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Retro Gaming Culture

Super Mario Hot Wheels

12/01/2017 By ausretrogamer

We love anything Super Mario and we love our Hot Wheels, especially their gaming related die-cast cars!

When Hot Wheels released their Super Mario die-cast car series, we set out to hunt them all down to complete the collection. With 8 cars in the series, we were hoping to find them all before they disappeared off the retail shelves.

So how did we go? Did we get them all? Absolutely!

First cab off the rank, Toad’s Vandetta!

Next we have Mario’s sibling, Luigi and his Ryura RX

Then we have Wario’s offroad beast, the RD-08!

The evil Bowser breathes fire in his Cruise Bruiser

Princess Peach looking cool in her hotted up Bully Goat

The one and only, Super Mario and his Bread Box!

Yoshi’s Flathead Fury should go really fast!

Last but not least, Donkey Kong’s Super Van. DK can fit a fair few bananas in there!

The Hot Wheels Super Mario Die-Cast (8 car) series!

 

Filed Under: Retro Gaming Culture Tagged With: Hot Wheels, Hot Wheels Nintendo, Hot Wheels Super Mario, nintendo, super mario, Super Mario Hot Wheels, toy cars, Toys

Back To The Virtual Future

11/01/2017 By ausretrogamer

image source: VR Source

We live in a brave new world of virtual reality and ‘real’ 3D experiences. The race for full-immersion is on, with big money invested in tech to transport you into a virtual world. It seems some people won’t rest until every home has access to a Star Trek style holodeck. In these heady days of VR pioneering, it’s easy to forget that the seeds were planted long ago. This post looks at early appearances of VR in popular culture that inspired the current gold rush.

Simulated reality is a very powerful idea. It strikes at the heart of the human experience and touches on existential questions about our nature. I’m not suggesting Oculus Rift is going to shed new philosophical light on the writings of Descartes, but it certainly highlights a longstanding human desire to shape our own reality.

Early science fiction novels played with the idea of virtual reality from as early as 1941. Robert A Heinlen’s book ‘They’ tells of a man confined to a mental institution because he believes he is one of the only real people alive and that the rest of the universe has been created by a few others to deceive him. This solipsistic work sets the tone for many early virtual realities. Most are generally dystopian in nature and play heavily on people’s fears of being unable to trust their own senses and the people around them. This theme reoccurs frequently in popular culture.

Phillip K. Dick, took a slightly different tack. In his 1953 novel “The Trouble with Bubbles” we first see the idea of humans creating virtual worlds for others to experience. It is an interesting concept with relevance to the creators of today’s VR experiences. The book fully explores the morality of having total control over the lives of others.

image source: DailyTech

It’s not just books that play with virtual reality. TV and films explore the trope in great detail. One of the first references to VR on TV was, of course, Star Trek. In 1974, long before Captain Picard was flouncing around the holodeck, the crew of the Enterprise has an encounter with an unusual cloud that affects their computer. The ship starts to play practical jokes; including turning the recreation room into a dangerous virtual reality area that almost kills the unfortunates who get stuck there. A far cry from the holodeck’s mainly benign incarnation in Star Trek: The Next Generation.

image source: Front Effects

Tron (1982) is one of the first examples of close human computer interaction in film and of course borrows heavily from computer games for its action scenes. Again, it is a very twisted form of reality with the main character trapped in a computerized world, fighting against the very system he programmed. The VR on display is highly advanced, with full body immersion and the very real possibility of death.

Other films like Lawnmower Man (1992) and Johnny Mnemonic (1995) come closer to the current day experience with headsets and body suits that relay information between user and applications. The Matrix (1999) has a connection straight to the brain that delivers an almost fool-proof illusion of reality. The first two have technology that is either within our grasp or very close, while the direct brain plug of the Matrix is not as far away as you might think. Advances in direct neuro controls for things like prosthetic limbs shows our understanding of the brain is expanding at a rapid rate.

You can bet that the brains behind the current crop of VR are aware of the fiction behind the science. Science fiction has always influenced technology, inviting scientists and engineers to turn the imagination of writers into reality. With the amount of money being invested in the new generation of VR, it’s only a matter of time before more outlandish ideas become reality. At the current pace, we will likely see highly convincing virtual reality with haptic feedback and all senses engaged within our lifetimes.
It is strange that something that is clearly a great fantasy for many people is inspired by popular culture that generally warns of the dangers of the technology. Let’s just hope that science fiction has only predicted the emergence of the tech and not its dystopian themes.
____________________________________________________________________________________________________________________
Andy Trowers is a game design consultant, freelance ne’er-do-well and staff writer for www.australia.for-sale.com

 

Filed Under: History, Modern Gaming, Retro Gaming Culture Tagged With: Andy Trowers, Holodeck, Old school VR, Star Trek, Virtual Reality, VR, VR history

Westworld Intro – 80’s Version

10/01/2017 By Ms. ausretrogamer

If Westworld was an 80’s TV show…


Source: MessyPandas via Laughing Squid

____________________________________________________________________________________________________________________

msausretrogamerMs. ausretrogamer
Co-founder, editor and writer at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Filed Under: Retro Gaming Culture Tagged With: HBO, tv, video, Westworld, youtube

Mario Question Block Surprise Cake – Nerdy Nummies

08/01/2017 By Ms. ausretrogamer

Rosanna Pansino makes an awesome Mario Question Block Surprise Cake full of gold coins in this episode of Nerdy Nummies – yum!

Source: Rosanna Pansino via Laughing Squid

____________________________________________________________________________________________________________________

msausretrogamerMs. ausretrogamer
Co-founder, editor and writer at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Filed Under: Retro Gaming Culture Tagged With: Baking, cake, cakes, Food, geeky cakes, mario, Mario Question Block Cake, Nerdy Nummies, Rosanna Pansino, Super Mario Bros, video, youtube

Interview With The Neo·Geo Collector

06/01/2017 By ausretrogamer

There are Neo·Geo collectors, and then there is Frazer Rhodes – he is the real-deal, as he is known as the Neo·Geo Collector on Twitter. Having rebuilt his Neo·Geo collection countless times, it is hard to argue Frazer’s loyalty, determintation and passion towards SNK’s Neo·Geo family of systems.

As is normal on social media, we met Frazer on Twitter – it was his handle and avatar that caught our eye. His collection is second to none and as fellow Neo·Geo fans, we knew we had to grab Frazer for an exclusive interview. Get yourself comfortable and start reading!

(WARNING: some drooling will be inevitable!)

AUSRETROGAMER [ARG]: Welcome Frazer, let’s start with, how old were you when you got into gaming? Do you remember your first system and first game?
Frazer Rhodes [FR]: I started to get into gaming when I was 8 or 9 years old with an Atari 800XL. The Atari was bought second hand but came with loads of games on tape and also the large floppy disks. I spent hours on that computer. I don’t remember what my first game was, but I vividly remember playing Green Beret, IK+, Ghostbusters and Pole Position to name just a few. Other friends had Spectrums, both the 48K and 128K models, but we all quickly moved on to 16 bit machines. Most of my mates opted for the Amiga, and I stuck with Atari and went for a 520STE. The one game on the ST that I always recall is Zak McKracken and the Alien Mindbenders – I loved that game!

ARG: When did you first play on a Neo·Geo? Do you remember the first Neo·Geo game you played?
FR: The first Neo·Geo I ever played was an Electrocoin 4 slot (MVS) machine in Manchester. It had four games, NAM-1975, Magician Lord, Baseball Stars and Top Players Golf. I elected for NAM-1975, which is still one of my favourite games today. That would have been around 1991. I bought an Electrocoin 4 slot in 2009 and added those four original MVS games. The machine currently resides in my kitchen alongside a Sega Astro City!

ARG: What was it about the Neo·Geo that got you hooked?
FR: At the time I played on that Electrocoin, a limited amount of information about the Neo·Geo was starting to appear in video game magazines. The machines were available on grey import but it wasn’t that easy to find information on the machine or the games. Some magazines, C&VG in particular, would give initial snippets of information on the Neo·Geo, and it wasn’t till 1992 that they started to review many of the games as they were released. By this time, the Neo·Geo had officially launched in the UK.

Some of the gaming mags at the time gave the console a really hard time and very critical reviews. Let’s be honest, the price of the games was always going to be an issue, especially the new releases, but at the time, the SNES games were creeping up in price – I recall Street Fighter 2 for the Super Famicom being around the £90-100 mark on import, so the Neo·Geo games weren’t too far from that price point.

The Neo·Geo AES was like no other console – the carts were enormous, the joysticks were chunky and felt just like those at the arcade, it had a memory card to save your games….the list goes on.

At the time, the gulf between arcades games and home computers and consoles was considerable. Here was a console you could own which was exactly the same as the arcade – no compromises of any kind. I was hooked, I had to own one. I worked during the holidays at a screen printing factory – not particularly glamorous and not well paid either but nevertheless, I saved hard. I think my parents, now thoroughly bored of me going on about the Neo-Geo, realised how committed I was to owning this console. The system had just been released in the UK and one evening after work, my dad picked me up and rather than heading home, he said we needed to go run an errand. We arrived at a house not too far from home. Turns out my dad spotted a for sale advert for a Neo·Geo in the local paper and we’d come to buy it. I had a fair bit saved up and my dad put the rest towards it. I couldn’t believe it, not only was I going to own a Neo·Geo, but the machine came with two control pads plus Fatal Fury and Robo Army, the two games which had just been reviewed in C&VG – they happened to be the titles I wanted the most!

ARG: Your Neo·Geo collection is extremely impressive – when did you start collecting and how long did it take to complete your AES collection?
FR: Having picked up that Neo·Geo in around 1992, I built up a modest selection of games – around 15 titles by 1994. We then of course had the release of the Neo·Geo CD. All the signs indicated that this would be the future, after all £40 games versus £200 was a no-brainer (or so I thought).

Obviously we know different now but I sold the AES, picked up a CD machine but never felt the same way about it as the cartridge machine, so I moved on to buy a Sony PlayStation on the day of its release. I began to get back into the Neo·Geo around 1997 having missed the games and I picked up a boxed Neo·Geo Gold System. Slowly but surely I started buying back games, which were relatively cheap back then. I bought English versions of the games and by 2002 had built up a collection of 84 English Neo·Geo titles. At the time I was looking to buy my first home and had the dilemma to either sell the Neo·Geo games and move on or stay put. With an offer from Holland for over half the collection, I took the deal and bought my own place. Fast forward to 2004 and I was again missing that Neo·Geo collection.

The English variants of the games by this time had started to rise in price considerably. I was now settled in a house with a decent income so I decided I wanted to try and get a full set. Two trips to Japan in 2006/07 certainly helped, as the games were still plentiful over there and I’d come back with a suitcase full of titles. Slowly but surely I managed to pick up the titles I needed through a good network of contacts and trusted suppliers. The collection was featured in Retro Gamer (Issue 61) in early 2009 and I was 5 titles short of the full Japanese set at that time. Not long after that article, a fellow collector and friend sold me 4 of the 5 I was short, with the final game, Overtop, purchased from a seller in Japan. In total it took around 5 years to get the complete set.

ARG: Do you have a favourite game or genre to play on the Neo·Geo?
FR: Choosing a favourite title is a challenge. I do love fighting games and with the Neo·Geo its safe to say I’m spoilt for choice. KoF98, Last Blade 1 and 2, and Mark of the Wolves are some of my favourites. Outside of fighting games, it’s NAM-1975, Magician Lord, Metal Slug 1, X and 3, Pulstar, Shock Troopers and Baseball Stars. I’m also a big fan of the NGDevTeam games.

ARG: Are there any Neo·Geo items you are still hunting?
FR: There are a few items I’d like to find. I’m always on the lookout for any early material from the rental period in Japan (1990), and I’d like to pick up some of the third party joysticks made by Hori. The ultimate collectors piece is the Neo·Geo Deck, sometimes referred to as the Hotel system – a machine that was only released in Japan, which is very rare and very awesome – I’d love to own one.

ARG: You mentioned you have been to Japan – what has been your highlight(s)?
FR: I’ve been fortunate enough to have visited Japan on three occasions. I’d always wanted to go ever since poring over those video game magazines and seeing all the consoles and games being released out there. On my first trip there, it was everything I’d ever hoped it would be. My highlights would have to be video games shopping in Tokyo and Osaka (of course!), taking a trip up the iconic Tokyo Tower, exploring the temples and traditional parts of Kyoto, seeing the stunning Mt Fuji, visiting the peaceful temples at Kamakura and a visit to the Sapporo Brewery to name just a few.

ARG: Do you play on others systems? If so, which one(s) and are there any particular games you like?
FR: I have quite a few other systems, all of which are rigged up and ready to go in my games room. My other favourite systems would have to be the Super Famicom – so many memories from my childhood with games like Super Mario World, Pilotwings, Contra and Street Fighter 2. The other favourite is the FM Towns Marty – again, another one of those machines where there was little information available from importers at the time, which had some superb games; Kyukyoku Tiger, Tatsujin Oh, and a great conversion of Viewpoint. They even released a copy of Zak McKracken on the Marty, which I’m still hunting down!

ARG: Do you have any projects that are either imminent or on the go you can tell us about?
FR: I’m working on something really special at the moment which is Neo·Geo related. I can’t share any details at the moment as we have a Non-Disclosure Agreement in place. All I can say is stay tuned and all going well, there will be some exciting news for all Neo·Geo fans in Spring 2017 (northern hemisphere).

ARG: Where can people reach you or keep track of all your collecting and project activities?
FR: You can find me on Twitter – I am NeoGeoCollector.

As we pick up our jaw off the floor and wipe away the drool, we manage to thank Frazer for making time to talk to us about his love for the Neo·Geo and his video games playing days.

 

Filed Under: Retro Gaming Culture Tagged With: AES, interview, Interview Neo Geo Collector, MVS, Neo Geo, Neo Geo Collector, NeoGeo, NeoGeoCollector, Retro Gaming, SNK

Viva Vintage Las Vegas

05/01/2017 By Ms. ausretrogamer

Looking at all the tweets from people attending CES 2017 brings back fond memories of our last trip to Las Vegas back in August 2015. We had visited before (and had a great time), but on this trip we really took a step back in time and had a blast visiting heaps of fantastic vintage attractions.

The Pinball Hall of Fame

The Pinball Hall of Fame is a hidden gem, it’s an enormous 900 square metre, air-conditioned warehouse full of playable vintage pinballs. There are over 150 from the 50s to the 90s, plus a few newer ones and arcade machines for good measure. The Pinball Hall of Fame is run by the Las Vegas Pinball Collectors Club and profits are donated to the Salvation Army and other non-denominational charities.

Address: 1610 E. Tropicana, Las Vegas NV 89119

Hours: Sun – Thurs: 11am to 11pm, Fri – Sat: 11am to midnight

Cost: Free entry, USD$0.25 – USD$0.75 per game

The Neon Museum

The Neon Museum is a non-profit organisation that collects, preserves and exhibits Las Vegas signs. Visitors can take a guided tour of the Neon Boneyard, an outdoor gallery with over 200 famous signs from the 1930s to present. Tour guides are full of fascinating information about each sign and Vegas history. Tours start in the visitors’ centre housed in the iconic La Concha Motel lobby – an historic shell-shaped building designed by famous architect Paul Revere Williams.

You can also check out the Urban Gallery – restored, working signs on display along Las Vegas Boulevard. It’s free and self-guided, just follow the map.

Address: 770 Las Vegas Boulevard North, Las Vegas NV 89101

Hours: Neon Boneyard tours (one hour, day and night) seven days a week, times vary seasonally, advance ticket purchase is recommended

Cost: USD$19 day tours, USD$25 night tours

The Toy Shack

You may have spotted the ‘World Famous’ Toy Shack on the History Channel’s ‘Pawn Stars’ – but nothing compares to visiting in person. The relatively small store is packed from floor to ceiling with an awesome collection of vintage toys, mostly from the 80s and 90s. Think Star Wars and Star Trek, Hot Wheels and Matchbox, My Little Pony, Barbie, G.I. Joe, Masters of the Universe and more. There are some really special items worth hundreds or thousands of dollars, but there are heaps of great toys priced at just a few dollars too. You can literally spend hours in this wonderful shop. (Also see our full Toy Shack write up).

Address: Neonopolis, 450 Fremont St. #117, Las Vegas NV 89101

Hours: Mon – Thurs: 10am to 9pm, Fri – Sat: 10am to midnight, Sun: 11am to 7pm

Cost: Free to browse, toys priced for all budgets

The Fremont Street Experience

The Strip is huge and happening, but lacks the old-school charm of the original Vegas entertainment hub. The Fremont Street Experience is a five-block entertainment district in historic downtown Las Vegas. So, what’s there? Viva Vision – the world’s largest video screen (450m x 27m, 12.5 million LED lights) above a bustling pedestrian mall, light shows, live concerts, the SlotZilla zip line and iconic casinos like Binion’s, the Golden Nugget and Main Street Station.

Unique things to see: A piece of the Berlin Wall in the men’s toilet in the Main Street Station Casino, the Shark Tank at the Golden Nugget Casino, the Mob Museum, the vintage slot machines at The D Casino and one million dollars cash on display at Binion’s.

Address: 425 Fremont Street, Las Vegas, NV 89101-5620

Hours: All hours

Cost: Free entry, various prices for different attractions

Photo by vegasexperience.com

Photo by Anne Braly

Photo by Ruth Rieckehoff

Just like Elvis, you’ll wish there were more than the twenty-four hours in the day – Viva Vintage Las Vegas!

(Photos by ausretrogamer unless otherwise stated)

____________________________________________________________________________________________________________________

msausretrogamerMs. ausretrogamer
Co-founder, editor and writer at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Filed Under: Retro Gaming Culture Tagged With: 117, CES, CES 2017, Fremont Street, Las Vegas, Las Vegas Pinball, Neon Boneyard, Pinball Hall Of Fame, The Fremont Street Experience, The Neon Museum, Toy Shack, Vegas, Vegas Toy Shack, Vegas Toy Store

Double Dragon IV: Billy and Jimmy Lee Are Back!

04/01/2017 By ausretrogamer

Just in time to celebrate their 30th anniversary since kicking ten shades out of the Black Warriors gang, Billy and Jimmy Lee are back in Double Dragon IV! This time, the Lee brothers are bringing back the gritty 80’s with them, however the battleground has moved from New York City to Japan!
This instalment of one of the greatest co-op beat’me ups will be coming to the PlayStation®4 and Steam (PC) at the end of January (Jan 30 in North America). We have yet to hear if that is a worldwide release date – we hope it is! Either way, all Double Dragon fans should rejoice as key members from the 1987 arcade version including Original Planner, Yoshihisa Kishimoto, Designer, Koji Ogata, and Composer, Kazunaka Yamane, have teamed up to recreate the next chapter in this awesome saga.
Details about this sequel are sketchy, but the screenshots show that the game will follow Double Dragon‘s old school pixelated visuals and will offer both a story mode and a two-player duel. The catchy Double Dragon theme song has also been remixed for your aural pleasure.
To say we are excited for Arc System Works’ Double Dragon IV would be a gross understatement! Get your baseball bats ready!


video & image source: Arc System Works

 

Filed Under: Announcements, Modern Gaming, Retro Gaming Culture Tagged With: Arc System Works Co, Billy Lee, Bimmy, Double Dragon, Double Dragon IV, Jimmy Lee, PlayStation 4, PS4, Retro Gaming, Steam

Ausretrogamer 2016 Highlights

30/12/2016 By ausretrogamer

As another year draws to a close, one can’t help but to reflect on the year gone by. With a record number of visitors hitting the site, we had a heap of highlights in 2016, so dwindling them down to a handful proved to be harder than we thought. Are you ready? Here we go!

We started the year by learning how pinball machines work and how to troubleshoot general problems – a course that was well worth doing!

Getting the grand tour of ZAX Amusements and getting to play the newly released (at the time) Ghostbusters Pro pinball machine was a double highlight!

What better way to spend your birthday than having the awesome Ms. ausretrogamer organising a birthday mystery tour involving escape rooms, USA foods, retrogaming hunting at vintage markets, arcade action and a drive-in movie!

It is always a wonderful surprise when you go on a holiday and find a market that has retrogaming goodies! Carrara Markets delivered the thrill of the hunt buzz we were looking for!

After the birthday mystery tour, it was only fair to repay Ms. ausretrogamer in kind, by surprising her with The Walking Dead Pro pinball machine for her birthday. The look on her face was priceless!

When Marcus Sezonov extended us an invite to his Rosstown Retro Pinball Arcade tournament, we definitely could not pass up the opportunity. With a fantastic pinball collection comprising of classic machines from a variety of manufacturers from around the world, we could not stop flipping the silverball. Oh yeah, Marcus also had an original Japanese Space Invaders cocktail table to satisfy our arcade urge.

Being part of Australia’s biggest gaming event is a privilege. For PAX Aus 2016, our Classic Gaming Area was even bigger and better – more arcade and pinball machines, old school computers and consoles, handhelds from yesteryear and for the first time, a classic gaming museum!

Another PAX Aus 2016 highlight was participating in Seamus Byrne’s Geek Trash or Treasure? Finding Collectibles with Real Value panel in the Gamespot Theatre! We can now say that we popped our public speaking cherry.

Last but not least, meeting Jack Guarnieri at the recent exclusive Melbourne Jersey Jack Pinball event was a huge highlight and one we will not forget in a hurry! Oh yeah, playing the Pat Lawlor designed, Dialed In, was pretty great too!

We can’t wait to see what awesomeness 2017 brings us all! We’ll take this opportunity to thank you for your patronage and hope that you’ll come and visit us again in 2017.

Happy New Year to everyone – we hope it is a happy, healthy, successful and fun one!

 

Filed Under: Retro Gaming Culture Tagged With: 2016 Highlights, Arcade, ausretrogamer highlights, C64, Jersey Jack Pinball, PAX Aus 2016, PAXAus, pinball, retrogaming, TWD

Mario Propaganda Posters

26/12/2016 By Ms. ausretrogamer

LA-based graphic artist and web designer Fernando Reza of Fro Designs has just released 8 new posters in his Mario propaganda poster series, see them all on the Fro Designs website.

Source: Fro Design Company via Laughing Squid

____________________________________________________________________________________________________________________

msausretrogamerMs. ausretrogamer
Co-founder, editor and writer at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Filed Under: Retro Gaming Culture Tagged With: Fernando Reza, Fro Designs, Propaganda Posters, Super Mario Bros, WWII

2016 Reset C64 ‘Craptastic’ 4KB Game Competition Results

25/12/2016 By ausretrogamer

Whoa, the Reset C64 ‘Craptastic’ 4KB game coding competition was a great success and we would like to thank all of the competitors for their participation and hard work. Also a big thank-you to the judges and competition sponsors, Retro Computer Scene, Bitmap Books and Protovision.

The competition was extremely close and tough to judge, but every single entry brought a smile to our faces. Like any cmpetition, there could only be one winner, and this time it was Vanja Utne of Pond/Privy Software with her game, Goblin – an amazing achievement for a 4KB game!

The winner: Goblin by Vanja Utne

You can play the games on the official compilation disk (available here) which was coded and compiled by Richard Bayliss (thanks Richard!). Judges’ comments and more details will be published in the Reset Christmas mini-issue, which will be out soon! Until then, enjoy the games and on behalf of the Reset team, we wish you all a Merry Christmas!

PLACINGS

  1. Goblin by Vanja Utne (30)
  2. Dog by Vanja Utne (29.86)
  3. Lumberjack by MajikeyriC (28)
  4. Bonkey Kong by Graham Axten (27.57)
  5. Super Ski by Andreas Gustafsso (27.29)
  6. Rise and Shine Professor Miggles by Paulko64 (26.57)
  7. Attack of the Mutant Cabbages by Anthony Stiller (26.4)
  8. Winky Blinky by Roy Fielding (25.29)
  9. Granny’s Teeth by Richard Bayliss (23.67)
  10. Zombie Massacre by Wanax (23.57)
  11. Antarctica by Antarctica (23.29)
  12. Picross by Oziphantom (22.86)
  13. I am the Flashing C64 Cursor by Craig Derbyshire (22.29)
  14. Firefighter Jenny by OziphantoM (21.14)
  15. Watschinator by Georg RottensteineR (20.29)
  16. Valentine Day Shopping Simulator by Karmic (18.57)
  17. Princess Saver 2000 by Freakin Frankie (11)
  18. :10 by COUT (10.43)
  19. I Ate the Purple Berries by COUT (9.71)
  20. $#!7 by COUT (8.14)
  21. MASTERBAGELS by COUT (7.14)

____________________________________________________________________________________________________________________

Unkle K / Reset C64
Father, husband, teacher and retro gaming/computer enthusiast! Editor of Reset… C64 magazine.

Follow Reset C64 on Twitter

 

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: C64 craptastic game coding comp, C64 craptastic game comp, C64 game coding comp, Craptastic, RESET, Reset C64, Reset C64 4KB Game Coding Competition

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