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Retro Gaming Culture

Retrogaming Magz, Comics and Books!

22/10/2021 By ausretrogamer

Planes, trains and automobiles? No, magazines, comics and books, the retro gaming kind!

Last weekend we tweeted a couple of teaser photos of a number of magazines in our collection and promised that we would share more. Well, here they are! Relocating this stuff is always a chore, but the amount of nostalgia we get is priceless, so it is always well worth it.

For those keen observers, you will note that there are no photos of our most favourite 80s mag, Zzap64!, but rest assured, those issues are well preserved and didn’t require relocating. We hope these images bring back great memories for you too!

All images copyright of ausretrogamer.com




Filed Under: Retro Gaming Culture Tagged With: Amiga, Atari, Atari ST, Books, C&VG, C64, comics, Commodore, Commodore 64, Edge, Game Boy, GamePro, gaming magz, Gazette, Hyper, magazines, Master System, Mega Drive, MegaComp, MegaZone, N64, NES, retro gaming magz, SNES, Star Wars, Usborne, Zzap!64

What A Japanese Arcade From The 1970s Looked Like

19/10/2021 By ausretrogamer

We love finding old raw footage from the golden age of arcade gaming. This time, it is from a Tokyo arcade parlour from 1979.

As we wind back the clock some 40+ years, this news story features Tokyo’s arcade parlour, World Game, as it stood in 1979! It is so awesome to see patrons pumping coins into arcade machines, like Space Invaders, just like we did all those years ago!


source: btm0815ma




 

Filed Under: History, Retro Gaming Culture Tagged With: 1970s, 70s, 70s arcade, Arcade, Boing-Boing, Classic Arcade Gaming, coin-op, Japan, Japan arcades in the 1970s, Retro, Retro Gaming, retrogaming, Space Invaders, Tokyo, video, World Games, yen

Mark Seiden’s Amazing Metroid Pinball Machine

15/10/2021 By ausretrogamer

A week is a long time in pinball! When we got in touch with Mark Seiden (aka: TheArrrrrcade) last week to chat about his impressive homemade Metroid Pinball machine, he was just an amazingly humble and talented homebrew pinball designer. A week later, Mark was announced as Jersey Jack Pinball’s newest pinball designer, rubbing shoulders with industry legends (and now teammates) Steve Ritchie, Pat Lawlor and Eric Meunier! Prior to finding out this news, we had asked Mark if he had aspirations to become a pinball designer, so this was great news indeed and very well deserved. If his Metroid Pinball is anything to go by, then watch out for Mark’s creations at Jersey Jack Pinball (JJP)!

Before all this JJP news, it was Mark’s homebrew pinball machine that caught our attention. Based on Nintendo’s iconic Metroid franchise, Mark’s pinball machine has been able to capture Samus Aran’s world all under glass, with a whole lot of bells and whistles to immerse the player in the theme. Tackling a monumental project like a homemade Metroid Pinball machine is no easy feat. The immense number of skills and disciplines required to create a pinball machine is just mind-blowing, so it is quite staggering to think what Mark has been able to achieve on his own – no wonder his talents caught the eye of a major pinball manufacturer.

The Jersey Jack Pinball design team: [L-R]: Steve Ritchie, Pat Lawlor, Eric Meunier and Mark Seiden
image source: TheArrrrrcade on Twitter

We sat down and had a chat with Mark about how he got into pinball, what led him to start creating his own pinball machine and all the ups and downs associated with such a monumental project. Put down Metroid Dread for now and let’s meet Mark Seiden!

Ausretrogamer: Thank you for taking the time to chat to us. Please tell us a bit about yourself and how you got into pinball?
Mark Seiden (MWS): In the 90s I was more of a Mortal Kombat/Street Fighter kid. Pinball was there in the background and I would occasionally play but that wasn’t why I was hanging out in the arcade. It wasn’t until the early 2000s when I started seeing my wife that I started getting into pinball. We were at Dave and Busters, back when they still HAD pinball, and we spent the entire evening playing Star Wars Episode 1. We decided then that someday we should buy a pinball machine.

Unfortunately we didn’t have space at the time because we were living in a small condo. We moved a couple of times and finally we had much more space. So we decided to buy a game. We checked out a bunch and decided we wanted Doctor Who since we were both fans of the series. We bought it from an online retailer, supposedly shopped and working. When it arrived it was obviously anything but that. After hounding the seller they finally sent out someone to fix it. He was a local repair guy who was excellent about actually teaching me what he was fixing.

In another year we bought our second game, and the next year we bought our first new in box game, a Wizard of Oz. I was getting better at repairing and even working on friend’s games occasionally. Then after a while I decided that I would take on the challenge of designing and building my own game.

ARG: When did you get the idea to build your own pinball machine and how did you choose Metroid as the theme?
MWS: In 2015 I made up my mind to make a homebrew after watching a homebrew panel at Pintastic New England. The next year I purchased a half-populated, filthy, Data East Jurassic Park playfield. My brother joined me for a bit while I was stripping it for parts. He looked at what remained of the dinosaur mech and said “You should make a Metroid game. That thing could be Kraid!” I didn’t end up using that mech because it was missing too many parts, but the theme stuck.

ARG: Where does one even begin with building their own pinball machine – it seems such a daunting project – did you have any prior experience in building a pinball machine?
MWS: You start with a drill, a piece of wood, and a pinball controller such as Fast Pinball (what I chose) or P3-ROC. Of course you’ll need a few mechs such as flippers and slingshots. For software you can use the Mission Pinball Framework. Some people start off making their game virtually using Visual Pinball.

I didn’t have any prior experience building games but you do need a basic understanding of how to wire a switch or coil.

ARG: How long have you been working on this one of a kind machine?
MWS: I started in 2016. Since 2019 the majority of my time has been writing code.

ARG: How far off are you from completing Metroid pinball?
MWS: Really, will it ever be done? And since I was just hired as a game designer at Jersey Jack Pinball, I don’t think I’ll have time to truly finish it. I will be working on a different license. My goal now is to finish and polish the game code.

ARG: What has been the most challenging part so far in building this Metroid pinball game?
MWS: Each individual thing in building a homebrew is fairly easy. It’s just that there are so many things that putting them all together is difficult. I’d say for myself the thing I’ve struggled with is welding. Other people might say coding or wiring. There are many skills needed to build a game.

ARG: Do you have a favourite aspect (playfield toy, ramps, lighting, code etc) on this machine?
MWS: The things I like the most are the light shows, exploding bridge mech, and the Metroid ball dropper.

ARG: The backbox is quite intriguing, can you tell us more about its design?
MWS: The backbox uses an LCD screen in portrait orientation. I use it to dynamically change backbox art and display a virtual DMD. There are also 100 individually addressable RGB LEDs used in an infinity mirror, like an updated Xenon or Space Invaders. It’s also way too tall and I want to rebuild it. It was originally a Sega Showcase backbox. I put a speaker box on top which adds a lot of height. I also converted the front panel to accommodate the screen and lights.

ARG: For the techies out there, could you tell us what is under the hood that is driving this machine (controller boards, software etc)?
MWS: The pinball control system is Fast Pinball. The Fast controller also drives the backbox lights. There’s an Up Squared single board x86 compatible computer running Mission Pinball Framework for the game code. The playfield lights are driven by a Fade Candy board. All lights are NeoPixel compatible. I have 5, 12, and 48 volt power supplies.

ARG: Once this is done, do you have plans to build another one – if so, can you tell us the theme? (You don’t have to tell us if it is a secret)
MWS: Yes, and I can’t say! ARG: Haha, touche 😉

ARG: You are clearly well talented, so do you have aspirations to become a designer at one of the many pinball manufacturers?
MWS: You sent me these questions the week before I started at Jersey Jack. I think it’s safe to say that I do have aspirations to work at a pinball manufacturer! I’m incredibly excited to have the opportunity to work on a production game and learn from these talented game designers.

ARG: Lastly, where can folks go to see find out more about your creations and keep informed on all things Metroid Pinball?
MWS: I have a Pinside thread all about Metroid Pinball. I also stream on Twitch and post on Twitter.

images source: TheArrrrrcade via Pinside and Twitter

After speaking to Mark, we feel inspired to tackle a project like this. Ah, but then reality hits, as any project of this magnitude would be a massive undertaking. The dedication that Mark has shown in his ability to begin building a real pinball machine without prior experience is something to be commended. We are truly in awe of Mark’s creation and his skills in getting his Metroid Pinball machine to where it’s at right now – we’d love to sneak it into our Fun Factory.

As we thank Mark for his time and say our goodbyes, we honestly can’t wait to see what he creates for us all at JJP!




 

Filed Under: Pinball, Retro Gaming Culture Tagged With: CobraPin, FAST controller, homebew, homebrew Metroid pinball, Homebrew Pinball, homemade pinball, Jersey Jack Pinball, jjp, Kraid, Mark Seiden, Metroid, Metroid Dread, Metroid pinball, Metroid Pinball Machine, Mission Pinball Framework, MPF, nintendo, pinball, pinball machine, pinball wizard, Pinside, Samus Aran, TheArrrrrcade, Twitch streamer

Reset64 Presents – Chuckie Egg (VIC20)

14/10/2021 By ausretrogamer

This is so awesome to see – Chuckie Egg can now be played on the VIC20! Oh yeah, it can also be played on the TheC64/TheVIC20 or your fave VIC20 emulator. So those ZX Speccy, BBC Micro and Dragon 32 folks can stop gloating, us Commdore gamers can now play this classic game too! Big shout out to Reset64 Magazine and Derek for keeping us gamers entertained with brilliant (and quite nostalgic) video games!

For more information on (and instructions on how to play) Chuckie Egg (VIC20), and to download the game, go to the Reset64 Magazine itch.io page now! What are you waiting for, Hen-House Harry needs your help!!!

image source: Reset64 Magazine itch.io




Filed Under: Announcements, Retro Gaming Culture Tagged With: C64, Chuckie Egg, Chuckie Egg VIC20, Classic Games, Hen-House Harry, indie, IndieDev, oldschool, Reset64, Reset64 Magazine, Retro Gamer, Retro Gaming, retrogaming, tbt, TheC64, THEVIC20, throwback, throwback thursday, VIC20, Video Games, zx spectrum

History: The Birth of the Internet Archive

12/10/2021 By ausretrogamer

25 years ago, the entire World Wide Web was only 2.5 terabytes in size. Most connections were dial-up, important records were stored on tape, and a young engineer named Brewster Kahle was working on a revolutionary project—a way to archive the growing Internet.

Filmed by Marc Weber for the Web History Project, this video showcases the Internet Archive’s very first web crawl in 1996. In 2001, the project was made accessible to the public through the Wayback Machine. Today, the Internet Archive is home to more than 588 billion web pages, as well as 28 million books and texts, 14 million audio items, and 580,000 software titles, making us one of the world’s largest digital libraries.

As the Internet Archive approaches their 25th anniversary, let’s take a look at the hardware and high hopes that drove the project from the very beginning—and hear from the man whose vision made it all possible – press play here!

story source: Internet Archive




Filed Under: History, Retro Gaming Culture Tagged With: 1990s, Brewster Kahle, digital library, History, Internet Archive, Internet Archive approaches their 25th anniversary, Marc Weber, Old School, Retro, Wayback Machine, Web History Project, World Wide Web

Casio x Pac-Man Vintage Limited Edition Unisex Watch

08/10/2021 By ausretrogamer


Casio sure knows how to tug on our nostalgic strings! Their vintage classic line of watches brings back the 80s, and nothing screams 80s more than a Casio Pac-Man watch!

The A100WEPC-1B Casio x Pac-Man watch is a collaboration between Casio Vintage and Bandai Namco which aims to immerse you in the nostalgia of one of the world’s first blockbuster video games. Details on the watch glass hint at the exciting chase about to unfold as Pac-Man, surrounded in the square LCD display ghost house, is poised to start running.

Laser engraving on the black ion-plated metal band lays out the game maze. The game begins above the watch face with Pac-Man eating dots as he runs away from the ghosts and continues below the face after he’s devoured a power pellet and turned back to chase them!

The Casio x Pac-Man watch is retailing for AU$299.00! We bet these go fast!

 

source: Casio Watches




Filed Under: Announcements, Retro Gaming Culture Tagged With: !Arcade!, 1980s, 80s, Casio, Casio A100, Casio A100WEPC-1B, Casio watch, Casio x Pac-Man, Casio x Pac-Man watch, classic arcade game, classic gamer, digital watch, oldschool, Pac-Man, Pac-Man watch, Pacman, pacman watch, Retro, Retro Gamer, retrogaming

Parkour In The World’s Biggest Pinball Machine

07/10/2021 By ausretrogamer

Does Red Bull give you wiiings? Well, according to Latvian freerunner and Red Bull Art of Motion champion, Pasha Petkuns, it certainly does!

Red Bull built a huge wall depicting a pinball playfield complete with flippers, ramps, drop-down target, bumpers, all angled at 45 degrees to provide some gravity-defying antics for Pasha to test his parkour and freerunning skills! Oh yeah, there is even a Harbour Bridge on the playfield!


source: Red Bull

For behind the scenes details on this Human Pinball, go here.

 




Filed Under: Pinball, Retro Gaming Culture Tagged With: Freerunning, freerunning in a pinball machine, freerunning in the world's biggest pinball machine, giant pinball machine, human pinball, Parkour, parkour pinball, Pasha Petkuns, pinball, pinball machine, Pinball Press, pinballpress, red bull, The World's Biggest Pinball Machine Featuring Freerunner Pasha Petkuns as the Pinball, world's biggest pinball machine

Vectrex Tournament: Vector War XI 2021

05/10/2021 By ausretrogamer

Vectrex Tournament: Vector War XI (30th Oct – 6th Nov 2021)

Eleven years ago, a well known peep in the retro scene, Rob Maerz, started the Vector War. The Vector War is an annual Vectrex game tournament where Vectrex players all over the world compete. For this year, Vector War XI (VW11) runs for one week, from October 30 till November 6 2021.

The Vector War is for all player skills levels, from beginners to super expert players. In the Vector War you participate and compete with others. This is also a great opportunity to play the Vectrex games more extensively and get to know new games (and other peeps!).

For more information on the Vector War XI games list, competition rules and prizes, head over here and get ready! Good luck Vectrexians!

Thanks to RetroTuesday and Angela for making us aware of this Vectrex tournament!




Filed Under: Announcements, Retro Gaming Culture Tagged With: 80s, gamers, gaming, Geek, Old School, oldschool, Pole Position, Retro Gamer, Retro Games, Retro Gaming, retrogaming, Rob Maerz, Scramble, Solar Quest, tbt, throwback, Vector, vector gaming, Vector War, Vector War 11, Vector War XI, Vectrex, Vectrex Tournament, Video Games

The Retro Gaming Vault – September 2021

30/09/2021 By ausretrogamer

It’s spring time! What better way to welcome the warmer weather than to delve into a deep corner of our retro gaming vault and dig up a few nostalgia inducing images from our past!

For September, we have your nostalgia covered with Neo Geo, Vectrex, PC-Engine, Commodore 64, Atari Jaguar and old school Nintendo items to name just a few! Enjoy the trip down memory lane and we’ll see you next month for more vault shenanigans!

All images are copyright of ausretrogamer




 

Filed Under: Retro Gaming Culture Tagged With: Atari, ausretrogamer vault, C64, Commodore, gamers, gaming, Geek, NeoGeo, nintendo, nostalgia, oldschool, Retro Gamer, retro gaming vault, retrogames, retrogaming vault, sega, Spectrum, tbt, throwback, vault, Video Games

PAX Aus Online 2021 – Schedule Now Live!

29/09/2021 By ausretrogamer

PAX Online (8th-10th October) schedule goes live and their sweet merchandise goes on sale from tomorrow (Sep 30)!

With less than 9 sleeps to go, we are very excited to let you know that the jam-packed PAX Aus Online schedule is now live.

There really is something for everyone with AAA content, the well-loved Omegathon, a virtual expo hall, legendary RPG anniversaries, dozens of amazing panels and events and a whole lot more that will blow your mind, so read on! Taking place across Twitch, Discord, Steam, and their website, you can jump in for panels, games, community events, games, and more games 😉

The three-day event will be kickstarted by Among Us developers, Innersloth, who will be delivering the keynote address at 11:30am AEDT on Friday October 8th – a talk that is bound to play witness to a bit of betrayal, sabotage and general hijinx.

RPG fans can tune in for a star-studded 40th Anniversary actual-play of Call of Cthulhu, a spicy “C” Team charity special and the return of PAX Quest, as well as a host of other dice-fuelled goodness.

Scratching a AAA itch? Don’t miss panels with developers including fireside conversations with DEATHLOOP’s Dinga Bakaba and The Elder Scrolls Online’s Matt Firor and Rich Lambert.

If that’s not enough, there’s dozens of other panels (dozens!) being shown across the three days of the show, with topics including the power of ethics in narrative choice, gaming accessibility, education, indigenous narratives, and esports.

A virtual expo hall and Discord channel provide the perfect roadmap for this virtual playing field, pulling dedicated community spaces for discussions, giveaways and a brand new PAX Explorer text adventure that will almost make you forget you are watching from home.

image source: PAX Aus

For those wondering how to literally drape themselves in PAX, they have you covered with the release of the official 2021 merchandise, available from 10am on Thursday 30 September at store-paxaus.myshopify.com. From cute camp-themed PAX tees to beanies, mugs and water bottles, PAX merch has everything you need to get that sweet, retail-driven serotonin hit!

With under 2 weeks to go until the show, it’s time to lock in that new attire, assemble the virtual crew, and buckle into that gaming chair because we can guarantee that PAX Aus Online is gonna be much more entertaining than that 1000th Zoom call you had to do. Because we’re all about achievable goals this lockdown!

Hopefully we’ll see you all in person in 2022!
image source: Ausretrogamer




Filed Under: Announcements, Modern Gaming, Retro Gaming Culture Tagged With: board games, comics, Cosplay, deathloop, event, gamers, Geek, Innersloth, nerd, Omegathon, PAX, PAX Aus, PAX Aus Online, PAX Aus Online 2021, PAX Online, PAX Online 2021, PAX Quest, PAXAus, PAXAus Online 2021, Pop Culture Event, Retro Gamer, Video Games

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