By: D.C. Cutler, U.S.A.
I never knew David Lynch made a commercial for PlayStation 2. There have been a handful of great film directors who have made ads for a company. Ridley Scott’s Super Bowl ad for Apple’s Macintosh, inspired by George Orwell’s “1984,” is probably the most iconic ad made by a legendary filmmaker.
The 2000 PlayStation 2 commercial feels very Lynchian. The commercial is extremely bizarre, even for Lynch’s standards; and I’ve seen “Lost Highway” twice. In the ad, titled “Welcome to the Third Place,” there’s a fire woman and a floating head. Lynch plays with his trademark, skewed perspectives in the short ad. I wonder how the executives at Sony gave the green light for a Lynch commercial. It breaks down advertising logic, but that is what’s so appealing about it. Lynch puts his stamp on it, and it’s a fascinating ad that pulls you in. You can’t look away from the strange, sensory experience. I wish I could’ve been a fly on the wall when the higher ups at Sony and PlayStation watched the ad for the first time. Did they give notes?
source: PlayStation Europe
I’ve always thought that David Lynch is one of the most imaginative filmmakers in the history of cinema. Lynch’s “The Elephant Man” is a masterpiece. Whenever I watch the black-and-white, 1980 film, I’m floored by how intimate and visually powerful it is. It’s so engrossing, you feel like you’re in late 19th-century London. The film, starring Anthony Hopkins and John Hurt, still holds up. It feels like it’s directed by an old, wise filmmaker who knows his way around a period piece. Lynch was in his mid-thirties when he directed “The Elephant Man,” which was nominated for eight Academy Awards. “Blue Velvet” is another Lynch film where every frame looks like a vivid painting. The auteur never shies away from uncomfortable subject matter. “Eraserhead” and both “Twin Peaks” television series had unforgettable, haunting images.
Disney’s “WandaVision” has a David Lynch feel to it. Some of Westview, or the small town that Wanda has perfectly envisioned, reminds me of the town in Lynch’s “Blue Velvet.” I’m waiting for Frank Booth (played by the late Dennis Hopper) to walk around a corner of Westview, huffing on an unknown gas from a tank.


Absolutely adore these kinds of videos of news reports from department stores in the early 80s featuring some awesome footage of their home and entertainment departments from back in the day.
There are some images that need to be shared for their informative awesomeness, and this NEO•GEO games infographic is one that definitely fits that bill.
Now this is a blast from the past! Well, a blast from 1982!






We got to say, we absolutely played the heck out of anything Epyx made and published for the Commodore 64 back in the day. Still can’t believe they are gone, so this complete history of the once mighty Epyx, from their simple beginnings in 1978 until their fall in 1990, it is a great trip down nostalgia lane.
Are you like us, obsessed with the Atari 2600, Intellivision, NES, Sega Master System, 3DO, GameCube, Xbox, PlayStation 5 and everything in-between? Meet the inventor whose work made them all possible – Ralph Baer, creator of the first home video game system, the ‘Brown Box’ (which became the Magnavox Odyssey)!
We are huge fans of Daniel Ibbertson’s (aka:
Don’t you just love anniversaries of bygone era video games systems ? We sure do!
images copyright (C) of ausretrogamer
On this day [November 30] in 1990, Sega’s 16-bit beast arrived on our shores, which was about 2 years after Japan got theirs, but it was always better late than never back in those days!
First contender, Wave Race 64 (N64) – yes, we did pick Wave Race 64 above Super Mario 64, Mario Kart 64 and Goldeneye 007. Don’t get us wrong, the aforementioned games are superb, but nostalgia draws us to Wave Race 64. What wasn’t there to like – realistic water physics, challenging courses and an absolutely cracking 2 player challenge – ‘Bonsai!’. We lost a lot of hours playing this game head to head. Oh yeah, the N64 controller was perfect for this game.
The second contender is none other than Super Mario Bros. (SMB) on the NES. This 2D platformer catapulted the Mario franchise into the stratosphere for good reason. The game had great level design, matched by awesome gameplay, a mesmerising Koji Kondo tune and most importantly, intuitive control – what more could you want!
Well, if it wasn’t for the next game, I guess the choice would have been easy and SMB would have walked away with the prize. Let us tell you about a 16-bit platformer that took the SMB ingredients, gave them a fair shake and then poured the contents into the SNES for a game we call (drum roll please), Super Mario World (SMW)! With SMW, the 2D platformer reached its pinnacle – sublime level design, 16-bit aesthetics that were an absolute feast for your eyes and the sound was perfectly atmospheric. This was a game that you could lose yourself in. SMW is one of those games you can either pick up and play for half an hour to get your Mario fix, or play till the wee hours of the morning. SMW walks away with the prize of our favourite Nintendo game of all time. Thank you Mr. Miyamoto for creating the definitive 2D platformer.