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Retro Gaming Culture

‘Man at Arms’ Makes Link’s Hylian Shield

April 15, 2015 By Ms. ausretrogamer

Shield

Watch the Man at Arms: Reforged team of blacksmiths and craftspeople from Baltimore Knife and Sword (Maryland’s  premiere shop for stage combat weaponry) make an absolutely beautiful replica of Link’s Hylian Shield.


Source: AWE me on YouTube

Source: AWE me on YouTube via Geekologie, DEFY Media

____________________________________________________________________________________________________________________

msausretrogamerMs. ausretrogamer
Editor and Researcher at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Filed Under: Retro Gaming Culture Tagged With: Baltimore Knife and Sword, Legend of Zelda, Link, Link's Hylian Shield, Man at Arms, nintendo, Shield, Zelda

Blast From The Past: Oo’er, Magazines

April 14, 2015 By ausretrogamer

BFTP_Magazine_HDRVideo gaming magazines may have become a thing of the past, but in the 80s and 90s there were thriving publications, full of information for gamers hungry for news, interviews, reviews & previews. The words contained within these magazines were the lifeblood for readers wanting to be connected and up to date on the goings on in the industry and their particular system(s) of choice.

The magazines were household titles and the British seemed to have had a monopoly on churning out quality publications – from their mesmerising covers to their ribald humour, there were many ingredients that endeared us to their magazines. I vividly recall rushing to the newsagent every month to grab the latest Zzap!64 (or simply just, Zzap!), Your Commodore, Your 64, Commodore Format and C&VG (Computer and Video Games). The cover price wasn’t cheap and they were three months old by the time they reached our shores, but goddamn they were worth every cent (and the wait)! Who could forget Yob ripping into the punters that dared to send in mail – absolutely priceless! I tried reading a few US based magazines, with the exception of RUN, I found the rest to be too serious, too dry and devoid of humour and fun, so the British magazines reigned supreme in this part of the world in the 80s and early 90s.

Zzap

I knew it was going to be interesting when I posed the question of “what was your favourite Commodore 64 related magazine” to the Reset team. Once the dust settled and the passionate discussions quietened down, this is what each of them had to say about their favourite old school magazines:

Rob Caporetto: As a kid, I missed out on the golden age of C64 magazines (considering, I’m only a few years older than Zzap!, that shouldn’t be a surprise), so coming into things later on did make for a unique perspective on things.

I started out by borrowing a fair few issues of RUN from my local library. With its angle being less games, and more general Commodore usage, it was great to see a wider angle of the landscape (including more exotic peripherals), as well as learn some programming bits and pieces.

Games-wise, the first mag I really got into was Zzap! – even though it was way after its heyday (and in fact, probably at its lowest point, though it recovered a bit before changing into Commodore Force). It was solid enough, and whilst there were features I liked more than others (mainly the roundups covering genres or highlights in the C64’s history), it was solid enough reading each month.

I got into Commodore Format a bit later (mainly as it was trickier to find for a while) and overall, I think it was the better read at that point. Having regular columns devoted to programming tricks was great when starting to try and get a grip on C64 programming, along with Gamebusters (hey, I appreciated having cheat listings for the cover tape games for a change). Though, I do remember seeing the start of its descent as the C64 market died off – and of course was shocked to see how long it eventually survived for!

commodore-format

Kevin Tilley: I was a bit late to the party for the UK gaming magazines. By the time I discovered Zzap! and Commodore Format, they were already in decline and their best years were well behind them.  But before that, my father used to religiously buy Compute’s Gazette! – which is the magazine I remember most fondly. Originating from the US, I grew up with this magazine, its type-ins and cover disks (which I could also use with my VIC20!). I spent countless hours typing in many programs in BASIC and machine code via Automatic Proofreader and MLX respectively, with my father. Not just games, but other programs such as Speedscript, which I went on to use for many years to publish school projects. The articles were informative and challenging.

Compute’s Gazette was a wealth of useful information, not just a collection of cheap gags, innuendo and mediocre game reviews which plagued the later era of UK gaming magazines. It had depth and substance, and will always be my favourite of the many different C64 publications I purchased over the years.

Compute_Gazette

Merman: The first C64 magazine I saw was Zzap! issue 18, with the gory Beyond The Forbidden Forest cover. 25 years later I got to interview the artist Oli Frey and publisher Roger Kean at the Replay retro event, talking about the history of their magazines.

After buying a few issues of Your Commodore (which swallowed up Your 64), we subscribed to Zzap! from issue 31, getting a free Quickshot Joyball with the subscription. Zzap! became our guide to buying good games and it rarely steered us wrong. What made it special was the way there was more than one opinion on a game.

My first brush with publications came through Commodore Disk User. Starting out bi-monthly, this publication came with a disk full of programs (to save you typing them in) then became monthly and asked for reader submissions. I sent several programs, got signed contracts for publication – and then suffered the heartache of seeing the company fail.

Then in 1993, after a brief gap when Newsfield became Europress Impact, two things happened – I wrote to Zzap! suggesting a technical column, after their reader survey had asked if people would be interested. My letter went to Phil King, but it was Steve Shields who wrote back telling me about the other big news – Zzap! was rebranding itself as Commodore Force, and my technical column would feature from the first issue.

I wrote for all 16 issues of Commodore Force incorporating Zzap! as Professor Brian Strain (the Mighty Brian, so-called because of Commodore Format’s Mighty Brain). In fact, I wrote an extra 3 pages for issue 17 at 48 hours notice – but with deadlines close, that text became part of issue 16. I was a freelancer, writing my text using a C64 word processor (Word Writer v5) and printing it out to send in. The magazine closed, I wrote for several issues of Commodore Format before it closed and years later I became a regular on Retro Gamer. It was Retro Gamer that gave me the chance to be a Zzap! reviewer, appearing in the incredible DEF Tribute to Zzap! supplement.

I will always remember Zzap! for giving me the chance to be a professional writer, even if it can be a precarious profession at times.

CommodoreForce

Frank Gasking: In a typical UK answer, my favourite two magazines were both Commodore Format and Zzap! (later Commodore Force).  I had previously read Lets Compute! and Your Commodore, which were shockingly bad at the time, but the main pull for Your Commodore was the free tape on the front.

Commodore Format caught my eye due to its brightly coloured red and white banner head. I spotted it in my local newsagent when I had popped down to get some sweets. I ended up buying issue 11 (with the Terminator 2 cover) due to it not only having a fantastic tape with two full games and two demos, but also a map of Fantasy World Dizzy, which was one of my favourite games at the time.  It was aimed at a sort of teenage market, so the magazine was up my street.  I loved it due to the regular excellent tapes, which were great for someone with not a huge amount of money to even get budget games.  The tips section was fantastic, and reading about new games was a great thing.  It sadly declined in my opinion after the redesign (and certainly when it shrank down in page size), but I have many fond memories of getting up at 7am to get it at the paper shop and dreaming what was on the tape!

Then comes Zzap!/Commodore Force – ironically, I first got the magazine with its Terminator 2 issue (78) – which was almost its last when Newsfield went under.  The tape pulled me in, but it wasn’t as great as the Commodore Format tape.  At the time, I didn’t feel the magazine was as good as Commodore Format, but it was different enough to be enjoyable.  Once Mrs. Whiplash was rid of, the magazine actually got better and more so when they put two tapes on the cover each month, which was just amazing.  I actually liked the transition to Commodore Force at the time (the quality of games were unbelievable as the market died – like Blues Brothers on one issue only a year after it first came out). Looking back, I would have preferred to have started with Zzap! in its heyday – but I was far too young!

CVG

Cameron Davis (Gazunta): Now I know it sounds a bit hyperbolic to say that my life would be not the same without Zzap! – it’s the magazine that inspired me to get into the games industry, and through it I made lifelong friends and a great career – but today i want to shine the spotlight on a truly under-appreciated Commodore mag: the one and only Commodore Computing International (CCI).

CCI looked different from the likes of Zzap!, Commodore User or C&VG. It was hard bound, for one thing, and considerably more drab looking than its competition. If there were any artistically-inclined people on the magazine layout team, I would be surprised. Every cover looked like it was laid out by a high school art student with scissors and glue, made from whatever promotional pamphlets were laying about the office at the time.

Inside, full colour screenshots were rare, and in fact the majority of each issue was spent on full-page text pieces sometimes paired with blurry, monochrome images taking up minuscule space in the corner. It wasn’t uncommon to see 10 pages of BASIC listings just…sitting there, waiting to be laboriously typed in. The news section had page after page of stories about new printers, mice, modems and dodgy light pens that cost a fortune but never worked right. It was not a visually enticing publication by any stretch of the imagination.

But there was…something that lured you in. Scribbles of the magazine’s mascot, Felix, adorned the pages with little sarcastic quips about the editors. He was not as funny as Rockford and Thingy, but he had more character, helped by the fact he had his own column in the magazine where he talked about the latest happenings in the software industry. All the writers were largely anonymous, and they were clearly just writing about what interested them, rather than what was considered ‘hot’ at the time. This ended up making the magazine feel really enthusiastic even if a lot of it went over my head.

One of the things that appealed to me about it is that it was obvious the magazine was aimed for (and made by) people much older than the Zzap! / CU crowd, who were not really the typical gaming demographic. I’d hazard a guess that many of them were just interested in the serious side of computers and just put games stuff in there as an afterthought, but their heart wasn’t really into such frivolous activities. With the exception of their keen interest in the latest role playing games (their monthly column devoted to exploring every inch of The Bard’s Tale was a must-read), even the best action or arcade games were afforded passing reviews, in a “I guess this is OK if you’re into this sort of thing, have fun with it” kind of way. You know, the way you might talk to your kids after they pressure you into playing the latest Pokémon game with them or whatever.

But that was kind of the appeal, at least for me: If Zzap! was the cool older brother who you idolised, then CCI was the slightly weird uncle who never moved out of his parent’s place and everything he said was a bit out of your comprehension but he was awesome anyway.

And speaking of weird but cool uncles, the jewel in CCI’s crown for me was the monthly column by Jeff Minter. While Zzap! pioneered the ‘diary of a game’ feature with his, CCI just gave Jeff a page (often more) to just let loose on any subject that took his fancy. His development antics (by this point he had well and truly moved on to the Amiga and Atari ST, and was heavily into the evolution of Colourspace) were often mentioned briefly if at all, and columns would instead be focused on the latest Pink Floyd gig, or the hot new exotic imports like Super Mario Brothers or the fabled PC Engine. Reading these really opened my eyes to a world beyond my own. There was one article in particular where he wrote about the future of computers, and predicted Google Earth and monitors with retina displays – it was pretty mind blowing stuff!

While CCI never got the fan following that the usual suspects enjoyed, I urge you to seek out a couple of issues and see a different side of the world from that era. You might just get a taste for it.

commodoreComputingInternational

Roberto Dillon: In Italy we actually had a rather lively scene regarding C64 magazines back in the day. Needless to say, the Italian edition of Zzap!64, simply named “Zzap!“, was the favourite of many. Published from May 1986, it was a high quality localisation that left all the great content of the original British magazine intact and also added a few original articles, making the likes of JR (Jaz Rignall) and GP (Gary Penn) well known to a new crowd of fans.

But Zzap! wasn’t the first, and those like me who were also keen to tinker and mess around with their C64, had other resources as well: Commodore Computer Club for example, was a very good magazine, officially endorsed by the Italian branch of Commodore, that started publication as early as 1982. Besides game reviews, it featured technical articles including a few type-in listings. The latter also had magazines entirely dedicated to them, like the “Paper Soft” weekly series started in June 1984. Only listings there, nothing more, nothing less, for those who really wanted to spend the whole weekend at home by typing new games and programs that never worked at first but could provide a true cathartic experience when the last bug and typo were finally fixed!

CCC_Italy

It is saddening to see magazines going out of print or confining themselves to an online presence. Going to the newsagent isn’t what it used to be – nothing can replace flicking through magazines and having dog-ears on pages for future reference. For those that had foresight and kept their old magazines, I commend you – please ensure they never end up in landfill! For those of us that threw them out and are now wanting to rebuild their magazine library, I salute you! Nostalgia is a powerful force – it is great to see that our loyalty for certain publications was, and still is, as fierce as our loyalty for our chosen system(s). Let the schoolyard argument of which magazine is best, begin!

Reset

____________________________________________________________________________________________________________________
Images source: various – supplied on request

 

Filed Under: Retro Gaming Culture Tagged With: Blast From The Past, C&VG, C64, CCI, Commodore Force, Commodore Format, RESET, Reset Magazine, Zzap!64

Atari Lynx Heaven at Retro Tuesday

April 12, 2015 By ausretrogamer

Lynx_0_TitleOn a cold and miserable night in Melbourne earlier this week, eight hardened retro gamers converged on Wadham House for the monthly Retro Tuesday meet.

Serblander, of Weird and Retro fame, convinced the organisers to make the meet all about Atari‘s little feline, the Lynx. With all members contributing their Lynx wares, there was ComLynx action aplenty. Checkered Flag provided some friendly rivalry (Ed: and some very colourful language!), while Dr C. stamped his dominance, yet again, on the 8-Player Slime World.

The night wasn’t just for great gaming fun (which it was!), the display that Weird and Retro had put together for the Lynx was a great homage to the Atari handheld! Check out the pics and drool over that store stand and all those different Lynx boxes!

As usual, it was difficult to leave my Lynx friends, but good things must always come to an end. After leaving the Retro Tuesday meet, I was informed that a new California Games BMX bandit was crowned – well done & congrats to Serby!

Thank you to: Aleks, Stacey, Jerry, Pedro, Callum, Paul and Mal for an awesome night of Lynx action! Can’t wait to do it again!

The Great Wall Of Lynx
Lynx_12_boxes

The one and only, Atari Lynx
Lynx_13_stand

Badges of honour
Lynx_11_badges

The Games!
Lynx_4_Games

The Lynxes!
Lynx_1_stash

Travel in style, keep your Lynx in a pouch
Lynx_14_Pouches

Fan magz – Lynx User!
Lynx_3_Magz

Serby preparing the awesome Lynx stand!
Lynx_9_Serby_Prep

Jerry is the BMX bandit on the big screen!
Lynx_20_Jerry

Dr. C cautiously approaches the ledge! Double backflip coming up! 
Lynx_2_DrC

ComLynx gaming = heaps of fun!
Lynx_6_ComLynx_Games

Yours truly giving the thumbs up! Too bad my car was off the road!
Lynx_10_ThumbsUp

More Checkered Flag action coming up!
Lynx_5_ComLynxed

8P Slime World! Let the smack talk begin!
Lynx_7_SW_closeup

LCD comparison: Original vs McWill’s LCD modded (with VGA) Lynx II
Lynx_8_LCD_Compare

Filed Under: Retro Gaming Culture Tagged With: Atari, atari lynx, California Games, Checkered Flag, Lynx, Retro Gamer, Retro Tuesday, retrogaming, Slime World

Pinball Action At Supanova Pop Culture Expo

April 11, 2015 By ausretrogamer

When we arrived at the Supanova Pop Culture Expo at the Melbourne Showgrounds, we thought we had died and gone to geek heaven. We found cosplayers, artists, cosplayers, comics, cosplayers, actors, cosplayers, and most importantly – pinball! Specifically, the Victorian leg of the Australian Timezone Supanova Pinball Championships.

While some people qualified for Sunday’s Victorian Final by getting the highest score on certain machines in Timezones around Melbourne during the lead up to Supanova (like I attempted at Chadstone a few weeks ago). Others took their chances at Supanova today by trying to get the highest score on one of the onsite tables during each of the four time slots (10-11 am, 11 am-12 pm, 12-1 pm and 1-2 pm).

The flipper action was fast and furious. The pinball wizards were racking up high scores aplenty and wowing the crowd with their pinball wizardry. While Norbert Snicer, Director of the Australian Pinball League, worked hard to keep the tournament fun, professional, and running like clockwork.

In addition to qualifying for Sunday’s Victorian Final, the top scorer on each machine for each time slot (in all ages and under 18 categories) was eligible to compete in the Pinball vs. Supanova Final at 3 pm (prize: iPad Mini!) (see the under 18 and all ages winners).

We can’t wait to see the high scores and awesome flipper skills of Victoria’s top pinball players in tomorrow’s final!

Play some pinball and win some prizes!
sat tournament flyer

Play and donate at the Australian Timezone Supanova Pinball Champs
Supanova_1_tourney_flyer

The tournament machines!
Supanova_2_machines

The State Finalist winner’s trophy!
Supanova_1_trophy

Runners-up medals! No one walks away empty handed
Supanova_3_medals

APL director, Norbert Snicer, prepares the tournament machines
Supanova_4_Norbert_prep

Flipping action begins!
Supanova_5_start_play

Ms ausretrogamer enjoys the pinball action
Supanova_6_MsARG

Shane is in the zone on Legends of Wrestlemania
Supanova_7_Shane_qualify

Pinball qualifying action – Skott racks up the points
Supanova_8_qualifying

A true Pinball Wizard!
Supanova_9_PinballWizard

Beat this score – The Walking Dead
Supanova_11_WalkingDead

Beat this score – Legends Of Wrestlemania
Supanova_12_Wrestlemania

Beat this score – Wrestlemania
Supanova_13_Wrestlemania

Smooth lines
Supanova_15_LegendsOfWrestlemania_side

The hardest working pinball wizard in Australia, Norbert Snicer
Supanova_16_Norbert

The next generation enjoying pinball!
Supanova_18_kids

ausretrogamer.com boss, Alex Boz, wishes he could take this table home
Supanova_17_ausretrogamer

Filed Under: Pinball, Retro Gaming Culture Tagged With: APL, Australian Pinball League, Australian Timezone Supanova Pinball Championship, Championship, Norbert Snicer, pinball, Pinball Championship, Supanova, Supernova, Timezone

The Beautiful Pixel Art Of ‘Pixels Huh’

April 10, 2015 By Ms. ausretrogamer

pixels huh 2

Inspired by his love for classic video games, Barcelona-based graphic designer and illustrator Octavi Navarro ‘Pixels Huh’ creates simply beautiful, unique and highly-detailed pixel art scenes.

He remembers ‘being blown away with the rich worlds those (classic video game) designers and artists were able to create with such heavy limitations’.

Here are a few of his works – I could literally spend hours looking at them! Be sure to visit the Pixels Huh website to see the rest.

Close The Gates!
6

Cats
7

The Tree
5

1979
4

Moon Base
3

Midnight Carnival
2

Ben
1

Watch Octavi create the gorgeous ‘Ben’ image (and visit Pixels Huh on YouTube to see his other videos).


Source: Pixels Huh on YouTube

You can buy prints (and many other items) or even learn how to make your own pixel art via Octavi’s tutorials!

Source: Pixels Huh, Pixels Huh on YouTube

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msausretrogamerMs. ausretrogamer
Editor and Researcher at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Filed Under: Retro Gaming Culture Tagged With: 8-bit art, Art, Octavi Navarro, Pixel Art, Pixels Huh

Tomb Raider: The LEGO Valley

April 4, 2015 By Ms. ausretrogamer

Tomb Raider is one of my all-time favourite games, and ‘The Lost Valley’ is one of my favourite levels – and I must not be alone, as Janet Van D has built a model of the level out of LEGO. 18,000+ pieces of LEGO in fact! The model took her four months to build and was completed in June 2014. It was displayed at Brick2014 in London.

Watch The Brick Show take us on a video tour of Janet’s awesome work of brick art.


Source: The Brick Show on YouTube

Here are some beautiful still shots for your visual pleasure.

Overview
overview

Overview – Dinosaurs!
overview 2

Broken Bridge – Medipack
broken bridge west

Broken Bridge
broken bridge east

Large Waterfall
waterfall

Secret Passage!
secret passage

Medipack
medi pack

Valley Floor
valley floor

T-Rex
t rex close up

Lara Minifig
lego lara

Finally, watch this walkthough of the original ‘The Lost Valley’ if you want to refresh your memory.


Source: Richard Halloran on YouTube

Source: Janet Van D on Deviant Art, The Brick Show on YouTube, Richard Halloran on YouTube

____________________________________________________________________________________________________________________

msausretrogamerMs. ausretrogamer
Editor and Researcher at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Filed Under: Retro Gaming Culture Tagged With: Brick2014, Dinosaur, Janet Van D, Lara Croft, Lego, The Brick Show, Tomb Raider

Atari Lynx: Case Closed

April 3, 2015 By ausretrogamer

What does one do with an unused Atari 2600 4-switch plastic case? Well, to keep it in the Atari family, the plastic case gets transformed into secure storage for the Atari Lynx II and all of its peripherals and games! If you have this case and would like to do some DIY, read on…

What you need:
* Atari 2600 4-Switch plastic case
* Packing foam (from Clark Rubber)
* Chalk
* Bread knife

Here we go:

Clean that case! Use a wet sponge on this baby
AtariCase1

Open her up and measure the bottom of the case
AtariCase2

Slot the packing foam into the bottom of the case
AtariCase3

Lay the Lynx wares how you like
AtariCase5

This is the layout I like!
AtariCase6

Carefully trace around the items with chalk. Remove items and get carving with the bread knife!
AtariCase7

Ta da, finished! Yep, it was that easy
AtariCase8

Case (about to be) closed!
AtariCase_closed

Filed Under: Retro Gaming Culture Tagged With: Atari Case, atari lynx, Atari Lynx case, diy, Lynx, retrogaming

1Up Living: Furniture And Homewares For Geeks

April 2, 2015 By Ms. ausretrogamer

heading

1Up Living makes and sells furniture and homewares for geeks – pixel art chopping boards, coffee tables, pixel wall art and Tetris shelves! But if you prefer to DIY – they also provide step by step guides, see here and here.

Chopping Boards
chopping boards

Coffee Tables
table 1

table 2

table 3

Pixel Wall Art
pixel wall art

Tetris ShelvesTetris Shelves

Source: 1Up Living via @thinkgeek

____________________________________________________________________________________________________________________

msausretrogamerMs. ausretrogamer
Editor and Researcher at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Filed Under: Retro Gaming Culture Tagged With: 1Up Living, Art, Chopping Boards, Coffee Tables, diy, Furniture, Geek, Homewares, NES, nintendo, Pixel Art, tetris

Made In Australia: SNES Games

March 31, 2015 By ausretrogamer

AussieMade_MainTItleWith the NES and Mega Drive getting their Made In Australia once-over, we thought we would complete the trilogy by documenting the video games that were made Down Under for Nintendo’s 16-bit powerhouse, the Super Nintendo!

Looking at the SNES games developed in Australia, it is great to see so many chart topping titles in the list, from the awesome Super Smash TV, to MechWarrior and the cyberpunk-fantasy action role-playing game, Shadowrun.

The SNES was blessed with great titles and I am proud to say that Australian made games were counted amongst them. Which Australian made SNES game did you like?

Super Smash TV (1991)
SNES_SuperSmashTV

Cal Ripken Jr. Baseball (1992)
SNES_CalRipkin

George Foreman’s K.O. Boxing (1992)
SNES_GeorgeF
NBA All Star Challenge (1992)
SNES_NBA



Super High Impact (1993)
SNES_Super_High_Impact

MechWarrior (1993)
SNES_MechWarrior

Shadowrun (1993)
SNES_Shadowrun

Choplifter III: Rescue Survive (1994)
SNES_ChoplifterIII

WCW Superbrawl Wrestling (1994)
SNES_WCW Super Brawl Wrestling

Radical Rex (1994)
SNES_RadicalRex

Super Solitaire (1994)
SNES_SuperSola

Super International Cricket (1994)
SNES_SuperIntCricket

True Lies (1994)
SNES_TrueLies

Jim Lee’s WildC.A.T.S: Covert Action Teams (1995)
SNES_Wildcast

image sources: destructoid, giantbomb, gamefaqs, rfgeneration, mobygames, wikimedia commons & retrogamingaus




Filed Under: History, Retro Gaming Culture Tagged With: Aussie Made, Made In Australia, Nintendo Games made in Australia, retrogaming, SNES, super nintendo

Video Game Of Thrones

March 30, 2015 By Ms. ausretrogamer

We are eagerly anticipating the fifth season of HBO’s Game of Thrones which is scheduled to premiere very soon – 12 April, 2015!

GOT S5

One of the best parts of watching Game of Thrones is the fantastic opening sequence. To keep us going for the next 2 weeks, here are some adorable retrogaming-style tributes – Dah Dah da da da Dah da da Dah Dah…

Hero of Time

The clever people from The Pixel Kingdom have created a Zelda-themed version.


Source: The Pixel Kingdom on YouTube

Super Mario Game of Thrones

NicksplosionFX shows us what GOT would look like in Super Mario World.


Source: NicksplosionFX on YouTube

Game of Thrones 16-Bit RPG

Reminisce with DoctorOctoro’s (slightly NSFW) 16-Bit RPG retelling of Season 1.


Source: DoctorOctoroc on YouTube

Game of Thrones: Donkey Kong-Style

DKSource: Pixel Baz

____________________________________________________________________________________________________________________

msausretrogamerMs. ausretrogamer
Editor and Researcher at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

 



Filed Under: Retro Gaming Culture Tagged With: 16-bit, 8-bit, Donkey Kong, Game Of Thrones, HBO, Super Mario Bros, youtube, Zelda

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