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Announcements

Pinball Evolved: Infinity Amusements

16/09/2013 By ausretrogamer

It is no surprise that I love pinball! At the recent PAX Australia 2013 exposition, I had the pleasure of playing an Australian made video pinball machine. Impressed with the ingenuity of the table, I tracked down Sana Nolan from Infinity Amusements and asked him to tell us about this exciting product – from inception to the current state of play. This is Sana Nolan’s story.


source: Infinity Amusements

Pinball Evolved: Infinity Pinball Entertainment System
By: Sana Nolan

Pinball – if you are of the right vintage, that one word brings back a flood of nostalgia. For the last few years, pinball has been experiencing a renaissance of sorts thanks to incredible titles like The Pinball Arcade (Farsight Studios) and PinballFX2 (Zen Studios). Unfortunately, no matter how good the software is, nothing can replace the feel of playing on a real table. For a true pinhead, a touch screen or controller just doesn’t cut it.

Over the last few years, enthusiasts around the world have solved this problem by building video pinball cabinets, otherwise known as “Hyperpin” or “Pin MAME”. These were real cabinets, with real buttons and a real plunger with 3 LCD screens to emulate the playfield, back glass and dot matrix display – and all the joy of the real thing without any of the maintenance headaches.

During the past 18 months, a work colleague of ours was building a video pinball cabinet, slowly working on it in his spare time. To celebrate its “play ready completion” he decided to show it off at PAX Australia 2013. Although I had been following the project for months, this was the first time I could get my hands on it and realize its incredible potential.

Endless entertainment indeed!
Endless entertainment indeed!

Everyone that played the cabinet at PAX Australia had two questions: “How does it work?” and “Where can I get one?” The first question was simple – with lots of time, research, motivation and (most importantly) electronics skills, anyone could potentially build their own cabinet, as dozens of people around the world have done. The second question was a bit trickier. When you build something out of love, you quickly stop keeping track of the component costs, let alone the hours of labour!

The problem with most enthusiast projects is that they often start with restoring an original pinball cabinet and the rest of the time spent on setting up the PC and MAME software. However, you cannot spend six months building a retail product which would see you get sued at the end of it!

Anyone for some Avengers pinball action, video style?
Anyone for some Avengers pinball action, video style?

This is where the journey of Infinity Amusements comes into the story. With the PAX Australia inspiration fresh in our minds, my wife Jennifer and I proceeded to work out all the necessary components, finding suppliers and working out the cost of the units to ensure their feasibility. Luckily, the numbers added up and the Infinity Pinball Entertainment System was born.

Microsoft invited us to show off the enthusiast cabinet from PAX Australia at their TechEd 2013 event on the Gold Coast. This event allowed us to test the waters by showcasing a “proof of concept” unit to Australia’s IT industry. With less than six weeks to the event, we completed our website and crowd-funding campaign. This was achieved with little sleep, but we knew it would pay dividends.

The punters are crowding
The punters are crowding

The showcasing at TechEd taught us an important lesson – we needed to have prototypes of our final retail machines. Everyone that played the cabinet at PAX Australia and TechEd 2013 had an absolute blast, but the machine suffered from major heat issues and various technical problems. To ensure confidence in our products, we had to demonstrate that these problems had been resolved. That was one week ago!

Since TechEd, we have been quite busy sourcing the required hardware to construct our first prototype. Thanks to the generosity of the Pinball Spare Parts Australia team, we also had a Williams cabinet to assist in getting the finalised measurements. In the last few days, we have also procured a 3D printer. This 3D printer will be critical to produce components as well as being an invaluable tool during the rapid prototyping stage.

Telepresence video pinballing
Telepresence video pinballing

Both Jennifer and I are geeks – half the fun of this project is the opportunity to play with different types of technologies. We find all sorts of excuses to play with new toys – I just wish I had more time to play PinballFX2!

It has been a fantastic journey and we look forward to demonstrating our retail prototypes within the next few weeks. You can follow our endeavours via the development diaries section on our website and our Instagram feed. We will also have the ausretrogamer team play test our prototypes – very exciting times!

Infinity Amusements is 100% Australian owned and we use Australian made components wherever possible. You can find out more, or contribute towards the project at IndieGoGo.

 

Filed Under: Announcements, Pinball Tagged With: Infinity Pinball, pinball

Sony unveils the new PS Vita handheld and PS Vita TV

10/09/2013 By ausretrogamer

Sony has unveiled their latest PS Vita model and the new addition to their hardware family, the PS Vita TV. I think i just heard Microsoft quaking in their boots.

Sony PS Vita

Sony's new PS Vita
Sony’s new PS Vita

Features:

  • The new model replaces the original’s OLED screen with a 5 inch LCD screen
  • It is 1.5cm thick (20% thinner) and weighs 219 grams (15% lighter)
  • Has a built-in 1GB memory
  • Comes in a range of six colours
More colour choice for the trendsetters
More colour choice for the trendsetters

 

Sony PS Vita TV

The all new Sony PS Vita TV
The all new Sony PS Vita TV

Features:

  • Inexpensive version of Sony’s latest PS Vita that plays games on your TV rather than the palm of your hand
  • It has a card slot for playing your physical PS Vita games; but can also download PS Vita, PSOne classics, and PSP games from the PlayStation Store
  • Can stream content from popular services such as Hulu or Netflix
  • Will have a remote play function allowing you to stream PlayStation 4 games to another television (Ed: Yes!)
  • Connects to your tv through HDMI and plays games in 720p and 1080i
Sony's 'killer' new hardware - PS Vita TV
Sony’s ‘killer’ new hardware – PS Vita TV

Does this Sony announcement excite you? I am not much of a PS Vita fan (I still use my Nintendo DS and Sony PSP), but the PS Vita TV does get me quite excited!

 

Filed Under: Announcements Tagged With: announcement, PS Vita, PS Vita TV, Sony

Nintendo Glory: 2DS

29/08/2013 By ausretrogamer

kid_2ds

Well, well, well, what do we have here then – a slab of Nintendo with quite the clever moniker, the 2DS! There seems to be a lot of buzz surrounding Nintendo’s imminent handheld system; it’s either love it or hate it.

I must admit, my first impressions were quite negative. However, being aware that Nintendo is a brand I have trusted for over 30 years, I am willing to give them the benefit of the doubt. Once released, I’ll have a play in-store and see if it suits me or not. At the end of the day, if I don’t like it, I won’t buy it. For those that already have a 3DS/XL, just turn off the 3D and you have yourself a 2DS (Ed: drawing a long bow there!).

If you are interested to know, the Australian release date will be on the same day as the US, October 12. Be prepared to pay a little more than our US cousins; the suggested retail price will be $149.95.


image and video source: Nintendo

Filed Under: Announcements Tagged With: 2DS, announcement, nintendo, Nintendo 2DS

Screen It 2013: Competition

22/08/2013 By ausretrogamer

ACMI Screen It 2013

The Australian Centre for the Moving Image (ACMI) today announced that hosts of ABC TV’s popular Good Game program, Bajo and Hex, will come on board as Ambassadors of Screen It, Australia’s largest competition for school-aged filmmakers, animators and game makers.

Since Good Game’s first episode in 2006, Bajo (aka Steven O’Donnell) and Hex (Stephanie Bendixsen) have been championing what is now one of the most popular expressions of the moving image – video game development – to young people all over the country.

Speaking on behalf of the hosting duo, Hex said Screen It was an excellent opportunity to be creative and learn technical skills along the way.

“We’re stoked to be a part of Screen It, Australia’s largest competition for the next generation of filmmakers, animators and game developers,” she said. “Like Screen It we’re always hoping to discover the next big thing. We often hear from young people aspiring to careers in game development, television, and other forms of the moving image, and we know just how passionate and eager they are. We can’t wait to see what Screen It uncovers in 2013.”

In a special video message to coincide with the announcement, Bajo encouraged students across Australia to enter the competition.

“If you are a school student and you have the creative itch, it’s time to make your mark on the Australian media by making a short film, animation, or video game,” he said.

“You can work solo or combine your creative power with friends to win prizes for you and your school”, added Hex.

ABC2 Good Game's Bajo and Hex 2013
ABC TV’s Good Game hosts: Bajo and Hex
source: ACMI

Run annually by ACMI, the competition is free to enter and open to all primary or secondary aged students. Students can enter through their school or independently. Entries can be live-action films, computer games or animations, based on the set theme. This year’s theme, Connect, provides a starting point for students and teachers to investigate topical issues while learning game, animation and film-making techniques along the way. Students may chose to engage with the theme of Connect in response to global, local, personal, cultural, symbolic or online connection.

ACMI’s Screen Education Manager Christine Evely hopes that Bajo and Hex’s involvement spurs a new generation of moving image makers to enter the national competition.

“Screen It is all about getting young people excited about the possibilities of the moving image, much like the way Bajo and Hex excite viewers via television and video game appreciation”, said Christine. “We strive to support students with creative and technical skill development, and foster generation of young people well able to critically reflect upon important issues such as the interconnected nature of our world.”

“With the support of Bajo and Hex, who both connect with and inspire young people interested in the moving image, ACMI hopes that students and teachers will take part in Screen It.”

“We hope that Bajo and Hex are the first in a long line of Screen It Ambassadors that one day might include the competition’s  alumni returning to support and inspire the next generation of creative talents of Australia”, said Christine.

Unlike other student film competitions, Screen It is designed to provide rich cross-disciplinary educational outcomes for participants. Teachers registering their students are encouraged to download the Education Resources devised by ACMI’s team of experienced educators to assist with developing the theme. ACMI’s online education tool, Generator , can guide teachers through the production process.

Screen It is judged by a panel of industry professionals including Tropfest finalist writer-director Nicholas Verso, artist Ghostpatrol, film festival directors Ben Laden (Little Big Shots) and Malcolm Turner (Melbourne International Animation Festival), as well as Phil Larsen of Halfbrick, the Queensland-based team behind the worldwide video game phenomenon Fruit Ninja. Industry representatives from the Department of Education and Early Childhood Development, the Australian Children’s Television Foundation and the Victorian College of the Arts, also judge the entries.

source: ACMI

Winners will be presented at a red carpet awards ceremony in December, each receiving a certificate, a trophy and a DVD prize pack courtesy of Madman Entertainment. The primary and secondary school with the Best Overall Entries will each be awarded a state-of-the-art Mitsubishi projector for their school. ACMI will also recognise special achievements by awarding a Sony PlayStation 3 and a Sony PlayStation Vita. In addition, the winning entries will be added to the library of the Australian Mediatheque where visitors to ACMI can view moving image works on demand, as well as being exhibited on the ACMI website.

Since 2011, ACMI has partnered with Bullying. No Way!, an initiative of all Australian education authorities, to present special Screen It awards. This year, Bullying. No Way! will present awards for the best primary and best secondary entries that address the issue of bullying and how it relates to connectedness. Winners of these categories will receive a $1000 bursary for their school.

The 2012 Screen It competition attracted 398 entries submitted by over 1281 students nationwide, making it Australia’s biggest moving image competition for young people.

Entries for the 2013 competition close on Friday 13 September.

“Get coding, animating and filming and good luck!”, said Screen It Ambassadors, Bajo and Hex.

For more information, please visit the Screen It page on the ACMI website.

 

Screen It media source supplied by: ACMI

 

 

Filed Under: Announcements Tagged With: acmi, Good Game, Screen It

PAX Australia 2013: Ready For Action!

17/07/2013 By ausretrogamer

PAXAus_classic_console_area

If you have been living under a rock you may have missed our announcement earlier this year: Australian Retro Gamer (ausretrogamer), together with our retro gaming friends, will be bringing you the Classic Console area at the inaugural PAX Australia – Melbourne event, July 19 to 21.

Melb_Showgrounds_ausretrogamer
Melbourne Showgrounds: calm before the PAX Aus 2013 storm

There will be more retro gaming systems than you can poke a stick at. Be warned, the nostalgia will get a hold of you!

No need to fret if you cannot attend PAX Aus 2013 – we will be posting live photos and videos so you will feel like you are right there!

See you at PAX Aus 2013!

PAXAus2013

 

 

Filed Under: Announcements Tagged With: Classic Consoles, event, PAX Aus, PAXAus

Unleash Your Inner Game Designer

04/07/2013 By ausretrogamer

AGS_banner

Fancy yourself as a game developer? Do you have an adventure game concept? If you answered yes to both of these questions, then check out the ‘engine’ that can bring your adventure game concept to life – Adventure Game Studio (AGS)!

AGS_image

Image source: AGS

AGS is a free development editor that provides an integrated development environment (IDE) running on any flavour of Windows (XP and above). Don’t worry if you suck at drawing, the editor is packed with features and resources to assist in that manner to get you on your way.

Hey, it is free, so you have nothing to lose. Unleash your inner adventure game developer now!

 

Filed Under: Announcements Tagged With: Adventure Game Studio, Create Your Own Game

Event: Seattle Retro Gaming Expo

02/07/2013 By ausretrogamer

SRGE_Main

Are you feeling lucky, punk! Well, do you? If you are going to the Seattle Retro Gaming Expo (SRGE) on the weekend of  July 13 -14, then you are one lucky son of a gun.

If you haven’t grabbed your tickets, then head on over to SRGE and snap some up now.

SRGE 2013 Highlights:
source: SRGE

Massive freeplay room, including:
  • Every US SNES game available for play
  • Every US N64 game available for play
  • Over 1000 other games available for play such as (Jaguar, 3DO, Sega CD, TG16, etc.)
  • 10 player steel battalion set up
  • 8 player system link set up
  • 61 inch Vertical Shmups Station
  • 10 player Saturn Bomberman station
  • Retron 5 fully playable at the Hyperkin booth!
Panels including:
  • Retronauts
  • Ryan Payton
  • Chris Kolher
  • John Hancock
  • Dan Callan
  • Paul Ehreth
  • Ray Almaden
Vendor Hall:
  • Game Guru’s
  • RecycledGamer
  • Y-Bot
  • Specialty Gamer
  • Mad Gear Games
  • Super Smash Games
  • Another Castle Video Games
  • Try n Save
  • The Bit Planes
  • Anime Haus
  • 2.5d Sprites
  • WB games
  • Hyperkin
  • GeekStar Costuming
  • Choose o Matic Books
  • DigitalSoaps
  • Cutie Bytes
  • Digipen
  • IADT
Chiptune Artists
  • The Icarus Kids
  • Mega Ran
  • Fighter X
SIFF Uptown Cinema Videogame Movie Nights
  • Friday: The Ecstasy of Order
  • Saturday: The Space Invaders – In Search of Lost Time

Expo Details:
What: Seattle Retro Gaming Expo (SRGE)
When: July 13-14, 2013
Where: Seattle Center in Seattle, Washington, USA

 

Filed Under: Announcements Tagged With: announcement, event, expo, retro gaming expo, SRGE

8-Bit Night: Free For Two Days

28/05/2013 By ausretrogamer

8-Bit-Night1

The cool platform romp, 8-Bit Night by retrosouls, is free for two days to support their new game Air Knight. Show them some love by pledging on their indiegogo page.

Filed Under: Announcements Tagged With: free games, Video Games

Interview with Hyperkin: David Yu talks about the RetroN 5

23/05/2013 By ausretrogamer

RetroN5_01

As the years roll on, we tend to forget that our gaming consoles from two (and even three) decades ago will not last forever. To ensure longevity of our precious plastic, Hyperkin has taken the task to create a console that will play most (if not all) of our game cartridges. We cornered Hyperkin’s David Yu and asked him some pressing questions about their upcoming RetroN 5 gaming console.

Australian Retro Gamer [ARG]: In the beginning – tell us about the genesis of Hyperkin and their product line.
David Yu [DY]:  Hyperkin was founded by three brothers who started out in the games industry by selling Dance Dance Revolution (DDR) Dance Pads at the height of their popularity. As their business started to grow, their customers and retail partners started to ask them to supply more peripherals and accessories. Eventually, as the demand for these products started to grow, they chose to shift their business toward concentrating on peripherals and accessories. They realised that they needed to create a trademark, and thus, Hyperkin was formed.

Hyperkin found that in order to carve an identity for the company, they needed to find a niche. Upon further research, they found that the retro gaming market was grossly under-served  and because most of them had grown up with classic consoles, the decision was made toward focusing their efforts to serve this demographic.

ARG: What is the biggest ‘thing’ about the RetroN 5 system?
DY: 
The biggest thing? It’s really hard to pinpoint one aspect of the console that is the biggest feature, as there are so many. One of big features is the HDMI output and up-conversion. Most of the retro games do not translate well on a HDTV, and that is a shame. The fact that we have to hold onto our old CRT TV’s to play these games, is a travesty. I do know, that for some hardcore retro gamers, that is the preferable way. But for myself, it didn’t make sense that I had to continue to hold on to a heavy CRT TV just to play my favourite games, while my really awesome slim HDTV just sat there. The fact that the RetroN 5 can play our classic games in full HD glory is personally my favourite feature. The RetroN 5 will output a resolution of up to 720p, and you will be given the option to change the aspect ratio. We have also added filters and shaders which will make images look smoother and brighter, and for those who like scan-lines we will also include that filter. Pretty much, we’ll be giving users multiple options to customize their overall gaming experience, because, at the end of the day, isn’t that what we really want?

RetroN5_shaders

ARG: Just to follow up on the HD capability of the RetroN 5, does that mean ‘gun’ games, like NES Duck Hunt will work on it ? If it did, that would be a miracle!
DY: Unfortunately, no, as this is an issue with the television rather than the system (ARG: Darn HDTV!). There are currently no plans to update or to create a light gun that works on HDTVs.

ARG: One of the key selling points will be compatibility. Which old game cartridges should we hold onto so we can play them on the RetroN5 ?
DY: As it stands, the RetroN 5 has five cartridge slots for the Famicom, NES, Genesis, SNES and Game Boy Advance. Additionally, Mega Drive, Super Famicom, Game Boy and Game Boy Color cartridges will also be compatible with the system. In essence, that is 9 different systems that gamers can have access to on one convenient console.

We wanted gamers all over the world to be able to play their favourite games without having to worry about region compatibility. All PAL and NTSC cartridges will be compatible, including games with FX chips and CIC lockout chips. We have stated that our goal is for 100% compatibility, and to ensure that we meet this goal, we have asked several prominent members of the retro gaming community to assist us in compatibility testing, as their collections range from the rare to the obscure. To some extent, we do realize that a small number of games may not be compatible at launch. To remedy that, once we have identified those games, we will provide users with consistent firmware updates which can be downloaded from our website. We will also include additional console features (in our updates) which we will continually develop.

RetroN5_pic_02

ARG: I have always wanted know about the R&D process of gaming consoles – how long does it take to bring such a product to market?
DY: I cannot disclose our practices regarding our research and development, as it wouldn’t be wise to give our competitors a glimpse into our processes. I can go as far as letting you know that there is extensive planning and research, prototyping, testing, and eventually production. I will also say that we get a lot of feedback through attending various trade shows and conventions to directly connect with the gaming community. We are also very active on social media, as we feel it is a key tool into allowing gamers to have direct interaction with us. This is one of our methods we use toward research of a product.

ARG: The all important question which is on our mind – what are the launch, availability and distribution details ?
DY: At the moment, because we are still in development, we do not have a set release date. So, I’ll say Summer 2013. At this time, I can only give you information on the US launch. Regarding launch in different regions, I do not have anything definitive to say at this moment, and if and when a decision are made, we will make an official announcement. I wish I could elaborate more on that, however, I will say this: we are doing our best to try to have the RetroN 5 available to as many people as we possibly can.

ARG: Lastly, are you a Nintendo, Sega, Atari or Commodore retro gaming fan ?
DY: Wow. That’s a great question. I know it sounds like a very vanilla answer, but I’m a fan of all types of gaming. I am a firm believer in playing everything at least once. Working at Hyperkin has definitely given me the opportunity to revisit a lot of my favourite games in the past, as well as playing multiple current gen games. That being said, I will have to say that for retro gaming, I’m a huge Super Nintendo fan. I truly believe that the SNES was the best Nintendo system ever. Most recently, my greatest thrill was to go to pick up a copy of Mike Tyson’s Punch Out for the NES from the Midwest Gaming Classic. Not the Punch Out with Mr. Dream, but the one with Mike Tyson. That game isn’t as satisfying unless you know that you can fight Mike Tyson.

Thank you for your time David, it was great to get an insight on Hyperkin and the upcoming RetroN5 system. We can’t wait to get our hands on it.

Don’t forget to check out Hyperkin at this year’s E3 (South Hall, Booth #417). Roll on summer (Australian winter) 2013!

Images source: Hyperkin

Filed Under: Announcements Tagged With: 417, Hyperkin, interview, RetroN 5

SuperByte 2013: Chiptunes, Retro Gaming and 8-Bit Art

07/05/2013 By ausretrogamer

SuperByteFest_banner

Back in 2012,  a musical and cultural festival was held in Manchester – SuperByte 2012. This event had all day micromusic (chiptunes) and retro gaming aplenty. The festival turned out to be the largest of its kind in the UK and attracted visitors from all over Great Britain and mainland Europe.

For 2013, SuperByte is back and bigger than ever! From 13 to 14 September 2013, the UK and international chiptune community will descend on Jabez Clegg in Manchester for two days of live music, visual arts, retro gaming and heaps more. SuperByte 2013 is going to be huge!

Get your SuperByte 2013 tickets now.

Event: SuperByte 2013 Festival
When: September 13 – 14 2013
Where: Jabez Clegg, Manchester

 

 

Filed Under: Announcements Tagged With: chiptunes, events, festival, Retro Gaming

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