• Skip to primary navigation
  • Skip to main content
  • Skip to primary sidebar
  • Skip to footer
  • About Us
  • Contact
  • Advertise
  • Privacy Policy
  • Shop

AUSRETROGAMER

Australia's Retro Gaming and Pinball E-Zine

  • Announcements
  • History
  • Retro Exploring
  • Retro Gaming Culture
  • Reviews
  • Modern Gaming
  • Podcasts
  • Pinball
You are here: Home / Archives for gamer

gamer

Nintendo Switch Review: Assault Android Cactus+

16/03/2019 By Mat Panek

Blasting its way to the Nintendo Switch is Assault Android Cactus+, an arena based, multiplayer twin stick shooter with loads of charm and projectiles.

The player starts off Assault Android Cactus+ as the bumbling but well-meaning “Cactus,” a member of the Interplanetary Police Department, as she crashes into a rogue freighter ship known as the “Genki Star”. Throughout the course of the 25 Level campaign, more androids with various weapon types and personalities are unlocked for you to try. Interactions between each android and Boss AI are unique which really help flesh out the android’s personas. The Switch version of Assault Android Cactus+ is brimming with extra features. Apart from the story campaign there is also a Boss Rush, infinite, daily challenge and a Campaign plus mode that gives players a new challenge within the original story. Also included, there are features such as “EX Mode” options that can change game play elements and director commentary.

There is a very basic look to Assault Android Cactus+ that fits its busy play style very well. Enemies are easy to identify and colour coded to denote their threat levels. Arena design gets more complex and dynamic as you progress through the campaign and adds an extra depth to how each level should be approached. At certain points through the game it can feel like a “Bullet Hell” style shooter and with all that action going on at once the frame rate is nice and steady, even in handheld mode.

Thankfully controls in Assault Android Cactus+ are super tight and responsive, making it easy to flick back and forth between enemies. Different androids have varying combinations of weapons for you to try out, from spread shots and lasers as basic weapons to flamethrowers and missile launchers for secondaries. Certain levels will feel easier with specific character’s weapons but the game keeps track of the highest completion rank on the current stage with each android. Getting hit too many times will cause you to die and lose your secondary weapon charge but not actually fail the current stage, which only occurs when your battery depletes. Apart from standard controls with two sticks, there is also a Joy-Con mode which auto aims to the nearest enemy. This is obviously not the best way to play but is a nice addition that lets you show off the game to others without the need to carry around multiple controllers.

Shooting for high scores is loads of fun but if you are after some more in depth progression outside of those then this may not be for you. Fans of twin stick shooters will enjoy Assault Android Cactus+, especially with the help of some friends.

____________________________________________________________________________________________________________________

Mat Panek
Retromancer – Collector, repairer & fan of retro games & tech. Atari to Amiga, Nintendo to Sega! LD, Zip, Beta and a proud dad! One half of the TiredParents on Twitch.

Follow Mat on Twitter and Twitch

 

 

Disclosure: Assault Android Cactus+ [Nintendo Switch] was kindly provided by Stride PR for this review.

 

 

Filed Under: Modern Gaming Tagged With: Assault Android Cactus plus, Assault Android Cactus+, Assault Android Cactus+ Nintendo Switch Review, Assault Android Cactus+ review, Assault Android Cactus+ Switch review, game review, gamer, Kapin Kong, Mat Panek, Nintendo Switch, Nintendo Switch Game Review, Nintendo Switch Review: Assault Android Cactus+, Review, Tired Parents Twitch, Video Games

The 65-inch Nintendo Switch TV

07/03/2019 By ausretrogamer

It is no secret that we are huge fans of the Nintendo Switch. It seems that there are even bigger fans of Nintendo’s hybrid console, just like Suprman9!

Suprman9 has taken their love of the Switch to a level that we reckon is really really cool – turning their bland 65-inch TV into a giant Nintendo Switch, complete with coloured Joy-Con side panels. The Switch TV is the centrepiece of Suprman9’s game room, conveniently named, Nerdvana!

Check out the photos below and then head here to check out the entire build process. Got to hand it to Suprman9, they are definitely super Nintendo fans with some gnarly DIY skills.

[story source: technabob]

Filed Under: Announcements, Modern Gaming Tagged With: diy, gamer, gamers, gaming, homebrew, Nerdvana, Nintendo Switch, Nintendo Switch 65 inch tv, Nintendo Switch TV, Retro Gamers, Suprman, Suprman9, Switch 65 inch TV, Switch TV

Quarter Arcades Galaga ¼ Scale Arcade Replica

15/01/2019 By ausretrogamer

Whoa, seemingly out of nowhere we get the biggest surprise (so far) of 2019 – The latest Numskull Designs Quarter Arcades GALAGA ¼ scale arcade replica machine is coming to Australia!

We were totally blown away with their Pac-Man ¼ scale machine (which we got to play at PAX Aus 2018), so to say we can’t wait to play their Galaga machine would be a gross understatement.

The new Galaga ¼ scale arcade machine is currently available for pre-order (AU$278) via EB Games Australia!

Who is in? Let us know on Twitter or Facebook.

image source: EB Games Australia

Filed Under: Announcements, Retro Gaming Culture Tagged With: Arcade Machine, Arcade Replica, EB Games, EB Games Australia, Galaga, Galaga 1/4 scale arcade cabinet, gamer, Gameyouloved, Numskull Designs, Pac-Man, Quarter Arcades, Quarter Arcades Galaga quarter scale arcade replica, Retro Gamer, Retro Gaming, Retrogamer, retrogaming

Sam’s Journey on THEC64 Mini

07/12/2018 By ausretrogamer


The greatest ever Commodore 64 platformer (yes, it is!), Sam’s Journey has now been tweaked to play natively on THEC64 Mini!

When C64 games publisher and our very good friends at Protovision gave us the news that they are working with Knights of Bytes to bring us a THEC64 Mini version of Sam’s Journey, we must admit, there were lots of high-fives around the office.

If you don’t know anything about Sam’s Journey, well, all you need to know is that it is an absolutely sublime platformer and one of the best games released for the C64 in the past decade.

So what’s different about this version you may ask? Well, this version permits the THEC64 Mini user to read and start the game from a USB stick, making the previous workarounds totally obsolete. THEC64 Mini version also allows the user to jump by means of the additional buttons where you previously had to use the “joystick up” move. Oh yeah, this version of Sam’s Journey also takes advantage of better loading routines (taking advantage of the latest THEC64 Mini firmware).

If you have THEC64 Mini, then this special version of Sam’s Journey is a must! The download package is available via Protovision as well as on itch.io. If you already own Sam’s Journey, then you are in luck, as this special version is available free of charge to you!

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: 8-bit, 8bit, C64, C64 Mini, gamer, gaming, micro computer, news, protovision, retro computer, retro computing, Retro Gamer, retrogaming, Sam's Journey, Sam’s Journey on THEC64 Mini, THEC64 Mini

Spider-Man PS4: The Hype is Real

08/11/2018 By ausretrogamer

By: D.C. Cutler, U.S.A.

Recently, I received a text message from a friend asking, “Should I buy the new Spider-Man game? Is it worth it?”

First, I didn’t even know she was a gamer. And second, I hadn’t played the game yet. I saw the trailer; I thought it looked interesting, but nothing about a new Marvel Spider-Man game, published by Sony Interactive Entertainment for the PlayStation 4, intrigued me. Then, I fortunately played the game at a store demo.

Insomniac Games Spider-Man could be one of the most entertaining video games I’ve ever played. Superhero games are my wheelhouse. I’m not a big Spider-Man fan, but this game and the new Marvel films, starring Tom Holland as Peter Parker, have stealthily made me one.

The web-shooting is so clean and quick. You have a wide selection of weapons, but web slinging, to travel around the city and to battle foes, is a necessity to effectively navigate through the game. Sticking your webbing to a trash can, or manhole cover, and slinging it around to hit your enemies is one of the best fighting options. I find it oddly satisfying every time I do it to goons who have no idea what’s coming.

Swinging around New York City with your webbing is one of the most thrilling things about the game. The graphics are so exceptional; every swing down a new block is like a scene from a Spider-Man movie. The combo of fighting villains, who are sometimes morphed into baddies by others, and swinging to all of the unique locations, makes for what I think is the game of the year. Sorry, Red Dead Redemption II. Insomniac Games has made the definitive Spider-Man game, and, perhaps, the defining superhero game of the decade.

Some of the things I didn’t like about the game was how a certain villain morphs other random strangers, who are dressed as popular Spider-Man villains, into real threats. It seemed a bit gimmicky and just weird. My first time playing, I had a very difficult time with a large man dressed as super-villain Rhino.

Some of the instant call-ins from characters like Aunt May and Mary Jane took me out of the game when I was in the middle of action. It was clever, but it wasn’t needed. Also, the music by John Paesano seemed subdued.

3.3 million copies of Spider-Man PS4 have been sold, and I’m sure it’ll be on a few Christmas lists this year.

image source: Marvel

 

Filed Under: Modern Gaming Tagged With: David Cutler, DC Cutler, gamer, gamers, gaming, PlayStation 4, PS4 games, Spider Man, Spider-Man PS4, Video Games

Introducing the Wee Nintendo Wii

19/10/2018 By ausretrogamer


Ah, why the hell not. We love it when people do stuff just because they can!

Would you play on this wee Wii in an Altoids tin?


source: Shank Mods

 

Filed Under: Retro Gaming Culture Tagged With: Altoids, Altoids Wii, diy, gamer, gamers, gaming, hack, Modding, Nintendo Wii, Portable Wii, retrogaming, Video Games, Wii

Passport: The Vectrex Owners Club Magazine

17/08/2018 By ausretrogamer

If you were lucky enough to have had a Vectrex back in the day (Ed: or lucky enough to have one now!), you may have not know that there was an official owners club magazine titled, Passport.

We take a look at a few pages from the premiere issue of Passport from the summer of 1983 and see what was hot on the Vectrex, from the Light Pen and 3D Imager glasses to six of the best Vectrex games and some mailbag shenanigans.

All image source: © 2018 Chris ‘Vectrexer’ Romero via eBay

 

Filed Under: History, Retro Gaming Culture Tagged With: 80s, gamer, gaming, History, magazine, Mine Storm, Passport, Passport Magazine, Retro Gamer, Retro Gaming, retrogaming, Vectrex, Vectrex magazine, Vectrex Passport, Vectrex Passport Magazine

Review: Hand of Fate 2 – Nintendo Switch

24/07/2018 By ausretrogamer

Hand of Fate 2 is yet another demonstration of how good the Nintendo Switch can be, it is the perfect game to sink your teeth into at home with the console docked to your TV, then pick it up and continue the adventure when you need to be on the move.

Having never played or even heard of the first game, Hand of Fate 2 for the Nintendo Switch has been a pleasant surprise for me. The best way I can describe the game is that it is a hybrid action RPG card building choose your own adventure game (yes, seriously). The basic premise involves pitting the player against a mysterious card dealer across 22 missions, with each mission containing various encounter cards which the dealer reveals as the player traverses across them. Each mission is essentially a mini text story driven adventure with various end and bonus objectives to complete. One involved rescuing residents of a town ravaged by zombie-like plague monsters, while another tasks the player to recover four artefacts, with each inflicting a ‘curse’ condition on the player so it becomes more difficult as more artefacts are recovered.

As the player advances through the story missions, you are rewarded various cards (depending on how well you do), including encounters, equipment, resources and companions with which the player then can effectively build a custom deck to use for each mission. The game has the option of auto building decks but I found customising card decks to be much more fun and makes each mission unique and interesting; bring the card that rewards the armour that grants additional food resources for every other resource card received or just bring more encounters that dish out gold and health as rewards and a high damage sword reward card instead, the choice is yours.

However, even with careful planning, many encounters can still rely on chance. There are several mini games within encounters that help determine their results, such as throwing dice to match or exceed a target number, timing a laser pendulum to stop on a tiny moving box or spinning a wheel of cards that grant or take away valuable resources. I feel this mechanism adds to the excitement of the game and introduces a much-needed unpredictability given the player is usually well aware of what’s coming should they have constructed the decks to their liking for a particular mission. The tension of trying to execute an impeccably timed button press to escape starvation (effectively avoids restarting the entire mission) and the resulting joy of actually pulling it off is what makes this system so great.

When combat is the only way to influence encounter outcomes, the game whisks you away from the card table and into a ring-fenced battle arena for some real time combat utilising a system not too dissimilar from the Batman Arkham games, with an emphasis on building hit combos for a weapon specific special move whilst dodging and blocking enemy attacks. Here the game tosses in a diverse set of enemy and weapon types as well as companions (all with unique abilities). Although challenging, these scenarios play out much the same and proved to be somewhat a distraction from the card table, which I felt was by far the more interesting part of the game.

Presentation wise, Hand of Fate 2 is top notch, from fantastic voice acting (card dealer especially) to the beautiful Game of Thrones like campaign map to the well-designed character models, it is an impressive showing on the Nintendo Switch, especially in handheld mode. The only complaint I have here is the rather long load times when transitioning from the card table to a combat arena.

Since starting the game for this review, Hand of Fate 2 has become one of my personal top 5 games to play on the Nintendo Switch. Once the somewhat steep initial learning curve is overcome, it becomes simple to pick up and play but very difficult to put down. Highly recommend that you all add this title to your Switch games library.

image source: Defiant Development

____________________________________________________________________________________________________________________

House
House plays pretty much anything and everything but has almost time for nothing. A devout beat’em up fan, House enjoys a round of captain commando every now and then and can never forget spending hours in dark arcades playing warriors of fate after school. Oh yeah, his favourite console of all time is the original Famicom!

 

 

 

Filed Under: Modern Gaming, Reviews Tagged With: game review, gamer, gamers, gaming, Hand of Fate 2, Hand of Fate 2 review, House, HQ review, Nintendo Switch, Nintendo Switch Game Review, Nintendo Switch Review, Review, RPG, Video Games, videogame

A Dolphin’s Tale: The Story of Nintendo’s GameCube

17/07/2018 By ausretrogamer

Stop what you are doing right now! Grab yourself a bite and a coffee, settle into your most comfy chair and read this tale, the very detailed tale of Nintendo’s GameCube.

A long time ago, in a gal…. Oh wait, wrong story! This story is long and detailed, so make sure you give yourself a lot of time to read every word, as it is well damn worth it. The retro gaming history buffs will absolutely love this, from the delay of the GameCube launch, designing the GCN, motion controls with Gyro-Pods and the pressure to create the perfect controller, to cultivating relationships with third-party developers and publishers, the decline of the GameCube and the end of their longtime partnership with Rare, this story has everything, warts and all!

Are you comfortable yet? If you are, settle in and enjoy Emily Rogers’ story of Nintendo’s GameCube.

image source: Dromble.com

 

Filed Under: History, Retro Gaming Culture Tagged With: classic gaming, GameCube, GameCube history, GameCube Story, gamer, gaming, GCN, Nintendo GameCube, Project Dolphin, Retro Gamers, Retro Gaming, retrogamers, retrogaming, Video Games

How Video Games Save Lives

09/03/2018 By ausretrogamer

Next time someone tells you that video games are a complete waste of time tell them about Ryan “Chinglish” Dingle!

The Feed’s Marc Fennell spoke with him at Blizzard’s Blizzcon, about how video games changed his life – from a homeless teenager to becoming a professional gamer.


source: The Feed

 

Filed Under: Modern Gaming Tagged With: Blizzcon, Chinglish, chinglishtv, gamer, Marc Fennell, ryan chinglishtv, ryan dingle, SBS, Streamer, TheFeed, TheFeedSBS, video, Video Games

  • « Go to Previous Page
  • Page 1
  • Interim pages omitted …
  • Page 15
  • Page 16
  • Page 17
  • Page 18
  • Go to Next Page »

Primary Sidebar

Search

Shout Us A Coffee!

Recent Posts

  • The Atari Lynx: Atari’s Colour Handheld That Deserved Better
  • LEGO Brings Donkey Kong’s Arcade Legacy to Life in Stunning New Retro Set
  • Before Jedi Power Fantasies Took Over, Star Wars Games Were Weird, Mechanical, and Brilliant
  • It’s On Like Donkey Kong – DK turns 45!
  • Silverball Central: Our Adelaide Adventure at the Inaugural Australian Pinball Expo

Footer

© 2012 – 2026 – ausretrogamer (The Australian Retro Gamer E-Zine). All rights reserved. Where appropriate, all trademarks and copyrighted materials remain property of their respective owners.

Terms & Conditions | Disclaimer

Advertise | About | Contact | Links

Please see our Privacy Policy for details on how we treat your personal information.

Support This Site

If you like what we do, you can shout us a coffee on Ko-fi :-)

Copyright © 2026 · News Pro on Genesis Framework · WordPress · Log in