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You are here: Home / Archives for Announcements

Announcements

Ghosts’N Goblins Arcade Remastered

June 22, 2015 By ausretrogamer

GnG_titleIf you’ve just plugged yourself back into the matrix, the big news of the day you may have missed is that one of the toughest platform games, Ghosts’n Goblins, has been remastered by the Nostalgia team for the Commodore 64. The game was released this past weekend and is available for download from the C64 Scene Database (CSDb) site.

GnG_screen2

We had a play of the game and we reckon it is a solid conversion. The game is still tough, but it is definitely more playable than the original due to tight controls and excellent collision detection –  Sir Arthur can finally get further into the game this time around. This remastered version is everything the original C64 conversion should have been! Grab it now!

GnG_Doc

For those of you that want to know why this remastered version is so good, here are a few points to whet your appetite:

* Two completely new levels added
* Existing 4 levels are twice the size
* All levels with completely new graphics
* Each level has a new unique tune
* Each boss fight has a new tune
* New Sound Effects added or changed
* New bug free sprite multiplexer
* Intro sequence added
* Game Map added
* Game Completed Animation added
* Game Over sequence added
* Two new bosses added for levels 5 & 6
* New Jumping Skeleten Enemy added
* Moving Clouds completely recoded
* Arthur can now turn around while jumping so he can shoot backwards
* Arthur can jump over obstcacles when he is touching them
* Weapon system improved
* Enemies have improved AI and a lot of them are completely recoded
* Hitting an enemy animation added
* Time Limit is much better and fairer
* Title Screen with Title Tune added
* Pause added with Quit option
* Easyflash version with High Score saver to flash and backup to disk
* Universal File version that works on any device
* PAL and NTSC supported

 

Filed Under: Announcements Tagged With: C64, ghosts'n goblins, Ghosts'n Goblins Arcade, Ghosts'n Goblins remastered on C64, GnG C64

Britsoft: An Oral History

June 9, 2015 By ausretrogamer

ROM_titleWhen it comes to books about video games or micro computing history, no one does it better than Read-Only Memory.

The creators of The Sensible Software 1986 – 1999, Mega Drive and the recently crowdfunded Bitmap Bros books) are publishing a book this August made up of interviews from the original From Bedrooms to Billions film. Ant and Nic Caulfield (creators of From Bedrooms to Billions) have given permission to Read-Only Memory to look through their film transcripts and then use them to construct a unique and awesome book. Nearly a year in the making, the clever layout oozes Read-Only Memory quality! It’s great to see such wonderful interview material find a home such as this and it does also include a new interview with Andrew Braybrook!

BritSoft_cover

Britsoft: An Oral History, a collective story of the early British games industry

Composed of interviews with thirty-five people who shaped the modern videogame, including David Braben (Elite), Peter Molyneux (Populous), Rob Hubbard (Commando) and Jeff Minter (Attack of the Mutant Camels), Britsoft: An Oral History documents the start of a new form of entertainment – created in bedrooms and living rooms on ZX Spectrums, Commodore 64s, Amigas and Atari STs.

Britsoft_5

Britsoft_4

The book is a companion piece to the 2014 documentary, From Bedrooms to Billions, and uses exclusive cuts from the hundreds of hours of interview footage to carve its original story. Through the voices of programmers, musicians, journalists and business people, it traces the making of games such as Dizzy, Elite, Paradroid and Kick Off; and birth of publishers, magazines and software houses, from Codemasters to Zzap!64.

Britsoft_2

Britsoft: An Oral History is edited by Alex Wiltshire, former editor of ‘videogame Bible’ Edge magazine, and its striking page layouts are designed by London-based studio Julia. It includes rarely-seen archive images, such as candid period photographs and magazine ads, which perfectly set the Britsoft scene. Pre-order your copy now!

Features
• Exclusive anecdotes and stories from 35 industry luminaries
• Brand new interviews with Andrew Braybrook (Uridium) and Sean Cooper (Syndicate) conducted specially for the book, plus new stories from Mike Montgomery, Julian Gollop and Jon Hare
• Archive photographs, adverts and ephemera
• 39 original illustrations of the cult hardware, consoles and home computers of the era

Specification
• Hardcover
• 160mm x 230mm
• 422 pages
• Lay-flat binding
• Multiple paper stocks
• 125,000 words

Britsoft_3

Britsoft_1

source: Read-Only Memory

Filed Under: Announcements Tagged With: Book, British Computer History, From Bedrooms To Billions, interview, Read-Only Memory, Retro Computers, retrogaming, video gaming books

2015 C64 SEUCK Competition Winner

June 5, 2015 By ausretrogamer

SEUCK_TitleA few weeks ago there was a call to action for the game playing public to cast their votes for the C64 2015 Shoot’Em Up Construction Kit (SEUCK) Competition. Among the many talented candidates was our good friend, Anthony Stiller. Anthony’s entry, Abyssonaut, a horizontal scrolling shmup, was well received and deserved its entry in the competition.

Well, the votes have been counted and we can now proudly reveal the winner – drum roll please……. And the winner is, Abyssonaut (171 points) by Anthony Stiller!

SEUCK_2015_Results_tableTake a bow Anthony, this is a well deserved win and a great reward for all your hard yakka! As the Champagne starts flowing, we corner Anthony to ask him about the win:

AUSRETROGAMER [ARG]: Congratulations Anthony, and well done! Has the win sunk in?
Anthony Stiller [AS]: Thanks, Alex! Last night’s shock (Kev, the editor of Reset C64, gave me the heads up) has finally settled down a little. I was buzzing at 1am this morning after reading the results!

ARG: You beat some seasoned game creators, how does it feel to be crowned the winner for 2015?
AS: There were some really great entries this year and, while I was very happy with Abyssonaut and knew it was in with a good chance, I really wasn’t expecting first place. Alf Yngve, who’s been the reigning champion, is a lovely, talented guy and Gigablast was an excellent entry. Really, though, everyone who makes the time and effort to enter a solid game deserves to be commended.

ARG: What was your inspiration to make Abyssonaut?
AS: Great question! I was at a party and my eyes fell on the label of a bottle of Kraken spiced rum (true story!). Also, once I had decided to use Sideways SEUCK I was thinking of what the player sprite should look like. I wanted to see the player’s figure but I needed to work within the two frames of animation you get for the player sprite. So the player had to be riding a vehicle of some sort. I was almost immediately hit with the image of someone in SCUBA gear riding a seascooter into a seabase. I may have watched a few too many James Bond movies growing up. And the rest is history.

ARG: How long did it take to create Abyssonaut?
AS: About three months elapsed time and over 100 hours actual effort. That includes concept, design (I like the idea of using sketches for design work), testing, and a little marketing, but doesn’t factor in the time my playtesters put in.

ARG: What were some of the challenges creating the game?
AS: Like my previous SEUCK game, Sopwiths & Pterrordons (S&P), I really wanted to make a “proper” game – with gameplay flow, foreshadowing, and a subtle story built into the game itself. All that takes time and effort and lots of testing. I also wanted Abyssonaut to be on a grander scale than S&P. It has a far greater number of different enemies and the actual length of the game is more than twice that of S&P.

Finally, I wanted to ramp up the difficulty. S&P is quite easy. Level 1 of Abyssonaut is gentle but the curve ramps up dramatically in Level 2. There’s a proper end of level boss in Level 2 and at this stage I don’t think anyone’s reached it without cheating.

Oh, I also should add that getting all the animation right was a huge challenge. I need to stop using bio-organic creatures in my games!

ARG: Have you got any new SEUCK projects in the pipeline?
AS: Well, there’s a rumour that there’s going to be a Sideways SEUCK compo later this year and I’ve got this really interesting idea … ARG: Your secret is safe with us. It’s in the vault.

ARG: Just like any award ceremony, is there anyone you would like to thank?
AS: Oh, that’s a long list! First, thanks to Richard Bayliss. Not only does he run the competition, but he is also amazingly helpful and supportive. Stacey Borg, who is the best playtester ever! Cam, Rob, Raj and Kale, my brains trust. There are a whole lot more people out there in the retro scene whom I only know online and are always lifting me up! You know who you are! And, lastly, thanks to everyone who’s played Abyssonaut!

As we toast his achievement and clink Champagne glasses, we leave Anthony to enjoy his deserved win. For those of you that haven’t yet played Abyssonaut, what are you waiting for!

 

Filed Under: Announcements Tagged With: Abyssonaut, Anthony Stiller, C64, interview, Retro Gamer, retrogaming, SEUCK, shmup, shoot'em up

Twin Galaxies Arcade and eSports Event Centre

June 2, 2015 By ausretrogamer

TwinGalaxies_Title_1Just in case you have been off the grid in the last week or so, there have been some major announcement in the gaming world. No, we are not referring to Splatoon, which was released to much hype, but the other big news of the day was about the Twin Galaxies Arcade and eSports Event Centre.

TwinGalaxies_1

After being in the wilderness for what seems an eternity, Twin Galaxies has come out and announced the rebirth of Twin Galaxies Arcade! The 120,000 square feet purpose-built gaming centre will be the home for eSports World Championship tournaments, large presentations and conferences,  and the official home of the “Museum of Pinball” and Twin Galaxies “Arcade Expo”.

The private facility, which is partnered with Guinness World Records, also has a full outdoor live concert area, fibre optic internet for live broadcasting and multiple console stations equipped with everything from the latest modern gaming systems through to the older stuff like the Sega Mega Drive (Genesis) and Nintendo Entertainment System.

TwinGalaxies_2a

It seems that Twin Galaxies has positioned itself to be the de facto organisation of gaming tournaments and competitions, much like the IOC (International Olympic Committee) and their Olympics! Go here to read more about the Twin Galaxies Arcade and eSports Event Centre.


TWIN GALAXIES ARCADE & eSPORTS EVENT CENTER from HDFILMS INC on Vimeo.

source: Twin Galaxies

Filed Under: Announcements Tagged With: !Arcade!, eSports, gamer, pinball, Twin Galaxies, Twin Galaxies Arcade, Twin Galaxies Arcade and eSports Event Center

Cramers Pinball Tournament

May 27, 2015 By ausretrogamer

Cramers_HDR_titleAttention all pinball wizards and potential pinball wizards! If you want to participate in a local International Flipper Pinball Association (IFPA) sanctioned pinball tournament, then diarise June 11!

Scott ‘Skott’ Kellett (Tournament Director) will host the inaugural pinball tournament at the Cramers Hotel in Preston. Registration opens at 5:30pm with a $10 entry and all machines set to free play to hone in on your flipper skills. The official tournament commences at 7:00pm, with great prizes on offer, like tickets to PAX Aus 2015. Another bonus for participants is that they will receive IFPA points and gain a world ranking! With a great specials bar and menu on the night, it promises to be an all-round awesome evening.

Tournament: Cramers Pinball
Date: 11 June 2015
Where: Cramers Hotel – 1 Cramer Street, Preston VIC
Entry fee: $10
Registration time: 5:30pm
Tournament start time: 7:00pm
Tournament pinball machines: Metallica Premium and AC/DC Luci

For more details on the tournament and to register your attendance, go here.  We hope to see you at Cramers!

Are you ready?
Metallica_START

Let’s get it on!
Cramers_Flyer

The tournament tables are waiting!
Cramers_Pinball_Comp

Filed Under: Announcements Tagged With: Cramers Pinball Tournament, IFPA, IFPA Tournament, pinball, Pinball Tournament

Pixels Invading The Silver Screen

May 22, 2015 By ausretrogamer

Pixels_TitleOn the back of the Wreck’It Ralph success, it seems that video game characters and themes are the hottest ticket in Hollywood right now! Sony Pictures Entertainment have released their second official trailer for their upcoming Pixels movie.

Set for release this (northern hemisphere) summer, the movie sees four mates (Adam Sandler, Kevin James, Josh Gad and Peter Dinklage) use their former arcade gaming prowess to save the world from invading intergalactic aliens, including Pac-Man, Donkey Kong, Galaga, Centipede and Space Invaders!

The movie will hit Australian cinemas on July 30! Are you game to watch Pixels? Let the the trailer whet your appetite.


source: Sony Pictures Entertainment

Filed Under: Announcements Tagged With: !Arcade!, Centipede, Donkey Kong, Pacman, Pixels, Pixels Movie, Retro Gamer, retrogaming, Sony Pictures

C64 SEUCK Competition 2015

May 12, 2015 By ausretrogamer

SEUCK_Comp_2015_headerThe voting has opened for the 2015 C64 S.E.U.C.K. Competition! The coders that slaved over their creations for your gaming pleasure, now need you to cast your vote. You have some very important decisions to make! Who deserves your vote?

Once again, this year is full of great SEUCK (Shoot’Em Up Construction Kit) game creations, from Ant Stiller’s awesome Abyssonaut, to Alf Yngve’s GigaBlast, the decision to pick the best is going to be extremely difficult. If you haven’t already, please download each contender’s game to experience them for yourself and then cast your all important vote. Have fun, and as usual, your vote counts, so hop to it!

SEUCK_Comp_Contenderssource: TND – The New Dimension 64

Filed Under: Announcements Tagged With: C64, C64 SEUCK Comp 2015, Commodore 64, Competition, SEUCK, shoot'em up

Read-Only Memory announces The Bitmap Brothers: Universe art history book

April 17, 2015 By ausretrogamer

tbbu_case_cropThe Bitmap Brothers: Universe is a singular collection of never-before-seen concept artwork and archive material, covering seminal titles such as Xenon 2: Megablast, Speedball 2: Brutal Deluxe and The Chaos Engine.

The book also features an authoritatively written inside story of the company and its games. Written by Duncan Harris (contributor to Edge and Rock, Paper, Shotgun), it weaves together new and original first-hand interviews with The Bitmap Brothers’ key figures, including founder Mike Montgomery and lead artist Dan Malone – offering an unrivaled glimpse at the groundbreaking, enigmatic, Ray-Ban-wearing Bitmaps team. This luxurious hardback will include:

  • Contributions from Mark Coleman (Artist — Speedball, Xenon 2: Megablast, Magic Pockets, Gods, Z, World War II: Frontline Command), Sean Griffiths (Programmer — Cadaver and Magic Pockets), Martin Heath (Founder, Director — Rhythm King, Founder — Renegade Software), John Foxx (Musician — Nation 12, and Ultravox) and many more;
  • Staggeringly intricate hand-drawn artwork, such as unused character concepts for Speedball 2: Brutal Deluxe and pencil renderings of The Chaos Engine’s iconic cut-scenes;
  • Unearthing of several unreleased/unannounced games, such as the high-tech dystopian racing game called ‘Bike’/‘Havoc’/‘Triple X’, and an as-yet-unmade 2D Speedball successor.

tbbu_SB_arena

tbbu_speedball

The Kickstarter campaign for The Bitmap Brothers: Universe runs until 11 May 2015, and is seeking to raise £40,000. Special items available via the campaign are a signed, dedicated copy of the book (by Mike Montgomery), and a signed, specially-commissioned Speedball 2: Brutal Deluxe print by original artist Dan Malone.

tbbu_tce_six

The Bitmap Brothers: Universe will join the stable at videogame history publisher Read-Only Memory, which includes the celebrated Sensible Software 1986–1999 (2013) and Sega Mega Drive/ Genesis: Collected Works (2014) – which we said ‘This is the only Sega Mega Drive /Genesis book you will ever need’!

tbbu_sb2_revolverimage source: Read-Only Memory

Filed Under: Announcements Tagged With: classic gaming, Read-Only Memory, retrogaming, Speedball, The Bitmap Brothers, The Bitmap Brothers: Universe

Steven Spielberg To Direct ‘Ready Player One’

March 27, 2015 By Ms. ausretrogamer

spielberg plus cover

Deadline have reported Steven Spielberg is set to direct the film adaptation of Ernest Cline’s sci-fi bestseller Ready Player One (Random House Crown, 2011). If you haven’t read the book yet, check out diaf23’s review here.

Ready Player One Cover

Ready Player One is expected to follow Spielberg’s The BFG. Interestingly, this will be his first film with Warner Bros. since A.I. Artificial Intelligence in 2001.

Apparently the two biggest hurdles will be acquiring the rights to the myriads of pop culture references and finding the technology to bring Ready Player One’s virtual world to life. It will be very interesting to see which references do and do not end up in the movie.

With The BFG due for release in 2016, you still have plenty of time to read (or re-familiarise yourself with) the book – so get reading!

Source: Deadline via IGN

____________________________________________________________________________________________________________________

msausretrogamerMs. ausretrogamer
Editor and Researcher at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Filed Under: Announcements Tagged With: 80s, Ernest Cline, Film, Movie, Pop culture, Ready Player One, Sci-Fi, Spielberg, Steven Spielberg

Amiga: 30 Years

March 16, 2015 By ausretrogamer

Amiga30_Title

Can you believe that the Amiga is celebrating its 30th anniversary this year! To mark this momentous occasion, the Amiga30 group in the Netherlands has gathered a galaxy of Amiga superstars for a very special event – from the creators of the wonder machine (Ed: RJ Mical anyone!), to the great game developers and even ex-Commodore management, everyone will be there and you are invited!

So, when is it and where? Here are the details:

Event: Amiga: 30 Years
Date: Saturday, June 27, 2015 from 9:00 AM to 7:00 PM (CEST)
Where: The Lighthouse, Krijn Taconiskade 432, 1087 HW Amsterdam, Netherlands
Tickets: Going fast! Go here

To get more details about who will be there, what you can bring and what to expect at the event, head on over to the Amiga30 site immediately!

We wish we could attend this unprecedented feast of Amiga history! Viva Amiga!

Amiga_fan

Amiga_goodiessource: Amiga30

Filed Under: Announcements Tagged With: Amiga, Amiga 30, Amiga 30 Years, classic computers, retro computing, Retro Gaming

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