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You are here: Home / Archives for History

History

CONTRA: Celebrating 32 Years of the Irresistible Force

20/02/2019 By ausretrogamer

Contra, Gryzor or Probotector. No matter what name you know this classic Konami run and gun game by, you will definitely remember it as one tough mother of a game! Konami had an instant hit on their hands when they released the arcade machine on this day [February 20] in 1987. Happy 30th anniversary Contra, you irresistible force!

For those that have been away from Earth since early 1987, here is the lowdown on Contra:

Midnight, September 12 2631. The Marines catch sight of a small-sized meteorite that is fast approaching Earth. The meteorite plummets 20km north-east of New Zealand, at the Gal Mosquito Archipelago. The command keep watch of the meteorite.

Two years later, in December 2633, an intruder known as the Red Falcon is occupying the Gal Mosquito Archipelago and is planning the fall of mankind. Command orders confidential investigations at the enemy’s front base. The marine post orders for two “Contra” soldiers, Private First Class Bill “Mad Dog” Rizer and Private First Class Lance “Scorpion” Bean on a mission. The mission being: penetrate the insides of the enemy, destroy the front base and the entire centre of operation.

 

Filed Under: History, Retro Gaming Culture Tagged With: Alex Boz, alex bozinovski, ausretrogamer, Classic Games, Contra, Gryzor, Jersey Jack, Jersey Jack Pinball, jjp, Konami, Konami Contra, ms ausretrogamer, Old School, PAX, PAX Aus, PAXAus, pinball, Probotector, Retro Gamers, Retro Gaming, run and gun, Stern Pinball, Video Games

Console Variations: Rarest Consoles Ever Made

24/01/2019 By ausretrogamer

We thought we’d seen every conceivable console variation that has ever existed, yep even the Pioneer CLD-A100 LaserActive that plays Mega Drive / Genesis carts, CDs and LaserDiscs, sadly, we were wrong (in a good way)!

Check out some of these amazing console variants (you may know some or most of them) and then go to the Console Variations site to drool over the rest!

Hyundai Comboy (NES variant sold in South Korea only)

N64 ANA (given away by All Nippon Airways (ANA) in April 1st 1999)

GameCube Panasonic Q (we knew about this one, but still cool to see it)

Nintendo Wii: 26k Gold aka Royal Wii (only 1 made!)

Atari Marlboro Lynx

Game & Car Navi HiSaturn

Sega Dreamcast: Maziora Edition

Sony PlayStation 10 Million (only 1 made)

Xbox Panzer Dragoon Orta

Atari 2600 jr. Black (only released in Ireland)
image source: Console Variations

[story source: Kotaku Australia]

 

Filed Under: History, Retro Gaming Culture Tagged With: Atari 2600 Jr Black, Atari Marlboro Lynx, Console Variations, Donny Fillerup, Game Boy, gold-plated Nintendo Wii, Hanshin Gamecube, Hanshin Tigers, Kotaku, nintendo, Pioneer CLD-A100 LaserActive, Playstation, PS2, Retro Gaming, retro gaming in australia, retrogaming australia, sega, Sony, Sony PlayStation 10 Million

Film Review: Easy To Learn, Hard to Master – The Fate Of Atari

02/01/2019 By ausretrogamer

The story of Atari has been told many times, from books like Atari Inc: Business Is Fun to umpteen documentaries, but none tell the full and complete story as well as Easy to Learn, Hard To Master: The Fate Of Atari.

Narrated by revered Commodore Engineer, Bil Heard, this documentary delves deep into the Atari history like no other film before it. From Atari’s humble beginnings as Syzygy and the breakthrough of Pong, to the Atari VCS/2600 home console, its subsequent sale to Time Warner and downward spiral to oblivion in the early 80s.

The story is weaved perfectly with many points of view, including former Atari Inc. President, Ray Kassar, who had never told his side of the story prior to this documentary. This is quite important, as stories about Atari had always been told from their former engineers (like Al Alcorn) and co-founder, Nolan Bushnell, so it was refreshing to get management perspective from Ray and Manny Gerard. This is even more poignant as Ray Kassar passed away in December 2017 – making his story even more important when it comes to Atari’s history. Another poignant interview was with old foe, Ralph Baer (Died on December 6 2014), himself a great inventor and the grandfather of video games and the concept of home gaming consoles.

Other notable interviewees include Joe Decuir, Howard Warshaw, Ed Rotberg, Dannis Kable, Dave Rolfe, Eugene Jarvis, Steve Russell, former Nintendo of America President Minoru Arakawa and former Atarian and Activision co-founder, David Crane, to name just a few. If you don’t know the story of Atari or you would like the definitive history on Atari, then we highly recommend Easy To Learn, Hard to Master: The Fate of Atari.

Title: Easy To Learn, Hard to Master: The Fate of Atari
Director: Tomaso Walliser & Davide E. Agosta
Production: Junk Food Films

Filed Under: History, Retro Gaming Culture Tagged With: Al Alcorn, Ampex, Andy Capp’s, Atari, Atari 2600, Atari Coin-Op, Atari History, Atari Inc, Atari VCS, Bally Manufacturing, Computer Space, Documentary, Easy To Learn Hard To master, Ed Rotberg, Manny Gerard, Nolan Bushnell, Nutting, pong, Ralph Baer, Ray Kassar, Silicon Valley, Spacewar, Steve Russell, Sunnyvale, Syzygy, Ted Dabney, Time Warner

A Rare Look Inside SEGA In The Mid 90s

26/11/2018 By ausretrogamer

We couldn’t only feature Nintendo, so to balance things in the universe, here is the follow-up to the series of translations from the French documentary “Otaku”, this time taking a rare look inside Sega, their Sega vs Nintendo rivalry and Sega arcade games from the mid 90s.

Oh yeah, there is ample footage from the 31st Amusement Machine Show (1994 JAMMA Convention) in Japan! Once again, big thanks to Game Escape for the English subtitles!


source: Game Escape

 

Filed Under: History, Retro Gaming Culture Tagged With: Game Escape, History, JAMMA Convention, Otaku, Retro Gamer, Retro Gamers, Retro Gaming, retrogaming, sega, Sega Arcade, Sega documentary, Sega History, Sega in the 90s, Sega Japan, Sega JP, Sega Mega Drive, Sega Office, Sega Saturn, Sega vs Nintendo

A Rare Look Inside Nintendo During the SNES Era

19/11/2018 By ausretrogamer

If you’ve ever wondered what it was like in the Nintendo offices during their Super Nintendo days, then this excerpt  from the 1994 French documentary film Otaku is exactly what you are looking for!

Thanks to William Cladley from Game Escape for discovering this film and for adding English subtitles! Oh yeah, you’ll all recognise a younger Shigeru Miyamoto who even back then was always striving for a balance in creativity and management – both attributes have served him well.


source: Game Escape

Filed Under: History, Retro Gaming Culture Tagged With: 1990s, 1994, 90s, classic gaming, History, nintendo, Nintendo history, Nintendo in the 90s, Retro Gamer, Retro Gamers, Retro Gaming, retrogaming, Shigeru Miyamoto, SNES, Super Mario World, super nintendo, Zelda

The Completely Insane Policies of Nintendo’s President

28/09/2018 By ausretrogamer

Wow, imagine for one minute that Hiroshi Yamauchi was your boss! Actually, as much as he wasn’t a fan of video games, he did modernise Nintendo and transform the video game market, so he couldn’t not have been that bonkers, or was he?

To celebrate Nintendo’s 129th anniversary, YouTuber Larry Bundy Jr has made a fact hunt video about the former company president – highlighting some of his “completely insane” policies. The vid runs for a tad over 12 minutes and includes his public dispute with Square Enix, his dislike of Japanese Role Playing Games (JRPGs) and his ridiculous demands to be the only Yamauchi at Nintendo!


video source: Larry Bundy Jr

story source: Nintendo Life

Filed Under: History, Retro Gaming Culture Tagged With: classic, Hiroshi Yamauchi, History, insane, Larry Budy Jr, nintendo, Nintendo Co, Nintendo Life, Nintendo Of America, NOA, Retro Gaming, Square Enix, The Completely Insane Policies of Nintendo's President, The Completely Insane Policies of Nintendo's President Hiroshi Yamauchi, video

80’s Arcade Video Games, Pinball and Mullets

26/09/2018 By ausretrogamer

Ah the good old days of the 1980s, hanging out at our local arcade parlours with mates and our monster mullets!

Thanks heaps to We Are Diehards on Facebook for sharing this most awesome vid with us all – let the nostalgia ooze baby!


source: We Are Diehards via Facebook

 

Filed Under: History, Retro Gaming Culture Tagged With: 1980, 1980s, 80, 80s, 80s arcade, 80’s pinball, Arcade, Asteroids, Atari, Atari Pong, Golden Age, History, mullets, old days, Old School, Pac-Man, pinball, Pole Position, Space Invaders, video, Video Games, we are diehards

The Existential Horror of Sonic Adventure

24/09/2018 By Guest Contributor

Since his debut in 1991, Sonic the Hedgehog had been more than a mascot for Sega. He was the lifeblood of the company, a saving grace that finally allowed the Mega Drive / Genesis to gain a foothold in a market utterly dominated by Nintendo. Next to their portly Italian plumber, Sonic was a revelation, a zippy speedster filled with rad 90’s ’tude.

Flashforward to 1998. Nintendo and Sony had entered the 3D space with spectacular results due to Super Mario 64 and Crash Bandicoot, their dominance further cemented by the likes of Banjo-Kazooie and Spyro the Dragon. Thanks to these titles, a solid formula was emerging for 3D platformers. Create a vibrant world, pop a cutesy character into it, and give the player responsive controls with which to steer them.

While these genre defining works were being released, Sonic the Hedgehog was suspiciously absent in the 3D realm. He’d failed to make an appearance on the Sega Saturn, due to a dysfunctional development cycle that caused his 3D debut to be cancelled. In turn, the Saturn died a quick death on the market, which some attributed to the lack of a Sonic title on the system. With the imminent release of their 6th generation console, Sega were not going to make the same mistake.

Hell or high water, Sonic Adventure would be the flagship title for the Dreamcast at its Japanese release, even if that meant a mere 10-month development cycle. In a post-Mario 64 world, Sonic Team sought to create large adventure fields for Sonic to travel through between the more traditional action stages. There would be a greater emphasis on story, quests and exploration. The action stages themselves would be expansive and frantic, fully exploiting Sonic’s foray into the 3rd Dimension. This would be a Sonic game for the next generation, proving that both Sega and their blue mascot were here to stay.

That was the idea at least. In practice, it tells a very different story.

Walking through the adventure fields, the player is immediately hit with an eerie sense of isolation. They’re huge, sprawling areas for sure, but for the most part, utterly devoid of any landmarks or NPCs. It’s easy to lose sight of your objective or overlook the key needed to open the next progression point, so the player often wanders aimlessly through the dull, lifeless environments. For a game starring Sega’s famous speedster, you spend a lot of time trapped in areas, going around in circles. Metaphorically, someone’s put lead in Sonic’s boots.

It doesn’t help that the longer you stare at the adventure fields, the more unsavoury questions raise their head. Why is Sonic suddenly a giant blue hedgehog living amongst humans? Why are ancient Inca ruins a train ride away from an American metropolis? Why is there a ladder that leads down to a solitary wooden pier, seemingly daring the player to jump to their watery doom? Beneath the bright colours and cheery J-pop, there’s the ever-present sensation that Sonic doesn’t belong in this strange world.

When you finally unlock a new action stage you feel nothing short of relief, though it’s short-lived. Simply put, Sonic is way too fast to control in a 3D space, and the fixed camera angles often have a stroke trying to follow Sonic at top speed. These issues are exasperated by a multitude of glitches that cause Sonic to get trapped in tight spaces, or plummet through platforms to his death. This makes later levels like the Egg Carrier and the Mystic Temple an utterly tortuous ordeal.

image source: Nerdbacon

Sonic Adventure feels like a surreal nightmare from which its titular character is trying to escape, and that’s quite fitting. Mario 64 and Crash Bandicoot had proven that 3D platforming was the future, but for Sonic, it was his greatest existential threat; his iconic speed proving too much to handle in a 3D space. It makes sense then that Sonic doesn’t fit in this odd world of Inca ruins, garish casinos and lumpy looking humans, because in retrospect, he never should have abandoned his 2D origins.

The dissonance between Sonic and his game world are captured best in the unskippable cut-scenes. The dialogue and voice acting aren’t fit to lick the boots of the worst Saturday morning cartoon, but it’s the lip sync that’s truly abominable. Mouths pulsate and stretch in all directions, like a snake unhinging its jaw to eat an egg. Eyes enlarge and bulge. Nothing comes close to matching the dialogue spoken. In moments like these, the game feels like a horror-show, as Sega pushes these simple characters into dark areas they’re not equipped to handle.

In 2001, the Dreamcast was discontinued, and Sega exited the hardware business, surviving to this day as a third-party developer. For the first time, Sonic was not enough to save Sega from its financial woes.

Though Sonic Adventure continues to be remembered fondly, it’s patient zero for the problems that have plagued the franchise for the last 20 years. The dull adventure stages, the broken gameplay, the insipid storytelling – this is where it all began. In fact, it may be the first existential horror game in the platforming genre, in which a revered icon faces his complete obsolescence in a new era. The real antagonist of the game isn’t Dr. Robotnik or a cranky water god or even the horribly broken controls, but rather the steady march of technological progress. And that’s something not even Sonic could outrun.

Special thanks to Shannen Hogan for introducing me to the madness that is Sonic Adventure on the Dreamcast.

____________________________________________________________________________________________________________________

Jack O’Higgins
Jack is a freelance journalist based in Dublin. He covers music, film, comics and video games. If this article angered you, please complain to him on twitter at @jackohigginz, as he really needs to raise his social media profile.

Follow Jack O’Higgins on Twitter

 

 

 

Filed Under: History, Retro Gaming Culture Tagged With: 16-bit, 3D game, 3D platformer, Dr Robotnik, Dreamcast, Eggman, Jack O'Higgins, Retro Gaming, sega, Sega Dreamcast, Sega Genesis, Sega mascot, Sega Mega Drive, Sega Sonic, sonic, Sonic Adventure, Sonic Team, Sonic The Hedgehog

Retro Gaming Rarity: SEGA Master System Store Demo Unit

21/09/2018 By ausretrogamer

There are a few holy grail and rare items in the video gaming industry, and then there are those that are so rare that you probably didn’t even know they existed.

Well, it seems that this SEGA Master System Store Demo Unit on eBay falls in the category of ultra rare and an absolute holy grail! The seller has put up a considerable price tag on their auction, but we reckon it is totally justifiable, as they are being honest in their description and also opened to best offers.

This rarity is unique as there hasn’t been any precedent set before it – this is the first one we have encountered that is for sale which is in great working condition which also comes with very rare Master System demo game cartridges and cards!

It goes without saying that we would love this in our collection. How about you guys, do old gaming demo units interest you?

source: eBay Australia

 

Filed Under: History, Retro Gaming Culture Tagged With: classic gaming, holy grail, Master System, Master System Store Unit, MasterSystem, Old School, Rare, rarity, Retro Gaming, retrogaming, Sega 8-bit, Sega 8bit, Sega Mark III, Sega Master System, SEGA Master System Store Demo Kiosk, SEGA Master System Store Demo Unit, SEGA Master System Store Kiosk, SEGA Master System Store Unit

The Pinball VS Arcade Industry Battle of the 80s and 90s

06/09/2018 By ausretrogamer

During the boom times of the 80s and 90s, it would have been quite hard to imagine that one day the coin-operated (coin-op) pinball and arcade video games business would (almost) disappear.

With the current worldwide resurgence in pinball and old school arcade machines making a comeback in barcades, we thought we’d take a look at how prevalent pinball and arcade games were in the 80s and 90s in the biggest coin-op amusement market in the world, the good ole USA!

We delved deep into the available ‘Census of Service Industry‘ data from the US Department of Commerce, which kept record of “sources of receipts” for pinball and arcade machines in establishments across the US. What we found was quite eye-opening!

source: 1982 Census of Service Industries: Industry Series. Miscellaneous Subjects(SC82-I-5) – US Dept of Commerce

From the 1982 census data, there were 5,434 sites across the US where the general public could attend to get their fix of playing pinball and arcade games. The total US takings at these establishments was a whopping  USD$1.175 billion (for that year), with arcade machines earning the lion’s share with USD$890.4 million and pinball with $284.3 million. Remember, this was just before the video games crash of 1983. Interestingly, Pennsylvania had the highest number of establishments (268), with the split of takings between pinball (USD$34.2M) and arcade (USD$36.0M) being almost 50/50. Everywhere else, it was arcade video game machines that took more coins out of pockets.

source: 1992 Census Of Service Industries: Subject Series. Sources of Receipts or Revenue (SC92-S-4) – US Dept of Commerce

By 1992 the coin-op amusement landscape changed quite a bit. As evident by the numbers, pinball declined substantially while arcade machines broke through the magical USD$1 billion earnings barrier for that year – that is some serious amount of coins! Pinball had unfortunately slid back, earning their operators a poultry (when compared to arcade video games) USD$165M in 1992. With hindsight, pinball was going to be saved by some big name licensed machines – hello The Addams Family!

source: The Arcade Flyer Archive

As already hinted, it wasn’t all doom and gloom for pinball. According to Vending Times (which tracks the use of coin-operated games), in the mid-1990s the silver ball game had rebounded with takings of USD$912M in 1994 (that was 38% of the total coin-op market at the time) and then almost doubling to a dizzying USD$1.7 billion by 1997/8. Pinball had gone from junk to the golden goose in three short years! Before pinball operators could make it rain more coins, it was the 32-bit gaming era that sounded the death knell for not only pinball, but arcade video games too. By the end of the 1990s, the number of venues where one could play pinball and/or arcade machines dwindled dramatically. Things got acutely dire for pinball when the once mighty Williams closed up its pinball division near the end of 1999.

The beauty of hindsight is that we can assess and track the ups and downs of the pinball and arcade coin-op industry. With the current global video games industry sporting 2.6 billion gamers and takings in excess of USD$116 billion per annum, the time of amusement centres on every street corner are long gone. If pinball could tap even 0.5% of this (that’s USD$580M), then the great silver ball game will be here to stay and be enjoyed for many generations to come!

Enjoying some arcade and pinball action at Melbourne’s Invaders Amusement Centre
– circa early 80s

 

Filed Under: History, Pinball, Retro Gaming Culture Tagged With: Arcade, Arcade industry, arcade takings, Bally Williams, coin operated, coin-op, coin-op industry, coin-op market, History, market share, pinball, Pinball Industry, pinball market, pinball operators, Pinball Press, Pinball Sales, pinball takings, Williams, WMS

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