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Retro Gaming Culture

2024 Reset64 4KB CRAPTASTIC Game Competition

March 17, 2024 By ausretrogamer

Craptastic has been a huge success since the first competition in 2016, and we’re very excited to be doing it all again in 2024! This year’s competition theme is once again…. Craptastic!

“What the bloom’n heck does craptastic mean?”, I hear you ask.

It certainly doesn’t mean crap, although it can! Craptastic can mean ludicrous, bonkers, outrageous, funny, wacky, far out, and silly. The theme simply implies that the compo is just for a bit of fun, not a serious coding competition. You are more than welcome to make an excellent game to submit for the compo. Your game may contain some humour or silliness to fit more with the theme, but it doesn’t have to!

2022 Craptastic Comp Winner: Marble Boy (Roman Werner)

In our previous competitions, some entries were truly excellent, others excellent but silly, others truly awful but funny! It’s just a chance for people to do something a little different if they wish and explore ideas/concepts that wouldn’t normally work well in a more serious compo.

Please remember that this competition is limited to 4KB. Yes, any entry submitted can be no more than 4KB when compressed. If your game is more than 1 file, then all the game files put together must not exceed the 4KB limit. This includes hi-score save files.

We want craptastic game entries. Remember, the key word here is fun. We want both coders and players alike to have fun and enjoy this comp!

Submit your entries to RESET64 (via email: [email protected]) by 31st August, 2024 (23:59:59 GMT).

Take a look at our previous Craptastic compo entries to help draw inspiration!

  • 2018: https://reset64-magazine.itch.io/2018-reset64-4kb-craptastic-game-compo
  • 2020: https://reset64-magazine.itch.io/2020-reset64-4kb-craptastic-game-compo
  • 2022: https://reset64-magazine.itch.io/2022-craptastic-compo

RULES

Basic rules are as follows:

  • The competition deadline is 23:59:59 GMT on the 31st August, 2024. All entries to be submitted to [email protected] by the deadline or will be deemed ineligible.
  • All entrants must register at [email protected]
  • Entrants are free to preview screenshots and videos of their game(s) to other publications/websites.
  • The competition will only begin when there are at least 5 registered entrants.
  • All submitted games MUST be 4KB or less (when compressed or uncompressed), and executable on a stock C64 on either or each of tape, disk and cartridge. Your submission may have a separate docs file (either as a C64 executable or a txt file, which doesn’t count towards the 4KB cap). However, hi-score saver files will count towards the cap.
  • The games must be previously unreleased and be your own work, whether that be by yourself or as part of a collaboration.
  • PAL must be supported, with additional NTSC support optional (but encouraged).
  • Participants may submit multiple entries, either as an individual or within a team. Team entries must be registered by an individual, and any potential prizes will be sent to the registered individual only.
  • Entries should be submitted exclusively to RESET64 by the competition deadline. Please feel free to share your entry as you wish after the competition has ended (after the compo deadline has passed).
  • There will be a panel of judges (TBA), and entries will be scored on a point distribution basis across several criteria. The decision of the panel is final.
  • Games must be submitted as freeware.
  • Games will be published by Reset64 (not necessarily exclusively) on a future disk compilation for the whole world to enjoy, after the competition has concluded. All entries will be made available on the Reset64 itch.io after the compo concludes.
  • Games must not be released before the competition deadline, or they will become exempt from scoring and will be deemed ineligible. Games can be submitted after deadline but will be counted as *out of competition* and will be ineligible for a placing.

We reserve the right to change, add or delete rules during the competition if deemed necessary!

2nd place in the 2022 Craptastic Comp: Circles by James


SCORING SYSTEM

The scoring system used for Craptastic is very simple. Each game will be scored against 7 criteria, each worth 5 points. An entry can score up to 35 points. When the panel has scored each game accordingly, the totals for each individual game will be divided by the number of judges to produce a mean average. The average will be the game’s final score.

The criteria that each game will be evaluated on are:

Originality – New idea or “rip off”? Off the wall ideas encouraged.
Concept – Quality of game design, is it fun, is it bonkers, is it craptastic?
Execution – Execution of design, taking into account controls and other factors such as excecution.
Presentation – Quality of graphics, audio and overall presentation. Supremely bad can be seen as a positive in some cases!
Gameplay – A measure of how enjoyable the game is to play.
Lasting Appeal – replay value, addictiveness.
OMG factor – when you see it, do you think “wtf!?” This is the true measure of craptasticness!

If a panel member has entered a game themselves, then the number of points that they can award will be adjusted (in this example, to 5) and they will not score their own release.

CSDB will not be used for voting. Also, entries should not be uploaded to CSDB, or elsewhere until after the competition has closed. Feel free to post screenshots or info though.


PRIZES

A craptastic gaming comp requires craptastic prizes, right? We have some fantastic prizes lined up for this year’s compo thanks to some very generous sponsors.

A big thank-you to the following sponsors and supporters:



More sponsors to be announced.


Unkle K / Reset64
Official Twitter account for Reset64 Magazine – dedicated to the world’s favourite 8-bit computer!

Follow Reset64 Magazine on Twitter

Filed Under: Announcements, Retro Gaming Culture Tagged With: 2024 Reset64 4KB Craptastic Game Competition, C64, coding, Commodore 64, Commodore64, Competition, Craptastic, gamers, IndieDev, Reset C64, Reset Magazine, Reset64, Retro, Retro Gamer, Retrocomputing, retrogaming, Unkle K

Llamasoft: The Jeff Minter Story – Review (Steam)

March 14, 2024 By ausretrogamer

  • TITLE: Llamasoft: The Jeff Minter Story
  • PUBLISHER: Digital Eclipse
  • DEVELOPER: Digital Eclipse
  • PLATFORMS: Nintendo Switch, PS4 / PS5, Xbox One, Xbox Series X|S, PC
  • RELEASE DATE: March 13, 2024 (It’s out right now!)

We had been looking forward to Llamasoft: The Jeff Minter Story for a while, so when the opportunity presented itself to take the Yak’s game for a spin, we weren’t going to say no!

Right off the bat, this second release in Digital Eclipse’s Gold Master Series ticks all the boxes, including very importantly, the nostalgia inducing and retro gamer boxes. If you are unfamiliar with Jeff Minter, that’s fine, this title will acquaint you (or reacquaint you if you had forgotten) who Jeff Minter is, and what this Llamasoft business is all about. For anyone that’s a Gen X’er, we’d be quite surprised (Ed: and appalled) if you hadn’t heard of the Great Yak and/or played any of his games over the years!

With the pedigree of Digital Eclipse, it was never in doubt that they would create a treasure-filled archive of Jeff Minter’s body of work in their uniquely interactive documentary, just as they did with their amazing titles, The Making Of Karateka and Atari 50.

The gameplay in Llamasoft: The Jeff Minter Story offers a unique and engaging experience that allows players to delve into Jeff Minter’s creative evolution and explore his extensive catalogue of games. Players can play through 42 Llamasoft games released between 1981 and 1994, providing a comprehensive look at Minter’s work. And before you ask, no, the Atari Jaguar game, Defender 2000, is not included in the list of playable titles. Neither Jeff nor Atari own the rights to Defender, which is a shame. Oh yeah, for those with superhero hearing, you may also notice that Llamatron 2112 sounds a tad different. Again, this was due to a couple of things, one, certain sounds had to be replaced due to licensing, and two, there were multiple versions of Llamatron 2112, each with differing sounds and effects.

This interactive documentary game not only showcases Minter’s classic games but also contextualizes them with archival material, video interviews, photos, quotes, and magazine articles. By playing these games chronologically, players can witness the evolution of Minter’s design skills and creative process in real time.

The gameplay experience varies depending on individual preferences and familiarity with retro gaming, but the controls do feel like second nature. Players can expect to encounter a diverse range of titles, from career-defining hits like Iridis Alpha to more experimental and creative games that reflect Minter’s unique style. The game offers a mix of short and longer gameplay experiences, catering to different levels of interest in gaming history.

Overall, Llamasoft: The Jeff Minter Story provides an unmatched journey into the mind of one of gaming’s most distinctive figures, offering a blend of entertainment, historical insight, and appreciation for Jeff Minter’s contributions to the gaming industry.

⭐⭐⭐⭐⭐ – If you are a Jeff Minter fan, then this is a MUST HAVE title!

 


Disclaimer: Llamasoft: The Jeff Minter Story Steam review code supplied by Digital Eclipse

Filed Under: History, Modern Gaming, Retro Gaming Culture, Reviews Tagged With: Atari, Atari 50, Atari Jaguar, Digital Eclipse, Game, game review, Iridis Alpha, Jeff Minter, Llamasoft, Llamasoft: The Jeff Minter Story, Llamasoft: The Jeff Minter Story review, PC, PC gaming, retrogaming, Review, Steam, Tempest 2000, The Making of Karateka, Video Games, Yak

Celebrate MAR10 Day In Australia & NZ

March 8, 2024 By ausretrogamer

Wahoo, Happy MAR10 Day!

Celebrate MAR10 Day in Australia and New Zealand with exclusive rewards on a range of Mario titles, including 10% back in Gold Points on Nintendo eShop, and collect an assortment of user icons parts from Super Mario games.

But wait, there is more! From now till 24th March, an assortment of user icons parts from Super Mario games will be available as Nintendo Switch Online member-exclusive rewards. There’s also a special mission you can complete by playing the Super NES classic Super Mario World to earn some Platinum Points.

Happy MAR10 Day to you all!

image source: Nintendo


Filed Under: Announcements, Retro Gaming Culture Tagged With: classic gaming, GameCube, gamers, Happy Mar10 Day, Mar10, Mar10 Day, Mario Bros., N64, NES, nintendo, Nintendo eShop, Nintendo Switch, Retro Gamer, SNES, super mario, Super Mario Bros, Super Mario World, Video Games

The Analogue Pocket OpenFPGA Adapters Are Awesome!

March 7, 2024 By ausretrogamer

No Emulation.

It may have taken 18 months for them to arrive, but the new Adapters for the Analogue Pocket have been well worth the wait!

Having an extensive library of Atari Lynx, PC-Engine/TurboGrafx-16 and Neo Geo Pocket Colour game carts, it is always with trepidation when playing these on their corresponding original hardware, which may result in the systems breaking down in some way or shape (Ed: Oi capacitors, we are looking at you!). To solve this problem, we obtained a couple of Analogue Pockets and the three pack adapters to be able to play our library of Lynx, NGPC and PC-Engine carts safely, in conjunction with playing our Game Boy, Game Boy Colour and GBA carts too. The Anlogue Pocket is a versatile little beast! It also helps that the Pocket has an absolutely amazing screen!

Based on openFPGA, we can report that playing these game carts on the new adapters is like playing them on their original systems, but better! The better part being that the Pocket is an ergonomically perfect system, with a great D-pad, fire buttons and of course, the stunningly sharp 3.5″ backlit 1600×1440 resolution LTPS LCD display. Having put the carts through their paces, we are quite chuffed at the versatility that the Pocket affords us.

We can finally put the original systems to rest!

They are finally here!

The Atari Lynx II can now be retired!

Of course the first Lynx game was going to be California Games

As Good As James – if you know, you know 😉

Now to plugin the PC-Engine/TurboGrafx-16 adapter to try out a few HuCards…

Playing these PC-Engine games on the Pocket are darn awesome! Our PC-Engine GT can be spared abuse.


Filed Under: Retro Gaming Culture Tagged With: Analogue, Analogue Pocket, Analogue Pocket Adapters, atari lynx, Carts, Emulation, FPGA, gamers, HuCards, NeoGeo, NGPC, OpenFPGA, pc-engine, Retro Gamers, retrogaming, TurboChips, TurboGrafx-16

‘Temple of Doom’ Arcade Game

March 5, 2024 By David Cutler

By: D.C. Cutler, U.S.A.

A few weeks ago, I watched some of the Xbox Business Update and I’m so excited for the new Indiana Jones game, “Indiana Jones and the Great Circle.” The gameplay looks stunning.

When I was a little kid, I loved the Indiana Jones franchise. There was a roller rink not far from my house, and when I would finish my homework, I would sneak out and go there to play the “Indian Jones and the Temple of Doom” arcade game. I would play “Temple of Doom” for about an hour if I had enough quarters saved up. I would hog the game; I wouldn’t let anyone else play if I was there. It was in the corner of the roller rink, so it was sort of hidden.

In the mines, when I’m running up and down the different levels, I always wanted to make sure that I freed every slave child I could. Although, I never understood how Indy’s bullwhip unlocked the cages that they were trapped in. I thought it was strange that when you freed a slave child, you got points; and some were worth more than others. I believe the more you saved the more the point totals increased. The blades coming up out of the rocky ground didn’t help when you are freeing slaves and attempting to take out Mola Ram’s men. A version of Mola Ram could just pop up in front of you when you were least expecting it.

The conveyor belts were sometimes hard to maneuver, but I enjoyed descending the large slides that took you to another level of the mines. Mola Ram’s henchmen, or, the Thuggee, were slippery adversaries when Indy must climb up and down the ladders in the mines.

I never liked the rail-car chase scene in the film “Temple of Doom,” but it was one of my favorite parts of the home and arcade game. You had to have sharp reflexes to bullwhip Mola Ram’s henchmen and gain points as you darted down the narrow tracks.

The 1984 film frightened my friends, but I admired how edgy and violent some of the scenes were. Steven Spielberg and George Lucas pushed gore and violence to an imaginative place. “Temple of Doom” was one of the first films to receive a PG-13 rating. I still don’t see how the ritual, human sacrifice scene didn’t get the movie an instant R-rating. I remember my friends finding that scene disturbing. The arcade game shares the dark tone of the film.

I bought the game for my Atari, but it was never the same as playing the fun arcade game.

 


Filed Under: Modern Gaming, Retro Gaming Culture Tagged With: 80s, Arcade, David Cutler, DC Cutler, gaming, Indiana Jones, Indiana Jones and the Temple of Doom, Indy, Mola Ram, Temple of Doom, Thuggee

BattleKart Action In Melbourne

March 4, 2024 By ausretrogamer

Have you ever dreamed of playing Mario Kart in real life? With BattleKart, you don’t play the game; you play IN the game!

If you are in Melbourne, then you are in luck! BattleKart is the perfect combination of electric karting, video games and augmented reality (AR). A unique mix to thrill your senses! Full throttle aboard an electric kart, on a track where different circuits, bonuses and game modes are projected onto the ground, interacting with the scenery and the other players to win the game!

So put down that Switch with Mario Kart 8 and get to BattleKart to play for real!

The lowdown:

  • What: BattleKart Melbourne
  • Where: 50 McArthur St, West Footscray VIC 3012
  • Open: Wed – Sun (closed Mon and Tue)
  • Price: starting from AU$69 for a single session
  • Booking: https://www.battlekart.com/en/melbourne/

Filed Under: Retro Gaming Culture Tagged With: AR, augmented reality, BattleKart, BattleKart Melbourne, fun times, gamers, gaming, Mario Kart, Mario Kart in real life, Video Games

Every Single Nintendo Game From 1985-2000

February 27, 2024 By ausretrogamer

We know this is now old news (over 5 years ago), but for those that missed Aaron Norton’s (aka: NintendoTwizer) Nintendo collection, check it out!

Unfortunately (or fortunately for) Aaron, he sold it all for US$164,000 (approx. AU$250,000), which some say is a pittance, considering the complete collections of NES, SNES, N64, Game Boy and GameCube games!

Anyway, we are glad that Aaron did one last tour of his collection before it was sold – WARNING: You may drool!


source: Aaron Norton on YouTube


Filed Under: Retro Gaming Culture Tagged With: Aaron Norton, classic, complete nintendo games collection, Game Boy, GameCube, N64, NES, Nintendo collection, NintendoTwizer, Reddit, Retro, Retro Gamer, Retrogamer, retrogaming, SNES, Video Games

Retro Hunting At The Halsey Road Vintage Emporium

February 26, 2024 By ausretrogamer

The Thrill of the Chase is Back!

It’s been a while since we went hunting at vintage establishments, so when we stumbled upon the Halsey Rd Vintage Emporium, we had to go in and take a look!

There is something about these kinds of places that invoke warmth and a sense of intoxicating nostalgia. Walking into the Halsey Road Vintage Emporium you are immediately transported to a different time, when we used film cameras, selected our fave LPs on jukeboxes and wrote on Olivetti typewriters! One thing is for certain, you need a fair few hours to take it all in, as rushing around would mean you miss out on a past nugget that could be priceless.

We could have bought up so many cool items (just take a gander at the photos below), but in the end, it was Ms Ausretrogamer who found a pair of matching mid-century Grant Featherston ‘Bendix’ chairs, which will look great in Casa Ausretrogamer!

If you enjoy checking out retro/antiques/industrial/collectibles emporiums, then add the Halsey Rd Vintage Emporium to your bucket list.

The deets:

  • What: Halsey Road Vintage Emporium
  • Where: 11-13 Halsey Rd, Airport West VIC 3042
  • Hours: Friday & Saturday – 10am-4pm (or by appointment)


Filed Under: Retro Exploring, Retro Gaming Culture Tagged With: antiques, collectables, Collectibles, Grant Featherstone, Halsey Rd Vintage Emporium, Industrial, jukebox, mid-century, pinball, Retro, The Thrill Of The Chase, Vintage, vintage emporium

Play DOOM on the Husqvarna Automower!

February 23, 2024 By ausretrogamer

Rip, shear, mow, tear and play DOOM!

The legendary 1993 video game DOOM will be released on robotic lawn mowers this Northern Hemisphere spring (our Autumn).

First showcased as a one-off and as a tribute in connection to the 30th anniversary of DOOM in December 2023, the game is now being released as a proper product feature to 30,000 robotic lawn mower owners.

The DOOM installed lawn mowers have already made waves across the globe, after being showcased at DreamHack Winter 2023, where Husqvarna organized the world’s first multiplayer DOOM tournament on a non-gaming device. “This is one hell of an update”, says Björn Mannefred, Robotics Software Engineer at Husqvarna.

The original shareware episode of DOOM (1993) will be released as a free update for owners of Husqvarna’s robotic lawn mower range Husqvarna Automower® NERA. This means that  approximately 30,000 end-users will be able to play the game during a limited time between April to September 2024!

We reckon lots of lawns will be overgrown between April and September this year…


source: Husqvarna




Filed Under: Announcements, Retro Gaming Culture Tagged With: 90s, Doom, DOOM 1993, Doom on lawn mowers, gamer, gaming, Husqvarna, id software, Retro, Robotic Mowers, videogames

STILL STANDING is now LIVE and FREE on SBS On-Demand in Australia

February 21, 2024 By ausretrogamer

“The emotive and amazing stories and histories will have you gripped like a Darth Vader choke-hold right till the end.” – Ausretrogamer, Feb 2023

A year ago (almost to the day) on February 23rd, 2023, we told you all that the documentary, STILL STANDING, was a must watch, giving it a 5-star rating! This is still the case, and this time it is even easier to catch one of the best made docos on the Australian arcade and pinball culture of the past.

Still Standing’s cinematographer and producer, Brad Gilbertson, has been working hard to bring this awesome doco to the masses via a national broadcaster. Well, after some very hard toiling by Brad, he had this good news to announce (via Facebook):

After a slight delay, Still Standing is now LIVE and FREE on SBS On-Demand here in Australia! Thanks so much for your patience while this was sorted out, and a HUGE thanks to the community, groups, our Still Standing cast and locations that have supported, shared and liked our recent posts! It has been overwhelming to say the least and we appreciate each and everyone of you enormously! Please enjoy the film and stay tuned for more exciting news very soon!

If you haven’t done so, and you have the slightest of interest in the Australian arcade and pinball scene from the past, then STILL STANDING is an absolute MUST WATCH! Head on over to SBS On-Demand right now!

image source: SBS On-Demand




Filed Under: Announcements, Retro Gaming Culture Tagged With: Arcade, BGVC, Brad Gilbertson, classic gaming, Documentary, Film, pinball, Retro Gamer, Retro Gaming, retrogaming, SBS On Demand, Still Standing Documentary, videogames

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