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Retro Gaming Culture

Atarian Al Alcorn Inducted In The Amusement Industry Hall of Fame

April 12, 2024 By ausretrogamer

Pioneer Al Alcorn Honored with Amusement Industry Hall of Fame Induction

In a momentous tribute to his groundbreaking contributions, the esteemed engineer and computer scientist, Al Alcorn, has been inducted into the Amusement Industry Hall of Fame this year. Alcorn, renowned for his pivotal role in the inception of the iconic game Pong, joins the ranks of esteemed visionaries, including fellow Atarian Nolan Bushnell, a member of the inaugural class.

Alcorn embarked on his illustrious career at Ampex in 1968, where he initially delved into the development of a high-resolution video system. However, it was in 1972 that he embarked on a transformative journey with Bushnell and Ted Dabney at Atari. Together, they spearheaded the creation of Pong, a seminal milestone in the realm of video amusement games, heralding a new era of entertainment.

Reflecting on Alcorn’s indispensable role in shaping the landscape of gaming history, RePlay publisher Eddie Adlum remarked, “If you ask 10 operators today who programmed Pong back in the day, five would say Nolan Bushnell and the other five would say they don’t know. The answer, obviously, is Al Alcorn.” Working under Bushnell’s guidance, Alcorn meticulously engineered the circuitry that birthed the revolutionary machine in 1972, laying the foundation for the burgeoning video game revolution.

[L – R]: Ted Dabney, Nolan Bushnell, Fred Marincic and PONG creator, Allan (Al) Alcorn
In a testament to their innovative spirit, Bushnell and Alcorn experimented with unconventional concepts, such as embedding Pong circuitry into barrels, dubbing it “Barrel Pong.” However, it was the classic upright cabinet iteration that resonated most profoundly with audiences, establishing a paradigmatic standard for all subsequent video uprights.

Al Alcorn’s induction into the Amusement Industry Hall of Fame not only honours his extraordinary legacy but also underscores the enduring impact of his visionary ingenuity on the fabric of modern entertainment. As his pioneering achievements continue to inspire generations of creators and enthusiasts alike, Alcorn’s legacy remains indelibly etched in the annals of gaming history.


story & image source: RePlay Magazine

Filed Under: Announcements, Retro Gaming Culture Tagged With: 1970s, 70s, Al Alcorn, Ampex, Atari, Atari VCS, Atarian, Classic Games, Nolan Bushnell, pong, Retro, Retro Gamer, Retro Gaming, retro gaming legend, retrogaming, Video Games, video gaming history

Still Standing BONUS Featurette: 1UP ARCADE Brisbane – Australia’s LARGEST Retro Arcade

April 11, 2024 By ausretrogamer

You know the deal by now – go watch the award-winning Still Standing documentary, it will be the best 74 minutes of your day!

Now, the other bonus featurette made available by Brad Gilbertson (Creator/Director of Still Standing) is of the truly mind-blowing 1UP ARCADE in Brisbane, Australia’s LARGEST retro arcade. Let 1UP Arcade owner, Stephen Holmes, take you on an insightful and intoxicating trip back in time.


source: BGVC Films on YouTube


Filed Under: Retro Gaming Culture Tagged With: 1up Arcade, 1UP Arcade Brisbane, Arcade, Brad Gilbertson, Classic Arcade Gaming, pinball, Retro Arcade, Retro Gamer, Retro Gaming, Retrogamer, retrogaming, Still Standing, Still Standing Documentary, Video Games

Still Standing BONUS Featurette: Australian Pinball Museum

April 10, 2024 By ausretrogamer

Let’s start with the obvious, if you haven’t as yet watched the amazing and absolute banger of a documentary, Still Standing, then hop to it immediately – it’s available on SBS On-Demand, Viceland, Amazon Prime (US) and a swag of other streaming services!

If you have already watched Still Standing, we recommend you probably watch it again – it is that good. We are pretty chuffed to see that the creator of this award-winning documentary, Brad Gilbertson, has made available extra bonus footage that couldn’t fit into the 74 minute feature.

The first of these bonus featurettes is on the Australian Pinball Museum, where its owner, Lyndon Carter, takes us on a very insightful and magical tour of this must-see museum in Nhill (Victoria).


source: BGVC Films via YouTube


Filed Under: Pinball, Retro Gaming Culture Tagged With: Australian Pinball Museum, BGVC Fimls, Brad Gilbertson, Film, gamer, Lyndon Carter, Nhill, pinball, Retro, SBS On Demand, Still Standing, Still Standing Documentary, Viceland, video

Atari’s NeoSprint Is Racing Onto PC & Consoles Very Soon!

April 8, 2024 By ausretrogamer

NEOSPRINT ZOOMS BACK TO LIFE AS A SINGLE SCREEN ISOMETRIC ARCADE RACER

As huge fans of Atari Games’ Super Sprint and Championship Sprint overhead racers, we are actually quite chuffed to hear that NeoSprint – a sort-of-sequel to the “Sprint” series, is coming to our modern gaming systems sometime this winter (Jun – Aug – Atari hasn’t as yet confirmed the exact date/time)!

According to Atari,

NeoSprint is a single screen arcade racer for up to 8 players on supporting systems. Paired with a robust track builder and intuitive sharing tools, NeoSprint provides a racing experience that will satisfy speed demons and architects alike.


source: Atari

Available on PlayStation 5, Xbox , Nintendo Switch, and Steam, we honestly can’t wait for NeoSprint!

PS: If you have an Atari VCS, then we are officially jelly, as NeoSprint is already available for you to hoon around on!


Filed Under: Announcements, Modern Gaming, Retro Gaming Culture Tagged With: Atari, Atari games, Championship Sprint, Classic Video Games, NeoSprint, Nintendo Switch, PC game, PS5, racer, racing game, Retro, Steam, Super Sprint, Video Games, Xbox

The Doctor Goes Retro Gaming Shopping in Japan

April 5, 2024 By ausretrogamer

Our resident doctor, Dr. Brant Raven is currently in Japan on holidays. Instead of heading to Suzuka to catch the F1 circus or the cherry blossoms, he has instead gone hunting for retro gaming goodies in Ikebukuro, another centre of otaku culture. The Doc has his priorities right.

This time, Brant paid a visit to Super Potato. Before you get too excited, this Super Potato store is much smaller than the main store in Akihabara, but it’s still adorned with nostlagia inducing retro gaming products. Brant tells us that the store is very small, but it has “shelves and shelves and shelves full of very rare stuff” – they were his words! Unfortunately Japan hasn’t been immune to costs rising, so the retro stuff that the Doc was checking out was expensive.

For now, we are living vicariously via Dr. Raven and can’t wait for him to send us more pics as his visits more retro gaming stores!


 

Filed Under: Retro Gaming Culture Tagged With: Akihabara, Brant Raven, Cherry Blossom, classic gaming, Ikebukuro, Japan, Otaku, Retro Gamer, retrogaming, retrogaming hunting, Super Potato

A Hilarious Street Fighter IRL Parody

April 2, 2024 By ausretrogamer

We love a clever and funny parody, and this RackaRacka produced Street Fighter In Real Life (IRL) video nails it perfectly.

The character depictions, stunts, VFX and special moves are the cherry on top of this hilarious Street Fighter parody cake!


Filed Under: Retro Gaming Culture Tagged With: Blanka, Capcom, Chun-Li, Dhalsim, Ken, M Bison, Parody, RackaRacka, Real Life Street Fighter, Ryu, street fighter, street fighter II, Street Fighter Resurrection, Street Fighter video, Vega, VFX

CAPCOM 40th Anniversary – 11 Retro Games To Play for Free In Your Browser

March 27, 2024 By ausretrogamer

Play old school CAPCOM games for free in your browser!

Celebrating it’s 40th Anniversary (since 11th of June 2023), CAPCOM has launched a very special website destination in honour and celebration of this event – CAPCOM TOWN!

Capcom Town offers an interactive museum, a product factory (allowing you to download Capcom-themed icons for X/Twitter!), pages dedicated to C-Suite level Capcom executives telling the story of the company, and most importantly, the Town allows access to retro games that you can play gratis (that means FREE) directly in your browser!

What are you still doing here, go and play some Super Ghouls’n Ghosts or Street Fighter II or Breath Of Fire or Final Fight or…..ahhhh, you get the picture 😉

NOTES:

  • All games are available in their US or Japanese versions
  • You must enable cookies in your browser
  • Saved data can only be played back from where you left off in the same browser
  • ⚠️ If you delete the cookies and offline data from your browser, the stored data will become unusable

image source: CAPCOM TOWN


Filed Under: Announcements, Retro Gaming Culture Tagged With: Breath of Fire, Capcom, CAPCOM 40th Anniversary, CAPCOM TOWN, Capcom Town retro games, Classic Video Games, Famicom, Final Fight, Mega Man, NES, Retro Games, retrogaming, SNES, street fighter II

The Australian Pinball Museum Visits The Next Level Pinball Shop & Museum

March 20, 2024 By ausretrogamer

Prior to exhibiting at the 2024 Texas Pinball Festival (TPF), the Australian Pinball Museum visited the Next Level Pinball Shop & Museum in Hillsboro (Oregon, USA), and we are so glad that they did!

Obviously this place is now on our bucket-list of places to check out when we next visit the ole US of A. For more drool-worthy images from their recent visit at the Next Level Pinball Shop & Museum, check out the Australian Pinball Museum post right here and also their walkthrough video!


source: Facebook post via Australian Pinball Museum

Filed Under: Pinball, Retro Gaming Culture Tagged With: Arcade, Australian Pinball Museum, gamers, Next Level Pinball Shop & Museum, Oregon, pinball, pinball machines, Pinball Museum, Retro Gamer, retrogaming, Texas Pinball Festival, TPF, USA

2024 Reset64 4KB CRAPTASTIC Game Competition

March 17, 2024 By ausretrogamer

Craptastic has been a huge success since the first competition in 2016, and we’re very excited to be doing it all again in 2024! This year’s competition theme is once again…. Craptastic!

“What the bloom’n heck does craptastic mean?”, I hear you ask.

It certainly doesn’t mean crap, although it can! Craptastic can mean ludicrous, bonkers, outrageous, funny, wacky, far out, and silly. The theme simply implies that the compo is just for a bit of fun, not a serious coding competition. You are more than welcome to make an excellent game to submit for the compo. Your game may contain some humour or silliness to fit more with the theme, but it doesn’t have to!

2022 Craptastic Comp Winner: Marble Boy (Roman Werner)

In our previous competitions, some entries were truly excellent, others excellent but silly, others truly awful but funny! It’s just a chance for people to do something a little different if they wish and explore ideas/concepts that wouldn’t normally work well in a more serious compo.

Please remember that this competition is limited to 4KB. Yes, any entry submitted can be no more than 4KB when compressed. If your game is more than 1 file, then all the game files put together must not exceed the 4KB limit. This includes hi-score save files.

We want craptastic game entries. Remember, the key word here is fun. We want both coders and players alike to have fun and enjoy this comp!

Submit your entries to RESET64 (via email: [email protected]) by 31st August, 2024 (23:59:59 GMT).

Take a look at our previous Craptastic compo entries to help draw inspiration!

  • 2018: https://reset64-magazine.itch.io/2018-reset64-4kb-craptastic-game-compo
  • 2020: https://reset64-magazine.itch.io/2020-reset64-4kb-craptastic-game-compo
  • 2022: https://reset64-magazine.itch.io/2022-craptastic-compo

RULES

Basic rules are as follows:

  • The competition deadline is 23:59:59 GMT on the 31st August, 2024. All entries to be submitted to [email protected] by the deadline or will be deemed ineligible.
  • All entrants must register at [email protected]
  • Entrants are free to preview screenshots and videos of their game(s) to other publications/websites.
  • The competition will only begin when there are at least 5 registered entrants.
  • All submitted games MUST be 4KB or less (when compressed or uncompressed), and executable on a stock C64 on either or each of tape, disk and cartridge. Your submission may have a separate docs file (either as a C64 executable or a txt file, which doesn’t count towards the 4KB cap). However, hi-score saver files will count towards the cap.
  • The games must be previously unreleased and be your own work, whether that be by yourself or as part of a collaboration.
  • PAL must be supported, with additional NTSC support optional (but encouraged).
  • Participants may submit multiple entries, either as an individual or within a team. Team entries must be registered by an individual, and any potential prizes will be sent to the registered individual only.
  • Entries should be submitted exclusively to RESET64 by the competition deadline. Please feel free to share your entry as you wish after the competition has ended (after the compo deadline has passed).
  • There will be a panel of judges (TBA), and entries will be scored on a point distribution basis across several criteria. The decision of the panel is final.
  • Games must be submitted as freeware.
  • Games will be published by Reset64 (not necessarily exclusively) on a future disk compilation for the whole world to enjoy, after the competition has concluded. All entries will be made available on the Reset64 itch.io after the compo concludes.
  • Games must not be released before the competition deadline, or they will become exempt from scoring and will be deemed ineligible. Games can be submitted after deadline but will be counted as *out of competition* and will be ineligible for a placing.

We reserve the right to change, add or delete rules during the competition if deemed necessary!

2nd place in the 2022 Craptastic Comp: Circles by James


SCORING SYSTEM

The scoring system used for Craptastic is very simple. Each game will be scored against 7 criteria, each worth 5 points. An entry can score up to 35 points. When the panel has scored each game accordingly, the totals for each individual game will be divided by the number of judges to produce a mean average. The average will be the game’s final score.

The criteria that each game will be evaluated on are:

Originality – New idea or “rip off”? Off the wall ideas encouraged.
Concept – Quality of game design, is it fun, is it bonkers, is it craptastic?
Execution – Execution of design, taking into account controls and other factors such as excecution.
Presentation – Quality of graphics, audio and overall presentation. Supremely bad can be seen as a positive in some cases!
Gameplay – A measure of how enjoyable the game is to play.
Lasting Appeal – replay value, addictiveness.
OMG factor – when you see it, do you think “wtf!?” This is the true measure of craptasticness!

If a panel member has entered a game themselves, then the number of points that they can award will be adjusted (in this example, to 5) and they will not score their own release.

CSDB will not be used for voting. Also, entries should not be uploaded to CSDB, or elsewhere until after the competition has closed. Feel free to post screenshots or info though.


PRIZES

A craptastic gaming comp requires craptastic prizes, right? We have some fantastic prizes lined up for this year’s compo thanks to some very generous sponsors.

A big thank-you to the following sponsors and supporters:



More sponsors to be announced.


Unkle K / Reset64
Official Twitter account for Reset64 Magazine – dedicated to the world’s favourite 8-bit computer!

Follow Reset64 Magazine on Twitter

Filed Under: Announcements, Retro Gaming Culture Tagged With: 2024 Reset64 4KB Craptastic Game Competition, C64, coding, Commodore 64, Commodore64, Competition, Craptastic, gamers, IndieDev, Reset C64, Reset Magazine, Reset64, Retro, Retro Gamer, Retrocomputing, retrogaming, Unkle K

Llamasoft: The Jeff Minter Story – Review (Steam)

March 14, 2024 By ausretrogamer

  • TITLE: Llamasoft: The Jeff Minter Story
  • PUBLISHER: Digital Eclipse
  • DEVELOPER: Digital Eclipse
  • PLATFORMS: Nintendo Switch, PS4 / PS5, Xbox One, Xbox Series X|S, PC
  • RELEASE DATE: March 13, 2024 (It’s out right now!)

We had been looking forward to Llamasoft: The Jeff Minter Story for a while, so when the opportunity presented itself to take the Yak’s game for a spin, we weren’t going to say no!

Right off the bat, this second release in Digital Eclipse’s Gold Master Series ticks all the boxes, including very importantly, the nostalgia inducing and retro gamer boxes. If you are unfamiliar with Jeff Minter, that’s fine, this title will acquaint you (or reacquaint you if you had forgotten) who Jeff Minter is, and what this Llamasoft business is all about. For anyone that’s a Gen X’er, we’d be quite surprised (Ed: and appalled) if you hadn’t heard of the Great Yak and/or played any of his games over the years!

With the pedigree of Digital Eclipse, it was never in doubt that they would create a treasure-filled archive of Jeff Minter’s body of work in their uniquely interactive documentary, just as they did with their amazing titles, The Making Of Karateka and Atari 50.

The gameplay in Llamasoft: The Jeff Minter Story offers a unique and engaging experience that allows players to delve into Jeff Minter’s creative evolution and explore his extensive catalogue of games. Players can play through 42 Llamasoft games released between 1981 and 1994, providing a comprehensive look at Minter’s work. And before you ask, no, the Atari Jaguar game, Defender 2000, is not included in the list of playable titles. Neither Jeff nor Atari own the rights to Defender, which is a shame. Oh yeah, for those with superhero hearing, you may also notice that Llamatron 2112 sounds a tad different. Again, this was due to a couple of things, one, certain sounds had to be replaced due to licensing, and two, there were multiple versions of Llamatron 2112, each with differing sounds and effects.

This interactive documentary game not only showcases Minter’s classic games but also contextualizes them with archival material, video interviews, photos, quotes, and magazine articles. By playing these games chronologically, players can witness the evolution of Minter’s design skills and creative process in real time.

The gameplay experience varies depending on individual preferences and familiarity with retro gaming, but the controls do feel like second nature. Players can expect to encounter a diverse range of titles, from career-defining hits like Iridis Alpha to more experimental and creative games that reflect Minter’s unique style. The game offers a mix of short and longer gameplay experiences, catering to different levels of interest in gaming history.

Overall, Llamasoft: The Jeff Minter Story provides an unmatched journey into the mind of one of gaming’s most distinctive figures, offering a blend of entertainment, historical insight, and appreciation for Jeff Minter’s contributions to the gaming industry.

⭐⭐⭐⭐⭐ – If you are a Jeff Minter fan, then this is a MUST HAVE title!

 


Disclaimer: Llamasoft: The Jeff Minter Story Steam review code supplied by Digital Eclipse

Filed Under: History, Modern Gaming, Retro Gaming Culture, Reviews Tagged With: Atari, Atari 50, Atari Jaguar, Digital Eclipse, Game, game review, Iridis Alpha, Jeff Minter, Llamasoft, Llamasoft: The Jeff Minter Story, Llamasoft: The Jeff Minter Story review, PC, PC gaming, retrogaming, Review, Steam, Tempest 2000, The Making of Karateka, Video Games, Yak

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