We are very excited that the release of Warcraft: The Beginning is almost upon us – just a few more sleeps, because it’s in cinemas on June 16!
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The Pop-Culture E-Zine
We are very excited that the release of Warcraft: The Beginning is almost upon us – just a few more sleeps, because it’s in cinemas on June 16!
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Cast your mind back to a woman announcing, “On the gween!” as your golf ball lands close to the hole in Nazca’s classic, Neo Turf Masters – oh the memory! Well guess what, French retro gaming revivalists, DotEmu are bringing the Neo Geo classic golf game to your iOS and Android mobile devices. So stay out of the rough and tee off with Neo Turf Masters on June 30!
source: DotEmu
Become professional monster slayer Geralt of Rivia and explore Toussaint, a remote land untouched by war, where you will unravel the horrifying secret behind a beast terrorizing the kingdom. With all trails leading to dead ends, only a witcher can solve the mystery and survive the evil lurking in the night. Introducing an entirely new realm to traverse, new characters and monsters, Blood and Wine is a 20+ hour adventure full of dark deeds, unexpected twists, romance and deceit.
This second expansion is available May 31st on PC, PlayStation 4 and Xbox One.
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PAC-MAN 256, the popular mobile game made by Aussie developers Hipster Whale and 3 Sprockets, is coming to consoles (PS4, Xbox One) and PC (via Steam) as a digital release on 21 June 2016. This version will include an additional local co-op multiplayer mode for up to 4 players. Beware of the glitch!
Source: Bandai Namco Entertainment Europe on YouTube via MCV Pacific,
and Bandai Namco
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Ms. ausretrogamer
Co-founder, editor and writer at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.
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The Turtles return to save the city from a dangerous threat in Teenage Mutant Ninja Turtles: Out of the Shadows.
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The next installment in the Fire Emblem tactical role-playing video game franchise has arrived: Fire Emblem Fates on Nintendo 3DS. It’s available as two different versions – Fire Emblem Fates: Birthright and Fire Emblem Fates: Conquest, which path will you choose?
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My fellow Melbournians, DOOMsday has descended upon our great city! Walking down Lonsdale Street on a gloomy Melbourne day (Ed: what’s new!), we were confronted by the huge (10-metre x 15-metre) DOOM artwork adorning the Melbourne Central wall.

Being the largest hand-painted mural in the Southern Hemisphere and a throwback to the original DOOM art, Bethesda definitely know how to capture our attention!

If you want to watch how this artwork came to be, check out the time-lapse video below. And then go and fight like hell!
source: Bethesda Softworks UK
Growing up in the 1980s, there was one publisher that dared to give us games at an affordable price – which meant us kids with limited funds could go out and grab some pretty good video games from Mastertronic for under (an Australian) tenner (or £1.99/£2.99 if you were in the UK)!
Mastertronic are still held very dear to many a retro gaming hearts, so when we heard about Player One Books’ Mastertronic Archives book on Kickstarter, we knew we had to jump on board to pledge our support. If the name Mastertronic triggers an ounce of nostalgia within you, then do yourself a favour and get onto this Kickstarter now!


source: The Masteronic Archives by Player One Books on Kickstarter
Dust off the C64 and grab that ideas pad where you scribbled down your game design all those years ago, as you now have the opportunity to enter the 2016 Reset C64 4KB game coding competition, AKA: the Reset Crap Game Compo!
This is going to be one mega CRAPTASTIC comp! Say what? Crap game comp? What gives? My game will be awesome! Relax, don’t get precious about it, the theme of the comp is craptastic, so the crappier the game, the better chance you have at being crowned the winner.
For those of you that want the lowdown on how to enter, just be aware that your game must not be greater than 4 kilobytes in size. Oh yeah, your game can (and should) be ludicrous, awful, bonkers and downright outrageous. The main aim is to have fun. So once you have your crap game done, make sure you email it to the Reset editor by no later than October 1 2016! So go on, get cracking, ahem, we mean coding!
For a complete list of the rules and regulations, go here. This Reset competition is proudly sponsored by:
There will be awesome prizes, including Reset physical issues for the top three winning entrants!

Apple’s history in gaming goes a long way back. Heck, even my first computer gaming experience was on an Apple ][e playing the awesome text adventure, Transylvania way back in 1983. The Apple line of computers had its avid gaming fans and also paved the way for many a developers that cut their teeth on the trusty computers. When the Apple Macintosh computer was launched in the mid 80s, it’s built in screen, graphical user interface and the mouse pointing device were at the bleeding edge of computing. Apple may have aimed the computer at the business end of town, but the beloved Mac was also thriving in the gaming community too. Sadly, not much has been written or shared with the gaming masses about the Mac gaming communities, till now.
The Secret History of Mac Gaming, a new crowdfund book project by talented freelance writer Richard Moss, aims to tell the story of those Mac communities and the game developers who survived and thrived in an ecosystem that was serially ignored by the outside world. It’s a book about people who made games and people who played them — people who, on both counts, followed their hearts first and market trends second. How in spite of everything they had going against them, the people who carried the torch for Mac gaming in the 80s, 90s, and early 2000s showed how clever, quirky, and downright wonderful videogames could be.
The work draws on archive materials as well as 60+ new interviews with key figures from Mac gaming’s past, including: Craig Fryar, who is co-authoring several chapters, Robyn and Rand Miller, Patrick Buckland, John Calhoun, Andrew Welch, Ben Spees, Matt Burch, Ian and Colin Lynch Smith, Steven Tze, Mark Stephen Pierce, Jonathan Gay, Bill Appleton, Steve Capps, Charlie Jackson, Peter Cohen, Trey Smith, Dave Marsh, Joe Williams, Brian Greenstone, Craig Erickson, Rick Holzgrafe, Chris De Salvo, Ray Dunakin, Glenda Adams, Rebecca Heineman, Eric Klein, Marc Vose and many more.
The book will be a 304 page hardback, printed on 120 gsm fine art paper, with a bookmark, head and tail bands, and a four colour jacket printed on clear plastic stock. So if you have (or had) an interest in Mac gaming or are hungry to know more about the history of Mac gaming, then pledge for Richard Moss’ The Secret History Of Mac Gaming book!
source: Unbound
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