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History

15 Atari Facts You May Not Have Known About

22/06/2021 By ausretrogamer

Gotta love video gaming related facts! Here at ausretrogamer HQ we absolutely love digging around and finding all kinds of video game related facts, especially the more obscure and lesser known ones. Since June is ATARI month, for this new ‘Did You Know’ series, we kick things off with 15 facts about the iconic Atari, which you may or may not have known (or perhaps forgotten about)!

Was it all fun and games at Atari? I would have given an arm and a leg to had been part of this great company that brought video games to the masses. If only I was born in a different era and resided in California back in the 1970s.

There has been much written about Atari – from well known facts to myths and even fan fiction. We set the record straight on a few unknown (and well known) historical facts at the once mighty Atari.

Fact 1. First video game to have background music
To contrary belief, it wasn’t Namco’s Rally-X that first featured background music (BGM), it was beaten to the punch by Atari’s Cannon Ball – an Owen Rubin developed game. Unfortunately, the feedback was not great from location testing. Arcade operators disliked the BGM, citing it as being annoying. Sadly, the game was never mass produced.

Fact 2. Space Duel was the first multicolour vector game
Another contradiction in video gaming folklore – Tempest was not the first multicolour vector game. That gong belongs to Space Duel – another Owen Rubin game. To rub salt into the wounds, Owen Rubin’s colour vector generator code was used by Dave Theurer in Tempest. Owen never received any credit for his effort.

Fact 3. Missile Command was going to be called Armageddon 
Atari had designs and cabinet prototypes created for Armageddon, later to be renamed by Gene Lipkin as Missile Command.

Fact 4. The Last Starfighter
In 1984, when Atari was being carved up and sold, two games in development based on the film, The Last Starfighter were redone to become Star Raiders II and Solaris.

Fact 5. The naming of Yars’ Revenge 
Howard Scott Warshaw (from E.T. fame) named his game Yars’ Revenge after Ray Kassar (Ray spelled backwards). The ‘Razak’ solar system was also based on Ray’s surname, with the letters ‘ss’ replaced with a ‘z’ and the surname spelled backwards. Very clever indeed!

Fact 6. Championship Soccer / Pele’s Soccer
Championship Soccer, aka: Pele’s Soccer was the first video game to license a sports personality, the lovable Brazilian soccer maestro, Pele!

Fact 7. The Atari and Nintendo deal
Atari was in talks with Nintendo in regards to their Family Computer (Famicom). The deal would be for Nintendo to design the printed circuit boards and engineer all the electronics, while Atari would design the console case and packaging. Basically, Atari would be selling Nintendo’s product for them in the USA and the rest of the world under the Atari brand. Imagine if this deal had gone through.

Fact 8. Naming the Atari 7800
After the Atari 5200 debacle, the marketing department at Atari would not dictate the functions or features of the new Atari 7800. However, they did come up with the product name by adding 2600 to 5200. Absolute genius (Ed: stop being sarcastic!).

Fact 9. Burying Atari
Atari could only wish they could bury the E.T. myths. When the decision was made to close the El Paso (Texas) plant, truckloads of unused and faulty stock was being ferried to the Alamogordo, New Mexico city dump. The deal was to dump the goods and steamroll them. As the media got wind of this, it was made out as if Atari was trying to “cover up” and they became the media whipping boy with the video gaming woes of the early 80s.

Fact 10. Cloak & Dagger
At the end of 1983, Atari was manufacturing upgrade kits to turn rival Williams’ Robotron:2084, Defender, Stargate and Joust cabinets into a new Atari game called Cloak & Dagger. Cloak & Dagger (originally titled Agent X) was designed to plug directly into the existing power supply in these games. Indeed, this was very cloak and dagger like of Atari. By the way, the movie of the same name was a gloried Atari advertisement.

Fact 11. Clandestine sale to Philips 
Without the knowledge of James (Jim) Morgan at Atari, Warner Bros. management (Manny Gerard and Rob Newman) were surveying Atari at the request of Steve Ross (Warner Bros head-honcho). The staking out of Atari was to take visual inventory and current status of projects for a possible sale to the Dutch electronics giant, Philips. There were a series of talks between Steve Ross and Wisse Dekker (Philips CEO), but in the end, after being burned by the Magnavox Odyssey, Philips chose to walk away from the deal.

Fact 12. First Nintendo, then the Amiga Hi-Toro
It seems that Atari had a knack of getting itself into some wheeling and dealing, but ultimately, choosing to opt out of certain deals. After the Nintendo deal fell through, Atari struck a gentleman’s agreement with the Amiga Corporation in early 1984. The ‘Letter Of Intent’ between Atari and Amiga had Atari advancing $500,000 to  the cash strapped Amiga Corporation so that they could continue developing the ‘Lorraine’ chipset. Atari was never interested in acquiring Amiga, they just wanted to get their hands on the chipset that Jay Miner and Joe Decuir had created. The chipset was going to be used in Atari’s arcade machines, consoles and home computers. Dave Morse’s intention was always to find a buyer for his fledgling and struggling Amiga Corporation. This is where Commodore stepped in and the rest, as they say, is history. Hindsight is always 20/20!

Fact 13. Shedding Atarians
The gravy train at Atari was coming to a screeching halt. Under James Morgan’s NATCO (New Atari Company) cost saving plan, Atari’s ranks shrivelled from 7,800 employees in January 1983, to an astounding 1,500 by the end of May 1984.

Fact 14. Atari MindLink – Bionic Breakout
Atari was always at the forefront of product development. Atari’s MindLink product was a headband controller that controlled game play by the player just looking at the TV screen and ‘thinking’ about moving an object. There was no extra sensory perception going on here, the MindLink controller would  read the resistance of the muscles in the player’s forehead and interpret them into the appropriate joystick or fire button signals. Was it ahead of its time, it sure was. The market did not take the product seriously so Atari chose not to pursue production of the MindLink.

Fact 15. I, Robot – The last Atari, Inc. Coin-op 
The final coin-operated game under the Atari, Inc. banner was I, Robot (1984). Created by Dave Theurer and Rusty Dawe, I, Robot was the first commercial arcade game to feature filled 3D polygonal graphics. Sadly, only 750 machines were produced, with even less being sold. If you have one in your possession, hold onto it, it is worth a small fortune!

With a vast amount of information out there on Atari, we cross referenced facts, myths and misinformation with the definitive book, Atari Inc. – Business Is Fun by Curt Vendel and Marty Goldberg. If you weren’t aware, Curt Vendel is an Atari historian (since the mid 1980s) and has the largest Atari collection in the world. Curt has collected vast amounts of Atari paperwork and other memorabilia over the last few decades. His intimate knowledge of Atari is second to none.

image sources: various




Filed Under: History, Retro Gaming Culture Tagged With: Amiga Hi-Toro, Armageddon, Atari, Atari and Nintendo deal, Atari Factoids, Atari Facts, Atari Inc, Atari MindLink, Atari Philips, Atarians, Cannon Ball, classic, Cloak and Dagger, Did You Know, ET, factoids, Facts, Geek, I Robot, nedry facts, nerd, Pele Soccer, Philips, Retro Gaming, retrogaming, Space Duel, video game facts, Vintage, Yars’ Revenge

What Ever Happened to the Pinball Museum in Queensland?

15/06/2021 By ausretrogamer

As the title asks, we are still scratching our heads in what happened to the Pinball Museum that was being built and setup on the Gold Coast in Queensland?

The last we saw or heard about it was this video uploaded by our good friend and pinball expert, Norbert Snicer from Pinball HQ a couple of years ago. If anyone knows more about the fate of this pinball museum, please get in touch via our contact page.

The following commentary about the Pinball Museum is from Pinball HQ:

“Alan Tate, the man behind the most ambitious pinball project ever undertaken in Australia. An absolute privilege for Pinball HQ to be invited to check out the progress of this mammoth project built from scratch on a private property at the scenic Mount Tamborine in South East Queensland, an hour drive from Gold Coast. What makes the project even more remarkable is that everything you see, the museum building, the shop, the storage shed, every inch of it was made and built by Alan Tate with the help of Lee Feldwick who also restores the pinball machines with immaculate perfection. It may take a decade (and we hope much sooner) for the door to open for public but it will be worth the wait! Some of the rarest and most unique machines (and not only pinballs ) are among the over 2000 machines the Pinball Museum is said to own.”


source: Pinball HQ




Filed Under: History, Pinball Tagged With: Alan Tate, Australian Pinball Museum, Gold Coast Pinball, Gold Coast Pinball Museum, Lee Feldwick, Mount Tamborine, Norbert Snicer, pinball, Pinball HQ, Pinball Life, Pinball Museum, Pinball Museum Australia, pinballpress

Leonard Nimoy Is Introduced to the Magnavision VH-8000 LaserDisc Player in 1981

08/06/2021 By ausretrogamer

Ah, love seeing one of our fave Trekkies, Spock (the late Mr. Leonard Nimoy) getting in amongst it when it come to video games, even if it is quite cheesy!

A long time ago, in our own galaxy, Leonard Nimoy – the Magnavox spokesperson, is guided and introduced to the Magnavox Magnavision VH-8000 LaserDisc Player by a cheesy white rock that blinks and beeps as a means of communication in this 1981 demonstration.

The mustachioed Nimoy, his white clothing and the Star Trek inspired theme music just ooze that 1980s vibe! Say cheese!


source: Watcher3223



Filed Under: History, Retro Gaming Culture Tagged With: 1980s, 80s, commercial, Demo, LaserDisc, Leonard Nimoy, MagnaVision, Magnavox, Magnavox Magnavision LaserDisc Player, Magnavox Magnavision VH-8000 LaserDisc Player, oldschool, Retro, retrogaming, Spock, Star Trek, videogames

The Retro Gaming Vault – May 2021

03/06/2021 By ausretrogamer

Our first retro gaming vault feature proved successful, so we thought we’d keep things going!

For this month’s images, we delved further into our vault and dug up some cool and peculiar photos of items we have in our collection and from gaming parties we have attended and ComLynxed with our friends!

We hope you keep enjoying these blasts from the past!

Will always love the PC-Engine HuCards – they are so cute and packed with awesome gaming!

Keeping our N64 in tip top shape!

Got to get our monthly C64 fix (especially some World Class Leaderboard)!

Llamatron 2112 on the Jag or…..

……Revenge of the Mutant Camels?

Love getting some action on the little Neo Geo Pocket Color

ComLynx parties are always the fun!

The Neo-Vec controller is pretty darn awesome to use on the Vectrex

The rare and obscure Noun. Tempest 3000 is just sublime!

Our favourite Commodore 64 in our collection. The Suncom Thumbstick is a brilliant little controller, especially on Wizard of Wor!

Original image copyright: ausretrogamer




Filed Under: History, Retro Gaming Culture Tagged With: Atari Jaguar, atari lynx, ausretrogamer vault, C64, ComLynx, Commodore 64, Llamatron, N64, Neo Geo Pocket Color, NGPC, Nintendo 64, Nuon, Old School, oldschool, pc-engine, play together, Retro Gamer, retro gaming vault, Retrocomputing, Retrogamer, retrogaming vault, Tempest 3000, Vectrex

Commodore Computer Sales 1977-1996

21/05/2021 By ausretrogamer

We love these time-lapse sliding charts, so when we found this one based on sales of Commodore computers, we knew we had to share them with you all.

It is no surprise which Commodore computer ends up on top pretty much from 1982 to 1996, but the others were a bit of a surprise (which we won’t spoil).

Are you keeping up with the Commodore? 😉


source: Sven Dännart

NOTE: The creator (Sven Dännart) has advised that some of the figures are estimates, so take all of this with a grain of salt. It’s still cool though.




Filed Under: History, Retro Gaming Culture Tagged With: Amiga, Amiga CD32, C128, C64, CD32, classic gaming, Commodore, Commodore 128, Commodore 16, Commodore 64, Commodore Amiga, Commodore C64, Commodore Computers, Commodore PET, Commodore Plus 4, Old School, Retro, Retro Computers, retro computing, Retrocomputing, VIC20

Star Wars:The Magic of Myth Exhibition

20/05/2021 By ausretrogamer

It may have closed a long, long time ago in our current galaxy, but the Star Wars: The Magic of Myth museum still lives on in cyberspace!

Thanks to the Smithsonian National Air and Space Museum (NASM), the Star Wars: The Magic of Myth exhibition has been saved for posterity via an online tour as it was originally displayed at the NASM. Just think about this, the Star Wars: The Magic of Myth was on display at the National Air and Space Museum from October 31, 1997 to January 31, 1999 – that was a long time ago indeed and before the prequels started!

Speaking of Star Wars exhibitions, Ms. ausretrogamer and I were lucky to visit the Star Wars Costumes exhibition at the EMP Museum (now called MoPOP) in Seattle back in 2015, which we will publish our photos from that exhibition in a future post – so keep an eye out for it!



Filed Under: History, Retro Gaming Culture Tagged With: 90s, darth vader, disney, EMP Museum, exhibition, Lucasfilm, MoPOP, NASM, National Air and Space Museum, Skywalker, Smithsonian, Star Wars, Star Wars exhibitions, Star Wars Geek, Star Wars The Magic of Myth, StarWars

Documentary: The Making of GoldenEye 007 (N64)

18/05/2021 By ausretrogamer

Back in 2017 there was a crowdfunded project titled Golden Era which was going to tell the story of the making of GoldenEye 007 on the N64. The project didn’t reach it’s funding goal, but thankfully onaretrotrip stepped in to offer all of us a a glimpse into the game that revolutionised first-person shooters (FPS) and defined the Nintendo 64.

So kick back and enjoy the making of one of the all-time best N64 games!


source: onaretrotip

 



Filed Under: History, Retro Gaming Culture Tagged With: 007, Bond 007, Documentary, Film, First person shooter, FPS, GoldenEye 007, GoldenEye 007 documentary, Goldeneye 007 N64, James Bond, James Bond 007, N64, N64 documentary, Nintendo 64, oldschool, onaretrotrip, Retro Gamer, Retro Gaming, Retrogamer, retrogaming, videogames

Sega Scud Race Arcade Promotional Video

10/05/2021 By ausretrogamer

We love finding these promo videos of arcade games we used to love and play at amusement centres back in the day.

The below promotional video is for Sega’s Scud Race arcade game from 1996. Scud Race (Sports Car Ultimate Drive) was also known as Sega Super GT in North America.

Oh yeah, keep an ear out on how “Sega” is pronounced in this promo video – long live See-gah!


source: Australian Pinball Museum

 

 



Filed Under: History, Retro Gaming Culture Tagged With: 1990s, Arcade, arcade games, arcade promo video, arcade racing games, Australian Pinball Museum, Classic Arcade Gaming, oldschool, promo video, Retro Gaming, retrogaming, Scud Race, Scud Race promo video, sega, Sega Scud Race, Sega Scud Race arcade, Sega Super GT arcade game, Sports Car Ultimate Drive, Super GT, VHS, video

BBC Archives: At home with the Codemasters – 1988

19/04/2021 By ausretrogamer

The BBC Archive is rich with gaming related content from the 80s! We wanted to share this particular video of the Darling family, better known as Codemasters, enjoying their dizzy-ing success in the video games industry. Ah, those were the times.

This originally aired on the BBC’s Breakfast Time segment on August 2, 1988!


source: BBC Archive

Filed Under: History Tagged With: 1980s, Amiga, Atari ST, BBC, BBC Archive, Breakfast Time, C64, Codemasters, Darling Brothers, Dizzy, game dev, oldschoolm, Oliver Twins, retro computing, Retro Gamer, Retro Gaming, Retrocomputing, retrogaming, Video Games, videogames, zx spectrum

Rare Atari Lynx Handy Development System Documentation

15/04/2021 By ausretrogamer

It’s amazing what you find when trawling eBay late at night!

During one of our insomnia induced evenings, we stumbled upon a rare piece of history, a listing for an Atari Lynx / Epyx Handy Specifications, Development System and Schematics document from the late 80s! Looking at the listing, it seems that this folder belonged to or came from Atari Corporation Executive Producer, Richard (Rich) Robbins, who was responsible for developing and managing products for the Atari Lynx.

We see a lot of eBay listings that purport to be rare, but this one definitely deserves that moniker, even if it is a pricey bit of history!

As with any eBay listing, they do disappear after a while, so we thought we would preserve this listing by saving the images here for posterity (click on each image to see them in their full glory).

PS: If you procure this rarity, please let us know (privately or via social media)!

Atari Lynx Handy Specs Doc

source: eBay

 

Filed Under: History, Retro Gaming Culture Tagged With: 16-bit, 8-bit, Atari, Atari Corporation, Atari handheld, atari lynx, Atari Lynx Dev Kit, Atari Lynx Handy, Atari Lynx Handy Specs, Atari Lynx II, Atari Lynx Specifications, Dave Needle, David Morse, Development Kit, DevKit, Epyx, Epyx Handy, Epyx Handy Specifications, Handy, Handy Game, Lynx II, oldschool, rare atari lynx, Retro Gaming, retrogaming, RJ Mical

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