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Retro Gaming Culture

C64 Shmuptember Action

07/09/2014 By ausretrogamer

SandP_titleIt may no longer be C64 month, but hey, who is complaining when you are getting an awesome free C64 game! Besides, it is SHMUPTEMBER, so here is your contender – take it away, Mr. Anthony Stiller:

SOPWITHS AND PTERRORDONS:
This simple, single-level Shoot’Em Up Construction Kit (SEUCK) game was a project I assigned myself to celebrate August, the unofficial C64 month. I didn’t hit my deadline (Ed: we ain’t complaining).

This is my first completed SEUCK game. My only other attempt was a long, long time ago (I tried to get a bubble to float gracefully across the screen, couldn’t get it to look any way decent, and gave up).

There’s no backstory to Sopwiths and Pterrordons. I just thought of two things that would be cool – my love of World War I and World War II planes, and who doesn’t like dinosaurs? They seemed like a great mix (and from feedback I’ve received, other people feel the same).

Feel free to make up your own backstory. Make sure the pilot is dashing, handsome and says, “Tally ho!” and “Chocks away!” an awful lot.

Special thanks to Andrew Fisher, David Rayfield and Cameron Davis for their valued advice, support and feedback.

Thanks also to Noble Kale and Rob Caporetto for their encouragement and inspiration.

Get your free copy of Sopwiths And Pterrordons here. Enjoy!

SandP_action

Playing tips:
– Scoring has been balanced, so with a little practice, you should just be able to nab an extra life right before the end of level boss;
– Due to the shape of the player bullet, enemies, and how SEUCK determines hitboxes, you really need to line up your shots with the pterrordon’s head to better guarantee a kill;
– You can squeeze between the vertical rows of deadly crystal chunks in the terrain later in the game
Design Notes – I approached Sopwiths and Pterrordons with definite goals:
– Use vanilla SEUCK;
– Short (originally only one scrolling and one static level which I then dropped to one scrolling level only);
– End of level boss;
– Minimise framerate loss (a particular bugbear of mine with regards to SEUCK games);
– Well-animated player and enemy graphics;
– Noticeable ACTION-REST-ACTION phases during the game;
– Use of foreshadowing (new enemies usually appear in generally non-threatening positions onscreen. The first laser-pterrordon is an exception however neanderthals are placed before it appears to encourage the player to move away from the mental “safe zone” of the bottom-middle of the screen);
– Minimise unfair death (pterrordons that appear behind the player)

What worked:
– The restrictions of SEUCK greatly reduced choice paralysis during the design/build phase;
– Descoping: I had several rather neat ideas that I dropped late in the design phase and into the early build phase;
– Getting some player feedback was very helpful; and
– SEUCK is still a pretty great tool, relatively speaking!

Challenges:
– Like anything, this took a lot longer than I expected from both an effort and elapsed time perspective. For example, the title page took about 4 hours of actual effort spread out over a day. In total I think I spent around 40-50 hours of total actual effort on this project from beginning to end;
– SEUCK and C64 restrictions can get a little frustrating and needed a lot of replaying. I also wanted this to work on a real C64 with minimal juddering and forgot that emulators can keep a steady framerate much easier than the original hardware;
– Initially I went for a low-flying biplane meaning the graphics needed to reflect that we were closer to the ground (eg: larger rivers). After some consideration I went for a higher altitude. This ended up causing considerable difficulty in the subsequent graphics design as I had to create graphics that provided the illusion of depth and distance (things falling into the screen or rising out of the screen);
– The cliffs on either side were a right pain. Ultimately the “overhang” design seemed to work;
– Colour palette choices. UGH!!!!!;
– I used CCS64 using snapshots to save progress but actually getting the final game onto a working d64 image via SEUCK seemed to be entirely random

____________________________________________________________________________________________________________________

AntStillerAnthony Stiller
Loves the C64 a little too much, but that is ok.

Follow Anthony on Twitter

 

 

 

 

Filed Under: Retro Gaming Culture Tagged With: C64, C64 games, C64 Month, retrogaming, SEUCK, shmuptember

Rise Of The Arcade Phoenix

05/09/2014 By ausretrogamer

arcade_1It is always sad to see a family business close down. This is all the more apparent in the arcade and pinball parlour establishments. Long gone are the days of dark and dingy arcade joints we used to revel in. With the advent of super consoles and redemption machines, the old arcade parlours have been banished to the past.

Alas, there is hope! Barcades are starting to pop up all around the US. Their popularity is undeniable! We only have one here in Melbourne – Forgotten Worlds. There is even GameRoom Essentials in Adelaide, a throwback to old school arcades. Oh yeah, how could I forget the Mana Bar in Brisbane – another very hip bar and gaming establishment. We are keeping our fingers crossed that more of these throwback arcades and barcades pop-up around Australia!

Fun ‘N’ Games indeed!
arcade_2

You are never too old to have fun
arcade_3

The arcade: a friendly place
musee_1

Let’s play!
musee_2

image sources: Port Macquarie News | GameRoom Essentials | ausretrogamer

Filed Under: Retro Gaming Culture Tagged With: !Arcade!, Forgotten Worlds, GameRoom Essentials, pinball, retrogaming

Robin Williams: A Video Games Inspired Web Comic Tribute

29/08/2014 By ausretrogamer

RobinWilliams_titleMelbourne based cartoonist, Gavin Aung Than of Zen Pencils has created an awesome web comic tribute to the late Robin Williams (Robin Williams: A Spark Of Madness). Fusing Robin’s love of video games with his vast body of comedy and film works, Gavin has captured the essence of Robin’s life story just perfectly.

robinwilliamssource: Zen Pencils

 

Filed Under: Retro Gaming Culture Tagged With: retrogaming, Robin Williams, Video Games Comic, Web Comic

NYC Apartment Turned Into An Arcade

28/08/2014 By ausretrogamer

Chris Kooluris, a Manhattan PR Exec, has a great eye for interior spaces. While unsuccessful at selling his apartment, Chris decided to transform the under utilised space  into an arcade for himself and friends to use. Chris even had his former fiancée assist in the design of the arcade room!

Chris went with the dark, cave-like arcade feel of the 80s, while his former fiancée added the bright colours and art work. Having dropped USD$32,000 on the project, we reckon it was money well spent! Now, where is our invite?

Before the transformation
NYC_1

After the transformation
NYC_3

Oh yeah baby, gimme some Street Fighter II action!
NYC_2

Classic Nintendo arcade machines
NYC_4

Miniaturised Arcade!
NYC_5

The Street Fighter II Roster
NYC_6

A Lovely View
NYC_7

image source: abc News – Lifestyle

Filed Under: Retro Gaming Culture Tagged With: !Arcade!, Games Room, Mancave, NYC, pinball

My Decade TV: 70s, 80s, 90s!

21/08/2014 By ausretrogamer

mydecadeTVLock up your cat, put the kids to bed and then settle in for some nostalgic TV fun! MyDecadeTV honours the pop culture memories of bygone decades – the 70s, 80s and 90s in particular. Basically, each decade has a TV channel (site) to simulate the vintage experience of channel-surfing on a TV from a particular era.

If you haven’t checked this out yet, I have no idea what you are waiting for – bookmark the sites immediately and get surfing on this awesome wave of nostalgia!

If you do enjoy MyDecadeTV, please show your support by giving a donation. It is worth every cent.

My70sTVimage source: MyDecadeTV

 

Filed Under: Retro Gaming Culture Tagged With: 70s, 80s, 90s, classic TV, MyDecadeTV, retro tv, vintage TV

Commodore Club: Under the Hammer

19/08/2014 By ausretrogamer

Carrying the tradition of August being Commodore month, the Commodore Club held their annual auction at the weekend. There was a fair bit of loot on offer, from the C64 and Amiga, to the Atari 2600, N64, SNES and other classic systems.

Paul the auctioneer kept the formalities to a minimum and ensured the smooth running of the bidding processes – once the gavel dropped, there was no mucking around. What transpired was some friendly bidding wars amongst the modest crowd. Weird and Retro’s Serby cleaned up with the winning bid on the C64 cassette games, but I ensured I got in on the action with winning the C64 Breadbin andC64 compilation game pack auctions. The usual suspects (Stacey, Rob and Pedro) also got in amongst the action and scored themselves some impressive vintage goodies. By the end of it all, everything that was up for grabs was gone.

Once the auction wrapped up, it was down to business of playing some old school classics. The Commodore Club day is one of those monthly events that you should not miss! Are you coming to the next one?

Let the auction begin!
auction_let_it_begin

Paul whips the crowd into a frenzy
auction_ZenMare

The Commodore 64 cassette loot
auction_Robs_tapes

Sussing out what to bid on
auction_monitor_SNES



Oo’er the 1942 – never seen one in the flesh, till now!
auction_1942

Amiga represent
auction_AMiga

Mmmmm, juicy C64 compilations
auction_C64_compilations

I really really wanted to win this lot! Alas, Serby did
auction_headoverheels

Smash that gavel on Rolf!
auction_underTheHammer

I wonder if I could just borrow these for a while….
auction_C64_tapes

My winning lot!
auction_my_stash
Serby’s WaR chest!
auction_WaR_stash

Oh that gorgeous A3000 is begging to be played
auction_Amiga3000

Auction over. Game on!
auction_squeezingsomeaction

 


Filed Under: Retro Gaming Culture Tagged With: C64, C64month, Commodore Club, Commodore Club Day Auction, retrogaming

Digital Art: Video Games vs Real Life

18/08/2014 By ausretrogamer

Let’s get this straight, I love video games being mashed into real life locations. I was super impressed with Aled Lewis Studio’s video gaming artwork, and now we have Lee Vidal coming to the party with his artistic effort.

Lee has done a fabulous job at placing iconic video games in very apt real life locations. If you don’t believe us, just take a peek below. If you would like to see more of Lee’s artistic works, head on over to his deviantArt page.

Spooky Yoshi’s Island
IRL_YoshisIsland

Barrel roll
IRL_DK

Exciting motocross!
IRL_Excitebike

Scenic route
IRL_OutRun

Brrrrrrrrrrr, ice climbing
IRL_IceClimbers

Go Mario!
IRL_MK

Advancing! Tank attack!
IRL_AdvanceWars

Hunting castles
IRL_SMB3

Kicking ten shades out of Ken!
IRL_SFII

image source: retronoob

Filed Under: Retro Gaming Culture Tagged With: artwork, Digital Art, mashup, Nintendo Art, video game art

Hipster Retro Gaming

14/08/2014 By ausretrogamer

Hardcore Pong Action!! Dual With Your Friends!! Fun to Play!!

Now this Pong clone is a nice piece of video gaming history. Made in New Zealand by C.V.T. Industries, Videosport comes packed with four Pong variants: Solo, Tennis, Squash and Ice Hockey. You get all of this Pong goodness wrapped up in a gorgeous woodgrain veneer. Hipsters rejoice!

All you need to play Pong!
hipster_videosport

Dial-a-game!
hipster_videosport_2

C.V.T. Industries should be proud of this beauty
hipster_videosport_3

Not much to the controllers
hipster_videosport_5

Perfect for Pong control
hipster_videosport_4

Oo’er, woodgrain veneer
hipster_videosport_8

Hook me up Scotty!
hipster_videosport_6

Filed Under: Retro Gaming Culture Tagged With: Hipster, pong, retrogaming, Videosport

Australia’s Top 100 Video Games

13/08/2014 By ausretrogamer

GGTV_top100_HdrAustralia, you have spoken. More to the point, Australian gamers have voted for their top 100 video games of all time.

Presented on our favourite national video games based TV show, Good Game, Steven O’Donnell (aka: Bajo) and Stephanie Bendixsen (aka: Hex), together with Gus Ronald (aka: Goose) and a ragtag of industry luminaries counted down our favourites in an hour long special that aired on August 12.

So what was the game that beat them all?  If you missed the show, don’t stress, you can stream or download the episode (episode 28) from the Good Game TV website. 

Without spoiling it too much for you, here are the highlights:

  • there were a few retro games in the top 100, mainly from the Nintendo stable (ahem, N64 represent!)
  • my all time favourite game, Super Mario Bros. anchored the list at 100 (Ed: Boo!)
  • the Irrelevant Tosser’s pick, Clowns (Commodore 64) was a nostalgic trip. Too bad it didn’t make the top 100
  • Zelda games featured better than Mario (Ed: another boo!)
  • The mayhem of Goldeneye 007 for the N64 made it into the top 20
  • There was no love for Sonic nor Shenmue (Ed: sorry for spoiling that for you!)
  • The show’s Rubber Chicken award provided some light relief from the seriousness of counting down Australia’s top 100 games of all time

RubberChicken

One thing was for certain, this list did spark some frantic discussion on social media (#GGTop100), but hey, that’s exactly what lists do – they create engagement, good and bad.

It seems that my votes counted for two out of my three games, but I must admit I was shocked not to see Super Mario World anywhere on the list. Ah well, I guess the voting demographic may have been in nappies when that game was rocking our socks. Did your favourite games make the top 100?

image source: Good Game

 

Filed Under: Retro Gaming Culture Tagged With: GG, GGTop100, GGTV, Good Game, top 100 games, Video Games

Super Mario Warfare

07/08/2014 By ausretrogamer

Inspired by the Mario Warfare videos, the artist known as Hakashidnrc has brought these characters to life in digital art form!

It is great to see both Mario and Luigi all battle hardened. Browsing through these artworks, your eyeballs will definitely thank you.

If you would like to further overload your optic nerve, check out some more Hakashidnrc artwork over here.

warfare_mario_warfare_by_hakashidnrc-d5g41w5

warfare_mushroom_kingdom_defense_force_by_hakashidnrc-d5gn5sh

warfare_hakashidnrc-d5g7a7g

image source: Hakashidnrc

Filed Under: Retro Gaming Culture Tagged With: Art, Mario warfare, Mushroom Kingdom, nintendo, super mario

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