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Retro Gaming Culture

Neohabitat Reawakens Lucasfilm’s First MMORPG

June 15, 2017 By ausretrogamer

It seems that we may have been living under a rock all this time! We are the first to admit that we aren’t massive fans of adventure or RPG style games, but when the C64 is involved, we always sit up and take note!

Now cast your mind back to 1986 when Lucasfilm Games (LucasArts) began previewing their new online game Habitat (developed a year earlier) in magazines of the time. If you are lucky enough to remember, you’d recall that the game looked bloody amazing, a cross between an adventure game and something akin to an online chat room. If your recollections are a bit fuzzy, then think of a multiplayer SCUMM game before Lucasfilm were anywhere near releasing Maniac Mansion! Then, the game went into a closed beta and didn’t see the light of day till 1988, when it was scaled back as Club Caribe. Ah, you would be forgiven in thinking that the game was lost to the sands of time. But wait, there is a new ending to this story.

Before we get swept away by the nostalgic tide, let us give you the good news – Neohabitat have reawakened the original Lucasfilm Habitat server, which is now available for anyone and everyone to play online – for free! How awesome is that! It will feel familiar to those accustomed to the SCUMM-like interface, complete with cross hairs with a modern twist, which ain’t a bad thing at all.

Who would have thought that we’d be playing an MMORPG in 2017 that was made over three decades ago! It is indeed a great time to be a retro gamer!

source: Bobby Blackwolf on YouTube

Concept art for the box cover of Lucasfilm’s Habitat game. Source: Wikipedia

 

Filed Under: History, Retro Gaming Culture Tagged With: C64, classic game, Club Caribe, Commodore 64, Habitat, History, Lucasfilm, Lucasfilm Games, Maniac Mansion, Neohabitat, QLink, Quantum Link, retro computing, Retro Gamer, Retro Gaming, SCUMM

Steam Greenlight: Lode Runner Legacy

June 12, 2017 By ausretrogamer

“Lode Runner Legacy” Infiltrates Steam Greenlight
Classic platformer returns with fiendish new challenges

When Tozai Games announced that the classic platformer series Lode Runner was on Steam Greenlight, we had to take note! “Lode Runner Legacy” is the latest edition in the classic Lode Runner series, a masterpiece of action puzzle gaming first introduced in the U.S. in 1983 by creator Doug Smith. This new version features all of the high-adrenaline gameplay Lode Runner is known for with an updated Voxel visual style and powerful editors that let players create their own Runners and items. The Steam Greenlight campaign can be found here.

“Lode Runner endures because its combination of action and puzzle-solving never goes out of style,” says Scott Tsumura, co-founder of Tozai Games. “For this new edition, we’ve included a suite of game editors that allow players to customize to their hearts’ content and create their ‘one and only Lode Runner.’ We hope longtime fans and new players support this updated edition of ‘Lode Runner Legacy’ on Greenlight.”

In Lode Runner, players manipulate “Runner” to infiltrate the evil empire and recover stolen gold while avoiding enemies and minefields. The ingenious balance of puzzle and action gameplay from the original game is alive in “Lode Runner Legacy,” along with many new features that offer a fresh Lode Runner experience to both new players and returning fans alike.

Lode Runner’s frantic action takes place in static, maze-like levels, where a single player dodges enemies while running and climbing platforms to reach and claim stacks of gold. Jumping and shooting foes is forbidden, but blocks can be blasted to access lower platforms or trap pursuing enemies. Winding through ever-increasing levels of complexity is not for the faint of heart.

Key features of Lode Runner Legacy include:

  • Adventure Mode: Sneak through the evil Empire and bring back stolen gold!
  • Puzzle Mode: It’s all puzzles, all the time. No enemies allowed.
  • Classic mode: Play the original 150 levels in 3D!
  • World Levels: An outstanding collection of user-created levels.
  • Level Editor: Create your own levels and share with other fans.
  • Character Editor: Design your own Runner and enemies.
  • Item Editor: Create custom gold items.
  • Online Rankings: Compete against other fans in global standings.

New in this edition:

  • Varying level sizes
  • More technical bonuses
  • Deadly enemies
  • Challenging new AI
  • FPS camera view

“Lode Runner Legacy” is expected to launch this summer. For more information, visit the Tozai blog.

source: Tozai Games

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: 0000ff, Greenlit, indie dev, Lode Runner, Lode Runner Legacy, Lode Runner Legacy Greenlit, Retro Gaming, Steam, Steam Greenlight, Video Games

Getting Our Retro Pinball Fix At Rosstown

June 9, 2017 By ausretrogamer

When we visited Marcus for his Rosstown Retro Pinball Arcade competition in September last year, we were gobsmacked by the sheer number of classic titles that were available for play. When Marcus mentioned his new IFPA endorsed Rosstown Retro Pinball Tournament for 2017 and some new additions to his marvellous collection, we had to get him to tell us more! So here it is, take it away Marcus!

Rosstown always prides itself on having a collection that not only includes classic pinball machines from well-known manufacturers like Gottlieb, Bally and Williams, but also from the lesser known ones such as Zaccaria, Playmatic and Atari. Speaking of Atari, after searching for one of their machines for a number of years I finally found a superb 1978 Atari ‘Superman’ machine in good working order to add to the Rosstown classics collection. Atari pinball machines are rarely seen, even in private collections, and even if you’re lucky enough to stumble upon one – it’ll likely be in a non- or semi-working state. So it’s a rare treat to be able to play this working ‘Superman’ machine – it’s a wonderful pinball table. The backglass is faultless and the playfield is bright with no wear. The widebody (typical of an Atari pinball) makes sure there is plenty to do with some great long spinner shots on each side.

Atari Superman

The other new addition to the Rosstown line up is Bally’s ‘Vector’ from 1982. This is another hard to find machine that had to be added to the retro pinball collection. The outstanding feature on ‘Vector’ is its flip-o-meter that calculates the ball’s speed up the ramp and into the energy containment unit (ball lock). This game oozes cool features that were ahead of its time, thanks to its innovative design team. This machine has an elaborate (and perhaps wicked) drop target sequence that allows the player to shoot for the vectorscan ramp. The player must knock down the three drop targets in order, and if they fail, then another 3 pop up – talk about ramping up the difficulty! ‘Vector’ keeps the player on their toes by ensuring that they think and choose their shots wisely.

Bally Vector

With Atari’s ‘Superman’ and Bally’s ‘Vector’ added to the Rosstown Reto Pinball line up, it has made the IFPA sanctioned tournament even more interesting. As part of the Rosstown tournament, each entrant plays every pinball table in the collection to earn qualification. Qualifiers are spread across monthly sessions running from April to August (5 months), with the 12 highest ranked players being invited back to compete in the September finals.

Bayside Pinball Club’s new beer, Plunger Pale Ale!

But it’s not all serious. At the last qualifying round players got to enjoy the new pinball brew, Plunger Pale Ale produced by the Bayside Pinball Club. Let’s just say that the beer went down a treat and was the perfect tonic to let the players relax in-between playing some serious pinball. For those of you that haven’t entered the tournament, you better hurry as there are only three remaining qualifiers in June (17th), July (15th) and August (19th). For further details on the IFPA sanctioned Rosstown Retro Pinball tournament, head over to the Aussie Arcade forum. Flip it, flip it good!

 

Filed Under: Pinball, Retro Gaming Culture Tagged With: Atari Superman, Bally Vector, IFPA, Old School Pinball, pinball, pinball wizard, Rosstown, Rosstown Retro Pinball Arcade, Tournament

The Force Is Strong With Stern’s New Star Wars Pinball Machines

June 8, 2017 By ausretrogamer

In Stern’s factory far, far away (from Australia), Star Wars Pinball machines are rolled off the production line in record numbers!

With Star Wars celebrating its 40th anniversary, Stern Pinball has come to the party with three machines (designed by Steve Ritchie) that will have every Star Wars (and pinball) fan drooling uncontrollably! So strong is the Star Wars franchise, the pinball machines are reportedly selling like hot cakes, with the 800 run of LE machines already spoken for! Shipping (to Australia) for the Pro model begins in July, with the LE and Premium editions to follow not too long after. Don’t fret about the Pro and Premium models selling out, Stern will build an unlimited amount of these machines to fulfil demand.

Talking to RePlay Magazine, Stern’s Director of Marketing and Licensing Jody Dankberg states that, “There’s been a lot of excitement and anticipation around this title, resulting in record sales for a game that had not even been seen in person. Everyone loves the original trilogy: It’s the basis for all things Star Wars. We felt that these movies helped us tell the best story possible while being able to use cool elements from the original films. The majority of our customers are nostalgic for those movies.”

For those curious to know why Stern chose to tap the original trilogy instead of Disney’s new Star Wars films, Dankberg told RePlay that the firm believes more customers are interested in the originals over the new movies. We reckon Stern have got that right!

Australian pricing for the three pinball models (including GST):

  • Star Wars Pro $8,350
  • Star Wars Premium $10,800
  • Star Wars Limited Edition (LE) $12,500

The force is definitely strong with these pinball machines!

source: Stern Pinball Inc.

 

Filed Under: Pinball, Retro Gaming Culture Tagged With: darth vader, Han Solo, Luke Skywalker, pinball, pinball wizard, Star Wars, Star Wars 40, Star Wars pinball, Star Wars Pro, Stern, Stern Pinball, Stern Pinball Inc, Steve Ritchie, The Force

Tips And Tricks To Get The Most Out Of Your NES Console

June 6, 2017 By ausretrogamer

Be warned peeps, this tips and tricks video will void your old console’s warranty!

The Ben Heck Show team go under the hood of the NES (Nintendo Entertainment System) for a complete teardown with tips and tricks on how to breathe new life in the venerable Ninty console.

The team start by disabling the lockout chip (yay!) and also give the cartridge loading bay care and attention as it’s one of the common failures, partly because it functions like an old VCR player! Ben also provides anecdotes from his time at Funcoland (now Gamestop) and also gives us other possible mods for the NES.

So what are you waiting for, grab the screwdriver and start taking apart that grey Nintendo shoe box!


source: The Ben Heck Show


Filed Under: Retro Gaming Culture Tagged With: 10NES, 10NES CIC, Ben Heck, classic gaming, element14, Lockout Chip, NES, NES tips and tricks, Nintendo Entertainment System, Retro Gamer, Retro Gaming, The Ben Heck Show

Why Isn’t There An ABBA Pinball Machine?

June 5, 2017 By David Cutler


By: D.C. Cutler, U.S.A.

Aerosmith, KISS, AC/DC and Metallica all have one. The Rolling Stones and Guns N’ Roses have one too.
Why doesn’t ABBA, who has sold more than 375 million albums and singles worldwide and been offered a rumoured nine figure deal to tour again, have a pinball machine on the market?

It’s hard to believe that Stern or Jersey Jack Pinball haven’t thought about obtaining the licensing rights for the Swedish super group that produced huge hits like Mamma Mia and SOS from 1972 to 1982.

Take a Chance On Me and Dancing Queen seem like perfect extra ball or bonus points sound cues for a pinball machine.

A DJ friend once told me, “There’s two types of people: those who love ABBA and those who love ABBA and don’t admit it.”

Some have called ABBA tacky; I think they were pop kitsch. And in all of that bubblegum kitsch, the music still brings joy to a great deal of people globally. Pop kitsch is ideal for an attention grabbing pinball machine.

An ABBA pinball machine would appeal to a large spectrum of music lovers. ABBA is a cross generational band. Ages range from teenagers to grandparents who love Dancing Queen. And the Meryl Streep film ‘Mamma Mia’ has strengthened people’s affection for a group that parted ways thirty-five years ago. However, ABBA never officially broke up.

I can just imagine a group of young people at an arcade or bar putting coins into an ABBA pinball machine, hearing Dancing Queen as their first game ball drops for play, “having the time of their lives.”

 

Filed Under: Pinball, Retro Gaming Culture Tagged With: ABBA, ABBA pinball, AC/DC, Aerosmith, DC Cutler, Jersey Jack Pinball, KISS, Metallica, pinball, pinball wizard, Stern, Stern Pinball Inc

Luftrauserz Cleared For Landing On The C64

June 2, 2017 By ausretrogamer

Change your soiled trauserz peeps, as RGCD is busily flashing C64 cartridges with Paul Koller’s Luftrauserz game. Yep, you read that right, the awesome shoot’em up Luftrauserz is coming to the venerable 8-bit micro! Work is also being done on the game’s manual and case inserts which we must say, look absolutely amazing. We’ll hopefully get word on the release date very soon – we’re betting that this game will sell like crazy!

While we are on the C64 news bandwagon, RGCD are also relaunching their out of stock games, which is great news for all of you that missed out on awesome games like Powerglove, C64anabalt, Super Bread Box and Bomberland. These relaunched titles will have improved cartridge labels (see below) and newly designed printed manuals. We reckon we’ll have to hit up RGCD for a few C64 carts for the Classic Gaming Area at PAXAus 2017!

source: RGCD

Filed Under: Announcements, Retro Gaming Culture Tagged With: 8-bit, Bomberland, C64, C64anabalt, Commodore 64, game dev, homebrew, indie dev, Jam It, Luftrauserz, Paul Koller, Powerglove, Retro Gaming, RGCD, Super Bread Box

Pinball Innovation: Flipping At The Bleeding Edge

May 30, 2017 By ausretrogamer

Imagine if we had a crystal ball to see into the future to see what pinball machines would look like – what would we see?

The future of pinball depends on innovation to ensure it remains relevant. Innovation can be obtained via the use of current and emerging technologies, and unlike the end of the 20th century, the technology is already available for pinball manufacturers to leverage and perhaps get an advantage over their competitors.

The current leaders in pinball innovation, Jersey Jack Pinball (JJP) have not only forced their competitors to innovate just to keep up with them, they are constantly pushing themselves to come up with new ideas for their pinball machines. JJP’s Dialed In! was the first pinball machine to feature Bluetooth® connectivity that provides new capabilities (like controlling the flippers) through a smartphone. Innovation never ceases, so pinball manufacturers need to keep up or risk perishing.

Jersey Jack Pinball’s Dialed In! is the first pinball machine with Bluetooth connectivity

With all this talk of innovation one wonders what current or emerging technologies can be used to catapult pinball machines to the bleeding edge. There are current technologies that pinball designers and manufacturers can leverage to provide a better and immersive experience for their target market – be it the player, operator or collector. The advent of cloud computing has allowed a myriad of services to be used, from big data to  streaming analytics and real-time telemetry monitoring via Internet of Things (IoT) to deliver innovative products and services.

First things first, what the hell is this Internet of Things (IoT)? In a nutshell, it is a system of ubiquitous sensors connecting the physical world to the Internet. Although things, Internet, and connectivity are the three core components of IoT, the value is in closing the gap between the physical and digital world in self-reinforcing and self-improving systems. IoT creates these systems by connecting things, animate or inanimate, to the Internet with unique identifiers that provide context, giving visibility into the network, the devices themselves, and their environment. Equipped with rich data sets and using advanced analytics, IoT can give us enormous insight into our world, and this is where pinball manufacturers can differentiate themselves by providing IoT-ready pinball machines and mobile applications that can provide telemetric real-time data analysis and information, event processing, pattern analysis and recognition from a player, operator or collector’s perspective.

Pinball manufacturers in the 21st century that want to stand out from the crowd could enrich the pinball experience with a number of innovations using IoT, like:

  • Geospatial awareness – a geo-location broadcast (to a smartphone app) to ensure players know where to find and play a particular pinball machine
  • Fault tolerance with predictive failure on components using telemetry sensors
  • Health monitoring on key components with real-time component status and diagnostics reporting (on screen / email report or via smartphone app)
  • Playfield Analytics that gives the user a rich set of dimensional (per ball / per game) information on:
    • Playfield hot spots to show the area where the ball spends most time
    • Statistics on shots, play and modes, providing shot accuracy (%)
    • Ball speed in kilometres or miles for the speed demons
    • Time per ball and points per ball
    • Shot reaction time to measure how fast a player reacts to hit/flip the ball
    • Track use of machine (in tournament mode) and provide the player their score via smartphone app

Innovation should improve and enrich the experience of pinball by providing deeper real-time insights about the machine, either from a player wanting to know how hard they hit the ball or the operator acting proactively on fixing a component before it fails.

For pinball to remain relevant, manufacturers must challenge the status quo by pushing the technology envelope to keep players, collectors and operators flipping for longer. Long live the silver-ball!

Which pinball innovation tickles your fancy? Tell us now on Twitter or Facebook.

 


Filed Under: Pinball, Retro Gaming Culture Tagged With: Batman 66, Big Data, Cloud Computing, Data Analytics, Dialed In, IoT, Jersey Jack Pinball, pinball, pinball innovation, Pinball2000, Stern Pinball, Stream Analytics, Streaming Data, Telemetry, Wizard Of Oz pinball

Dirty Donny’s Blacklight Rebellion Art Show Conquers Australia

May 29, 2017 By ausretrogamer

He came, he conquered, we talked, we drank, we played pinball and we bought some very cool art!

Dirty Donny’s Blacklight Rebellion Art Show / Book Signing at the Kustom Lane Gallery was a resounding success. Held last Friday and Saturday, the event saw Dirty Donny’s art and book on show – ready to be bought and signed by the great artist. Among the cool stuff were two of Donny’s famous pinball works, Stern’s Metallica and Aerosmith.

The crowd were kept entertained with free-play pinball (thanks to Geoff from Pinball Perfection) and a well stocked Tiki bar. With the event being intimate, attendees had access to Donny for a great chat and to also get their art, book and even pinball parts signed! It was great seeing Donny being accessible to his fans (us included!) – Dirty Donny Gillies is one awesomely cool and humble dude!

If you missed out on Dirty Donny’s art show at the Kustom Lane Gallery, then let our highlights make you feel like you were there!

The great Dirty Donny Gillies was always available for a chat!

The blacklight made Dirty Donny’s art pop!

The famous Screaming Hand!

There was a lot of interest in Donny’s work on Stern Pinball’s Aerosmith LE machine!

Lots of interest in Metallica too. Donny’s art on these machines is iconic!

The crowd mingles and admires Dirty Donny’s art

There were a number of original and print works available to buy

It was a good night to chat, admire art work, have a drink and play pinball

Supplier of the event’s pinball machines, Geoff Wills from Pinball Perfection with Dirty Donny
image source: Pinball Perfection

Dirty Donny was busy signing books, art and pinball parts!

Roast’em!

The event also allowed us to catch up with great friends! Big thumbs up for an awesome evening!

Hardest decision we’ll have to make – where to hang our cool Zodiac print?!

Filed Under: Pinball, Retro Gaming Culture Tagged With: Aerosmith, Art, Blacklight Rebellion, Dirty Donny, Dirty Donny Gillies, Dirty Donny Gillies “Blacklight Rebellion” Art Show and Book Signing, Kustom Lane Gallery, Lowbrow art, Metallica, pinball, Pinball Art, Pinball Perfection, Sparky, Stern Pinball, street art

Alien 3: Okay Film, Great Game

May 25, 2017 By David Cutler

By: D.C. Cutler, U.S.A.

David Fincher’s Alien3 divides many fans of the Alien franchise, which is on its sixth film with Alien: Covenant. I’m not counting the Alien vs. Predator stinkers.

Alien3 was one of my favourite games when it was released on Super Nintendo. It was your basic action platform game as you played Ripley saving the convicts before they would get impregnated by the face huggers, and at the end of each level you had to fight against a big Xenomorph who would spit acid at you.

The graphics were exceptional and the face huggers were always the hardest to kill with their low, stealthy attacks that you could forget about while freeing prisoners and fighting off the large Xenomorphs. And, as you advanced to higher levels, the face huggers became more aggressive and harder to destroy.

The game for Super Nintendo was more like James Cameron’s masterpiece Aliens, but with an Alien3, prison backdrop. In Alien3, Ripley is never running around the prison complex with a gun. In Alien3 there are no guns (one of Sigourney Weaver’s requests). However, there were scissors, which I always thought was ludicrous. In the previous film, Aliens, there’s a platoon of soldiers who have an arsenal of guns and explosives, and almost all of them die by the end of the film. But in Alien3, a pair of scissors will apparently save you?

Ripley’s jumps in the game were awkward. And when you would finally destroy a large Xenomorph, they would always explode in a choppy way. The prison design was well made, but every advancing level sort of looks the same with just a slight graphics change.

I played the game so much; I can still remember how frustrated I would get when the face huggers would drop from the ceiling. They would always diminish my energy supply. When I was younger, I loved it when games were difficult, and Alien3 was pretty difficult. I would never play it unless I knew I had a few hours to spare.

Alien3 is probably one of the best basic action platform games behind Ghosts & Goblins and Double Dragon II. The Xenomorphs looked stunning and they’re movements were very much like they are in the films.

I’m sure the makers of Alien3, especially Fincher, who never talks about the film, could care less if the film produced a memorable game. The film has some beautiful shots and the films score, by Elliot Goldenthal, is perhaps one of the best scores of the franchise. The writing is a little sloppy. Why do you kill the great Charles Dance halfway through the picture?

With the game, you control the story; when you’re watching the much maligned film, you’re in the hands of the filmmakers.

image source: just-gamers.fr

 

Filed Under: History, Retro Gaming Culture Tagged With: Alien, Alien 3, Alien 3 video game, Alien Covenant, Alien video game, Aliens, DC Cutler, Video Games

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