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You are here: Home / Archives for David Cutler

David Cutler

Watching Popular Gamers on Twitch

26/05/2021 By David Cutler

image source: WSJ

By: D.C. Cutler, U.S.A.

A few weeks ago, on a popular HBO late night show, the host talked about his disdain for people watching popular gamers playing games like “Fortnite” and “Grand Theft Auto V” on Twitch. Everyone has a right to their opinion, but the host said that he thought people were wasting their precious time watching gamers. Couldn’t that be said about all forms of entertainment? Why does the act of watching gamers play and teach other gamers how to come up with strategies bothersome for some with an enormous platform?

There’s also a very famous podcaster (and a very rich one) who has issues with the viewers of Twitch. Do these critics know how big the view numbers are during a gamers live stream? It’s never a small number.

Critics say watching entertaining people playing video games on Twitch is a waste of time, but couldn’t you say the same for watching a UFC fight or a late-night show that’s past it’s prime. Entertainment is different for everyone. Binge-watching a great series could be considered a waste of someone’s time as well. However, there’s not a lot of criticism of binge-watching a television show. I’m guilty of binge-watching some series’ twice; and I don’t for an instant feel like I was wasting my time. I was entertained, like the people of all ages who watch famous or popular gamers on Twitch are.

I personally have never watched a gamer play on Twitch, but I watch a lot of Major League Baseball. Am I wasting time when I watch baseball? Perhaps, although it doesn’t feel like a waste of time to me. To someone who likes watching HBO late night shows or gamers on Twitch, they may think so, but we all have different tastes and interests.

I would never criticize another person’s entertainment choice. Entertainment is a vast and diverse thing.




Filed Under: Modern Gaming Tagged With: A-list, Binge, David Cutler, DC Cutler, Gaming Streamers, HBO, MLB, podcast, Streamers, television, Twitch, Twitch gaming streams, Twitch streams, UFC, videogames

Street Fighter’s Curious Legacy

07/05/2021 By David Cutler

image source: TheGamer

By: D.C. Cutler, U.S.A.

When I was a kid, I looked forward to playing the arcade version of “Street Fighter” at my local bowling alley. When I would enter my local arcade, I had to make a choice: “Double Dragon” or “Street Fighter”? I usually split the difference; I would play a few games of “Double Dragon,” then, play a little “Street Fighter.” Both were exceptional games for their time.

I always found the choice of fight moves playing “Street Fighter” more attractive and challenging than “Double Dragon.” “Street Fighter” is a $12.2 billion dollar media franchise. “Street Fighter II” alone made $10.6 billion in total revenue. That’s not a successful game, that’s a gaming phenomenon. When a game franchise is as successful as “Street Fighter,” a movie based on the game gets made. I enjoy some of Jean-Claude Van Damme’s performances; this is not one of them. He apparently got a big paycheck to play Colonel Guile. He didn’t just phone the role in, he telegraphed it in; and I even wonder if he read the screenplay.

image source: Little White Lies

The 1994, live action “Street Fighter” is the great Raul Julia’s last film. It seems like Julia is having fun playing General M. Bison. He’s easily the most watchable part of the movie. Julia basks in being evil. When he is on screen, the film goes up a few notches on the entertainment scale. He sold me on his over-the-top wickedness. Raul Julia was one of the most talented actors in cinema in the 1980s and the early-1990s. He should’ve won an Academy Award for Best Supporting Actor for the 1990 film “Presumed Innocent.”

There are so many different versions of “Street Fighter,” by now you would think a screenwriter out there would have enough strong material to make a halfway watchable film. I’ve played “Street Fighter” enough to know that the pure gratification of the game is the simulated fighting and the delight of advancing; no film or cartoon can do that better than the iconic game.

It’s a simple game of strategy that changes with every new opponent. That’s what makes “Street Fighter” still one of the best hand-to-hand combat games ever produced.




Filed Under: Retro Gaming Culture Tagged With: Cammy, Capcom, David Cutler, DC Cutler, Guile, Jean-claude van damme, JVCD, Ken, Kylie Minogue, M Bison, Raul Julia, Ryu, street fighter, street fighter II, Street Fighter movie

Rediscovering ‘Transformers: Revenge of the Fallen’

07/04/2021 By David Cutler

Transformers Revenge of the Fallen video gameBy: D.C. Cutler, U.S.A. 

“Transformers: Revenge of the Fallen” is like the video game Alien 3, the game is far superior to the films that they are based on.

For a 2009 game, the graphics and gameplay are amazing. When you are playing as Optimus Prime or Bumblebee, the missions can seem rather repetitive, but it’s enjoyable. The graphics were criticised when the game was released. However, they still look impressive to me. I’ve never been a big stickler for graphics; if the gameplay is fun, I can overlook problems with the graphics. The online mode was praised by critics.

The plot of the game is that the Autobots try to hunt down the remaining Decepticons after the demise of their leader, Megatron. The Fallen is a new adversary, but the plot could’ve done without that added foe.

Transformers Revenge of the Fallen video game screenshotimage source: Gaming Nexus

Of all the Michael Bay “Transformer” films, the second instalment, “Transformers: Revenge of the Fallen,” is the sloppiest and most annoying. The jive talking, little robots could be one of the most disgusting characters in recent cinema history. Who could watch that and think it wasn’t in poor taste and tone deaf? I’ve never thought that the film was a total waste like some. I think John Turturro is very funny in the movie, and some of the action scenes are impressive, if you can tell who’s fighting who. So much work went into the visual effects, too bad it didn’t have a better screenplay and story. Michael Bay is a talented filmmaker. The “Bad Boy” films and “Pain & Gain” are entertaining films, I just wish he could have made one exceptional “Transformer’s” film. The first one is fun, but it’s not a great film. With a franchise as global as “Transformers,” Bay had a lot of toys in the toybox to work and create from. Perhaps, he still has a great Transformers film in him, but I think he’s handed the franchise off to younger directors. Paramount, who owns the rights to the Transformers franchise, will never stop making films about Autobots and Decepticons.

“Fallen” is one of the best third-person shooter games I’ve ever played. There are villains I didn’t think I was capable of defeating, and I like that in a game.

 

Filed Under: Retro Gaming Culture Tagged With: Autobots, Bumblebee, David Cutler, DC Cutler, Decepticons, Geek, John Turturoo, Megatron, Michael Bay, Optimus Prime, Paramount, PS3, PSP, tbt, throwback, Transformers, Transformers: Revenge of the Fallen, Video Games, Wii, Xbox 360

David Lynch’s PlayStation 2 Ad

22/02/2021 By David Cutler

By: D.C. Cutler, U.S.A.

I never knew David Lynch made a commercial for PlayStation 2. There have been a handful of great film directors who have made ads for a company. Ridley Scott’s Super Bowl ad for Apple’s Macintosh, inspired by George Orwell’s “1984,” is probably the most iconic ad made by a legendary filmmaker.

The 2000 PlayStation 2 commercial feels very Lynchian. The commercial is extremely bizarre, even for Lynch’s standards; and I’ve seen “Lost Highway” twice. In the ad, titled “Welcome to the Third Place,” there’s a fire woman and a floating head. Lynch plays with his trademark, skewed perspectives in the short ad. I wonder how the executives at Sony gave the green light for a Lynch commercial. It breaks down advertising logic, but that is what’s so appealing about it. Lynch puts his stamp on it, and it’s a fascinating ad that pulls you in. You can’t look away from the strange, sensory experience. I wish I could’ve been a fly on the wall when the higher ups at Sony and PlayStation watched the ad for the first time. Did they give notes?


source: PlayStation Europe

I’ve always thought that David Lynch is one of the most imaginative filmmakers in the history of cinema. Lynch’s “The Elephant Man” is a masterpiece. Whenever I watch the black-and-white, 1980 film, I’m floored by how intimate and visually powerful it is. It’s so engrossing, you feel like you’re in late 19th-century London. The film, starring Anthony Hopkins and John Hurt, still holds up. It feels like it’s directed by an old, wise filmmaker who knows his way around a period piece. Lynch was in his mid-thirties when he directed “The Elephant Man,” which was nominated for eight Academy Awards. “Blue Velvet” is another Lynch film where every frame looks like a vivid painting. The auteur never shies away from uncomfortable subject matter. “Eraserhead” and both “Twin Peaks” television series had unforgettable, haunting images.

Disney’s “WandaVision” has a David Lynch feel to it. Some of Westview, or the small town that Wanda has perfectly envisioned, reminds me of the town in Lynch’s “Blue Velvet.” I’m waiting for Frank Booth (played by the late Dennis Hopper) to walk around a corner of Westview, huffing on an unknown gas from a tank.

 

 

Filed Under: History, Retro Gaming Culture Tagged With: Advertising, Blue Velvet, David Cutler, David Lynch, David Lynch PS2 ad, DC Cutler, Eraserhead, gamers, Geek, George Orwell, Lost Highway, PlayStation 2, PlayStation 2 ad, PS2, Retro Gaming, retrogaming, Ridley Scott, Super Bowl, tbt, The Elephant Man, throwback, Twin Peaks, video game ads, WandaVision

The Worst DOOM Copycat

15/01/2021 By ausretrogamer

By: D.C. Cutler, U.S.A.

There were a lot of “Doom” copycats after the game’s enormous success; “Bloodwings: Pumpkinhead’s Revenge” is probably the most unusual rip-off. There are moments while playing it where I’m not sure what my objective is or if there even is an objective.

Clips from the “Pumpkinhead” sequel are spliced into the game. The movie is bad, so the clips are jarring and clunky. The movie might be slightly better than the game, but neither are worth a second glance in a bargain bin at a store. The game doesn’t seem to have any purpose than to collect “Tantanik Crystals” that allow you to play the movie and then the player can grab items from the clips. Sound exciting? It’s not. The first-person view is like seeing through the Predator’s eyes, the visuals are so murky and dark red.

Doom Clonesource: old-games.com

The game is as twisted as the terrible film. “Bloodwings” doesn’t make a lot of sense and it’s hard to follow, like so many cheap horror films. I enjoyed the first “Pumpkinhead” film, which was released in 1988. The first film, starring Lance Henriksen, is predictable at times and the plot is rather basic. Stan Winston directed “Pumpkinhead”; I always thought the evil creature in Winston’s film looked like the “Alien” franchise Xenomorph. Winston did win an Academy Award for Best Visual Effects for James Cameron’s masterpiece “Aliens” two years before he directed “Pumpkinhead.”

The “Pumpkinhead” film is corny, but it’s a fun, watchable corny. Henriksen slightly overacts when he is connected to the killer beast, but he makes it as believable as possible. Henriksen is one of those actors that you believe in every role. He brings a dramatic weight to “Pumpkinhead.” He’s a big reason why I liked Winston’s movie. The film has a great first act that pulls you in. There is nothing about the sequel or the “Bloodwings” game that is engaging.

 

Filed Under: Retro Gaming Culture Tagged With: Adrian Carmack, Bloodwings: Pumpkinhead's Revenge, David Cutler, DC Cutler, Doom, DOOM wad, id software, John Carmack, John Romero, Kevin Cloud, Old School, PC gaming, Pumpkinhead, Quake, retrogaming, Tom Hall, Video Games, ZeniMax Media

Happy Halloween – A ‘Saw’ Pinball Machine?

30/10/2020 By David Cutler

By: D.C. Cutler, U.S.A.

I didn’t like the “Saw” movies when they were first released, but over time, catching a lot of the films on cable, I can appreciate a few of them as pure horror films. Are they scary? At times, but they never lack imagination.

 A “Saw” pinball machine makes a lot of sense because the film deals with gadgets and trinkets that the villain Jigsaw constructs for deadly reasons. A pinball machine can feature little parts of the films, certain traps, and sounds. Jigsaw’s little puppet’s disturbing, menacing laugh could be included in the storyline of the game. The drain at the bottom of the play field could trigger the menacing laugh when the player loses a ball. The movies are a game (a deadly game), so features on the play field are perfect for pinball. Once a player launches the ball with the spring, use of the creative properties from the films could be limitless. 

 A clear walled machine for a “Saw” design could be ideal. The features and tricky layout could set up some interesting scoring objectives from the franchise that are both compelling and frightening. A designer could get creative with kickers and slingshots. A slingshot could be a distinguishable Jigsaw tool or trap from the film.

 “Saw VI” is my favourite film in the franchise. It’s the one that centres around an insurance executive who must complete a series of deadly “games” set to spare his employees. That entry did something different and unique with the series.

Tobin Bell has always been great as John Kramer/Jigsaw. He has portrayed the menacing character in eight of the “Saw” films. I’m not sure if he’s involved in the upcoming “Spiral: From the Book of Saw,” with a story by comedian Chris Rock. Bell can be scary without saying a word. The veteran actor has a great, wicked face. I’m looking forward to seeing what Rock does with the popular franchise. From the trailer, it looks like someone who is imitating Jigsaw is targeting two police detectives: Rock plays one of the detectives. But it’s a “Saw” movie, the trailer purposely gives very little away. 

image source: Nirico

 

Filed Under: Pinball, Retro Gaming Culture Tagged With: David Cutler, DC Cutler, gaming, halloween, Happy Halloween, Jigsaw, oldschool, pinball, Pinball Life, Pinball Press, pinball wizard, pinballpress, Saw, Saw movies, Saw pinball machine, Saw VI, throwback

Discovering Fall Guys’ Chaos

23/09/2020 By David Cutler

By: D.C. Cutler, U.S.A.

I love the chaos of the new game “Fall Guys: Ultimate Knockout,” developed by Mediatonic. I discovered Fall Guys, a platformer battle royale game, by hearing someone on the radio talking about it. Since its release on August 4, the game has become a unique alternative for Fortnite. The game is sort of a mix mash of Mario Party and Fortnite, but with funnier, and just as original looking players.

The jellybean-like figures manoeuvre through a three-dimensional playing field. The figures can jump, grab, and dive to help with gameplay. The aim is to qualify for rounds by completing each of the random mini-games. At times, you have to work as a team to make it to the end of the mini-game. The obstacles that randomly change throughout the game can be difficult to navigate even for an experienced gamer.

Players gain Kudos, an in-game currency, by completing matches. You get “Crowns” by winning; they are the ultimate currency. I’m not a fan of getting pink slime on me. When it first happened, I didn’t know what had happened to my dinosaur avatar.

Manoeuvring around the sliding walls in early rounds is easy. But the disappearing levels of plates and the turntable-like obstacles are sometimes difficult to master. The ability to dive becomes vital on those obstacles. Being able to grab other players helps as well.

My strategy is to always hang back behind the group or cluster of players as I move around the outskirts of the mapped obstacles. I think it’s oddly enjoyable to manoeuvre around giant fruit flying at you as you run with a herd of other players. I got taken out by a watermelon in one round.

I haven’t played a game this original and entertaining in years. I’m still discovering the various rounds. Sometimes, it’s not easy; but the game gets its hooks in you and it’s difficult to put down the controls.

 

Filed Under: Modern Gaming, Retro Gaming Culture Tagged With: David Cutler, DC Cutler, Devolver Digital, Fall Guy, Fall Guys: Ultimate Knockout, gamer, gaming, Geek, geeky, Mediatonic, Modern Gaming, nerdy, NintendoSwitch, PC, PS4, Video Games, Xbox

Hudson Hawk on Game Boy

24/06/2020 By David Cutler

By: D.C. Cutler, U.S.A.

“Hudson Hawk” is considered one of the worst films of the 1990s. I watched it late at night on cable when I was a kid and I loved it. I enjoyed its free-wheeling plot and silly action sequences. Maybe it was because I’ve always been a fan of Bruce Willis and Danny Aiello’s acting? Willis and Aiello have incredible chemistry, and every scene with them together are the best scenes in the film.

Is it a great film? No. But being young, my standards were lower and I watched it every time I found it on HBO or TBS. Then, I traded a Game Boy cartridge for the “Hudson Hawk” video game.

“Hudson Hawk” on Game Boy is exceptional, because there’s not many heist video games. It was a simple platform game, but unlike games of that format, it wasn’t easy to maneuver all of the potential threats. The game is like the classics, “Double Dragon” or “Ghosts ’n Goblins” because of how enemies appear suddenly in windows and behind Hawk as he’s trying to steal priceless items.

Playing as Hudson Hawk, you had to jump and climb between suspended platforms while sidestepping obstacles. As the famous cat burglar, you are sent on a mission to steal three Da Vinci artefacts. You try to avoid sounding alarms as you move through the different levels of the game. Dealing with dogs is the hardest part of the game; they’re quick and unpredictable. The security guards are a push over as an enemy. Simply punching them swiftly or throwing a ball at them took them out. You don’t expect the aggressive kangaroos or the stampeding rhinoceros in the library. The various, oddball enemies give the Special FX Ltd. game an originality.

As over-the-top as Richard E. Grant is as the film’s villain, Darwin Mayflower, he’s still entertaining. Grant, in my opinion, has been one of the most underrated actors of the last thirty years in cinema. He steals every scene he is in, and throughout his long career, I can’t think of one bad performance by the Swazi-British actor. Some critics would say “Hudson Hawk” is his worst performance, but I think it’s fun, and you can tell he’s having a good time torturing Willis’ character.

The Game Boy game and the 1991 film gave me an odd, mystifying joy that I still don’t fully understand. I spent hours of my childhood trying to steal artefacts with my Game Boy close to my face.

 

Filed Under: Retro Gaming Culture Tagged With: Bruce Willis, classic gaming, Danny Aiello, David Cutler, DC Cutler, Game Boy, GameBoy, HBO, Hudson Hawk, Nintendo Game Boy, Old School, Retro Gamer, Retro Gamers, Retro Gaming, retrogaming, Video Games

PlayStation’s Space Jam: I Never Passed the Ball

15/05/2020 By David Cutler

By: D.C. Cutler, U.S.A.

When I played the Space Jam video game, I either consistently played with Michael Jordan or I would pass the ball to the Tasmanian Devil. Usually, I just went to the hoop playing as Jordan.

I was never a huge fan of the film Space Jam. It’s fun, and Jordan gives a good performance as himself. Is that difficult or easy? However, when I played the PlayStation game based on the film for the first time, I instantly became addicted to playing the 2D, multiplayer game. And, before playing Space Jam, I particularly never enjoyed playing basketball video games. That changed after I played a few games of Space Jam.

For a game released in 1996, the graphics still hold up. There were basketball games made ten years later that didn’t have as impressive design and graphics. Every Warner Bros. cartoon character is designed in great detail and their movements are naturally familiar. Critics said the gameplay was too simplistic and easy. That’s one of the reasons I enjoyed the game.

source: Space Jam Wiki

When the Tasmanian Devil takes the ball to the hoop and starts spinning like a violent tornado, there is nothing more entertaining in any basketball game. Maybe I’m slightly biased because I was a Tasmanian Devil fan when I was a kid. He’s the most eccentric and crazy of the classic Warner Bros characters; the Road Runner being a close second. Jordan and the Tasmanian Devil were the only ones who could play defence for the TuneSquad. Bugs Bunny was useless on defence, but he could hit a three-pointer when you needed it.

Jordan’s game play athleticism and movements mirrored the real thing. His jumper and layup were pretty much identical to his real style of play. The Monstars could not defend Jordan’s fast break to the bucket. Most of them just watched when His Airness blew past them. I always thought the Monstars in the film and in the game were no match for Jordan. They were such silly and hokey villains, beating them felt inconsequential.

A Space Jam sequel with LeBron James is in the works. I hope the sequel produces an equally enjoyable game as the original film did. When it was released, Space Jam the video game was an excellent basketball game.

 

Filed Under: Retro Gaming Culture Tagged With: Air Jordan, David Cutler, DC Cutler, gamers, gaming, LeBron James, Michael Jordan, Modern Games, Monstars, old school gaming, Playstation, PS1, Space Jam, Tasmanian Devil, Video Games

The Strange Vitriol Toward GTA V

11/04/2020 By David Cutler

By: D.C. Cutler, U.S.A.

The “Grand Theft Auto” franchise has always been beloved by most gamers. I’ve played every installment since “Vice City.”

In 2012, I remember on the day “Grand Theft Auto V” sold $800 million dollars’ worth of units, the Fed Chairman said that the American economy was weak. I thought, gamers seem to have money.

“Grand Theft Auto V” was set in Southern California, where gamers could explore the fictional city of Los Santo, plan and carry out heists, and take part in a range of activities, from golf to arms trafficking.

“Fortnite” is a violent game. The “Call of Duty” games are violent as well. But those games were never criticised as much as “GTA V.” Why did “GTA V” get so much condemnation for its violence, and other popular games, just as violent, were ignored by the media? Was it the success that brought on so much criticism? The game was violent, but so were all the other games in the franchise. I agree with the critics who panned the depiction of woman in “GTA V.”

With great success there is always some backlash. After the announcement of the first day grosses, I recall commentators on ABC’s “The View” and on CNBC having strong, negative reactions to the game’s success.

Upon hearing about the game’ sales record, CNBC commentator, Jim Cramer said, “Are there any parents left? You want your kids to watch… I would never let my kids have this. This is unbelievable.” In that same segment, another CNBC analyst reported that “GTA V” was the largest single day take of an entertainment title of all-time, “in the history of man.”

A parent can’t shelter their kids from entertainment like the “Grand Theft Auto” franchise. If you decide not to buy it for them, they’ll probably just end up playing it over at their friend’s house who bought it.

Not everyone was so critical of the Take-Two Interactive Software game’s success. A friend, a GameStop manager in Dallas, Texas, at the time of the game’s release, told me, “I’ve never seen anything move from our store like this. People were waiting for this one… I thought gamers went nuts when “Call of Duty: Black Ops II” was released.”

Critics hated the brutal interrogation scene, in which a character tortures another by methods of pulling out the victim’s teeth and electrocuting them. They seemed to know a lot about the details of the scene; it made me wonder if they had bought a copy of the game themselves.

 

Filed Under: Modern Gaming Tagged With: David Cutler, DC Cutler, gamers, gaming, Grad Theft Auto, Grand Theft Auto 5, Grand Theft Auto V, GTA, GTA 5, GTA V, GTA V vitriol, Los Santos, Modern Games, retrospect, Vice City, Video Games, Violence in video games

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