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Retro Gaming Culture

Review: PAC-MAN: Birth of an Icon

November 12, 2021 By ausretrogamer

There has been one aspect of classic gaming that we’ve always enjoyed, and that is books! There have been a number of awesome classic gaming books released over the years which we have covered on this site, and we are quite chuffed to review the latest book from Cook and Becker, PAC-MAN: Birth of an Icon.

The iconic PAC-MAN (and his ghostly foes, Inky, Blinky, Pinky and Clyde) needs no introduction, as the arcade game captured the hearts of millions around the world upon its release 41 years ago, and has been played many times over on home systems during the intervening years. There is a reason that the arcade machine is still the number one highest-grossing arcade machine of all time – it was and still is an amazing action maze chase game. Once PAC-MAN crossed over from niche fascination to mainstream appeal, there was no stopping this gaming juggernaut.

The Standard Edition

The Collector’s Edition

PAC-MAN’s appeal has transcended generations of gamers, and this officially licensed (by BANDAI NAMCO Entertainment Inc.) book, PAC-MAN: Birth of an Icon, is the ultimate tome that is filled with historical facts about the yellow dot muncher, including; origins of the game (and going from Japan to America), design philosophies, original arcade source code, concept designs, art, archival imagery, marketing campaigns, merchandise and its impact to popular culture to name just a few. PAC-MAN’s story spans decades, touching everything from video games, pop culture to our world today, and PAC-MAN: Birth of an Icon captures it all beautifully in a quality book that has fast become the definitive work on the iconic dot muncher.

Lots of great chapters on all things PAC-MAN!

Go Toru!

Pac-Man Fever!

With every page filled with eye popping art and images, it is the stories told that capture your attention and keep you glued to each and every page till the last word. We absolutely loved reading the journey from creator Toru Iwatani’s “pizza slice” inspiration to the actual game and its inevitable success. The road from Japan to America is another fascinating insight into how Puck Man became PAC-MAN. Oh yeah, to read about Toru’s early life and love of pinball was another cherry on top of an already amazing layered cake. Another aspect that was a pleasant surprise which our inner geek loved, was the PAC-MAN Gameology. This portion of the book lists details about every PAC-MAN related video game from 1980 to today – we were gobsmacked to see (and learned something new!) that PAC-MAN features in so many games!

The design philosophy behind the golden age arcade hero!

The art inspiration of the yellow dot-muncher

The co-authors of this special tome,  Arjan Terpstra (Sonic the Hedgehog 25th Anniversary Art Book) and Tim Lapetino (Art of Atari and other books), have captured every aspect of PAC-MAN and translated it all into an amazing, hefty and beautifully presented book which every PAC-MAN fan and video games historians need on their bookshelf. PAC-MAN: Birth of an Icon will reignite your PAC-MAN Fever, so you have been warned!

Pac-Man invades popular culture!

There are two versions of this book that can be pre-ordered right now; the PAC-MAN: Birth of Icon standard edition (AU$89.95) and the limited to 2,000 copies Collector’s Edition (AU$169.95), which includes:

  • The PAC-MAN: Birth of an Icon book;
  • A unique PAC-MAN shaped box and level 256 glitch shaped slipcase, celebrating the visual history of PAC-MAN;
  • An exclusive PAC-MAN arcade token; and
  • A limited, brand-new 7” vinyl pressing of the 1981 smash hit “PAC-MAN Fever” by Buckner & Garcia!

You don’t get too many opportunities to get something special like this book, so if you have the opportunity, we highly recommend either of these editions. And if you were bitten hard by the PAC-MAN Fever back in the day, then we highly recommend you grab the Collector’s Edition – it is amazing!

PS: Australian readers can order either PAC-MAN: Birth of an Icon edition via our friends at PixelCrib!

No matter your language, PAC-MAN: Birth of an Icon has you covered!
image source: Cook & Becker




Disclaimer: The ‘PAC-MAN: Birth of an Icon Collector’s Edition’ book was kindly supplied by Cook and Becker for this review.

Filed Under: Retro Gaming Culture, Reviews Tagged With: arcade gaming, Arjan Terpstra, Book, Book Review, Cook and Becker, Geek, oldschool, Pac-Man, Pac-Man - Birth of an Icon, Pac-Man book review, PAC-MAN: Birth of an Icon book review, PixelCrib, Retro, Retro Gamers, Retro Gaming, retrogaming, Review, tbt, throwback, Tim Lapetino

It’s Going To Be An 8-Bit Christmas!

November 5, 2021 By ausretrogamer

If you think you have had enough of video games related movies, then you may want to look away. For those that lap up these types of nostalgia-inducing films, 8-Bit Christmas starting Neil Patrick Harris as a father looking back fondly at the late ’80s Christmas where he desperately did everything he possibly could to get an NES, will be right up your alley! Since we can relate to this tale (we also wanted a NES for Christmas in 1988, alas we didn’t get one then), we are definitely keen on giving this a watch and getting right into the Christmas spirit!

Check out the trailer below to see if 8-Bit Christmas will be on your viewing list his festive season.


source: Warner Bros. Pictures




 

Filed Under: Announcements, Retro Gaming Culture Tagged With: 1980s, 8-Bit Christmas, 80s, 8Bit Christmas, 8BITXMAS, Christmas, classic gaming, Film, HBO, HBOMAX, Movie, Neil Patrick Harris, NES, nintendo, oldschool, Retro Gamer, Retro Gaming, Retrogamer, retrogaming, video game movie, Xmas

Super Mario Bros. Light’em Up

November 3, 2021 By ausretrogamer

Remember the Tetris light you could build from tetrominos? Well, now there is a Super Mario Bros. light you can build too!

The Super Mario Bros Build A Level Light is a stackable 16 light-blocks set that features a host of familiar icons and characters from the much-loved Mario saga, which you can arrange as you wish. Each pixelated cube is double-sided and can be stacked in a whole host of combinations to create your own unique Mario level.

With Christmas around the corner, this is the perfect gift for gaming geeks and nostalgia junkies alike, that will brighten up their home or gaming space.

source: Firebox




story source: technabob

Filed Under: Retro Gaming Culture Tagged With: gamer, Geek, Light, mario, Mario Light, NES, nintendo, Old School, Retro Gamer, Retro Gaming, retrogaming, SMB, Super Mario Bros, Super Mario Bros Build a Level Light, Super Mario Bros Light, Video Games

Awesome Pop Culture Art Works by Pappas Pärlor

October 29, 2021 By ausretrogamer

There is no shortage of awesome and talented artists in this world. The latest artist to capture our attention is Johan Karlgren, aka: Pappas Pärlor.

Johan’s creations are unique as they are refashioned framed art pieces injected with very clever pop culture themes and franchises, including popular Star Wars and video gaming characters.

Check out all Johan’s art works here. Here are our favourites:

source: Pappas Pärlor




Filed Under: Retro Gaming Culture Tagged With: Art, Atari, darth vader, Film, He Man, Johan Karlgren, Ken, Masters Of The Universe, MOTU, Pappas Parlor, Pixel Art, Pixels, Pokemon, Pop culture, pop culture art, refashioned art, Retro, Retro Gamer, Retro Gaming, retrogaming, Ryu, Skeletor, sonic, street fighter, Video Games

The Rubber-Keyed Wonder: 40 Years of the ZX Spectrum

October 26, 2021 By ausretrogamer

If you are fans (like us!) of the From Bedrooms to Billions film series then you will absolutely love their latest documentary film, The Rubber-Keyed Wonder: 40 Years of the Sinclair ZX Spectrum. To make Anthony and Nicola Caulfield’s film come true, go and check out their Kickstarter!

Coinciding with the ZX Speccy’s 40th anniversary next year (2022), Anthony and Nicola are aiming to release the film by Christmas 2022 – make sure you let Santa know! The Caulfield’s are aiming to make a thorough and definitive film on the ZX Spectrum, going into all the finer details of how and why the ZX Spectrum was created, what impact the computer had as well as the various versions that followed right the way through to the latest iteration of the system with the ZX Spectrum Next.

The film aims to reunite as many of the original ZX Spectrum hardware team and of course many legendary game developers, artists and musicians, and also talk to fans of the ZX Spectrum as to understand the significance of the machine with the masses.

This Kickstarter campaign once again has some stunning artwork from Oliver Frey available as well as some wonderful posters and other add-ons to get your nostagia gland pulsating!

Now, we are Commodore fans, but we are also aware of the significance of the Sinclair ZX Spectrum, so we are quite excited to support Anthony and Nicola on their new project!

image source: The Rubber Keyed Wonder – 40 years of the ZX Spectrum




Filed Under: Announcements, Retro Gaming Culture Tagged With: 40 years of the ZX Spectrum, 8-bit, 80s, 8bit, Anthony and Nicola Caulfield, classic computing, Documentary, Film, From Bedrooms To Billions, micros, Rebellion, Retro, retro computing, Retro Gamer, Retro Gaming, Retrocomputing, Retrogamer, retrogaming, The Amiga Years, The Rubber Keyed Wonder - 40 years of the ZX Spectrum, ZX Speccy, zx spectrum

Retrogaming Magz, Comics and Books!

October 22, 2021 By ausretrogamer

Planes, trains and automobiles? No, magazines, comics and books, the retro gaming kind!

Last weekend we tweeted a couple of teaser photos of a number of magazines in our collection and promised that we would share more. Well, here they are! Relocating this stuff is always a chore, but the amount of nostalgia we get is priceless, so it is always well worth it.

For those keen observers, you will note that there are no photos of our most favourite 80s mag, Zzap64!, but rest assured, those issues are well preserved and didn’t require relocating. We hope these images bring back great memories for you too!

All images copyright of ausretrogamer.com




Filed Under: Retro Gaming Culture Tagged With: Amiga, Atari, Atari ST, Books, C&VG, C64, comics, Commodore, Commodore 64, Edge, Game Boy, GamePro, gaming magz, Gazette, Hyper, magazines, Master System, Mega Drive, MegaComp, MegaZone, N64, NES, retro gaming magz, SNES, Star Wars, Usborne, Zzap!64

What A Japanese Arcade From The 1970s Looked Like

October 19, 2021 By ausretrogamer

We love finding old raw footage from the golden age of arcade gaming. This time, it is from a Tokyo arcade parlour from 1979.

As we wind back the clock some 40+ years, this news story features Tokyo’s arcade parlour, World Game, as it stood in 1979! It is so awesome to see patrons pumping coins into arcade machines, like Space Invaders, just like we did all those years ago!


source: btm0815ma




 

Filed Under: History, Retro Gaming Culture Tagged With: 1970s, 70s, 70s arcade, Arcade, Boing-Boing, Classic Arcade Gaming, coin-op, Japan, Japan arcades in the 1970s, Retro, Retro Gaming, retrogaming, Space Invaders, Tokyo, video, World Games, yen

Mark Seiden’s Amazing Metroid Pinball Machine

October 15, 2021 By ausretrogamer

A week is a long time in pinball! When we got in touch with Mark Seiden (aka: TheArrrrrcade) last week to chat about his impressive homemade Metroid Pinball machine, he was just an amazingly humble and talented homebrew pinball designer. A week later, Mark was announced as Jersey Jack Pinball’s newest pinball designer, rubbing shoulders with industry legends (and now teammates) Steve Ritchie, Pat Lawlor and Eric Meunier! Prior to finding out this news, we had asked Mark if he had aspirations to become a pinball designer, so this was great news indeed and very well deserved. If his Metroid Pinball is anything to go by, then watch out for Mark’s creations at Jersey Jack Pinball (JJP)!

Before all this JJP news, it was Mark’s homebrew pinball machine that caught our attention. Based on Nintendo’s iconic Metroid franchise, Mark’s pinball machine has been able to capture Samus Aran’s world all under glass, with a whole lot of bells and whistles to immerse the player in the theme. Tackling a monumental project like a homemade Metroid Pinball machine is no easy feat. The immense number of skills and disciplines required to create a pinball machine is just mind-blowing, so it is quite staggering to think what Mark has been able to achieve on his own – no wonder his talents caught the eye of a major pinball manufacturer.

The Jersey Jack Pinball design team: [L-R]: Steve Ritchie, Pat Lawlor, Eric Meunier and Mark Seiden
image source: TheArrrrrcade on Twitter

We sat down and had a chat with Mark about how he got into pinball, what led him to start creating his own pinball machine and all the ups and downs associated with such a monumental project. Put down Metroid Dread for now and let’s meet Mark Seiden!

Ausretrogamer: Thank you for taking the time to chat to us. Please tell us a bit about yourself and how you got into pinball?
Mark Seiden (MWS): In the 90s I was more of a Mortal Kombat/Street Fighter kid. Pinball was there in the background and I would occasionally play but that wasn’t why I was hanging out in the arcade. It wasn’t until the early 2000s when I started seeing my wife that I started getting into pinball. We were at Dave and Busters, back when they still HAD pinball, and we spent the entire evening playing Star Wars Episode 1. We decided then that someday we should buy a pinball machine.

Unfortunately we didn’t have space at the time because we were living in a small condo. We moved a couple of times and finally we had much more space. So we decided to buy a game. We checked out a bunch and decided we wanted Doctor Who since we were both fans of the series. We bought it from an online retailer, supposedly shopped and working. When it arrived it was obviously anything but that. After hounding the seller they finally sent out someone to fix it. He was a local repair guy who was excellent about actually teaching me what he was fixing.

In another year we bought our second game, and the next year we bought our first new in box game, a Wizard of Oz. I was getting better at repairing and even working on friend’s games occasionally. Then after a while I decided that I would take on the challenge of designing and building my own game.

ARG: When did you get the idea to build your own pinball machine and how did you choose Metroid as the theme?
MWS: In 2015 I made up my mind to make a homebrew after watching a homebrew panel at Pintastic New England. The next year I purchased a half-populated, filthy, Data East Jurassic Park playfield. My brother joined me for a bit while I was stripping it for parts. He looked at what remained of the dinosaur mech and said “You should make a Metroid game. That thing could be Kraid!” I didn’t end up using that mech because it was missing too many parts, but the theme stuck.

ARG: Where does one even begin with building their own pinball machine – it seems such a daunting project – did you have any prior experience in building a pinball machine?
MWS: You start with a drill, a piece of wood, and a pinball controller such as Fast Pinball (what I chose) or P3-ROC. Of course you’ll need a few mechs such as flippers and slingshots. For software you can use the Mission Pinball Framework. Some people start off making their game virtually using Visual Pinball.

I didn’t have any prior experience building games but you do need a basic understanding of how to wire a switch or coil.

ARG: How long have you been working on this one of a kind machine?
MWS: I started in 2016. Since 2019 the majority of my time has been writing code.

ARG: How far off are you from completing Metroid pinball?
MWS: Really, will it ever be done? And since I was just hired as a game designer at Jersey Jack Pinball, I don’t think I’ll have time to truly finish it. I will be working on a different license. My goal now is to finish and polish the game code.

ARG: What has been the most challenging part so far in building this Metroid pinball game?
MWS: Each individual thing in building a homebrew is fairly easy. It’s just that there are so many things that putting them all together is difficult. I’d say for myself the thing I’ve struggled with is welding. Other people might say coding or wiring. There are many skills needed to build a game.

ARG: Do you have a favourite aspect (playfield toy, ramps, lighting, code etc) on this machine?
MWS: The things I like the most are the light shows, exploding bridge mech, and the Metroid ball dropper.

ARG: The backbox is quite intriguing, can you tell us more about its design?
MWS: The backbox uses an LCD screen in portrait orientation. I use it to dynamically change backbox art and display a virtual DMD. There are also 100 individually addressable RGB LEDs used in an infinity mirror, like an updated Xenon or Space Invaders. It’s also way too tall and I want to rebuild it. It was originally a Sega Showcase backbox. I put a speaker box on top which adds a lot of height. I also converted the front panel to accommodate the screen and lights.

ARG: For the techies out there, could you tell us what is under the hood that is driving this machine (controller boards, software etc)?
MWS: The pinball control system is Fast Pinball. The Fast controller also drives the backbox lights. There’s an Up Squared single board x86 compatible computer running Mission Pinball Framework for the game code. The playfield lights are driven by a Fade Candy board. All lights are NeoPixel compatible. I have 5, 12, and 48 volt power supplies.

ARG: Once this is done, do you have plans to build another one – if so, can you tell us the theme? (You don’t have to tell us if it is a secret)
MWS: Yes, and I can’t say! ARG: Haha, touche 😉

ARG: You are clearly well talented, so do you have aspirations to become a designer at one of the many pinball manufacturers?
MWS: You sent me these questions the week before I started at Jersey Jack. I think it’s safe to say that I do have aspirations to work at a pinball manufacturer! I’m incredibly excited to have the opportunity to work on a production game and learn from these talented game designers.

ARG: Lastly, where can folks go to see find out more about your creations and keep informed on all things Metroid Pinball?
MWS: I have a Pinside thread all about Metroid Pinball. I also stream on Twitch and post on Twitter.

images source: TheArrrrrcade via Pinside and Twitter

After speaking to Mark, we feel inspired to tackle a project like this. Ah, but then reality hits, as any project of this magnitude would be a massive undertaking. The dedication that Mark has shown in his ability to begin building a real pinball machine without prior experience is something to be commended. We are truly in awe of Mark’s creation and his skills in getting his Metroid Pinball machine to where it’s at right now – we’d love to sneak it into our Fun Factory.

As we thank Mark for his time and say our goodbyes, we honestly can’t wait to see what he creates for us all at JJP!




 

Filed Under: Pinball, Retro Gaming Culture Tagged With: CobraPin, FAST controller, homebew, homebrew Metroid pinball, Homebrew Pinball, homemade pinball, Jersey Jack Pinball, jjp, Kraid, Mark Seiden, Metroid, Metroid Dread, Metroid pinball, Metroid Pinball Machine, Mission Pinball Framework, MPF, nintendo, pinball, pinball machine, pinball wizard, Pinside, Samus Aran, TheArrrrrcade, Twitch streamer

Reset64 Presents – Chuckie Egg (VIC20)

October 14, 2021 By ausretrogamer

This is so awesome to see – Chuckie Egg can now be played on the VIC20! Oh yeah, it can also be played on the TheC64/TheVIC20 or your fave VIC20 emulator. So those ZX Speccy, BBC Micro and Dragon 32 folks can stop gloating, us Commdore gamers can now play this classic game too! Big shout out to Reset64 Magazine and Derek for keeping us gamers entertained with brilliant (and quite nostalgic) video games!

For more information on (and instructions on how to play) Chuckie Egg (VIC20), and to download the game, go to the Reset64 Magazine itch.io page now! What are you waiting for, Hen-House Harry needs your help!!!

image source: Reset64 Magazine itch.io




Filed Under: Announcements, Retro Gaming Culture Tagged With: C64, Chuckie Egg, Chuckie Egg VIC20, Classic Games, Hen-House Harry, indie, IndieDev, oldschool, Reset64, Reset64 Magazine, Retro Gamer, Retro Gaming, retrogaming, tbt, TheC64, THEVIC20, throwback, throwback thursday, VIC20, Video Games, zx spectrum

History: The Birth of the Internet Archive

October 12, 2021 By ausretrogamer

25 years ago, the entire World Wide Web was only 2.5 terabytes in size. Most connections were dial-up, important records were stored on tape, and a young engineer named Brewster Kahle was working on a revolutionary project—a way to archive the growing Internet.

Filmed by Marc Weber for the Web History Project, this video showcases the Internet Archive’s very first web crawl in 1996. In 2001, the project was made accessible to the public through the Wayback Machine. Today, the Internet Archive is home to more than 588 billion web pages, as well as 28 million books and texts, 14 million audio items, and 580,000 software titles, making us one of the world’s largest digital libraries.

As the Internet Archive approaches their 25th anniversary, let’s take a look at the hardware and high hopes that drove the project from the very beginning—and hear from the man whose vision made it all possible – press play here!

story source: Internet Archive




Filed Under: History, Retro Gaming Culture Tagged With: 1990s, Brewster Kahle, digital library, History, Internet Archive, Internet Archive approaches their 25th anniversary, Marc Weber, Old School, Retro, Wayback Machine, Web History Project, World Wide Web

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