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The Legend Of Super Mario

15/04/2024 By ausretrogamer

If Omega and Swatch can crossover, well so to can Nintendo’s biggest franchises!

Introducing, The Legend Of Super Mario 1.2 – a crossover between the original The Legend of Zelda and Super Mario Bros. NES games! Big thanks to hacker extraordinaire, NesDraug.

Enough said, enjoy this amazing abomination!


source: Mangrich1 Gaming via Facebook

Filed Under: Retro Gaming Culture Tagged With: 80s, NESDraug, nintendo, OG, Retro, Retro Gamers, retrogaming, super mario, Super Mario Bros, The Legend of Super Mario, The Legend Of Zelda, Video Games, Zelda

Celebrate MAR10 Day In Australia & NZ

08/03/2024 By ausretrogamer

Wahoo, Happy MAR10 Day!

Celebrate MAR10 Day in Australia and New Zealand with exclusive rewards on a range of Mario titles, including 10% back in Gold Points on Nintendo eShop, and collect an assortment of user icons parts from Super Mario games.

But wait, there is more! From now till 24th March, an assortment of user icons parts from Super Mario games will be available as Nintendo Switch Online member-exclusive rewards. There’s also a special mission you can complete by playing the Super NES classic Super Mario World to earn some Platinum Points.

Happy MAR10 Day to you all!

image source: Nintendo


Filed Under: Announcements, Retro Gaming Culture Tagged With: classic gaming, GameCube, gamers, Happy Mar10 Day, Mar10, Mar10 Day, Mario Bros., N64, NES, nintendo, Nintendo eShop, Nintendo Switch, Retro Gamer, SNES, super mario, Super Mario Bros, Super Mario World, Video Games

Super Paper Cardboard Mario Bros.

05/02/2024 By ausretrogamer

Now this is innovative, a handheld Nintendo system, completely made out of cardboard and paper!

Pfft, no need for a Game & Watch or a Game Boy/GBC/GBA or a DS. Oh yeah, no need for Paper Mario either 😉 Just check out those graphics!!!

This boy created the real “Paper Mario” pic.twitter.com/7cqhpkjDnI

— Wonderful Moment (@Xudong1966) January 27, 2024

 




Filed Under: Retro Gaming Culture Tagged With: Game Boy, Mario Bros., nintendo, Paper Mario, Retro Gamer, super mario, Super Mario Bros, Super Mario cardboard

LEGO Ideas: METROID – E.M.M.I.

16/01/2024 By ausretrogamer

Ah LEGO Ideas, you do get some pretty darn awesome product ideas, just like this METROID – E.M.M.I. entry by DirectorInfamousCockroach100!

What’s there not to love here, there is Samus Aran (based on her Metroid Dread appearance) and the E.M.M.I. robot enemies  featured in Metroid Dread!

DirectorInfamousCockroach100 states that:

Originally I was going to build Samus’ ship but I couldn’t crack the design :/ so here is the E.M.M.I! The Robot enemies featured in Metroid Dread.

The design here is a bit bulky but I wanted to try and make it as posable as possible! Of course it comes with a transparent stand just in-case, the build is not the most stable!

So if you are yearning for a Lego Metroid set of some kind, then you better get voting on this one!




Filed Under: Announcements, Retro Gaming Culture Tagged With: gamers, gaming, Geek, Lego, LEGO Ideas, Lego Ideas Metroid, Lego Ideas Metroid E.M.M.I, Lego Nintendo, Metroid, Metroid Dread, Metroid Prime, nerd, nintendo, Samus, Samus Aran

‘Zelda’ Film Needs a Good Script

08/12/2023 By David Cutler

By: D.C. Cutler, U.S.A.

Off the success of “The Super Mario Bros. Movie,” we are now getting a “The Legend of Zelda” film adaptation. Money talks. It’s smart for Nintendo to get a “Zelda” film in pre-production. The “Mario Bros. Movie” made $1.36 billion at the box office, globally. And it had a budget of $100 million.

The thing about the “Mario” film was that everybody knows “Super Mario Bros.” Do people know “The Legend of Zelda,” yes, but is it as massive a global brand like “Mario”?

Nintendo must have an exceptional script. A good story that sticks to the video game’s lore is essential. That’s what the “Mario” film did so well, and audiences went back to see it more than once.

I hope the film doesn’t take itself too seriously, but the “Zelda” games have a more serious tone than the “Mario” games. The movie should still be a fun ride. If it’s live action, whoever is cast as Princess Zelda and Link is crucial. The film would be better if it was animated like “Mario.” They could have the same studio, Illumination, that worked on the “Mario” movie. Live action could work, but why take that risk when Nintendo hit a homerun with “Mario”? The voice acting was superb in “Mario,” especially Jack Black as Bowser. Will there be musical numbers in the “Zelda” film?

The “Mario” movie had a smart structure to it. It didn’t feel overstuffed with easter eggs, and the runtime was just right. “Zelda” will probably have to be a longer film. It needs to have the feel of an epic and still have a tight runtime and be fun for children. That’ll be tough to pull off, but with an intelligent, entertaining script, a good film is certainly possible.




Filed Under: Retro Gaming Culture Tagged With: David Cutler, DC Cutler, Film, Jack Black, Legend of Zelda, Legend of Zelda film, Link, nintendo, Super Mario Bros, The Legend Of Zelda, Video Games, Zelda, Zelda film, Zelda movie

The Legend of Zelda Live-Action Movie Is In The Works

10/11/2023 By ausretrogamer

Not to be outdone by Mario, Nintendo’s other massive franchise, The Legend of Zelda, is going to get the love-action movie treatment!

Currently in the works with Nintendo and Sony Pictures Entertainment, The Legend Of Zelda film soon be a reality – Wahoo, or should that just be “woohoo”?!

Wes Ball, the visionary director behind the Maze Runner trilogy, will step into the director’s chair for this upcoming live-action Zelda feature film. The live-action film, set to be distributed by Sony, is a joint venture between Nintendo and Avi Arad’s Arad Productions, Inc., promising an epic collaboration that merges the gaming and cinematic worlds.

Shigeru Miyamoto, the iconic Nintendo representative director and visionary behind legendary franchises like Super Mario and The Legend of Zelda, is set to produce the film. Miyamoto shared the exciting news on X (formerly Twitter) on Tuesday, revealing that he and Arad have been tirelessly crafting the live-action adaptation for many years.

This is Miyamoto. I have been working on the live-action film of The Legend of Zelda for many years now with Avi Arad-san, who has produced many mega hit films. [1]

— 任天堂株式会社 (@Nintendo) November 7, 2023

In this unprecedented partnership, gaming giant Nintendo and entertainment powerhouse Sony are co-financing the project, signaling a groundbreaking moment where two industry giants unite to bring a beloved gaming universe to life on the big screen. The collaboration promises to deliver an immersive and captivating experience for fans and newcomers alike.

Fans can expect nothing short of a cinematic masterpiece (Ed: we hope!!) as Ball takes on the challenge of bringing iconic Nintendo characters and worlds to life in a way that has never been seen before.

The anticipation is building as the creative forces behind this project continue to unveil their vision for the live-action adaptation. With Wes Ball at the helm, supported by the creative genius of Shigeru Miyamoto and the backing of Nintendo and Sony, this collaboration is set to redefine the boundaries of gaming and cinema, promising an unforgettable journey into the heart of beloved Nintendo classics. Stay tuned for more updates as this epic adventure unfolds!




Filed Under: Announcements, Retro Gaming Culture Tagged With: Film, gamers, Hyrule, legend of zelda live action movie, Link, Movie, nintendo, Shigeru Miyamoto, Sony, the legend of zelda live action film, the legend of zelda live action movie, the legend of zelda movie, video game film, Zelda

‘Darkman’ on Game Boy

06/11/2023 By David Cutler

Every Soul Has A Dark Side!

By: D.C. Cutler, U.S.A.

When I was a kid, I really enjoyed playing “Darkman” on my Nintendo Game Boy. I saw the Sam Raimi film in a theater, and when I saw that Game Boy was coming out with a game based on the movie, I had to have it.

The gameplay of “Darkman” on Game Boy was basically “Double Dragon” and “Double Dragon 2.” It was a simple multi-level game where you had to accomplish a different mission in each stage. In a lot of ways, “Darkman” was fun to me because I loved playing “Double Dragon.” The game does import many of the 1990 film’s highlights. The Raimi film was not a huge financial success, but now it has a bit of a cult following on physical media and streaming.

When teachers weren’t snatching my Game Boy out of my hands, I played the game at school. I would play “Darkman” on the school bus home. Sometimes, when I was really into the game, I would miss my stop. “Darkman” was one of my favorite games to play on my Game Boy. And there were a lot of film adaptations on Game Boy. Around that time, I also liked playing the “Hudson Hawk” film adaptation on my Game Boy.

I watched “Darkman” several days ago; I hadn’t watched it in years. I had forgotten how hooky some of the action sequences were. I still had a good time watching it again, but I was surprised by how much slapstick humor was in it. The cast is spectacular. Liam Neeson and Francis McDormand are terrific in the film. They’re so young. Larry Drake is excellent as Robert Durant, the ruthless mobster who leaves Peyton Westlake (who becomes Darkman) for dead. He overacts a little, but he’s very threatening and he has a short fuse. The film feels more like an old 1950s horror film than a comic book movie. Liam Neeson’s make-up as Darkman is gruesome and fantastic. It’s so good it’s distracting during some of the more dramatic scenes. But most of his face is covered with rags throughout the film, giving off an “Invisible Man” vibe.

I wonder if any gaming studio has ever considered making a new “Darkman” game. Sam Raimi would probably have to give his blessing for that. It could be thrilling if it’s a single-player game with an interesting narrative and cool villains.

image source: gamefabrique.com




Filed Under: Retro Gaming Culture Tagged With: beat-em up, Cutler, D.C. Cutler, Darkman, Darkman Game Boy, DC Cutler, Double Dragon, Game Boy, gamers, Geek, nintendo, oldschool, Retrogamer, retrogaming, Sam Raimi, video game

Wahoo, Super Mario Bros. Wonder Has Arrived!

20/10/2023 By ausretrogamer

It’s-a Me, Mario!

Woohoo, or should that be Wa-hoo? Either way, we are rapt that our Super Mario Bros. Wonder (Nintendo Switch) game has arrived!

Can’t wait to get stuck into this new Super Mario game and explore all the new stuff, like new power-ups, mysterious transformations and customising our powers to each course’s features!

So much to discover! Oh well, at least you’ll know where we’ll be today and for the rest of this weekend. Happy gaming peeps!

This little cart will be stuck in our Switch for a while!




Filed Under: Modern Gaming, Retro Gaming Culture Tagged With: gamer, gaming, mario, nintendo, Nintendo Switch, SMB Wonder, super mario, Super Mario Bros, Super Mario Bros. Wonder, Super Mario Bros. Wonder Nintendo Switch, videogames

10 Years Of Classic Gaming at PAX Aus

11/10/2023 By ausretrogamer

Cheers to 10 years of inducing intoxicating gaming nostalgia at PAX Aus!

Another PAX Aus is done and dusted, but this was no ordinary year, it was the 10th year the event had been held here in Melbourne (Australia, not Florida).

For this celebratory year, the Classic Gaming (CG) area was moved from its usual Freeplay section to the main Expo Hall, rubbing shoulders with modern AAA gaming heavyweights and indie devs.

Starting the Classic Consoles (as it was known back then) area in 2013 with Retrospekt, Retro Domination and our (Ausretrogamer) team, we knew it would be a hit with attendees of all ages – which not even Melbourne’s inclement July weather could stop anyone getting their nostalgia hit at the inaugural PAX Aus event.

Over the years, the Classic Gaming area has grown from strength to strength, with its popularity ensuring that it returns at every PAX Aus – with an even bigger floor space! The inaugural teams may no longer be involved, but the baton change with the Weird and Retro and the Press Play On Tape Podcast crew has ensured the growth and sustained popularity of the Classic Gaming area.

For the tenth anniversary, the Classic Gaming area didn’t disappoint, with a plethora of amazing machines from yesteryear to tickle every nostalgic nerve in the body. From all of our old favourites from the 8-bit and 16-bit era (hello Atari, Commodore, Sega and Nintendo) all the way through to some darn awesome old-school PC power – and whomever thought of using the Dance Dance Revolution mat to control your (Doom Slayer) character in Doom (cheekily christened Doom Doom Revolution) should be given a knighthood! We hear that we have to now call Aaron (aka: Blahjedi), Sir Aaron of Press Play On Tape podcast, from now on 😉

Doom Doom Revolution!


image & video source: Aaron ‘Blahjedi’ Clement – PPOT

Back in 2015, Skott Kellett proposed to include pinball in the Classic Gaming area, which was an instant hit! The pinball section has now become a permanent fixture of the Classic Gaming area, ensuring gamers can get their mechanical hit via the silverball game. Skott is still the main wrangler of the pinball section, with games provided by Reality Games Australia, Mr Pinball Australia and the Australian Pinball Museum. We were lucky enough to experience some quite rare and hard to find pinball games, from Dutch Pinball’s The Big Lebowski, CGC’s Cactus Canyon Remake, Pinball Brothers‘ Queen, to American Pinball’s amazing Galactic Tank Force, complete with tank tracks and backbox turret!

But wait, there was more! PLAION Australia had the yet-to-be released Atari 2600+ console on display, which was impressive. We have been quite critical of Atari over the years, but even we are quite excited to get our hands on the new 2600+ console!

Last but not least, it is the people that bring the Classic Gaming area to life that we love the most, from the CG showrunning team members to the PAX Aus Enforcers, and the public that come in and reminisce with us about systems and games from a long long time ago.

See you at PAX Aus 2024!

We are going home – to the Classic Gaming Area!

Here are a few of the nostalgia inducing systems and displays!

Pinball in the Classic Gaming area is as popular as ever!

Classic Gaming is nothing without the awesome people that make it happen and for those that come and visit!




Filed Under: Pinball, Retro Gaming Culture Tagged With: 286SX, Amiga, Atari, ausretrogamer, Cactus Canyon Remake pinball, Classic Consoles, classic gaming, Classic Gaming Area, Classic Gaming at PAX Aus, Commodore 64, Doom, Galactic Tank Force pinball, Geek, IBM PC, Joysticks, nintendo, oldschool, PAX Aus, PAX Aus 2023, PAX Aus 23, PAX Aus Classic Gaming, PAXAus, PAXAus 2023, PC, Pentium II, pinball, pinball at PAX Aus, Queen Pinball, Retro Gaming, sega, The Big Lebowski pinball, Vectrex

Pixelated Paradise: A Decade of Joysticks, Cosplay and Gaming Wonders at PAX Aus 2023

09/10/2023 By Brant Raven

The PAX Aus 2023 journey at the Melbourne Convention and Exhibition Centre felt like I stepped into a time portal where joy, games, and geekery merged into a jubilant celebration of a decade of gaming wonders. The electric excitement as I crossed the threshold suggested that this PAX edition would be an extraordinary ride through the heart of gaming culture. Little did I know that the days ahead would be a thrilling rollercoaster ride, offering glimpses into the past, present, and future of a community deeply woven into the global gaming fabric.

Immediately being hit with the Cosplay Symphony at PAX Aus felt like I went into a dimension where superheroes, villains, and characters from every possible universe came to life. Here,  commitment met imagination, and every area transformed into a photographer’s heaven. The cosplayers for the 10th anniversary weren’t just dressed up; they embraced the entire soul of a gaming culture that had become a global phenomenon.

The setting was always spectacular, with figures ranging from superheroes to mythical animals displaying unrivaled passion and ingenuity. Capturing those moments as a photographer was a dream come true, with each shot immortalizing the passion and enthusiasm of a group that had grown into a global phenomenon over the previous 10 years. At PAX Aus, the bright tapestry of costumes and characters was more than simply a visual spectacle; it was a live witness to the jaw-dropping ingenuity on exhibit, reflecting the essence of a culture that continued to extend the frontiers of imaginative expression inside the gaming world.

Exploring the colorful world of PAX Rising at PAX Aus 2023 was like discovering a treasure mine of hidden gaming delights. As devoted coders proudly presented their brainchildren to an eager audience, the lively marketplace of innovation unfolded. Navigating meticulously chosen booths plunged me into a sea of unique and imaginative titles, demonstrating the depth of innovation within the indie gaming sector. The energetic atmosphere, filled with innovators eager to share their dreams, produced a strong sense of community among indie developers and players who shared a love of gaming in its purest, most creative form.

What distinguished PAX Rising was its function as a springboard for the next great thing in gaming. It wasn’t simply a concert; it was a view into the future, where creativity and originality were emphasized. Each booth became a portal into a new realm, where revolutionary ideas and unique viewpoints challenged popular gaming conventions. PAX Rising was essentially a celebration of ingenuity, a monument to the boundless imagination that defines independent gaming. It demonstrated that the future of gaming is being fashioned not only by industry titans but also by the hearts and brains of intrepid independent creators carving their path into unknown realms of gaming brilliance.

The PC Freeplay area quickly became a popular destination for gamers, luring them into a world of limitless possibilities. Rows of computers, deliberately loaded with the best games available, stood like digital portals to vivid worlds just waiting to be explored. This interactive environment served not just as a gaming battleground but also as a community gathering place for gamers from various backgrounds. Friendships and alliances were formed and tested in virtual venues that crossed genres and eras. The shared camaraderie among users, where strangers became friends, engaging in epic battles or cooperative tasks that transcended the limits of the digital universe, genuinely distinguished this area. The PC Freeplay area was more than simply a place to play games; it was also a place to socialise.

Classic Gaming at PAX Aus 2023 was a nostalgic trip that transported me back to the golden age of video gaming. The collection of ancient consoles, which included a boxed Atari 2600, PlayStation 1 and 2, PC Engine, Spectrum, Vectrex, Sega consoles, and Nintendo’s Game Cube, created an enthralling museum of gaming history. It wasn’t just a static display of relics, though; it was an interactive trip into the origins of gaming culture.

What drew my attention the most were the numerous joysticks and control devices that had been properly placed out for participants to enjoy and experiment with. This hands-on approach to gaming history enabled fans to not only observe but also feel the evolution of interface design over time. Classic Gaming was a tactile investigation of the instruments that have formed our gaming experiences, from the simplicity of early joysticks to the ergonomic shapes of modern controllers. However, the nostalgia didn’t end there. Rare jewels like the 1976 Sheen 100 system, linked to an even rarer Panasonic TR-475U pop-up portable black and white TV, transported visitors to the origins of home gaming. Retro IBM and Apple PCs from the late ’80s and early to mid-’90s were represented, highlighting the humble beginnings of personal computing and its influence on gaming.

Furthermore, the Classic Gaming section didn’t just include consoles; it also had a fantastic selection of both older and contemporary pinball machines. For those who grew up in arcades, the distinct noises of flippers and bumpers, along with flashing lights, formed a symphony of remembrance. Classic Gaming at PAX Aus 2023 was more than just an exhibition of old hardware and  pixelated visuals; it was a celebration of the gaming industry’s ongoing legacy. It enabled me to bridge the generational divide by instilling a respect for the technological advances that have carried us from the pixelated landscapes of early games to the immersive worlds of today. I couldn’t help but wonder at how far gaming has come as I strolled through this time-traveling display, all while enjoying the everlasting delight that these great games continue to deliver.

If you preferred consoles, the Console Freeplay and Tournament rooms were a gaming haven. Battles in Tekken 8 were intense, and surprising victories brought an extra dimension of ferocity to the game experience. Meanwhile, handhelds provided a quiet yet communal environment. It was jam-packed with people engrossed in their own gaming worlds, emphasizing the perplexing social side of portable gaming.

The mood in the Let’s Dance area was fantastic. Imagine a never-ending stream of people dancing to the beat of their favorite songs – a throbbing hub of ecstasy that demonstrated that gaming is about more than pixels and polygons; it’s about the experience.

PAX Aus 2023 was a haven for speed running enthusiasts. Audiences were captivated by impressive speed runs, which demonstrated the expertise and precision required to learn games in record time. In the Tabletop section, analogue gaming demonstrated that it is not going away. In this digital age, board and card games took center stage, grabbing the hearts of visitors.

The Panels, albeit mostly full, provided a wisdom oasis for individuals looking for insights from industry professionals. However, with so much else going on, many guests were split between
panels and the plethora of other attractions.

In the VR Freeplay segment, virtual reality took center stage. Attendees had the opportunity to explore immersive virtual worlds, which brought a new depth to the gaming experience. Mean
while, the PAX XP Scavenger Hunt transformed the expo into a game within a game. Attendees walked the expo floor, discovering hidden treasures and getting a taste of everything PAX Aus had to offer.

And, among all of these wonders, there were those other highlights that genuinely distinguished PAX Aus Professional players’ incredible tournament play astounded observers. The expo  displayed incredible PC builds and components, such as a PC with an inside screen that played Tetris. At the Sega booth, the Lego Sonic display honoring Sonic Superstars stole the show. The Nintendo booth was decked out in all-white Nintendo Switch consoles, capturing the clean and modern appearance of Nintendo’s renowned system. And, in addition to the scientific marvels on exhibit, the MSI booth stood out with cutting-edge gaming technologies.

Beyond the pixels and polygons, though, the general mood of PAX Aus 2023 was one of optimism and acceptance. Everyone had a good time in and out of their costumes. Gaming culture wasn’t just alive; it was thriving and had firmly established itself as one of the world’s major cultures.

As the curtain closed on PAX Aus 2023, memories of laughter shared, friendships created, and the communal celebration of a culture that had evolved and matured over a wonderful decade lingered.

Here’s to another ten years of PAX, where the gaming world continues to be a light of joy, inclusiveness, and limitless possibilities. Game on, friends!


Dr. Brant Raven, Reviewer & Star Wars fanatic
Scientist, philosopher & technologist. Science Fiction über-aficionado, retro gamer, curator & bibliographer. Creator of the Star Wars Bibliographic Database.

Follow Brant Raven on Twitter and Pinterest

 

 




Filed Under: Retro Gaming Culture Tagged With: AAA games, Atari, boardgames, Brant Raven, Cheers to ten year at PAX Aus, Classic Gaming at PAX, Cosplay, GameDev, gaming, Geek, IndieDev, nintendo, PAX, PAX Aus, PAX Aus 2023, PAX Aus 23, PAX Australia, PAX Panels, PAX Rising, PAXAus, sega, videogames, VR Freeplay

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