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History

Rare: From 8-Bit to Xbox One Exhibition

July 18, 2018 By ausretrogamer

Woohoo (if you are in the UK),  the UK’s first major exhibition about a video games company – launches and it’s free!
Fans of video games can find out what goes into making a hit that attracts four million players at an exhibition in Coventry.

Entitled Rare: From 8-bit to Xbox One, this is the first ever exhibition dedicated to a video games company, tracking the 33-year life of Twycross-based Rare. It runs alongside Play: An Exploration of Toys, Games & Fun, a broader celebration of the history of play which features more than 200 items. Both will be running at the Herbert Art Gallery & Museum until September 23.

Rare gives visitors the chance to try their hand at some of the company’s international gaming hits – such as Donkey Kong Country – and also find out more about the planning and creation of a new video game.

Further to that, there is also an opportunity to discover what it takes to work in an industry which is proving to be a major success story for the region. James Thomas, Lead Engineer at Rare, said the exhibition provided the perfect platform for the company to raise its profile in the local area and highlight how gaming is the latest form of play.

He said: “The company has been operating for more than 30 years and is a great success story for the area and for the industry. It began as an independent gaming business – set up by the Stamper brothers – creating and selling games for the ZX Spectrum.

“Rare, which was later bought by Nintendo and, subsequently, Microsoft, has produced some ground-breaking games over the years such as GoldenEye, Banjo-Kazooie and Viva Piñata.

“Our latest release, Sea of Thieves, has attracted more than four million players to date and has more than 200 people working on the game. “So this is a great time to be able to share our story with people from the area because this is a really positive period for gaming in the region.

“I think many people see a distinction between traditional play and gaming but my view is that this is just the next generation and, more and more, games are becoming social activities when friends play together rather than in isolation. “It is cementing ‘real life’ friendships rather than detracting from them which, again, isn’t something that is always appreciated or understood.

“The fact that Play is running at the Herbert meant this is a great opportunity to showcase Rare and its games, to show people what goes into making a global hit and, also, to give them an insight into careers in the industry.”
The Play and Rare exhibitions are kindly supported by Rare and the Heritage Lottery Fund.

Francis Ranford, Cultural and Creative Director of Culture Coventry, said it had been a positive start to the exhibition.

Francis said: “The partnership with Rare has been incredibly positive for the Herbert and has added another exciting dimension to the exhibition. This collaboration has enabled us to showcase aspects of play which we would have otherwise been unable to and will ensure more visitors can relate and connect with the exhibition.

“We’ve had fantastic feedback so far and are looking forward to welcoming many more visitors over the course of the summer.”

To potentially feature in the exhibition, you can donate photos of your own toys to the Virtual Museum by using #playattheherbert on Twitter, Instagram and Facebook!

source: Herbert Art Gallery & Museum, Coventry

 

Filed Under: Announcements, History, Retro Gaming Culture Tagged With: Banjo Kazooie, Chris Stamper, Donkey Kong Country, exhibition, GoldenEye, Herbert Art Gallery, Rare, Rare Exhibition, Rare gaming exhibition, Rare Ltd, Rare: From 8-bit to Xbox One, Sea of Thieves, Stamper Brothers, Tim Stamper, Ultimate Play The Game, Video Games Exhibition, Viva Pinata

A Dolphin’s Tale: The Story of Nintendo’s GameCube

July 17, 2018 By ausretrogamer

Stop what you are doing right now! Grab yourself a bite and a coffee, settle into your most comfy chair and read this tale, the very detailed tale of Nintendo’s GameCube.

A long time ago, in a gal…. Oh wait, wrong story! This story is long and detailed, so make sure you give yourself a lot of time to read every word, as it is well damn worth it. The retro gaming history buffs will absolutely love this, from the delay of the GameCube launch, designing the GCN, motion controls with Gyro-Pods and the pressure to create the perfect controller, to cultivating relationships with third-party developers and publishers, the decline of the GameCube and the end of their longtime partnership with Rare, this story has everything, warts and all!

Are you comfortable yet? If you are, settle in and enjoy Emily Rogers’ story of Nintendo’s GameCube.

image source: Dromble.com

 

Filed Under: History, Retro Gaming Culture Tagged With: classic gaming, GameCube, GameCube history, GameCube Story, gamer, gaming, GCN, Nintendo GameCube, Project Dolphin, Retro Gamers, Retro Gaming, retrogamers, retrogaming, Video Games

SEGA Arcade: Pop-Up History

July 13, 2018 By ausretrogamer

We know we said no more backing of Kickstarter campaigns, but when Read-Only Memory are involved, we make an exception. If you need convincing as to why they are one of the best gaming-related book publishers, then check out the Sega Mega Drive/Genesis: Collected Works, Britsoft: An Oral History and The Bitmap Brothers: Universe to name just a few.

The latest Read-Only Memory tome ‘Sega Arcade: Pop-Up History‘ has definitely excited us and tickled our nostalgic fancy. This will be a book of pop-up sculptures of SEGA’s greatest arcade cabinets: Hang-On, Space Harrier, Thunder Blade, After Burner, and Out Run! If this doesn’t excite you, then we have no idea what will. One thing is for certain, the quality and content will be top notch!

Check out the Kickstarter campaign now and make sure you get a piece of this awesome Sega arcade history!

image source: SEGA Arcade: Pop-Up History

 

Filed Under: History, Retro Gaming Culture Tagged With: !Arcade!, After Burner, Darren Wall, Out Run, OutRun, Read-Only Memory, Read-Only Memory books, Read-Only Memory Publishing, Romalerts, sega, Sega Arcade book, Sega Arcade Pop up history book, Sega Arcade Pop-Up History, space harrier, Super Hang-On, Thunder Blade, Yu Suzuki

Man Walks into a Bar and Sees a Pac-Man Machine

June 26, 2018 By David Cutler

Source: Steve Ringman/The Chronicle 1981

By: D.C. Cutler, U.S.A.

I recently walked into a hipster bar that I had never been in before. I immediately felt slightly old. Everyone there was in their early twenties; some of them didn’t look old enough to order a beer. As I made my way past the bustling, long bar, I noticed something in the back corner of the place that I hadn’t seen in a longtime.

A large group of twentysomethings were gathered around an original Pac-Man arcade machine. I hadn’t seen a Pac-Man machine since I was a little kid. It was a smack of nostalgia in a place I didn’t expect it.

Like the Rubik’s Cube or the DeLorean DMC-12, Pac-Man is an 80s icon. Seeing a vintage machine with a group of Millennials playing it, made me curious. I sat at a small booth near the Pac-Man machine and watched the young group feed the machine quarters. They were having such a blast trying to see who could reach the highest score with one quarter.

source: ausretrogamer

After a few craft beers, I wanted to try my hand at Pac-Man; but they had taken over the machine. It was entertaining watching them shriek and groan when they got devoured by a ghost. It may’ve been the first time any of them had ever played the arcade version of Pac-Man, but I still wanted my turn.

Pac-Man brings people together. From the time the game was released in arcades in October 1980, Pac-Man has been a unifier that you could play with friends. Pac-Man is cross-generational. It seems simple at first, but as you keep playing, the difficulty of each stage keeps you addicted to clear the maze.

When Pac-Man was released in 1980, movie theatre owners and movie moguls were worried that the game would hurt the film industry. Pac-Man was taking money away from Paramount and 20th Century Fox. Pac-Man’s enormous popularity was short-lived, but at its height, movie studio executives had to be worried about how long they would be competing with the bright yellow machines.

I never got to play the Pac-Man machine in that bar that night, but I enjoyed watching the twentysomethings play a game that this October will turn 38-years-old. Will there ever be another Pac-Man? I doubt it.

source: ausretrogamer

 

Filed Under: History, Retro Gaming Culture Tagged With: 000000, 1980s, 80s, 80s icon, Arcade, barcade, Classic Arcade Gaming, David Cutler, DC Cutler, Midway, Namco, Pac-Man, Pacman, Retro Game, retrogaming, Toru Iwatani, video game

Highest-Grossing Arcade Machines of All Time

June 15, 2018 By ausretrogamer

Let’s reflect and gloat for one second – it was great to be alive during the Golden Age of Arcade video games and experience arcade joints first-hand; from the clean franchised ones to the decrepit dark and scary independent ones – we loved them all.

Oh yeah, we loved the games too, from coin dropping in Galaga, Bomb Jack, Pac-Man, Tron, Double Dragon, DragonNinja to Sega’s beasts like Space Harrier, Super Hang-On, OutRun, After Burner and Thunder Blade – we spent up big and loved every single second of it.


The 1990s started with us hammering coins into Atari’s Pit-Fighter, Capcom’s Final Fight and Street Fighter II. However, it was Sega’s Daytona USA that emptied our piggy bank of coins – we just could not get enough of it.

source: The Arcade Flyer Archive

Looking at the top 10 highest grossing arcade games (below), we can tell you that we played them all during their heyday and understand why the dot munching Pac-Man is perched right up top – the game was a breath of fresh air (for its time), as it wasn’t a derivative of the then plethora of space shoot’em ups. Pac-Man was truly a revolutionary title which had universal appeal, both male and female gamers loved chasing Inky, Blinky, Pinky and Clyde.

source: A-1 Arcade Gaming

So what of Atari’s Pong then? Well, the 1972 game did very well for Atari, they sold somewhere between 8,500 to 19,000 units (1972 to 1973) grossing them around $11Million US dollars – not bad for 1973!

The revenues generated were quite staggering, reaffirming the Golden Age of Arcade video games period as the most prosperous of them all, with Street Fighter II, Mortal Kombat and NBA Jam flying the flag for the 1990s.

Source: Wikipedia, USGamer and Goliath

Filed Under: History, Retro Gaming Culture Tagged With: !Arcade!, arcade games, Arcade Machines, Asteroids, Atari, best selling arcade games, biggest selling arcade machines, Capcom, Defender, Donkey Kong, Galaxian, Highest Grossing Arcade Machines, highest-grossing arcade games, History, Midway, Midway Games, Mortal Kombat, most popular arcade machines, Ms Pac-Man, Namco, NBA Jam, nintendo, Out Run, OutRun, Pac-Man, popular arcade games, retrogaming, Robotron, sega, Space Invaders, street fighter II, Taito, what are the best selling arcade games, Williams, WMS

Documentary: Street Fighter 30th Anniversary

June 5, 2018 By ausretrogamer

In the beginning, Capcom created Street Fighter (1987). Then came the all conquering Street Fighter II in 1991, and the rest, as they say, is history!

In this three-part documentary, fans and players from around the world discuss what makes Street Fighter special. Each era of the series is explored before heading into the modern era!

Kick back and enjoy – Hadouken!

Part 1: In The Beginning

Part 2: The Community

Part 3: The Next Generation

source: Street Fighter on YouTube

 

Filed Under: History, Retro Gaming Culture Tagged With: Blanka, Capcom, Capcom Pro Tour, Chun-Li, Dhalsim, Doco, Documentary, eSports, fighting games, Hadouken, Ken, Ryu, Sho-ryu-ken, street fighter, Street Fighter 30th Anniversary, Street Fighter 30th Anniversary Documentary, street fighter II

The Lost Arcade on SBS On Demand

June 1, 2018 By ausretrogamer

If you missed watching The Lost Arcade, don’t fret, you can now catch it on SBS On Demand. For those of you outside of Australia, you can catch The Lost Arcade on a myriad of streaming services.

Kurt Vincent’s The Lost Arcade is an intimate story of a once-ubiquitous cultural phenomenon on the edge of extinction, especially in New York City, which once had video arcades by the dozen. These arcades were as much social hubs to meet up and hang out as they were public arenas for gamers to demonstrate their skills. But by 2011, only a handful remained, most of them corporate affairs, leaving the legendary Chinatown Fair on Mott Street as the last hold-out of old-school arcade culture. Opened in the early 1940’s, Chinatown Fair, famous for its dancing and tic tac toe playing chickens, survived turf wars between rival gangs, increases in rent, and the rise of the home gaming systems to become an institution and haven for kids from all five boroughs.

A documentary portrait of the Chinatown Fair and its denizens, The Lost Arcade chronicles the evolution of arcades, while celebrating the camaraderie and history of a pop culture phenomenon.

You better hurry Australian peeps, as you have 29 days left (from today) to watch this on SBS On Demand. After that, you’ll have to watch it via a paid streaming service.

Sources: SBS On Demand & The Lost Arcade

Filed Under: History, Retro Gaming Culture Tagged With: !Arcade!, 26 Aries, Arcade Machines, Arcade pop culture, Chinatown Fair, Chinatown Fair NYC, Documentary, Film, History, Kurt Vincent, Mott Street, Movie, pinball, Pop culture, Retro Gaming, SBS, SBS On Demand, SBS Viceland, The Lost Arcade, Video Games

Ted Dabney: The Passing of Atari’s Silent Co-Founder

May 31, 2018 By ausretrogamer

Last week news broke that Atari’s Co-Founder, Ted Dabney had passed at age 81. We wouldn’t usually post this type of news on here as it has already been covered enough by the bigger online media outlets. However, we didn’t want Ted’s passing to go unnoticed by our readers, as Ted’s importance to the video gaming industry is equal to his contemporaries, like Nolan Bushnell.

Ted Dabney co-founded the tiny electronics company called Syzygy Engineering in 1971 (renamed Atari in 1972) with his more famous business partner Nolan Bushnell. Ted and Nolan had previously partnered to program Computer Space, the first coin-operated video game ever brought to market. Computer Space was produced at the Northern California trivia game maker Nutting Associates, named after its owner Bill Nutting.

image source: RePlay Magazine

At Atari, Ted played his part, along with designer Al Alcorn (and Bushnell, of course) in the design and production of Pong, the first “hit” TV game which ushered in the age of video gaming. If you have read Curt Vendel and Marty Goldberg’s Atari Inc: Business is Fun, you’d know the background to Ted leaving Atari (Ed: It wasn’t pretty nor fair to Ted). But Ted being Ted, he never harboured any ill will towards Atari and went on to work at electronics firms outside the coin-op business. Ted preferred a simple life to the limelight that Atari should have afforded him.

According to the Huffington Post, Ted died of the esophageal cancer he’d been fighting. He and wife Carolyn had spent part of his remaining years operating a grocery store up in California’s Sierra Nevada Mountains.

May his legacy live on! Rest In Peace Ted Dabney.

 

Filed Under: History Tagged With: !Arcade!, Al Alcorn, Atari, Atari 2600, Atari Inc, Atari VCS, coin-op, Computer Science, History, Nolan Bushnell, pong, Syzygy, Ted Dabney, Ted Dabney passes

Evolution Of The Ausretrogamer Fun Factory

May 11, 2018 By ausretrogamer

This post has been a long time coming!

Not content with the home office acting as our games room, Ms. ausretrogamer came up with the idea to transform the garage into a fun factory – a place where all of our retro gear would be setup to be played and enjoyed.

Once the overall design was pitched, it took a while for me to come around to convert the garage into a gaming space. The garage was basically going to provide an idyllic setting for all of our computers, consoles, arcade and pinball machines in the one space so that they could be enjoyed by anyone at anytime – no more fetching stuff out of cupboards and wiring them up to be used!

With the garage already sporting painted walls and ceiling, the next step was to make it secure from the elements – we didn’t want dust to come in and damage the delicate old school gear. Once the garage was secure and weather tight, the interior design was kicked off by Ms. ausretrogamer. Her eye for detail and use of space was second to none! I must admit, I had trouble picturing how the whole thing would look like, but I should not have had any doubt. Ms. ausretrogamer’s vision for the room was exactly what both of us had wanted, I just didn’t know it till I saw it done!

The games room, now called the ‘ausretrogamer fun factory‘ started taking shape once we relocated the computers, consoles and the Dreamcast kiosk on one side, the cupboards holding the precious software on the opposite side and the larger items (pinball and arcade machines) utilising the rear of the room. Every inch of the room was used to its fullest extent – no waste of space in this fun factory!

The ausretrogamer fun factory has evolved over the last few years, with old items making way for newer old items, with the overall design and function remaining true – which is an ideal space for friends and family to get together and have fun!

All great ideas start with a mess!

Starting the building process

Starting to take shape

Getting the console area setup using a Data Centre grade power-strip!

Testing 1, 2, 3 – we have POWER!

Getting the artwork setup

A comfy chair is a prerequisite!

Fun Factory MK I – console area

Fun Factory MK I – panoramic view

Fun Factory MK I – the pinball and arcade machines area

Fun Factory as it is TODAY! There have been quite a few moves and changes!

Fun Factory – the current pinball and arcade area. Fun times ahead!

If you intend on using any of the photos from our Ausretrogamer Fun Factory, please credit them back to this article – thank you.

 

Filed Under: History, Retro Gaming Culture Tagged With: Arcade, ausretrogamer fun factory, ausretrogamer games room, console games room, Fun Factory, Games Room, Mancave, Old School, pinball, Retro Gamer, retrogaming room

King Of The World: SNK’s NEOGEO Mini Revealed

May 10, 2018 By ausretrogamer

The worst kept secret in gaming has finally been confirmed!

The NEOGEO mini, a video game console celebrating the 40th Anniversary of SNK’s brand is announced!
40 legendary NEOGEO titles will be included! #SNK #SNK40th #NEOGEOhttps://t.co/Gttcvw4vZB pic.twitter.com/Hqr5XLrtB8

— SNK GLOBAL (@SNKPofficial) May 10, 2018

The NEOGEO mini, the video game console that celebrates the 40th Anniversary of SNK’s brand has been revealed!The system will include 40 legendary and awesome NEOGEO titles!

The NEOGEO mini is a video game console, which will include 40 nostalgic titles from the NEOGEO system, which made its debut in 1990.

Rest of the world NEOGEO mini version

The NEOGEO mini will feature a 3.5 inch display, meaning the games can be enjoyed without the need to connect it to a TV or monitor! The size of the NEOGEO mini means it fits perfectly in the palm of your hand – just like the Atari Lynx does *wink*

The NEOGEO mini will be available in two different designs, one for the Asian market and the other one for overseas markets. With its design in black, white and red, the Japanese version of the NEOGEO mini will faithfully reproduce the original NEOGEO arcade cabinets that were introduced in Japan in 1990. The overseas version will be a simple and modern design in black, white and blue.

The Japanese NEOGEO mini version

SNK hasn’t released any more details, so we are keeping our peepers peeled to find out when these will be released and the confirmed games list!

So what do you think? We actually love the look of both units. Which one do you like?

PRODUCT DETAILS:
■ Product name: NEOGEO mini
■ Number of titles: 40 titles
■ Display size: 3.5 inch
■ Size and weight: W135mm x D108mm x H162mm / 600g
■ Accessories: Power supply cable (AC adaptor will not be included)
■ Connections: HDMI terminal (Input for TV monitor), headphone terminal, 2 external controller terminals

source: SNK via Facebook

 

Filed Under: Announcements, History, Retro Gaming Culture Tagged With: Arcade, classic gaming, Golden Age, KOF, Metal Slug, Neo Geo, Neo Geo AES, Neo Geo Mini, Neo Geo MVS, NeoGeo, NEOGEO mini, NEOGEOhttps, Old School, Retro Gamers, Retro Gaming, retrogaming, SNK, SNK 40th anniversary, SNK40th, Vintage gaming

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