
Brrrrrrrrrmmmmm, brrrrrmmmmm, brrrrrrrmmmmmm
Geoff Crammond’s Stunt Car Racer (SCR) on the C64 was our most played car racing gaming (sorry Buggy Boy) back in the day. Surprisingly, it has held up quite well and is still a joy to play.
Hungarian developer, Gergely Patai, had reversed engineered this superb racing game on C64 and modified its physics to run at 50 FPS – yep, you read that right, 50 (freakin!) Frames Per Second! You can grab the SCR C64 50FPS version here.
To our astonishment, Gergely is now porting this marvel to the Commodore Plus/4! With plenty of limitations to work around, we are darn impressed with Gergely’s achievements and devleopment skills in squeezing SCR to play on the Plus/4. Not bad for two weeks worth of effort!
Gergerly notes the challenges he had porting SCR to the Plus/4:
The biggest limitation was RAM space. The original game doesn’t leave much of the C64’s memory untouched, and the Plus/4 has less accessible RAM while needing an extra 1K for colour information. For the time being, my solution was to remove load/save functionality and the ability to change key bindings, so I’d be able to get a working game and have some breathing room to shuffle things around. At the moment I have a bit over 2K memory left, so I should be able to restore some of the missing bits.
We can’t wait to see the finished product!


It’s great to have friends that look out for you that bring stuff to your attention when you may have missed while being bombarded with stuff on social media.
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Development for the 
Title: Hard Foam
Title: Poke
Title: Morubotto
Title: Old Mine Hoist
Title: Mike Quarter (The Kitchen Porter)
Title: Little Nippers 4K
Title: Brownfinger
Title: Delve!: The Goblin Grotto 





Unkle K / Reset64
Extra! Extra! Read all about it! Your awesome Commodore 64 magazine, 
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As you all may know by now, we love overhead / isometric racing games! So when we saw that Krissz (of
It was only a matter of time that the venerable Commodore 64 would get onto the cloud! Yep, you read that right, you can now dust off your trusty breadbin and use it to communicate with a variety of clients over Azure using a SignalR client written in 6502 assembly!
We’re excited to announce the 2022 Reset C64 4KB game coding competition. This year’s competition theme is once again…. Craptastic!


Planes, trains and automobiles? No, magazines, comics and books, the retro gaming kind!










































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