to learn.

I started studying other gameplay videos on YouTube to get tips. During this, I realised I’d managed to learn quite a few of the techniques myself at different points in the game, but I learned quite a few more by watching these videos. I point press quite a bit on the earlier stages in order to maximise my score.

I realised that learning to play the later stages on the arcade hardware was very time consuming. I found that I could easily do the earlier stages, but I had to do them all over again each time in order to practice a few minutes of the later ones. This was slowing my progress significantly, so I turned to MAME. I installed MAME and the R-Type ROM’s and bought myself an arcade stick. I was then able to use the save state feature within MAME to play to stage 4, save the state and then play stage 5 over and over to learn the patterns. Once I’d mastered stage 5, I did the same with stage 6. I played it so many times, learning the best way to get through the stages while maximising my points. Stage 6 is a good example of this, since the yellow enemies on this stage are worth 1000 points each, so it’s worth trying to destroy as many as possible rather than simply avoiding them.

To answer the other part of your question, I practised for 3 to 4 hours per night several nights a week around my other commitments.

RType2

ARG: How long did it take to get to a point where you were happy with your score?
RR:
I got R-Type in January 2016, so I have been practising since then! However, I’ve only been seriously going at it for the last month or two. Once I started using MAME my score improved by leaps and bounds. I won’t go into the details of my point pressing (the video is on Twin Galaxies for those interested), but I died strategically at certain points to play certain parts of the game over and over until down to one life. I then continued to play through further stages on that remaining life. This meant that there was little room for error. I lost count of the times I played for 20 minutes or more on the arcade game, only to have to start over again. That was very frustrating!

Currently I am able to play the game to stage 7 on one life.

RType3

ARG:  What is your plan going forward for R-Type (an even high score)?
RR: My plan now is to learn stage 7 of the game as it is extremely difficult. After that, I will learn stage 8. I’m giving myself a little break as I don’t want to burn out or get annoyed. One of the main things I’ve realised about trying to achieve high scores on games is that if you have a few bad games, stop playing. Come back to it another day, don’t keep going as you’ll only get annoyed and frustrated. It’s hard to walk away sometimes, but you have to really be strict with yourself as it doesn’t do you any good to continue when that happens.

My next personal goal is to complete the game on one credit. After that I intend to do it with one life. The game loops back to stage one again after the first completion, and then it goes all the way to stage 8 again. Once the second loop is complete, the game finishes which means there is a natural ending and therefore point pressing will start to play a major part to maximising the score.

I will begin working on this soon, as I want to keep up with the momentum I have. My current record score is not that high. I’ve seen videos of people achieving much higher scores on R-Type, both on original hardware and with MAME. They have simply not submitted their score to Twin Galaxies as I have. It’s a nice milestone to achieve the record, but I realise I still have a long way to go to become a truly great R-Type player.

RType4

ARG: Are you eyeing any other Twin Galaxies high score records you want to break or is that a secret?
RR: No secret at all *smiles* I think R-Type is going to keep me busy for some time yet, but after that I may start to learn Shinobi. I have a score on Twin Galaxies already, but it’s very low. Since I submitted that score, it raised awareness of the game and a guy called Jonathan Town has set a much higher score, which is great. I feel happy that I got him involved actually. It’s what competitive gaming is all about in my opinion. What’s the point in being the only score on the board and not trying to improve? Jonathan has given me loads of tips so I’m sure I can improve my score on Shinobi, although I’m not confident I will ever be as good as him. He is quite amazing at it!

I’m sure it’s only a matter of time before someone else submits a higher score for R-Type. I’ve raised awareness of that game too, since the previous record was set in 1997 by Jason Wilson. He may well come back to reclaim his title, or maybe someone else will have a go. That’s why I need to seriously up my game so I can set an even higher score and remain on top!

As we leave Rich to rest his hands and fingers, we can’t help it think that this will not be the last time we see his name up in lights.

RType5

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: R-Type, R-Type high score record, R-Type Twin Galaxies record, Retro Rich, Richard Evans, Richard Evans Twin Galaxies, shmup, shoot'em up, Twin Galaxies

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