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History

Game Worlds now open at ACMI

September 18, 2025 By ausretrogamer

🎮 Game Worlds Exhibition Now Open at ACMI – A Playable Journey Through Gaming History

Melbourne’s ACMI (the Australian Centre for the Moving Image) has officially launched its latest blockbuster exhibition, Game Worlds — a must-visit for gamers, retro enthusiasts, and anyone curious about the evolution of interactive entertainment.

Spanning over 50 years of video game history, Game Worlds invites visitors to explore more than 30 iconic titles through 44 playable moments, original builds, rare design materials, and hands-on prototypes. This is not just a showcase — it’s a fully immersive experience.

🕹️ What You’ll Play and See

From pixelated farms to sprawling online realms, Game Worlds features a curated selection of genre-defining games, including:

  • Minecraft
  • Final Fantasy XIV Online
  • The Elder Scrolls Online
  • SimCity
  • Stardew Valley
  • World of Warcraft
  • The Sims
  • Neopets

And for fans of Aussie game development, the exhibition includes a spotlight on the highly anticipated Hollow Knight: Silksong, giving visitors a rare glimpse into the next chapter of Team Cherry’s beloved franchise.

image source: ACMI

🛍️ Exclusive Loot for Collectors

No exhibition is complete without merch — and Game Worlds delivers. ACMI is offering limited-edition collectibles from Neopets, Stardew Valley, and Hollow Knight: Silksong, alongside ACMI-produced books that dive deep into the stories behind your favourite games.

Whether you’re a retro gamer, MMO veteran, or indie game aficionado, Game Worlds is a celebration of the creativity, community, and culture that define gaming.


📍 Location: ACMI, Federation Square, Melbourne
🎟️ Tickets & Info: Visit ACMI’s website for details

 

Filed Under: Announcements, History, Modern Gaming, Retro Gaming Culture Tagged With: acmi, Australian Centre for the Moving Image, Australian game development, Elder Scrolls Online, Final Fantasy XIV, Game Worlds, gaming collectibles, gaming history, gaming merch, Hollow Knight Silksong, interactive exhibition, Melbourne events, Minecraft, Neopets, playable games, Retro Gaming, SimCity, Stardew Valley, The Sims, video game exhibition, World of Warcraft

TerrorBytes: The Evolution of Horror Gaming – A Spine-Chilling Journey into Gaming’s Darkest Corners

March 21, 2025 By ausretrogamer

If you’ve ever felt your pulse quicken while creeping through the foggy streets of Silent Hill, or if you still get shivers remembering the first time a zombie turned its head in Resident Evil, then brace yourself—because TerrorBytes: The Evolution of Horror Gaming is about to take you on a deep dive into the genre’s terrifying history.

A Love Letter to Horror Gaming

Horror in gaming has always been about more than just jump scares. It’s an art form—one that thrives on tension, atmosphere, and a creeping sense of dread that lingers long after you put down the controller. TerrorBytes is a five-episode documentary series that explores this unique world, shining a light on the creators, innovations, and eerie legends that have shaped horror gaming into what it is today.

With a stacked cast of over 50 industry legends, including Silent Hill composer Akira Yamaoka, DOOM co-creator John Romero, and Deadly Premonition director Swery65, this is no ordinary gaming retrospective. Even horror movie icon John Carpenter joins the fray, proving that the love of horror knows no boundaries between mediums.

John Carpenter
Akira Yamaoka

What’s Lurking in the Shadows?

Each episode of TerrorBytes dissects a different aspect of horror gaming’s evolution:

  • Survival Horror – The genre that made you count every bullet and check every shadow.
  • Licensed Horror Games – From Friday the 13th to Alien: Isolation, the best (and worst) horror adaptations.
  • FMV & Interactive Horror – A look at the eerie rise of full-motion video and cinematic storytelling in horror.
  • The Indie Horror Revolution – How small teams and solo developers are redefining terror.
  • Cursed & Controversial Games – The legends, mysteries, and moral panics that have haunted the genre.

From classic franchises like Resident Evil and Clock Tower to modern indie nightmares like Iron Lung and FAITH: The Unholy Trinity, TerrorBytes doesn’t just explore games—it dissects them like a mad scientist in a horror flick.

How to Get Your Hands on TerrorBytes

Ahead of its April release, TerrorBytes has launched a final pre-sale campaign, giving horror fans the chance to score exclusive perks. Pre-ordering grants early digital access to the first two episodes, your name in the credits, a digital copy of FPS: First Person Shooter, and access to the Darkness Unlimited streaming service—a must-have for horror aficionados.

A Documentary Born from Fear and Passion

Richard Moss, writer and director of TerrorBytes, sums it up best: “Horror games provide an incredible breadth of experience, emotion, and catharsis away from the conventional gaming power fantasy.” Producer Daniel Richardson adds, “It has been a dream come true shooting all over the globe with the people that shaped horror gaming history.”

For those brave enough to delve into gaming’s darkest corners, TerrorBytes is shaping up to be an essential watch. Don’t miss out—secure your copy now at terrorbytesdoc.com and prepare to confront the evolution of horror gaming like never before.

image source: TerrorBytes

 

Filed Under: History, Retro Gaming Culture Tagged With: Documentary, DocuSeries, Film, FMV, gamers, gaming, horror games, John Carpenter, retrogaming, Richard Moss, TerrorBytes, TerrorBytes: The Evolution of Horror Gaming, Video Games

The Strong Franchise of ‘The Lion King’

October 10, 2024 By David Cutler

By: D.C. Cutler, U.S.A.

When I was little and I held my Game Boy in my hands, and I would play “The Lion King,” I would’ve never thought that in 2024 the musical would still be an enormous hit on Broadway and a new film would be coming out in December, “Mufasa: The Lion King.”

When the original “The Lion King” was released in 1994, I could never get a seat, because it was always sold out at my local theater. I wasn’t into Disney films at that age, but it was such an enormous hit that I was curious to see what all the hype was about. I think I finally caught the film on video, months after its theatrical release. I remember thinking that the voice acting was very good.

When I bought “The Lion King” game for Game Boy, I remember thinking how hard the game was to play at first. Simba was difficult to control when he swung from rhino’s tails. The long swings from tree-to-tree didn’t seem so much like “The Lion King” and more like a game where a monkey is the protagonist. I thought it was great how Simba ages throughout the game as he continues his journey.

I’ve never understood why “The Lion King” hasn’t been featured more when it comes to Disney parks. Disney is planning to have a Disney villains themed park, which I think is a great idea, and you know Scar must be included. Scar, voiced by the amazing Jeremy Irons, is in the top five of Disney villains. Scar is one of the most sinister Disney villains; up there with Lady Tremaine from “Cinderella.”

I didn’t know “Mufasa: The Lion King” was even in production. When I saw the trailer before “Inside Out 2,” I thought it looked decent. I don’t get really excited for a new “Lion King,” because, what more do we need to know or see about that world? It all sort of looks the same and the music is always overblown to remind us that it’s a “King” property. I don’t blame Disney; the brand makes them a ton of money.

“The Lion King” is the third-longest-running musical in Broadway history. The 2019 photorealist, animated remake made $1.6 billion worldwide!

Filed Under: History, Retro Gaming Culture Tagged With: 90s, David Cutler, DC Cutler, disney, Game Boy, Lady Tremaine, Mufasa, nintendo, Retro Gaming, Simba, The Lion King, Video Games

‘Bram Stoker’s Dracula’ on Game Boy

July 19, 2024 By David Cutler

By: D.C. Cutler, U.S.A.

One of my favorite video games to play on my Nintendo Game Boy was 1992’s “Bram Stoker’s “Dracula.” The game was based on the Francis Ford Coppola film that came out that year.

The game starts with several easy levels like “Scene 1: A Journey Through Transylvania.” The game is like the classic Nintendo game “Ghosts N’ Goblins.” Ghouls rise from the ground suddenly and you must leap over obstacles that will kill you. There are boxes with rewards that have question marks on them, like in the original “Super Mario Bros.,” which I always found strange. It’s one of the first games that I remember where you could walk through walls to get around.

One of the main ghouls that you must defeat, a large, black ghost that floats over you, sort of looks like the Marvel character Venom. The graphics of the ghosts at the time were exceptional. They’re like something out of a modern horror movie. The fun game doesn’t have much to do with the iconic film. The game’s sets are pretty generic and similar as you get further into the game. There are skeletons that just explode when you approach them; I don’t recall any exploding skeletons in the film.

source: supplied

In “Scene 7: Return to Castle Dracula,” you finally see Count Dracula. It looks like Gary Oldman’s Dracula, too. The ending is cool, but I wish there was more Dracula throughout the game. They should’ve had Oldman’s narration throughout the game, to make players feel a stronger connected to the film.

I remember seeing “Bram Stoker’s Dracula” with friends when I was little. It’s still one of my favorite horror films. And it’s one of Gary Oldman’s best performances. The film has such a unique look. I loved the big battle that opens the film that used puppets and creative sets. You never know what’s practical and what are special effects. Coppola used mostly in-camera effects, but you can’t tell. The Oscar winning director is a master at using cinematic trickery.

 

 

Filed Under: History, Retro Gaming Culture Tagged With: Bram Stoker's Dracula on the Game Boy, Bram Stoker's Dracula video game, Count Dracula, David Cutler, DC Cutler, Dracula, Game Boy, gamer, Gary Oldman, nintendo, Retro Gamer, Retro Gaming, Retrogamer, retrogaming, Transylvania, Video Games

Dive into the Arcade Era: A Journey Back in Time

June 24, 2024 By ausretrogamer

The golden age of arcade videogames was a magical time of groundbreaking innovation that gave birth to some of the most iconic franchises in gaming history. Think of classics like SPACE INVADERS, PAC-MAN, DONKEY KONG (featuring the debut of the legendary Mario), GALAGA and ASTEROIDS. These games weren’t just about pressing buttons and joystick maneuvers; they were about embarking on epic adventures and chasing high scores.

More Than Just Gaming

Arcades were much more than gaming hubs. They were vibrant social hotspots where friends gathered under the neon glow. It was here that players navigated mazes, jumped over barrels, and dodged alien lasers, all in the heroic pursuit of a high score. The camaraderie and competition forged friendships and created memories that lasted a lifetime.


Source: ACMI – The Story of the Moving Image – Videogames

The Lasting Impact

The influence of the arcade era is still felt today. These pixelated pioneers and their synth-laden soundtracks continue to be celebrated and revisited, serving as the beating heart of the 80s nostalgia. Whether it’s through modern reboots, retro gaming events, or pop culture references, the spirit of the arcade lives on.

So, next time you find yourself reminiscing about the good old days or watching a movie with a killer 80s soundtrack, remember the arcade. It was a place where heroes were made, high scores were chased, and friendships were forged. The arcade era might be a thing of the past, but its legacy continues to inspire and entertain.


Filed Under: History, Retro Gaming Culture Tagged With: acmi, Arcade, Asteroid, Atari, Classic Video Games, Film, Golden Age Of Arcade, Namco, nintendo, pong, Retro Gamer, retrogaming, sega, Space Invaders, Taito

The Nintendo Power Glove: A Blast from the Past

June 20, 2024 By ausretrogamer

I love the Power Glove. It’s so bad

Ah, the 1980s. A time of big hair, neon colors, and the birth of some of the most iconic video games and gadgets. Among these was the Nintendo Entertainment System (NES), which captured the hearts of gamers everywhere. But let’s not forget one of the quirkiest and most ambitious peripherals of its time: the Power Glove.

A Revolution in Gaming

In 1989, the Power Glove hit the market, promising to revolutionize the way we played games. It was a bold statement in the gaming world, offering players a taste of the future with its motion-sensing technology. This wasn’t just a controller; it was a way to physically interact with your favorite games.

The design was straight out of a sci-fi movie, with its sleek black and grey exterior, and buttons spread across the forearm. Strapping on the Power Glove felt like gearing up for an epic adventure. The idea was simple: wear the glove, move your hand, and your in-game character would mimic your movements. It was the stuff of dreams for any young gamer.

The Reality Check

However, the reality didn’t quite match the hype. The Power Glove’s motion controls were far from perfect, often leading to frustration rather than seamless gameplay. The calibration process was complicated, and the games that were compatible with the glove didn’t always provide the best experience.

Despite its shortcomings, the Power Glove became a cult classic. Its appearance in the 1989 film “The Wizard” cemented its place in pop culture history. The scene where the character Lucas Barton declares, “I love the Power Glove. It’s so bad,” is iconic and resonates with fans to this day.

Why the Power Glove Matters

The Power Glove might not have been the game-changing device it set out to be, but its impact on the gaming world is undeniable. It paved the way for future innovations in motion-sensing technology, inspiring the development of devices like the Nintendo Wii Remote and VR controllers.

Looking back, the Power Glove represents a time of experimentation and bold ideas in the gaming industry. It’s a reminder of how far we’ve come and how important it is to dream big and push the boundaries of what’s possible.

A Collector’s Treasure

Today, the Power Glove is a sought-after collector’s item. Its legacy lives on as a symbol of innovation and the 80s’ fearless approach to new technology. Whether you’re a retro gaming enthusiast or just a lover of all things nostalgic, the Power Glove is a fascinating piece of gaming history.

So, next time you’re reminiscing about the good old days of gaming, don’t forget to give a nod to the Power Glove. It’s quirky, it’s iconic, and it’s a testament to the imaginative spirit that continues to drive the gaming industry forward.

The Power Glove: it may not have been perfect, but it was undeniably cool. And sometimes, that’s all that matters.

“Go ahead, make my day”

Filed Under: History, Retro Gaming Culture Tagged With: 80s, 8bit, 90s, Classic Games, I love the Power Glove - it's so bad, it's so bad, Lucas Barton, NES, nintendo, Nintendo Entertainment System, Nintendo Power Glove, Power Glove, Punch-Out!, Rad Racer, Retro, Retrogamer, retrogaming, The Nintendo Power Glove, The Wizard

Llamasoft: The Jeff Minter Story – Review (Steam)

March 14, 2024 By ausretrogamer

  • TITLE: Llamasoft: The Jeff Minter Story
  • PUBLISHER: Digital Eclipse
  • DEVELOPER: Digital Eclipse
  • PLATFORMS: Nintendo Switch, PS4 / PS5, Xbox One, Xbox Series X|S, PC
  • RELEASE DATE: March 13, 2024 (It’s out right now!)

We had been looking forward to Llamasoft: The Jeff Minter Story for a while, so when the opportunity presented itself to take the Yak’s game for a spin, we weren’t going to say no!

Right off the bat, this second release in Digital Eclipse’s Gold Master Series ticks all the boxes, including very importantly, the nostalgia inducing and retro gamer boxes. If you are unfamiliar with Jeff Minter, that’s fine, this title will acquaint you (or reacquaint you if you had forgotten) who Jeff Minter is, and what this Llamasoft business is all about. For anyone that’s a Gen X’er, we’d be quite surprised (Ed: and appalled) if you hadn’t heard of the Great Yak and/or played any of his games over the years!

With the pedigree of Digital Eclipse, it was never in doubt that they would create a treasure-filled archive of Jeff Minter’s body of work in their uniquely interactive documentary, just as they did with their amazing titles, The Making Of Karateka and Atari 50.

The gameplay in Llamasoft: The Jeff Minter Story offers a unique and engaging experience that allows players to delve into Jeff Minter’s creative evolution and explore his extensive catalogue of games. Players can play through 42 Llamasoft games released between 1981 and 1994, providing a comprehensive look at Minter’s work. And before you ask, no, the Atari Jaguar game, Defender 2000, is not included in the list of playable titles. Neither Jeff nor Atari own the rights to Defender, which is a shame. Oh yeah, for those with superhero hearing, you may also notice that Llamatron 2112 sounds a tad different. Again, this was due to a couple of things, one, certain sounds had to be replaced due to licensing, and two, there were multiple versions of Llamatron 2112, each with differing sounds and effects.

This interactive documentary game not only showcases Minter’s classic games but also contextualizes them with archival material, video interviews, photos, quotes, and magazine articles. By playing these games chronologically, players can witness the evolution of Minter’s design skills and creative process in real time.

The gameplay experience varies depending on individual preferences and familiarity with retro gaming, but the controls do feel like second nature. Players can expect to encounter a diverse range of titles, from career-defining hits like Iridis Alpha to more experimental and creative games that reflect Minter’s unique style. The game offers a mix of short and longer gameplay experiences, catering to different levels of interest in gaming history.

Overall, Llamasoft: The Jeff Minter Story provides an unmatched journey into the mind of one of gaming’s most distinctive figures, offering a blend of entertainment, historical insight, and appreciation for Jeff Minter’s contributions to the gaming industry.

⭐⭐⭐⭐⭐ – If you are a Jeff Minter fan, then this is a MUST HAVE title!

 


Disclaimer: Llamasoft: The Jeff Minter Story Steam review code supplied by Digital Eclipse

Filed Under: History, Modern Gaming, Retro Gaming Culture, Reviews Tagged With: Atari, Atari 50, Atari Jaguar, Digital Eclipse, Game, game review, Iridis Alpha, Jeff Minter, Llamasoft, Llamasoft: The Jeff Minter Story, Llamasoft: The Jeff Minter Story review, PC, PC gaming, retrogaming, Review, Steam, Tempest 2000, The Making of Karateka, Video Games, Yak

Atari’s 1975 Hi-Way Arcade Game

August 14, 2023 By ausretrogamer

 

It is always quite interesting when stumbling upon footage of an old arcade game that many of us either didn’t experience or had long forgotten about it. One such game is Atari’s arcade driving game, Hi-Way. Hands-up those who saw or played this game in an amusement centre? We bet not many of you did – but if you did, count yourself lucky, as this was and still is a hard game to find!

Atari’s Hi-Way (aka: Highway and Hyway!) is a black and white vertical driving game where players avoid oncoming cars – just listen to that glorious sound! Produced in 1975, this (almost 50 year old) Atari game was built with discrete logic chips, using transistor–transistor logic (TTL) chips!


source: Andys-Arcade via Facebook




Filed Under: History, Retro Gaming Culture Tagged With: 70s, Arcade, Atari, Atari arcade, Atari Coin-Op, Atari Corp, Atari Hi-Way, Atari Highway, Atari Hyway, classic arcade game, classic game, discrete logic chips, Hi-Way Arcade, oldschool, Retro, Retro Gamer, retrogaming, transistor–transistor logic (TTL) chips

Power Up At The UK’s Science Museum

August 2, 2023 By ausretrogamer

160 consoles. Five decades. Game on!

The UK’s Science Museum has a new interactive gallery, POWER UP, which is on right now in London’s South Kensington district.

Immerse yourself in a hands-on gaming experience, featuring the very best video games and consoles from the past 50 years!

Back in the early 1970s, Pong, a simple tennis-themed game, took the world by storm as one of the first commercially successful arcade games. From there, the gaming industry continued to grow, introducing us to iconic titles such as Space Invaders, Pac-Man, and Donkey Kong.


source: Science Museum

From its humble beginnings with Pong to the immersive VR worlds of today, gaming has been an integral part of our lives. It has evolved, adapted, and thrived, capturing the hearts of both the young and the young at heart. Whether you’re a seasoned gamer, a nostalgic enthusiast, or a casual player looking for some fun, the gaming world has something extraordinary to offer you.

Day and annual passes for POWER UP are available now. Book your tickets here.

source: © Jody Kingzett, Science Museum Group

source: © Science Museum Group




Filed Under: History, Retro Gaming Culture Tagged With: 70s, 80s, 90s, Atari, Commodore, event, gamer, gamers, gaming exhibition, Geek, nintendo, Power Up - A Hands-on Gaming Experience, Power Up exhibition, Power Up Science Museum, Retro, retrogaming, Science Museum, Science Museum Group, sega, Spectrum, Vectrex

The Sony HB-F5 MSX2 Computer – The Gaming System That Came Before the PlayStation

July 28, 2023 By ausretrogamer

On a recent hunt for retro gaming systems we came across the Sony HB-F5, Sony’s first MSX2 based computer gaming system that was released in Japan in 1985.

There were two HB-F5 variants that were released – grey and back. Both of these colour variants are quite rare and difficult to find in working condition (and with working game carts).

These aren’t cheap, but if you are after this oddity, there is one currently available (at the time of publishing) on Facebook Marketplace for $1,050 – and you thought the PlayStation 5 was expensive!

PS: Don’t mistake that RGB21 output for SCART – they look similar, but the pinouts have differing designations!

image source: Facebook Marketplace




Filed Under: History, Retro Gaming Culture Tagged With: 80s, classic, Geek, HB-F5, Hit Bit, Home Computer, Japan, MSX, MSX2, Playstation, Retro, Retro Gamer, retrogaming, Sony, Sony HB-F5, Sony MSX2 computer

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