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You are here: Home / Archives for David Cutler

David Cutler

The Worst DOOM Copycat

January 15, 2021 By ausretrogamer

By: D.C. Cutler, U.S.A.

There were a lot of “Doom” copycats after the game’s enormous success; “Bloodwings: Pumpkinhead’s Revenge” is probably the most unusual rip-off. There are moments while playing it where I’m not sure what my objective is or if there even is an objective.

Clips from the “Pumpkinhead” sequel are spliced into the game. The movie is bad, so the clips are jarring and clunky. The movie might be slightly better than the game, but neither are worth a second glance in a bargain bin at a store. The game doesn’t seem to have any purpose than to collect “Tantanik Crystals” that allow you to play the movie and then the player can grab items from the clips. Sound exciting? It’s not. The first-person view is like seeing through the Predator’s eyes, the visuals are so murky and dark red.

Doom Clonesource: old-games.com

The game is as twisted as the terrible film. “Bloodwings” doesn’t make a lot of sense and it’s hard to follow, like so many cheap horror films. I enjoyed the first “Pumpkinhead” film, which was released in 1988. The first film, starring Lance Henriksen, is predictable at times and the plot is rather basic. Stan Winston directed “Pumpkinhead”; I always thought the evil creature in Winston’s film looked like the “Alien” franchise Xenomorph. Winston did win an Academy Award for Best Visual Effects for James Cameron’s masterpiece “Aliens” two years before he directed “Pumpkinhead.”

The “Pumpkinhead” film is corny, but it’s a fun, watchable corny. Henriksen slightly overacts when he is connected to the killer beast, but he makes it as believable as possible. Henriksen is one of those actors that you believe in every role. He brings a dramatic weight to “Pumpkinhead.” He’s a big reason why I liked Winston’s movie. The film has a great first act that pulls you in. There is nothing about the sequel or the “Bloodwings” game that is engaging.

 

Filed Under: Retro Gaming Culture Tagged With: Adrian Carmack, Bloodwings: Pumpkinhead's Revenge, David Cutler, DC Cutler, Doom, DOOM wad, id software, John Carmack, John Romero, Kevin Cloud, Old School, PC gaming, Pumpkinhead, Quake, retrogaming, Tom Hall, Video Games, ZeniMax Media

Happy Halloween – A ‘Saw’ Pinball Machine?

October 30, 2020 By David Cutler

By: D.C. Cutler, U.S.A.

I didn’t like the “Saw” movies when they were first released, but over time, catching a lot of the films on cable, I can appreciate a few of them as pure horror films. Are they scary? At times, but they never lack imagination.

 A “Saw” pinball machine makes a lot of sense because the film deals with gadgets and trinkets that the villain Jigsaw constructs for deadly reasons. A pinball machine can feature little parts of the films, certain traps, and sounds. Jigsaw’s little puppet’s disturbing, menacing laugh could be included in the storyline of the game. The drain at the bottom of the play field could trigger the menacing laugh when the player loses a ball. The movies are a game (a deadly game), so features on the play field are perfect for pinball. Once a player launches the ball with the spring, use of the creative properties from the films could be limitless. 

 A clear walled machine for a “Saw” design could be ideal. The features and tricky layout could set up some interesting scoring objectives from the franchise that are both compelling and frightening. A designer could get creative with kickers and slingshots. A slingshot could be a distinguishable Jigsaw tool or trap from the film.

 “Saw VI” is my favourite film in the franchise. It’s the one that centres around an insurance executive who must complete a series of deadly “games” set to spare his employees. That entry did something different and unique with the series.

Tobin Bell has always been great as John Kramer/Jigsaw. He has portrayed the menacing character in eight of the “Saw” films. I’m not sure if he’s involved in the upcoming “Spiral: From the Book of Saw,” with a story by comedian Chris Rock. Bell can be scary without saying a word. The veteran actor has a great, wicked face. I’m looking forward to seeing what Rock does with the popular franchise. From the trailer, it looks like someone who is imitating Jigsaw is targeting two police detectives: Rock plays one of the detectives. But it’s a “Saw” movie, the trailer purposely gives very little away. 

image source: Nirico

 

Filed Under: Pinball, Retro Gaming Culture Tagged With: David Cutler, DC Cutler, gaming, halloween, Happy Halloween, Jigsaw, oldschool, pinball, Pinball Life, Pinball Press, pinball wizard, pinballpress, Saw, Saw movies, Saw pinball machine, Saw VI, throwback

Discovering Fall Guys’ Chaos

September 23, 2020 By David Cutler

By: D.C. Cutler, U.S.A.

I love the chaos of the new game “Fall Guys: Ultimate Knockout,” developed by Mediatonic. I discovered Fall Guys, a platformer battle royale game, by hearing someone on the radio talking about it. Since its release on August 4, the game has become a unique alternative for Fortnite. The game is sort of a mix mash of Mario Party and Fortnite, but with funnier, and just as original looking players.

The jellybean-like figures manoeuvre through a three-dimensional playing field. The figures can jump, grab, and dive to help with gameplay. The aim is to qualify for rounds by completing each of the random mini-games. At times, you have to work as a team to make it to the end of the mini-game. The obstacles that randomly change throughout the game can be difficult to navigate even for an experienced gamer.

Players gain Kudos, an in-game currency, by completing matches. You get “Crowns” by winning; they are the ultimate currency. I’m not a fan of getting pink slime on me. When it first happened, I didn’t know what had happened to my dinosaur avatar.

Manoeuvring around the sliding walls in early rounds is easy. But the disappearing levels of plates and the turntable-like obstacles are sometimes difficult to master. The ability to dive becomes vital on those obstacles. Being able to grab other players helps as well.

My strategy is to always hang back behind the group or cluster of players as I move around the outskirts of the mapped obstacles. I think it’s oddly enjoyable to manoeuvre around giant fruit flying at you as you run with a herd of other players. I got taken out by a watermelon in one round.

I haven’t played a game this original and entertaining in years. I’m still discovering the various rounds. Sometimes, it’s not easy; but the game gets its hooks in you and it’s difficult to put down the controls.

 

Filed Under: Modern Gaming, Retro Gaming Culture Tagged With: David Cutler, DC Cutler, Devolver Digital, Fall Guy, Fall Guys: Ultimate Knockout, gamer, gaming, Geek, geeky, Mediatonic, Modern Gaming, nerdy, NintendoSwitch, PC, PS4, Video Games, Xbox

Hudson Hawk on Game Boy

June 24, 2020 By David Cutler

By: D.C. Cutler, U.S.A.

“Hudson Hawk” is considered one of the worst films of the 1990s. I watched it late at night on cable when I was a kid and I loved it. I enjoyed its free-wheeling plot and silly action sequences. Maybe it was because I’ve always been a fan of Bruce Willis and Danny Aiello’s acting? Willis and Aiello have incredible chemistry, and every scene with them together are the best scenes in the film.

Is it a great film? No. But being young, my standards were lower and I watched it every time I found it on HBO or TBS. Then, I traded a Game Boy cartridge for the “Hudson Hawk” video game.

“Hudson Hawk” on Game Boy is exceptional, because there’s not many heist video games. It was a simple platform game, but unlike games of that format, it wasn’t easy to maneuver all of the potential threats. The game is like the classics, “Double Dragon” or “Ghosts ’n Goblins” because of how enemies appear suddenly in windows and behind Hawk as he’s trying to steal priceless items.

Playing as Hudson Hawk, you had to jump and climb between suspended platforms while sidestepping obstacles. As the famous cat burglar, you are sent on a mission to steal three Da Vinci artefacts. You try to avoid sounding alarms as you move through the different levels of the game. Dealing with dogs is the hardest part of the game; they’re quick and unpredictable. The security guards are a push over as an enemy. Simply punching them swiftly or throwing a ball at them took them out. You don’t expect the aggressive kangaroos or the stampeding rhinoceros in the library. The various, oddball enemies give the Special FX Ltd. game an originality.

As over-the-top as Richard E. Grant is as the film’s villain, Darwin Mayflower, he’s still entertaining. Grant, in my opinion, has been one of the most underrated actors of the last thirty years in cinema. He steals every scene he is in, and throughout his long career, I can’t think of one bad performance by the Swazi-British actor. Some critics would say “Hudson Hawk” is his worst performance, but I think it’s fun, and you can tell he’s having a good time torturing Willis’ character.

The Game Boy game and the 1991 film gave me an odd, mystifying joy that I still don’t fully understand. I spent hours of my childhood trying to steal artefacts with my Game Boy close to my face.

 

Filed Under: Retro Gaming Culture Tagged With: Bruce Willis, classic gaming, Danny Aiello, David Cutler, DC Cutler, Game Boy, GameBoy, HBO, Hudson Hawk, Nintendo Game Boy, Old School, Retro Gamer, Retro Gamers, Retro Gaming, retrogaming, Video Games

PlayStation’s Space Jam: I Never Passed the Ball

May 15, 2020 By David Cutler

By: D.C. Cutler, U.S.A.

When I played the Space Jam video game, I either consistently played with Michael Jordan or I would pass the ball to the Tasmanian Devil. Usually, I just went to the hoop playing as Jordan.

I was never a huge fan of the film Space Jam. It’s fun, and Jordan gives a good performance as himself. Is that difficult or easy? However, when I played the PlayStation game based on the film for the first time, I instantly became addicted to playing the 2D, multiplayer game. And, before playing Space Jam, I particularly never enjoyed playing basketball video games. That changed after I played a few games of Space Jam.

For a game released in 1996, the graphics still hold up. There were basketball games made ten years later that didn’t have as impressive design and graphics. Every Warner Bros. cartoon character is designed in great detail and their movements are naturally familiar. Critics said the gameplay was too simplistic and easy. That’s one of the reasons I enjoyed the game.

source: Space Jam Wiki

When the Tasmanian Devil takes the ball to the hoop and starts spinning like a violent tornado, there is nothing more entertaining in any basketball game. Maybe I’m slightly biased because I was a Tasmanian Devil fan when I was a kid. He’s the most eccentric and crazy of the classic Warner Bros characters; the Road Runner being a close second. Jordan and the Tasmanian Devil were the only ones who could play defence for the TuneSquad. Bugs Bunny was useless on defence, but he could hit a three-pointer when you needed it.

Jordan’s game play athleticism and movements mirrored the real thing. His jumper and layup were pretty much identical to his real style of play. The Monstars could not defend Jordan’s fast break to the bucket. Most of them just watched when His Airness blew past them. I always thought the Monstars in the film and in the game were no match for Jordan. They were such silly and hokey villains, beating them felt inconsequential.

A Space Jam sequel with LeBron James is in the works. I hope the sequel produces an equally enjoyable game as the original film did. When it was released, Space Jam the video game was an excellent basketball game.

 

Filed Under: Retro Gaming Culture Tagged With: Air Jordan, David Cutler, DC Cutler, gamers, gaming, LeBron James, Michael Jordan, Modern Games, Monstars, old school gaming, Playstation, PS1, Space Jam, Tasmanian Devil, Video Games

The Strange Vitriol Toward GTA V

April 11, 2020 By David Cutler

By: D.C. Cutler, U.S.A.

The “Grand Theft Auto” franchise has always been beloved by most gamers. I’ve played every installment since “Vice City.”

In 2012, I remember on the day “Grand Theft Auto V” sold $800 million dollars’ worth of units, the Fed Chairman said that the American economy was weak. I thought, gamers seem to have money.

“Grand Theft Auto V” was set in Southern California, where gamers could explore the fictional city of Los Santo, plan and carry out heists, and take part in a range of activities, from golf to arms trafficking.

“Fortnite” is a violent game. The “Call of Duty” games are violent as well. But those games were never criticised as much as “GTA V.” Why did “GTA V” get so much condemnation for its violence, and other popular games, just as violent, were ignored by the media? Was it the success that brought on so much criticism? The game was violent, but so were all the other games in the franchise. I agree with the critics who panned the depiction of woman in “GTA V.”

With great success there is always some backlash. After the announcement of the first day grosses, I recall commentators on ABC’s “The View” and on CNBC having strong, negative reactions to the game’s success.

Upon hearing about the game’ sales record, CNBC commentator, Jim Cramer said, “Are there any parents left? You want your kids to watch… I would never let my kids have this. This is unbelievable.” In that same segment, another CNBC analyst reported that “GTA V” was the largest single day take of an entertainment title of all-time, “in the history of man.”

A parent can’t shelter their kids from entertainment like the “Grand Theft Auto” franchise. If you decide not to buy it for them, they’ll probably just end up playing it over at their friend’s house who bought it.

Not everyone was so critical of the Take-Two Interactive Software game’s success. A friend, a GameStop manager in Dallas, Texas, at the time of the game’s release, told me, “I’ve never seen anything move from our store like this. People were waiting for this one… I thought gamers went nuts when “Call of Duty: Black Ops II” was released.”

Critics hated the brutal interrogation scene, in which a character tortures another by methods of pulling out the victim’s teeth and electrocuting them. They seemed to know a lot about the details of the scene; it made me wonder if they had bought a copy of the game themselves.

 

Filed Under: Modern Gaming Tagged With: David Cutler, DC Cutler, gamers, gaming, Grad Theft Auto, Grand Theft Auto 5, Grand Theft Auto V, GTA, GTA 5, GTA V, GTA V vitriol, Los Santos, Modern Games, retrospect, Vice City, Video Games, Violence in video games

Sega Game Gear Gaming: Fred Couples Golf

March 24, 2020 By David Cutler

By: D.C. Cutler, U.S.A.

When I tell people that my favourite professional golfer is Fred Couples, they usually give me side eye and ask, “Why?”. When I was little, my two favourite games on my Sega Game Gear were “The Incredible Hulk” and “Fred Couples Golf.”

The 1994 golf game was panned by critics when it was released. I think the reason some critics hated it was because the cramped graphical layout was a flaw. It didn’t bother me. I never chose a caddie, which was an option in the game. I’ve always believed that the practice mode and easy controls were innovative for a golf game.

I would play my Game Gear on the way to school on the bus, and on the way home as well. That was a lot of Fred Couples Golf. My mother would take my Game Gear away from me when I arrived home and tell me I could play after I finished my homework. The game was addictive. I started watching every golf event that Couples played in.

Many of my friends would ask me why I enjoyed Fred Couples Golf so much. The game was pretty much my introduction to the game of golf and the rules. I learned what a bogey was and I learned how to properly hit a golf ball out of a bunker. The game was unique because Couples, who endorsed the game, wasn’t a playable player. You could only play against him; and, on the difficult level, he was a worthy opponent.

I enjoyed the Couples game so much, I always wondered why Fred Couples didn’t get a game with more exceptional graphics for PlayStation or Xbox? Most of the big consoles made games endorsing Tiger Woods and other younger, more popular players on the PGA Tour. I doubt any game maker will, but if they made a Fred Couples game today, I’d buy it.

If a developer can centre a golf game around legends like Jack Nicklaus and Arnold Palmer, I don’t see why they couldn’t make a new game featuring Couples. However, video games are usually not designed for legendary players on the PGA Champions Tour.

 

Filed Under: Retro Gaming Culture Tagged With: classic gaming, David Cutler, DC Cutler, Fred Couples, Fred Couples Golf, Fred Couples Golf Game Gear, Game Gear, Old School, Retro Gamer, Retro Gamers, Retro Gaming, retrogaming, Sega Game Gear, Video Games

Supersized Classic Arcade Games

February 19, 2020 By David Cutler

By: D.C. Cutler, U.S.A.

Recently, I walked through a very crowded arcade/restaurant and noticed that all the large, supersized arcade games were classics, like Pac-man, Galaga and Space Invaders. They’re large, they’re loud, and, with the large groups around them, they’re popular.

Playing Galaga on a 10-foot high screen gave me a new appreciation for the 1981 game. I never got to play Galaga in an arcade but playing the fixed shooter game on such a large scale was slightly thrilling. It really was something for the senses. My hand-eye coordination was sharp enough to reach several levels. When you’re playing on such a big screen, the enemy ship’s formations are easier to predict; however, it’s still difficult to get set and aim with some accuracy.

When you’re playing a supersized classic, a crowd seems to gather around you as you reach higher levels. That was fun with Galaga, but not so much with the large Pac-Man. For some reason, for me, playing Pac-Man on an enormous screen was difficult. Maybe because I’m so used to playing the iconic game on a small screen. It was sort of intimidating seeing the assorted colored ghosts that large.

I didn’t play Pac-Man for very long. My loses were a little embarrassing. With the games being supersized, for everyone in the arcade to see, it’s humiliating when you perform poorly.

They should supersize more classic games like Donkey Kong and Double Dragon. The enormous Alien game, where you try to kill as many of the xenomorphs and facehuggers as possible, was a blast as well. They had a large Mario Kart game, but with the huge throng gathered around it, I didn’t even attempt to play it.

Playing something vintage in a new, unique way is really exhilarating. And it’s cool to see that the old games enlarged are as prevalent as ever.

image sources: Bandai Namco Amusements, National Event Pros & 8-Bit Central via Pinterest

 

Filed Under: Retro Gaming Culture Tagged With: !Arcade!, Aliens, Bandai Namco, Dave and Busters, David Cutler, DC Cutler, Family Entertainment Centres, FEC, Galaga Assault, gamers, Mario Kart arcade, Namco, Pac-Man Chomp Mania, Raw Thrills, Retro Gamers, Retro Gaming, retrogaming, Space Invaders Frenzy, World’s Largest Galaga, World’s Largest Pac-Man

Metroid: Mother Brain Is an Iconic Villain

January 16, 2020 By David Cutler

By: D.C. Cutler, U.S.A.

Metroid’s Mother Brain is considered one of the most diabolical she-villains in video game history.

When I was a kid, I was obsessed with defeating Mother Brain every time I put my Metroid cartridge into my Nintendo Entertainment System. It took me a while to finally defeat her, and when I did, I wondered if Mother Brain had a backstory. How did she get to possess such vast power?

When I would play the original Metroid, I found Mother Brain fascinating. In later Metroid games, we got a little backstory on Mother Brain, but none of it seemed that imaginative. The original design of Mother Brain was the best. All of the designs in later games, especially in Super Metroid, when Mother Brain looked like a brain with a grotesque chicken body, were slightly extreme and almost silly. In the original Metroid, Mother Brain was captivating and menacing by just sitting in a glass jar, controlling the game like a puppet master. When I would defeat Mother Brain, my imagination would run wild. Was what we saw in the jar her original or real form?

image source: Samolo via Deviantart

Metroid was not the easiest game to beat. It took me several tries before I finally completed the game. I wasn’t an expert at the game like my brother. It took him just a day or two to defeat Mother Brain. Then he would usually move on to another game and beat that before me as well.

In the video game magazines of the time, like Nintendo Power, they never really went into much depth when it came to the iconic, she-villain. But the early games didn’t tell as much about Mother Brain either. It must’ve been a boring existence, just sitting there in a protective glass jar, ruling the planet, hoping that a bounty hunter wouldn’t come along and destroy you. However, she did have an army of henchmen protecting her. Villains in other major games at the time were primarily male and mostly on the beefy side.

Mother Brain was engrossing because she was so different from all of the other heavy villains in video games. Mother Brain is one of the reasons Metroid is a classic NES game.

image source: metroid.fandom.com

 

Filed Under: Retro Gaming Culture Tagged With: classic, David Cutler, DC Cutler, Konami, Metroid, Mother Brain, NES, nintendo, Old School, Retro, Retro Gamer, Retro Gaming, Retrogamer, retrogaming, Vintage

A Purge Game: Good or Bad for the Brand?

December 2, 2019 By David Cutler

By: D.C. Cutler, U.S.A.

When I hear someone suggest that there should be a Purge video game, I think, Why, we already have the Grand Theft Auto series.

The Purge franchise is made up of films and a television series, which were created by James DeMonaco. They take place in a near-future dystopian America where there is an annual national holiday known as the Purge, in which all crimes, including murder, are legal for a 12-hour period.

The Purge films are well made horror films; The Purge: Election Year is the best in my opinion. I’ve only watched one episode of The Purge television series and I found it a bit tedious. A movie is usually two hours, but to invest in a series is a big ask with a series that doesn’t drift far from the film’s concept.

If a company produced a Purge video game, the gameplay wouldn’t be that much different than a Grand Theft Auto game. Other than having a different kind of mission, both games would be the same in the amount of mayhem and carnage you could cause in a city.

image source: The Purge – Election Year via Vox

Don’t get me wrong, The Purge name would draw in fans of the films. Your franchise doesn’t make $446 million worldwide at the box office if you don’t have a loyal fanbase.

The fifth Purge film, which will be released in 2020, is supposed to be the last in the franchise. The film will possibly centre around a heist that takes place on the night of the Purge. After the final film, the franchise will have to stay pertinent somehow. The television series will continue, but a video game could also be how Purge fans are content.

The game could be interesting if you’re a player who is protecting a family or a single person. The best characters in the films are usually the ones who are the hunted. Maybe you could choose what city in America the game takes place in?

The source material is ripe with a universe that could support an exceptional video game. But could too much of a good thing dilute the Purge brand?

 

Filed Under: Modern Gaming Tagged With: David Cutler, DC Cutler, Dystopian, gamer, gaming, Grand Theft Auto, James DeMonaco, Purge, Purge video game, The Purge, The Purge movie, video game

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