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Gaming Culture

Arcade Cabinets Become Art in Melbourne’s Playable Arca Arcade Exhibition

02/09/2026 By ausretrogamer

Arca Arcade: Round One transforms classic gaming nostalgia into contemporary interactive art

For many retro gamers, arcade cabinets are more than just machines. They’re time capsules of high-score battles, weekend hangouts and countless 20-cent coins spent chasing gaming glory. A new Melbourne exhibition is looking to celebrate that legacy while reimagining the humble arcade cabinet as something entirely different: contemporary art.

Arca Arcade: Round One, now showing at the Carlisle Street Arts Space in St Kilda, brings one of Australia’s first touring collections of fully playable arcade artworks to Melbourne following a successful regional Victorian tour.

Created by Māori designer and artist Preston McNeil, the exhibition features a collection of handcrafted, wall-mounted arcade cabinets that blur the lines between gaming, industrial design and fine art. Unlike traditional arcade restorations that focus on preserving classic machines, McNeil’s vision transforms the arcade cabinet itself into the artwork.

“I hope people leave thinking, ‘That wasn’t what I expected’,” McNeil said. “Even if they have no connection to arcade games, I want them to see the cabinets as beautifully crafted contemporary objects first, and gaming machines second.”

Playable Art With Retro Gaming Roots

What makes Arca Arcade stand out is that these aren’t static gallery pieces. Every cabinet is fully playable, inviting visitors to interact with the works rather than simply admire them from a distance.

The exhibition’s centrepiece is McNeil’s Tākaro series, which draws inspiration from his Māori whakapapa while using arcade gaming culture as a platform for contemporary Indigenous storytelling. Each cabinet is handcrafted using modern materials and features unique design touches, including pounamu (New Zealand greenstone) joystick ball tops created by stone artist and jeweller Joe Sheehan.

For retro gaming enthusiasts, the exhibition highlights the enduring cultural significance of arcade gaming beyond the games themselves.

“People remember chasing a high score, spending time with friends or discovering a place where they felt they belonged,” McNeil explained. “For some, the arcade was a refuge. When people stand in front of an arcade cabinet today, they’re often reconnecting with a moment in their own story.”

Indigenous Collaboration

During the exhibition’s two-month Melbourne run, McNeil will be joined by celebrated Indigenous artist and game designer Jarra Karalinar Steel, the Rupert Bunny Fellow 2025. The collaboration marks the beginning of Arca’s broader ambition to work alongside Indigenous artists from around the world.

The City of Port Phillip has embraced the exhibition as part of its commitment to arts, culture and creative technology, highlighting Melbourne’s growing reputation as Australia’s gaming capital.

A Different Way of Looking at Arcade Culture

While many retro gaming exhibitions focus on preservation and nostalgia, Arca Arcade encourages visitors to view arcade cabinets through a different lens. The machines become design objects, conversation pieces and cultural artefacts, while still retaining the interactivity that made arcades special in the first place.

It’s a fascinating concept that will likely resonate with anyone who grew up in arcades during gaming’s golden age.

Exhibition Details

Arca Arcade: Round One
📍 Carlisle Street Arts Space, St Kilda, Victoria
📅 Until 31 October 2026
🎟️ Free Entry
🕘 Open Monday to Friday, 8:30am to 5:00pm

The exhibition will also feature artist talks, workshops and public programming throughout its run. For serious collectors, the arcade artworks are available for commission, with limited numbers being produced.

For more information, visit Arca Objects at arcaobjects.nz.

image source: Thorn PR

Filed Under: Announcements, Retro Exploring, Retro Gaming Culture Tagged With: Arca Arcade, arcade art, Arcade Machines, Contemporary Art, Gaming Culture, Melbourne Exhibition, Preston McNeil, Retro Gaming

‘Tracker’ Could Be a Fun Game

31/03/2026 By David Cutler

By: D.C. Cutler, U.S.A.

I’m always curious with what’ s popular. People don’t have a lot of time and what they choose to watch, or play is fascinating to me. “Tracker,” on CBS, is the number one scripted show on television in the United States. “Tracker” is in its third season, and it averages around 18 million viewers when a new episode is broadcast. If you can get 18 million viewers watching a network show when there’s video game consoles, TikTok, and YouTube to occupy people’s time, it’s quite a feat in entertainment.

On “Tracker,” there are extreme car chases and fights over various locations when the main character, Colter Shaw, is tracking someone for hire. The other night, I was deep into an episode and I thought, This would make one hell of a video game. “Tracker” could be a great mission game with clues and assistance from some of the show’s supporting characters.

“Tracker” was a hit out of the gate. Colter Shaw uses his instincts to collect rewards when he finds a missing person. Some of the people he’s trying to find are shady characters that would be perfect for a first-person video game. It could have an open world where Shaw can complete his missions and gain rewards with action-adventure gameplay.

Some of my favorite games are mission games. “The Legend of Zelda” franchise is one that I’ve played since I was a kid. “Battlefield 3” and every “Grand Theft Auto” entry are other examples.

So many of the best episodes of “Tracker” take place in the woods when Shaw is chasing after bad guys or they’re chasing him. He usually enters some house and then a chase starts in a car where Shaw always catches up to the episode’s villain. Shaw also does his tracking in urban environments, which game developers could get creative with their graphic design.

The television series is based on Jeffery Deaver’s 2019 novel “The Never Game.” A video game based on a series, based on a popular novel with “Game” in the title, seems like a no-brainer for a video game.

 

 

 

 

Filed Under: Modern Gaming Tagged With: Action Adventure Games, CBS Tracker, Colter Shaw, Crime Thriller TV, David Cutler, DC Cutler, Gaming Culture, Jeffery Deaver, Mission Based Games, Network Television, Open World Video Games, The Never Game, Tracker, Tracker Season 3, Tracker TV Series, TV to Video Game Adaptation, Video Game Concepts

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