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Retro Gaming Culture

Interview with Aaron White: Chiptune Maestro

May 29, 2015 By ausretrogamer

Aaron_HDRI know we have said this time and time again, and with the risk of sounding like a broken record, we’ll say it again – there are wonderful people around the world on social media. One such lad that fits in this ‘wonderful people’ category, is Mr. Aaron White from the UK. Since engaging with Aaron on Twitter, we have learned  that he has some seriously great talent in creating chiptune music on his beloved Amiga. Ms. ausretrogamer and I have become fans of Aaron’s compositions, so it was only natural for us to sit down with the chiptune maestro and put him through some rigorous questioning. Get your headphones on, tune-in to some cool chiptunes and read on!

AUSRETROGAMER [ARG]: When did you get into video gaming and what was your first games system? Do you still have it?
Aaron White [AW]: My first ever system was a Commodore 64 which I got on Christmas Day 1984. I still have vivid memories of waking up that Christmas morning & unwrapping this huge box and to my amazement, there it was, sitting right in front of me, a beautiful C64. I also received three games along with it which were Roland’s Rat Race by Ocean Software, Ghostbusters by Activision and World Games by Epyx/US Gold. All three were wonderful games. Stupidly, I sold my original C64 along with 100’s of games back in 1992, but I have since acquired two more C64s, one being a traditional breadbin model and the other being a C64C.

ARG: Were you a musician (if so, what instrument(s)?) before you got into making chiptunes? What made you get into music on computers?
AW: I had a keyboard and a guitar when I was younger (I still have a keyboard) even though I can read music, I was never that good at playing either instrument. I just used to try and jam along with my favourite records of the time, listening by ear and trying to play in tune. I suppose I first got into chiptune music when I got an Amiga 500 for Christmas 1989 (The Batpack edition). I would listen in amazement at the sounds and tunes this brilliant computer made. I’d often wonder how it was all done, until early in 1990, a friend of my father’s came around clutching a bunch of disks which contained Soundtracker. I listened in awe when he played back the Axel F theme tune from the hit movie Beverly Hills Cop. This tune, along with many others were on the ST-00 disk, which was the programme disk. They weren’t modules back then, they were songs, so first you had to click on that file to start loading it, and then it would ask you for various instrument disks such as ST-01, ST-02 and so on. This proved to be a pain as I only had five instrument disks, so there were quite a lot of songs that I couldn’t listen to. Still, it was the programme that had me hooked. Before I went onto composing tunes of my own, I started ripping songs/modules from various demos and games to play back and see how they were all put together (effects, commands and so on). Then one day I plucked up the courage to finally try composing something myself and I’m not ashamed to admit, my early efforts were truly awful (some of my very first tunes still exist to this day!). I didn’t understand timing, nor notation really, until I started to teach myself how to read music. Over the years I’ve stopped and started creating music on the Amiga, but over the past couple of years I’ve got back into it becoming a lot better and making my chiptunes sound ok. I think I keep improving all the time and to date, I’ve done over one hundred compositions (some original/some covers). Just as a side note, my programme of choice is Protracker 3.15.

Aaron_protracker

ARG: We are huge fans of your compositions, do you have any favourites?
AW: Thank you for your kind words. It always gives me encouragement and spurs me on to create more chiptunes when I receive feedback like that. As for favourites, this changes all the time, I think I’m still improving all the time and with each one that comes along, it tends to be my new favourite till the next one.

ARG: Who is your favourite chiptune/music artist?
AW: I have several favourite chiptune artists: 4-Mat of Anarchy, Nuke (also of Anarchy fame), Matt Furnis who went on to create a huge amount of game music, and one of my old friends Mub (a member of LSD), who lived not far from me in the same town. I loved Mub’s compositions and some of which he actually created at my house. I can only ever wish to aspire to be as good as these guys!

Aaron_pic1

ARG: Best music in a video game?
AW: Hmm, that’s a toughie. I love the tunes in Pinball Fantasies, I also love the in-game music to Aladdin, Supercars II and Monkey Island 1 and 2.

ARG: Tough question, ZX Spectrum or C64 (and why you chose that computer)?
AW: There’s no competition, C64 all the way for me! No colour clash, and far superior music. It was also my first computer I ever owned, and I will always be in love with it for that reason alone. ARG: Great answer! *winks*

Aaron_pic2

ARG: What is your favourite game or gaming genre?
AW: Again another toughie. I have a few favourites – on the Amiga, it has to be The Secret Of Monkey Island, Ruff N Tumble, Aladdin, and Toki. On the C64, I’d say – Batman: The Movie, The Untouchables, Platoon and for sentimental reasons, Roland’s Rat Race – as that was the first game I ever loaded up on my C64. I’m also looking forward to a few new games on the C64, two of which being Maze Of The Mummy and Jam It, which could well become new favourites of mine. As you can tell, I do love platform games, but I’m also a massive fan of adventure games (point & click) and sport games also.

Aaron_Pic3

ARG: Do you have an all-time favourite system?
AW: I have three all-time favourite systems – the C64, Amiga A1200 and the Sega Saturn. The first two are for the vast array of games that were available on both systems, as for the Sega Saturn, well, to finally get arcade perfect conversions of popular Sega titles running at home in front of my very eyes, it just blew my mind.

ARG: Finally, where can people go to listen to your awesome chiptune compositions?
AW: If people would like to check out my chiptunes, then they can – follow me on twitter (@aaronub4t) or check out my YouTube channel where I upload some of my compositions. Also, people can download Amiga disks I have created in ADF format which can either be used on a real Amiga or via emulation from vintage is the new old,  and from Commodore Is Awesome. As long as people keep enjoying them, I’ll keep making them. Enjoy!

As we say our goodbyes, we can’t help but be in awe of Aaron in what he has achieved with creating chiptune music – if only we were that talented! We’ll definitely be enjoying his next creation. For now, we’ll let Aaron get back to playing one of his (many) Ocean games.

 

Filed Under: Retro Gaming Culture Tagged With: Aaron White, Amiga, chiptunes, interview, making computer music, Protracker, Retro Gamer

The Sega Genesis 32X Wasn’t Just a Gimmick

May 28, 2015 By ausretrogamer

SegaGenesis_32X_HdrMany gamers, me included, have fond memories of Sega at its prime – they were ready to knock Nintendo off of its pedestal. The Sega Genesis, in all of its 16-bit glory, took home gaming to an entirely new level. The colors were more varied and vivid, the music was better, and the worlds that we visited were more realistic. That’s not to say that I didn’t love my NES, but my Sega held a special place in my heart.

Nintendo didn’t just sit around and let Sega have all of the 16-bit fun, and soon, the Super Nintendo was looking to dominate the home video game market. Maybe this was the reason why Sega felt like they needed to improve upon the Genesis, by adding peripherals and add-ons like the Sega CD and 32X.

While I never was a big fan of the CD add-on, I did enjoy the 32X addition to my Genesis. It basically plugged into the cartridge slot, and into the back of the system, essentially doubling the output of the unit. The 32X promised better sound, especially through a premium Selby home theater surround sound system, brighter colors and ushered in true three-dimensional gaming to the masses.

I wasn’t sure about the add-on at first until I happened to see a demo at my local mall for the fighting game Virtua Fighter. It was a 3D fighter with fully articulated fighters on a 3D field. The camera rotated around the fighters and the polygonal figures on the screen moved so realistically. I was so gobsmacked, I knew I had to buy the system immediately.

32x_VFsource: Wikipedia

Now, the ultimate promise that Virtua Fighter made on the fledgling system never really materialized. It was probably the best game on the system and although there were other good games such as Mortal Kombat 2, Star Wars Arcade, and the Sonic and Knuckles games, there were many other games that weren’t much more than pretty ports of the original game, but ultimately the best version of the game.

Even though the system was not very successful and ultimately only 30 or so games were released, it had a lot going for it and was a stepping stone towards the games we enjoy today. You have to hand it to Sega for having the guts to give this thing the green light in the first place. It offered near perfect arcade ports of games that were unbelievable at the time and affordable to most people as well.

Nowadays the system is mostly for collectors, but some of these games are still pretty fun to play, even 20 years after their release, such as Virtua Racing, NBA Jam and Space Harrier. With more third party support, the 32X might have been considered a classic today with a huge library of games…unfortunately, it has become just a footnote in the history of gaming, much like Nintendo’s Virtual Boy…my eyes and head hurt just thinking about that thing.

____________________________________________________________________________________________________________________

Selby_logoMatt Thames
Blogger and Brand Manager at Selby Acoustics.

 

 

sponsored post

Filed Under: Retro Gaming Culture Tagged With: 32X, Retro Gamer, retrogaming, sega, Sega Genesis, Sega Genesis 32X, Sega Mega Drive

Home Sweet Retrogaming Home

May 24, 2015 By Ms. ausretrogamer

cross stich 2(Image source: The Baxter’s)

There’s no place like home, especially if it is a retrogaming home!

Space Invaders House
space invaders house(via Desire To Inspire)

Space Invaders In The Shower
space_invaders_bathroom_tiles(by Lillian1810 on DeviantArt)

Space Invaders Mosaic – Rocket Restaurant
Rocket Restaurant(via VITROGRES Mosaic on Pinterest & ‏@PaulWallCovs on Twitter)

DIY Pac-Man Tiled Desk
pacman-tile-mosaic-desk(by pameroth on Instructables via Gamer Wife)

More Mosaic Masterpieces!
mental floss(via Mental_Floss)

Super Mario Bathroom
mario(via Nerd Approved)

Space Invaders Toilet Paper Holder
space-invaders-toilet-paper-holder(via Geekologie)

Donkey Kong Wall Shelf
donkey-kong-wall-shelves-1(by Igor Chak via Bit Rebels)

Retro Invader Couch
retro invader couch(via Apartment Therapy)

Homemade Sega Master System Couch
sega master system couch
(by Subby kun)

Tetris Shelves
tetris shelves(via Apartment Therapy)

NES Coffee Table
NES table(via Geekologie)

Retro Rugs
rugs 2(via Geek Art Gallery & VVORK)

Arcade Coat Rack
Coat Rack(Liberty Games via Complex)

Pac-Man Ghost Bookshelf
pac-man shelf(LightYourselfUp via Complex)

Pac-Mac Coffee Table
pac man coffee table(Destructoid via Complex)

Super Mario Filing Cabinets
mario filing cabinets(by nintentofu on DeviantArt via Complex)

____________________________________________________________________________________________________________________

msausretrogamerMs. ausretrogamer
Editor and Researcher at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Filed Under: Retro Gaming Culture Tagged With: Furniture, Home Decor, Mosaic, Pac-Man, Retrogaming Bathroom, Retrogaming Home, Space Invaders, Super Mario Bathroom

Operation: Atari Lynx LCD Mod

May 20, 2015 By ausretrogamer

Should we allow our retro gaming gear to age gracefully, or do we do what everyone does in Hollywood, go under the surgeon’s scalpel in the hope of looking better? In this instance, having an Atari Lynx II upgraded with McWill’s LCD modification (with VGA out) was an easy choice. This surgical transplant was well worth sacrificing one Atari Lynx II out of the many sitting there to be used at ComLynx parties. The only difference being, I would have the best looking screen at the next meet *wink*

In its original form, the Lynx II’s screen isn’t the best, you are constantly angle it or mucking around with the contrast to get that perfect view. With the new LCD, that is all gone! No more mucking around with the contrast knob, and you certainly do not have to angle the Lynx II to get a better vantage point. The new screen is super sharp, able to be viewed clearly at 180 degrees! Not only that, you can also play your Lynx II on the big screen via the VGA out interface! Cor blimey!

Just like any delicate surgical procedure, I left this modification to the expertise of Dr Curlytek. With precision, Dr Curlytek was able to salvage the old screen (to be used as a spare part if need be!) and install the new one without a hitch. The mod isn’t as straight forward as the instructions lead you to believe, so it is best left for those that have steady hands and exquisite soldering skills. So was it all worth it? A photo comparison can’t do the new screen any justice – you have to see it in real life to get an appreciation of its sharpness and vividness! Imagine if Atari had installed these screens originally? Perhaps they would have sold more Lynxes!

A huge thank you to Serblander for sourcing the LCD kit and to the surgeon himself, Stacey “Dr Curlytek” Borg for his exceptional skill in transplanting the new screen into the Atari Lynx II.

The surgeon prepares!
LCD_1_DrC_transplant

Open that sucker!
LCD_4_prep

The Lynx II opened up
LCD_3a_opening_her_up

Out with the old (screen)!
LCD_5a_remove_of_the_old

The new screen awaits its new host
LCD_2_newLCD

The Lynx II patiently waits for its new internal organ
LCD_7_Lynx_waiting_for_new_screen

Read the instructions twice and perform surgery once – great plan!
LCD_8_the_hard_part

The delicate work continues
LCD_6_delicate_op

Additional body part for the Lynx II
LCD_8a_VGA_wiring

The Atari Lynx II in post-operation recovery
LCD_9_done_in_recovery_room

The screen test begins! Wow, looking super sharp!
LCD_11_crystal_clear

Testing the VGA output! Looking good.
LCD_10_VGA_test

Let the Lynx II screen battle begin!
Lynx_war

And the winner is……. Ah, it’s an easy choice
Lynx_head_to_head



Filed Under: Retro Gaming Culture Tagged With: Atari, atari lynx, Atari Party, ComLynx, Lynx, Lynx LCD, Lynx VGA, Retro Gamer, retrogaming

Interactive Family Tree Of Retro Controllers

May 19, 2015 By Ms. ausretrogamer

controllers

John Kowalski (Sock Master) has created an awesome interactive retro controller family tree which takes us from Atari 2600 and Intellivision to PS3 and Wii controllers. Click on the pictures in the tree and you will find out key information about each controller – for example, the Atari 2600 controller was first released in 1977 and was sold until about 1991! While the WaveBird is notable for being the first wireless first-party controller.

As Sock Master describes:

‘I’ve put together a chart, or controller family-tree, that tries to connect all the current console controllers with their predecessors… a lot of the information presented here is my opinion. I try to keep things accurate, using facts that I know, but also making some of my own conclusions where no hard evidence is available… 

There are still a number of gaps in the family tree, as a lot of controllers are still missing from the chart. Eventually, I will try to fill in some of the holes. Current things that are missing are controllers I couldn’t get my hands on, controllers from less popular consoles, and most of the 8-bit era.’

Sock Master’s Interactive Retro Controller Family Tree
controller family tree

Source: Sock Master via Geekologie

____________________________________________________________________________________________________________________

msausretrogamerMs. ausretrogamer
Editor and Researcher at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Filed Under: Retro Gaming Culture Tagged With: Atari, Controller Family Tree, Family Tree, History, NES, nintendo, Playstation, sega, Sock Master, Wavebird, Wii, Xbox

The ‘Konami Code Sites’ Website

May 18, 2015 By Ms. ausretrogamer

konami codeImage source: decibel-design

The Konami Code (Up-Up-Down-Down-Left-Right-Left-Right B, A, Start) was invented in 1986 by Kazuhisa Hashimoto to help during the development of the NES port of Gradius. Since its creation, the code has appeared in many other games (Konami and non-Konami).

The code also unlocks Easter Eggs on a number of websites. ‘Which ones?’ you ask: well, just enter the code on the ‘Konami Code Sites‘ page and all will be revealed.

website

The list is a little hit and miss, we did not find Easter Eggs on all sites – but that just made it extra exciting when the code did work!

Geek & Hype
geek and hype

Teddy-risation
teddy o ted

GameSpot
gamespot

Soundclick
soundclick

Source: Konami Code – Wikipedia, Konami Code Sites via Geekologie

____________________________________________________________________________________________________________________

msausretrogamerMs. ausretrogamer
Editor and Researcher at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Filed Under: Retro Gaming Culture Tagged With: Easter Egg, Konami Code, Konami Code Sites

Insert Coin To Play: Geeky Coins And Tokens

May 15, 2015 By Ms. ausretrogamer

coinslot2Image source: CSA

We all love having a pocket full of coins and tokens to feed our arcade addiction, but you may be reluctant to part with these treasures.

Club Nintendo Commemorative Coins:
The Year Of Luigi & Super Mario Bros. 25th Anniversary
luigi mario brosImage source: Nintendo Life & Nintendo Life Forums

Nintendo Power 100th Issue Commemorative Coins
NP100Image source: Ripten

1982 World’s Fair Arcade Tokens
1982 WF tokensImage source: Video Games Memorabilia Museum (Pac-Man, Donkey Kong, Ms Pac-Man)

SegaWorld Sydney Token
SegaWorld tokenImage source: Video Games Memorabilia Museum

Time-Out Arcade Tokens
timeoutImage source: Dork Dimension

Chuck E. Cheese Arcade Tokens
chuckecheeseImage source: Dork Dimension

Assorted Arcade Tokens
tokensImage source: Classic Plastic

gametokensImage source: Boing Boing

Pikachu Coin For The Polynesian Nation Of Niue
pikachu coinImage source: Numista

Doctor Who Coins By The Perth Mint Australiathe doctors

monsters TARDIS

Batman & Superman Coins
batman and supermanImage source: Royal Canadian Mint & Royal Canadian Mint

Star Trek Coins For Island Of Tuvalu
star-trek-coinsImage source: The Perth Mint via Geekologie

Star Wars Coins For The Polynesian Nation Of Niue
star wars coinsImage source: New Zealand Mint via Geekologie

World Of Warcraft Coinswow coinsImage source: Amazon (Alliance & Horde)

Coin Paintings by Andre Levy
painted coins - combinedImage source: Tales You Lose via Toxel

____________________________________________________________________________________________________________________

msausretrogamerMs. ausretrogamer
Editor and Researcher at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Filed Under: Retro Gaming Culture Tagged With: Andre Levy, arcade tokens, commemorative coins, Doctor Who, Donkey Kong, nintendo, Nintendo Coins, Pac-Man, Segaworld, Star Trek, Star Wars, World of Warcraft

Nolan Bushnell: Welcome to Your World, Your Way

May 13, 2015 By ausretrogamer

Nolan_Bushnell_at_FW_TITLELast night we had the unexpected pleasure of spotting Nolan Bushnell on the telly. No, we weren’t watching ‘Atari: Game Over‘, it was a new ad campaign for ANZ Bank – ‘Welcome to Your World, Your Way’.

The campaign – which aims to inspire people to shape their own world, and their own future – features a raft of ‘Worldshapers’ or ‘inspiring individuals with drive, commitment and imagination in transforming the world around them’.

Nolan Bushnell is undeniably a Worldshaper! As ANZ describe:

‘Back in 1972, few could have imagined a game console in the home. But Nolan did, and the world took note… The world has changed a lot since 1972. And Nolan has played a big part in changing it.’

The Atari co-founder is filmed playing old school arcade machines at Forgotten Worlds, an awesome barcade in Collingwood, Victoria. Ah, if only we knew Nolan was there, we would have challenged him to a game of Asteroids!


Source: ANZ Australia on YouTube

Filed Under: Retro Gaming Culture Tagged With: ANZ Bank, Atari, Forgotten Worlds, Nolan Bushnell, retrogaming, TV advert, video, Welcome to Your World Your Way

‘GAMEBOY’ Tells The Story Of Austrian Game-Expert Andranik Ghalustians

May 9, 2015 By Ms. ausretrogamer

game boy 1

The short-documentary ‘GAMEBOY’ by filmmaker Carlo Hofmann tells the story of Austrian game-expert Andranik Ghalustians and his amazing (and well used) video game collection – he estimates he has somewhere between 40,000 and 50,000 games!

Source: Carlo Hofmann on Vimeo via Laughing Squid

____________________________________________________________________________________________________________________

msausretrogamerMs. ausretrogamer
Editor and Researcher at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Filed Under: Retro Gaming Culture Tagged With: Andranik Ghalustians, Carlo Hofmann, Collector, Documentary, video game collection, video game collector

Retrogaming DIY With Adafruit Kits And Projects

May 9, 2015 By Ms. ausretrogamer

NYC-based Adafruit Industries, founded in 2005 by MIT engineer Limor ‘Ladyada’ Fried, is ‘one of the largest collections of open­ source hardware, educational electronics and tools for the hobbyist and engineer‘. While the Adafruit Learning System is an awesome free online resource with heaps of tutorials for learning about electronics.

Feast your eyes on the best of the Adafruit retrogaming-themed DIY kits and projects.

MONOCHRON Open Source Retro Clock Kit

monochron 3

Video source: Adafruit Industries on Vimeo

Xronos Clock Kit V2.1

Xronos

The Raspberry Pi-Powered Cupcade Kit

cupcade 2

Video source: Adafruit Industries on YouTube

The Uzebox: A Fully Open Source, DIY 8-bit Game Console

uzebox 3

PiGRRL – Raspberry Pi Game Boy

PiGrrl


Video source: Adafruit Industries on YouTube

LedGames – A Two-Player ‘Cocktail’ Style Game, With A 64×64 LED Display

LED Game

DIY Pocket LED Gamer – Tiny Tetris!

tetris

Retro Gaming With Raspberry Pi

Retro Gaming with Raspberry Pi


Video source: Adafruit Industries on YouTube

Source: Adafruit Industries

____________________________________________________________________________________________________________________

msausretrogamerMs. ausretrogamer
Editor and Researcher at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Filed Under: Retro Gaming Culture Tagged With: Adafruit, Adafruit Industries, Adafruit kits, Adafruit Learning System, Adafruit tutorials, Arcade, Clocks, Cupcade, cupcade micro arcade cabinet, diy, Electronics, Game Boy, Ladyada, Limor Fried, Raspberry Pi

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