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You are here: Home / Archives for History

History

The Nintendo Power Glove: A Blast from the Past

20/06/2024 By ausretrogamer

I love the Power Glove. It’s so bad

Ah, the 1980s. A time of big hair, neon colors, and the birth of some of the most iconic video games and gadgets. Among these was the Nintendo Entertainment System (NES), which captured the hearts of gamers everywhere. But let’s not forget one of the quirkiest and most ambitious peripherals of its time: the Power Glove.

A Revolution in Gaming

In 1989, the Power Glove hit the market, promising to revolutionize the way we played games. It was a bold statement in the gaming world, offering players a taste of the future with its motion-sensing technology. This wasn’t just a controller; it was a way to physically interact with your favorite games.

The design was straight out of a sci-fi movie, with its sleek black and grey exterior, and buttons spread across the forearm. Strapping on the Power Glove felt like gearing up for an epic adventure. The idea was simple: wear the glove, move your hand, and your in-game character would mimic your movements. It was the stuff of dreams for any young gamer.

The Reality Check

However, the reality didn’t quite match the hype. The Power Glove’s motion controls were far from perfect, often leading to frustration rather than seamless gameplay. The calibration process was complicated, and the games that were compatible with the glove didn’t always provide the best experience.

Despite its shortcomings, the Power Glove became a cult classic. Its appearance in the 1989 film “The Wizard” cemented its place in pop culture history. The scene where the character Lucas Barton declares, “I love the Power Glove. It’s so bad,” is iconic and resonates with fans to this day.

Why the Power Glove Matters

The Power Glove might not have been the game-changing device it set out to be, but its impact on the gaming world is undeniable. It paved the way for future innovations in motion-sensing technology, inspiring the development of devices like the Nintendo Wii Remote and VR controllers.

Looking back, the Power Glove represents a time of experimentation and bold ideas in the gaming industry. It’s a reminder of how far we’ve come and how important it is to dream big and push the boundaries of what’s possible.

A Collector’s Treasure

Today, the Power Glove is a sought-after collector’s item. Its legacy lives on as a symbol of innovation and the 80s’ fearless approach to new technology. Whether you’re a retro gaming enthusiast or just a lover of all things nostalgic, the Power Glove is a fascinating piece of gaming history.

So, next time you’re reminiscing about the good old days of gaming, don’t forget to give a nod to the Power Glove. It’s quirky, it’s iconic, and it’s a testament to the imaginative spirit that continues to drive the gaming industry forward.

The Power Glove: it may not have been perfect, but it was undeniably cool. And sometimes, that’s all that matters.

“Go ahead, make my day”

Filed Under: History, Retro Gaming Culture Tagged With: 80s, 8bit, 90s, Classic Games, I love the Power Glove - it's so bad, it's so bad, Lucas Barton, NES, nintendo, Nintendo Entertainment System, Nintendo Power Glove, Power Glove, Punch-Out!, Rad Racer, Retro, Retrogamer, retrogaming, The Nintendo Power Glove, The Wizard

Llamasoft: The Jeff Minter Story – Review (Steam)

14/03/2024 By ausretrogamer

  • TITLE: Llamasoft: The Jeff Minter Story
  • PUBLISHER: Digital Eclipse
  • DEVELOPER: Digital Eclipse
  • PLATFORMS: Nintendo Switch, PS4 / PS5, Xbox One, Xbox Series X|S, PC
  • RELEASE DATE: March 13, 2024 (It’s out right now!)

We had been looking forward to Llamasoft: The Jeff Minter Story for a while, so when the opportunity presented itself to take the Yak’s game for a spin, we weren’t going to say no!

Right off the bat, this second release in Digital Eclipse’s Gold Master Series ticks all the boxes, including very importantly, the nostalgia inducing and retro gamer boxes. If you are unfamiliar with Jeff Minter, that’s fine, this title will acquaint you (or reacquaint you if you had forgotten) who Jeff Minter is, and what this Llamasoft business is all about. For anyone that’s a Gen X’er, we’d be quite surprised (Ed: and appalled) if you hadn’t heard of the Great Yak and/or played any of his games over the years!

With the pedigree of Digital Eclipse, it was never in doubt that they would create a treasure-filled archive of Jeff Minter’s body of work in their uniquely interactive documentary, just as they did with their amazing titles, The Making Of Karateka and Atari 50.

The gameplay in Llamasoft: The Jeff Minter Story offers a unique and engaging experience that allows players to delve into Jeff Minter’s creative evolution and explore his extensive catalogue of games. Players can play through 42 Llamasoft games released between 1981 and 1994, providing a comprehensive look at Minter’s work. And before you ask, no, the Atari Jaguar game, Defender 2000, is not included in the list of playable titles. Neither Jeff nor Atari own the rights to Defender, which is a shame. Oh yeah, for those with superhero hearing, you may also notice that Llamatron 2112 sounds a tad different. Again, this was due to a couple of things, one, certain sounds had to be replaced due to licensing, and two, there were multiple versions of Llamatron 2112, each with differing sounds and effects.

This interactive documentary game not only showcases Minter’s classic games but also contextualizes them with archival material, video interviews, photos, quotes, and magazine articles. By playing these games chronologically, players can witness the evolution of Minter’s design skills and creative process in real time.

The gameplay experience varies depending on individual preferences and familiarity with retro gaming, but the controls do feel like second nature. Players can expect to encounter a diverse range of titles, from career-defining hits like Iridis Alpha to more experimental and creative games that reflect Minter’s unique style. The game offers a mix of short and longer gameplay experiences, catering to different levels of interest in gaming history.

Overall, Llamasoft: The Jeff Minter Story provides an unmatched journey into the mind of one of gaming’s most distinctive figures, offering a blend of entertainment, historical insight, and appreciation for Jeff Minter’s contributions to the gaming industry.

⭐⭐⭐⭐⭐ – If you are a Jeff Minter fan, then this is a MUST HAVE title!

 


Disclaimer: Llamasoft: The Jeff Minter Story Steam review code supplied by Digital Eclipse

Filed Under: History, Modern Gaming, Retro Gaming Culture, Reviews Tagged With: Atari, Atari 50, Atari Jaguar, Digital Eclipse, Game, game review, Iridis Alpha, Jeff Minter, Llamasoft, Llamasoft: The Jeff Minter Story, Llamasoft: The Jeff Minter Story review, PC, PC gaming, retrogaming, Review, Steam, Tempest 2000, The Making of Karateka, Video Games, Yak

Atari’s 1975 Hi-Way Arcade Game

14/08/2023 By ausretrogamer

 

It is always quite interesting when stumbling upon footage of an old arcade game that many of us either didn’t experience or had long forgotten about it. One such game is Atari’s arcade driving game, Hi-Way. Hands-up those who saw or played this game in an amusement centre? We bet not many of you did – but if you did, count yourself lucky, as this was and still is a hard game to find!

Atari’s Hi-Way (aka: Highway and Hyway!) is a black and white vertical driving game where players avoid oncoming cars – just listen to that glorious sound! Produced in 1975, this (almost 50 year old) Atari game was built with discrete logic chips, using transistor–transistor logic (TTL) chips!


source: Andys-Arcade via Facebook




Filed Under: History, Retro Gaming Culture Tagged With: 70s, Arcade, Atari, Atari arcade, Atari Coin-Op, Atari Corp, Atari Hi-Way, Atari Highway, Atari Hyway, classic arcade game, classic game, discrete logic chips, Hi-Way Arcade, oldschool, Retro, Retro Gamer, retrogaming, transistor–transistor logic (TTL) chips

Power Up At The UK’s Science Museum

02/08/2023 By ausretrogamer

160 consoles. Five decades. Game on!

The UK’s Science Museum has a new interactive gallery, POWER UP, which is on right now in London’s South Kensington district.

Immerse yourself in a hands-on gaming experience, featuring the very best video games and consoles from the past 50 years!

Back in the early 1970s, Pong, a simple tennis-themed game, took the world by storm as one of the first commercially successful arcade games. From there, the gaming industry continued to grow, introducing us to iconic titles such as Space Invaders, Pac-Man, and Donkey Kong.


source: Science Museum

From its humble beginnings with Pong to the immersive VR worlds of today, gaming has been an integral part of our lives. It has evolved, adapted, and thrived, capturing the hearts of both the young and the young at heart. Whether you’re a seasoned gamer, a nostalgic enthusiast, or a casual player looking for some fun, the gaming world has something extraordinary to offer you.

Day and annual passes for POWER UP are available now. Book your tickets here.

source: © Jody Kingzett, Science Museum Group

source: © Science Museum Group




Filed Under: History, Retro Gaming Culture Tagged With: 70s, 80s, 90s, Atari, Commodore, event, gamer, gamers, gaming exhibition, Geek, nintendo, Power Up - A Hands-on Gaming Experience, Power Up exhibition, Power Up Science Museum, Retro, retrogaming, Science Museum, Science Museum Group, sega, Spectrum, Vectrex

The Sony HB-F5 MSX2 Computer – The Gaming System That Came Before the PlayStation

28/07/2023 By ausretrogamer

On a recent hunt for retro gaming systems we came across the Sony HB-F5, Sony’s first MSX2 based computer gaming system that was released in Japan in 1985.

There were two HB-F5 variants that were released – grey and back. Both of these colour variants are quite rare and difficult to find in working condition (and with working game carts).

These aren’t cheap, but if you are after this oddity, there is one currently available (at the time of publishing) on Facebook Marketplace for $1,050 – and you thought the PlayStation 5 was expensive!

PS: Don’t mistake that RGB21 output for SCART – they look similar, but the pinouts have differing designations!

image source: Facebook Marketplace




Filed Under: History, Retro Gaming Culture Tagged With: 80s, classic, Geek, HB-F5, Hit Bit, Home Computer, Japan, MSX, MSX2, Playstation, Retro, Retro Gamer, retrogaming, Sony, Sony HB-F5, Sony MSX2 computer

MS Excel In 1990 – It’s Oh So Cheesy!

21/07/2023 By ausretrogamer

Oh wow, the cheesiness of this long-form 1990 Microsoft Excel commercial is absolutely dripping!

The cringe factor is off the charts too. It’s like a slow-moving train-wreck, you can’t keep your eyes off it!


source: Wall Street Oasis




Filed Under: History, Retro Gaming Culture Tagged With: 90s, Cheesy Ad, Geek, Microsoft Excel, Retro, tbt, throwback, throwback thursday, video

The Disappearing Legacy: The Endangered Status of Classic Video Games

11/07/2023 By ausretrogamer

New study shows 87% of classic video games are critically endangered

The above headline should send shivers down our collective spine!!

In the ever-evolving world of technology and entertainment, video games hold a significant place. They have become a multi-billion dollar industry, captivating millions of players around the globe. However, a recent study conducted by the Video Game History Foundation in collaboration with the Software Preservation Network has shed light on a distressing reality: 87% of classic video games released are critically endangered. This revelation poses a serious threat to preserving the rich history and cultural significance of these digital artifacts.

Some spine-chilling classic video games facts:

  • 87% of classic games are not in release, and are considered critically endangered
  • Availability is low across every platform and time period tracked in the study
  • Libraries and archives can digitally preserve, but not digitally share video games, and can provide on-premises access only
  • Libraries and archives are allowed to digitally share other media types, such as books, film, and audio, and are not restricted to on-premises access
  • The Entertainment Software Association, the video game industry’s lobbying group, has consistently fought against expanding video game preservation within libraries and archives

The Vanishing Act:

Imagine a world where to watch a beloved film, you had to scour secondhand shops for a worn VHS tape and maintain outdated equipment solely for the purpose of viewing it. To exacerbate matters, the only other option would be to journey to a specific location, such as ACMI in Melbourne, where you could access a digitised version of the film but only by physically being there. Unbelievable as it may sound, this is the reality video game enthusiasts face today. Despite the industry’s colossal worth of $180 billion, the games themselves, along with their storied past, are disappearing.

The Dire Lack of Access:

When it comes to accessing classic video games, the options are dishearteningly limited. One could embark on the arduous task of hunting down collectible games and maintaining obsolete hardware. Alternatively, individuals might find themselves traversing great distances to reach specialized libraries or archives, all in the hopes of playing these beloved relics. However, these options are far from ideal. And regrettably, for most people, classic video games remain beyond reach, reserved only for the most dedicated and passionate fans. It’s a rather grim state of affairs.

The PAXAus Classic Gaming area is great to play classic video games, but not everyone has a 486SX PC setup at home to play classic games like Doom II

The Role of Libraries and Archives:

One might argue that libraries and archives should play a crucial role in preserving and providing access to classic video games. Just as one can peruse classic novels, listen to timeless albums, and watch iconic movies, the same privilege should extend to gaming enthusiasts. However, archaic copyright laws act as a significant obstacle, impeding institutions from fulfilling their mandate.

The Battle for Preservation:

Preserving classic video games is not a trivial matter. These digital artifacts not only represent milestones in the gaming industry but also reflect the evolving nature of technology and the artistry of game design. As with any form of cultural preservation, it is essential to protect these historical treasures for future generations.

Ah, if only we all had an old-school Apple IIc computer at home

Potential Solutions:

Addressing this crisis requires a collaborative effort from various stakeholders. A crucial step would be to reassess copyright laws, allowing libraries and archives the flexibility to digitise and provide access to classic video games without fear of legal repercussions. Additionally, industry players, game developers, and publishers should actively support preservation initiatives by providing resources, funding, and legal permissions to ensure the survival of their own creations.

Conclusion:

The perilous state of classic video games is a matter of concern for gaming enthusiasts and cultural preservationists alike. With the majority of these games facing the risk of extinction, urgent action is required to safeguard their legacy. By advocating for copyright reforms and promoting collaboration between industry and preservation organizations, we can ensure that future generations will have the opportunity to explore, research, and appreciate the rich history of video games, just as we do with other forms of artistic expression.

Only through collective efforts can we prevent the disappearance of our digital heritage and ensure that classic video games remain accessible to all.

PS: For what its worth, we (in Australia) would love to see/support video games to be fully preserved by institutions/museums like ACMI (formerly Australian Centre for the Moving Image)

image source: if.com.au




story source: Video Game History Foundation

Filed Under: History, Retro Gaming Culture Tagged With: acmi, Activision, Atari, C64, Classic Video Games, Classic Video Games Study, Film, Game Boy, Music, nintendo, Preserving classic video games, sega, Software Preservation Network, VHS, Video Game History Foundation, Video Games

BBC Archive: Imagine Software – 1983

10/07/2023 By ausretrogamer

Cast your mind back to 1983, when Imagine Software were the pop stars of video games development!

Now this is a blast from the past! Imagine Software, the video games development superstars from Liverpool were going gangbusters when this video was aired on the BBC almost forty years ago on October 23, 1983. Who didn’t love Green Beret, Arkanoid: Revenge of Doh and Hyper Sports to name just a few.

We all know what followed – the high-profile demise of Imagine a year later in 1984 – but for now, let’s just cast our minds back 40 years and enjoy this vid!


source: BBC Archive




Filed Under: History, Retro Gaming Culture Tagged With: 1980s, 1983: Riverside: Imagine Software, 80s, Beau Jolly, Bug-Byte, C64, Commodore 64, David Lawson, Eugene Evans, Imagine Software, Liverpool, Mark Butler, Ocean Software, Retro Gamers, retrogaming, video game developer, Video Games, zx spectrum

Donkey Kong Inducted Into The Amusement Industry Hall of Fame

23/06/2023 By ausretrogamer

Step right up, folks! Prepare for a thrilling trip back in time to witness the birth of a gaming legend!

Let’s enter Nintendo’s magical realm, where imagination reigns supreme, and discover the incredible tale of Donkey Kong’s rise to the Amusement Industry Hall of Fame!

In 1981, two genius minds at Nintendo, Shigeru Miyamoto and Gunpei Yokoi, unleashed a game that set the arcade world ablaze! Donkey Kong stormed the scene, selling like crazy and becoming an instant sensation!

So, my fellow gamers and dreamers, let’s celebrate the timeless wonder of Donkey Kong. Let’s embrace the joy it has brought us and the endless possibilities it holds. It’s a testament to the power of imagination, proving that even a humble arcade game can withstand the test of time.

Donkey Kong’s legacy still lives on, and now forever enshrined in the Amusement Industry Hall of Fame. Congrats DK!




story source: RePlay Mag

Filed Under: History, Retro Gaming Culture Tagged With: Arcade, Classic Arcade Gaming, DK, Donkey Kong, Donkey Kong (arcade game), Donkey Kong arcade, gamer, gaming, Gunpei Yokoi, History, mario, nintendo, Retro, Retrogamer, retrogaming, Shigeru Miyamoto

The Definitive History of SEGA WORLD Sydney

19/06/2023 By ausretrogamer

 

Who knew that Sega OziSoft convinced Sega (Japan) to pump AU$80 million dollars into the world’s largest indoor theme park (at the time), SEGA WORLD Sydney in Darling Harbour! We still regret not visiting Sega World in Darling Harbour (Sydney) while it was still open. We’ll never get to cross that off our bucket-list.

This SL Films’ half hour documentary provides interesting insights into the history of the site, and an analysis into why it closed down, touching upon the local industry and local conditions.

If you are like us and never got to visit Sega World, this definitive history of the theme park/amusement centre is the next best thing!


source: SL Films

image source: SL Films




Filed Under: History, Retro Gaming Culture Tagged With: 90s, Arcade, OziSoft, Retrogamer, retrogaming, sega, SEGA Amusement Park, Sega Arcade, Sega History, Sega Ozi-Soft, Sega Ozisoft, Sega World, SEGA World Australia, Sega World Darling Harbour, Sega World Sydney

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