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Announcements

Blow The Cartridge: The RetroGaming Webcomic

02/09/2015 By ausretrogamer

BTC_TitleWhat do you get when you mash retrogaming with a comic strip? The answer is quite simple, you get the awesome Blow The Cartridge retrogaming webcomic!

We have been fans of Cameron Davis’ Blow The Cartridge comic strips for a while now – his webcomic creations are always topical and infused with a great mix of gaming nostalgia and humour, which is exactly what the doctor ordered after a tough day in the office. With that said, it is great to see that there is currently a Kickstarter campaign to make the fifth issue of the collected Blow The Cartridge comic book series! The campaign is to get all the latest comics Cameron has made online and put them together into one mind-blowingly awesome comic!

Pledge rewards on offer for this campaign include signed and personalised copies of the comic book, digitally-delivered copies, and also guest-starring roles in new strips that will be made specifically for the comic.

This sounds all pretty awesome to us. Hit the Blow The Cartridge Kickstarter right now if you want a fun-filled 48 page, full color comic book about the video games we grew up playing and why we still love them so much today!

BTC_webcomicimage source: Blow The Cartridge

 

Filed Under: Announcements Tagged With: Blow The Cartridge, comic, Kickstarter, retrogaming, Video Games

Reset C64 Magazine Issue 7 Out Now!

27/07/2015 By ausretrogamer

Reset_issue7_TitleExtra! Extra! Read all about it! Get your Reset issue 7 now, it is totally free! Extra! Extra!

Just when you thought that the free C64-centric magazine couldn’t get any better. Pow! Right in the kisser! Issue 7 of Reset celebrates the 30th anniversary of Zzap!64 with an awesome front cover by Ant Stiller channeling Oli Frey, and contributions from former Zzap!64 writers and editors, you will not be disappointed. All your regular columns, news and reviews are still in there for this issue, so don’t miss out, go and download the mag now!

Reset_back_coverimage source: Reset

 

Filed Under: Announcements Tagged With: C64 magazine, RESET, Reset C64, Reset issue 7, Reset Magazine, Reset publication, retrogaming

Kick That Yellowing Amiga 1200 Case To The Curb

26/07/2015 By ausretrogamer

Amiga1200_Casing_titleForget the yellowing case adding character to your Amiga 1200, you ain’t fooling anyone with that. Now is your chance to spruce up the Commodore beast with a brand new casing! You’ll definitely be the envy of your Amiga (Ed: and ST) mates.

When Philippe Lang advised us of their ambitious project to build new casings for their 23 year old computers, we must admit, our interest was piqued. The Amiga 1200 is the crown jewel of the Commodore range, and it deserves all the love it can get. Philippe and his friends decided to share their project with the worldwide Amiga community, which is great news for all of us. As part of their Kickstarter campaign, they will be building the new molds from scratch, with all kinds of variations – from resolving original design flaws and colour variations, to cool enhancements to the casings, there is something for every Amiga 1200 fan.

Go and check out the Kickstarter campaign now, you still have a fair few days to pledge!

Some of the cool A1200 case colour variations!
Amiga1200_colours

We love these limited edition colours, especially the gold!
Amiga_1200_limited

image source: A1200 Housing – Kickstarter

Filed Under: Announcements Tagged With: Amiga, Amiga 1200, Amiga 1200 casing, AmigaRulez, Retro Gamer, Retrocomputing, retrogaming

He-Man and the Masters of the Universe Minicomic Collection

08/07/2015 By ausretrogamer

MOTU_Title

As a kid growing up in the early ’80s, I spent my time playing with action figures, in particular, Mattel’s awesome Masters Of The Universe range. The MOTU figures came with pack-in minicomics (mini-story books), which I loved reading as soon as I busted them out of the packet. I loved “The King Of Castle Grayskull” mini-story book that came with my original He-Man!

Fast forward thirty plus years, and guess what, I still get giddy with excitement when I see any reference to the classic Masters Of The Universe series. To my delight, there is going to be a hardcover MOTU collection book which will feature sixty-eight U.S. story releases, including all mini books/comics from the ’80s Masters of the Universe line, the ’80s Princess of Power line, and the ’80s and ’90s He-Man line, plus an introduction to the minicomics in the current Masters of the Universe classics toy line!

With over 1000 pages of minicomics and interviews with the original comics creators, do yourself a favour, pre-order the “He-Man and the Masters of the Universe Minicomic Collection” book now! It will definitely take you back so you can relive the illustrated adventures that fueled your imagination!

 

Filed Under: Announcements Tagged With: He Man, He-Man and the Masters of the Universe Minicomic Collection, Masters Of The Universe, MOTU, MOTU books, MOTU Collection, retro toys, retrogaming, Skeletor, vintage toys

It’s On Like Oz Comic-Con

25/06/2015 By ausretrogamer

OZComicCon_3As the excitement builds for this weekend’s Oz Comic-Con at the Melbourne Convention and Exhibition Centre, the ausretrogamer crew are giddy with anticipation of the geeky awesomeness to come! Being our first Oz Comic-Con, we can’t wait to immerse ourselves in all things pop-culture – from TV and film guests, to great cosplay and cars from movies, it’s going to be huge.

For those of you that cannot be there in person, we will be keeping you up to date on social media using #OzComicCon, so make sure you tune in!

OZComicCon_1

OZComicCon_2

image source: Oz Comic-Con

Filed Under: Announcements Tagged With: Cosplay, events, gamers, Oz Comic Con, ozcomiccon, Pop culture, Retro Gamers, Video Games

Ghosts’N Goblins Arcade Remastered

22/06/2015 By ausretrogamer

GnG_titleIf you’ve just plugged yourself back into the matrix, the big news of the day you may have missed is that one of the toughest platform games, Ghosts’n Goblins, has been remastered by the Nostalgia team for the Commodore 64. The game was released this past weekend and is available for download from the C64 Scene Database (CSDb) site.

GnG_screen2

We had a play of the game and we reckon it is a solid conversion. The game is still tough, but it is definitely more playable than the original due to tight controls and excellent collision detection –  Sir Arthur can finally get further into the game this time around. This remastered version is everything the original C64 conversion should have been! Grab it now!

GnG_Doc

For those of you that want to know why this remastered version is so good, here are a few points to whet your appetite:

* Two completely new levels added
* Existing 4 levels are twice the size
* All levels with completely new graphics
* Each level has a new unique tune
* Each boss fight has a new tune
* New Sound Effects added or changed
* New bug free sprite multiplexer
* Intro sequence added
* Game Map added
* Game Completed Animation added
* Game Over sequence added
* Two new bosses added for levels 5 & 6
* New Jumping Skeleten Enemy added
* Moving Clouds completely recoded
* Arthur can now turn around while jumping so he can shoot backwards
* Arthur can jump over obstcacles when he is touching them
* Weapon system improved
* Enemies have improved AI and a lot of them are completely recoded
* Hitting an enemy animation added
* Time Limit is much better and fairer
* Title Screen with Title Tune added
* Pause added with Quit option
* Easyflash version with High Score saver to flash and backup to disk
* Universal File version that works on any device
* PAL and NTSC supported

 

Filed Under: Announcements Tagged With: C64, ghosts'n goblins, Ghosts'n Goblins Arcade, Ghosts'n Goblins remastered on C64, GnG C64

Britsoft: An Oral History

09/06/2015 By ausretrogamer

ROM_titleWhen it comes to books about video games or micro computing history, no one does it better than Read-Only Memory.

The creators of The Sensible Software 1986 – 1999, Mega Drive and the recently crowdfunded Bitmap Bros books) are publishing a book this August made up of interviews from the original From Bedrooms to Billions film. Ant and Nic Caulfield (creators of From Bedrooms to Billions) have given permission to Read-Only Memory to look through their film transcripts and then use them to construct a unique and awesome book. Nearly a year in the making, the clever layout oozes Read-Only Memory quality! It’s great to see such wonderful interview material find a home such as this and it does also include a new interview with Andrew Braybrook!

BritSoft_cover

Britsoft: An Oral History, a collective story of the early British games industry

Composed of interviews with thirty-five people who shaped the modern videogame, including David Braben (Elite), Peter Molyneux (Populous), Rob Hubbard (Commando) and Jeff Minter (Attack of the Mutant Camels), Britsoft: An Oral History documents the start of a new form of entertainment – created in bedrooms and living rooms on ZX Spectrums, Commodore 64s, Amigas and Atari STs.

Britsoft_5

Britsoft_4

The book is a companion piece to the 2014 documentary, From Bedrooms to Billions, and uses exclusive cuts from the hundreds of hours of interview footage to carve its original story. Through the voices of programmers, musicians, journalists and business people, it traces the making of games such as Dizzy, Elite, Paradroid and Kick Off; and birth of publishers, magazines and software houses, from Codemasters to Zzap!64.

Britsoft_2

Britsoft: An Oral History is edited by Alex Wiltshire, former editor of ‘videogame Bible’ Edge magazine, and its striking page layouts are designed by London-based studio Julia. It includes rarely-seen archive images, such as candid period photographs and magazine ads, which perfectly set the Britsoft scene. Pre-order your copy now!

Features
• Exclusive anecdotes and stories from 35 industry luminaries
• Brand new interviews with Andrew Braybrook (Uridium) and Sean Cooper (Syndicate) conducted specially for the book, plus new stories from Mike Montgomery, Julian Gollop and Jon Hare
• Archive photographs, adverts and ephemera
• 39 original illustrations of the cult hardware, consoles and home computers of the era

Specification
• Hardcover
• 160mm x 230mm
• 422 pages
• Lay-flat binding
• Multiple paper stocks
• 125,000 words

Britsoft_3

Britsoft_1

source: Read-Only Memory

Filed Under: Announcements Tagged With: Book, British Computer History, From Bedrooms To Billions, interview, Read-Only Memory, Retro Computers, retrogaming, video gaming books

2015 C64 SEUCK Competition Winner

05/06/2015 By ausretrogamer

SEUCK_TitleA few weeks ago there was a call to action for the game playing public to cast their votes for the C64 2015 Shoot’Em Up Construction Kit (SEUCK) Competition. Among the many talented candidates was our good friend, Anthony Stiller. Anthony’s entry, Abyssonaut, a horizontal scrolling shmup, was well received and deserved its entry in the competition.

Well, the votes have been counted and we can now proudly reveal the winner – drum roll please……. And the winner is, Abyssonaut (171 points) by Anthony Stiller!

SEUCK_2015_Results_tableTake a bow Anthony, this is a well deserved win and a great reward for all your hard yakka! As the Champagne starts flowing, we corner Anthony to ask him about the win:

AUSRETROGAMER [ARG]: Congratulations Anthony, and well done! Has the win sunk in?
Anthony Stiller [AS]: Thanks, Alex! Last night’s shock (Kev, the editor of Reset C64, gave me the heads up) has finally settled down a little. I was buzzing at 1am this morning after reading the results!

ARG: You beat some seasoned game creators, how does it feel to be crowned the winner for 2015?
AS: There were some really great entries this year and, while I was very happy with Abyssonaut and knew it was in with a good chance, I really wasn’t expecting first place. Alf Yngve, who’s been the reigning champion, is a lovely, talented guy and Gigablast was an excellent entry. Really, though, everyone who makes the time and effort to enter a solid game deserves to be commended.

ARG: What was your inspiration to make Abyssonaut?
AS: Great question! I was at a party and my eyes fell on the label of a bottle of Kraken spiced rum (true story!). Also, once I had decided to use Sideways SEUCK I was thinking of what the player sprite should look like. I wanted to see the player’s figure but I needed to work within the two frames of animation you get for the player sprite. So the player had to be riding a vehicle of some sort. I was almost immediately hit with the image of someone in SCUBA gear riding a seascooter into a seabase. I may have watched a few too many James Bond movies growing up. And the rest is history.

ARG: How long did it take to create Abyssonaut?
AS: About three months elapsed time and over 100 hours actual effort. That includes concept, design (I like the idea of using sketches for design work), testing, and a little marketing, but doesn’t factor in the time my playtesters put in.

ARG: What were some of the challenges creating the game?
AS: Like my previous SEUCK game, Sopwiths & Pterrordons (S&P), I really wanted to make a “proper” game – with gameplay flow, foreshadowing, and a subtle story built into the game itself. All that takes time and effort and lots of testing. I also wanted Abyssonaut to be on a grander scale than S&P. It has a far greater number of different enemies and the actual length of the game is more than twice that of S&P.

Finally, I wanted to ramp up the difficulty. S&P is quite easy. Level 1 of Abyssonaut is gentle but the curve ramps up dramatically in Level 2. There’s a proper end of level boss in Level 2 and at this stage I don’t think anyone’s reached it without cheating.

Oh, I also should add that getting all the animation right was a huge challenge. I need to stop using bio-organic creatures in my games!

ARG: Have you got any new SEUCK projects in the pipeline?
AS: Well, there’s a rumour that there’s going to be a Sideways SEUCK compo later this year and I’ve got this really interesting idea … ARG: Your secret is safe with us. It’s in the vault.

ARG: Just like any award ceremony, is there anyone you would like to thank?
AS: Oh, that’s a long list! First, thanks to Richard Bayliss. Not only does he run the competition, but he is also amazingly helpful and supportive. Stacey Borg, who is the best playtester ever! Cam, Rob, Raj and Kale, my brains trust. There are a whole lot more people out there in the retro scene whom I only know online and are always lifting me up! You know who you are! And, lastly, thanks to everyone who’s played Abyssonaut!

As we toast his achievement and clink Champagne glasses, we leave Anthony to enjoy his deserved win. For those of you that haven’t yet played Abyssonaut, what are you waiting for!

 

Filed Under: Announcements Tagged With: Abyssonaut, Anthony Stiller, C64, interview, Retro Gamer, retrogaming, SEUCK, shmup, shoot'em up

Twin Galaxies Arcade and eSports Event Centre

02/06/2015 By ausretrogamer

TwinGalaxies_Title_1Just in case you have been off the grid in the last week or so, there have been some major announcement in the gaming world. No, we are not referring to Splatoon, which was released to much hype, but the other big news of the day was about the Twin Galaxies Arcade and eSports Event Centre.

TwinGalaxies_1

After being in the wilderness for what seems an eternity, Twin Galaxies has come out and announced the rebirth of Twin Galaxies Arcade! The 120,000 square feet purpose-built gaming centre will be the home for eSports World Championship tournaments, large presentations and conferences,  and the official home of the “Museum of Pinball” and Twin Galaxies “Arcade Expo”.

The private facility, which is partnered with Guinness World Records, also has a full outdoor live concert area, fibre optic internet for live broadcasting and multiple console stations equipped with everything from the latest modern gaming systems through to the older stuff like the Sega Mega Drive (Genesis) and Nintendo Entertainment System.

TwinGalaxies_2a

It seems that Twin Galaxies has positioned itself to be the de facto organisation of gaming tournaments and competitions, much like the IOC (International Olympic Committee) and their Olympics! Go here to read more about the Twin Galaxies Arcade and eSports Event Centre.


TWIN GALAXIES ARCADE & eSPORTS EVENT CENTER from HDFILMS INC on Vimeo.

source: Twin Galaxies

Filed Under: Announcements Tagged With: !Arcade!, eSports, gamer, pinball, Twin Galaxies, Twin Galaxies Arcade, Twin Galaxies Arcade and eSports Event Center

Cramers Pinball Tournament

27/05/2015 By ausretrogamer

Cramers_HDR_titleAttention all pinball wizards and potential pinball wizards! If you want to participate in a local International Flipper Pinball Association (IFPA) sanctioned pinball tournament, then diarise June 11!

Scott ‘Skott’ Kellett (Tournament Director) will host the inaugural pinball tournament at the Cramers Hotel in Preston. Registration opens at 5:30pm with a $10 entry and all machines set to free play to hone in on your flipper skills. The official tournament commences at 7:00pm, with great prizes on offer, like tickets to PAX Aus 2015. Another bonus for participants is that they will receive IFPA points and gain a world ranking! With a great specials bar and menu on the night, it promises to be an all-round awesome evening.

Tournament: Cramers Pinball
Date: 11 June 2015
Where: Cramers Hotel – 1 Cramer Street, Preston VIC
Entry fee: $10
Registration time: 5:30pm
Tournament start time: 7:00pm
Tournament pinball machines: Metallica Premium and AC/DC Luci

For more details on the tournament and to register your attendance, go here.  We hope to see you at Cramers!

Are you ready?
Metallica_START

Let’s get it on!
Cramers_Flyer

The tournament tables are waiting!
Cramers_Pinball_Comp

Filed Under: Announcements Tagged With: Cramers Pinball Tournament, IFPA, IFPA Tournament, pinball, Pinball Tournament

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