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You are here: Home / Archives for Old School

Old School

NEO GEO Games Infographic

February 12, 2021 By ausretrogamer

There are some images that need to be shared for their informative awesomeness, and this NEO•GEO games infographic is one that definitely fits that bill.

Created and shared by Ange Albertini of the Corkami Reverse Engineering and Visual Documentation github repository, this image speaks to us loud and clear! We love the fact that in one image, we can see the timeline of all the games that were released for SNK’s mighty NEO GEO.

To get a sense of this amazing graphic creation, please click on the image below to see it in its native resolution!

 

Filed Under: History, Retro Gaming Culture Tagged With: Ange Albertini, Art, Corkami, Geek, GitHub, Neo Geo, Neo Geo AES, Neo Geo games list, Neo Geo games release, NEO GEO infographic, Neo Geo MVS, NeoGeo, Old School, oldschool, Retro Gamer, Retro Gaming, Retrogamer, retrogaming, SNK, SNK Neo Geo, tbt, throwback, throwback thursday, videogames

The Boy Who Thought Outside the Box: The Story of Video Game Inventor Ralph Baer

January 29, 2021 By ausretrogamer

Are you like us, obsessed with the Atari 2600, Intellivision, NES, Sega Master System, 3DO, GameCube, Xbox, PlayStation 5 and everything in-between? Meet the inventor whose work made them all possible – Ralph Baer, creator of the first home video game system, the ‘Brown Box’ (which became the Magnavox Odyssey)!

The Boy Who Thought Outside The Box – The Story of Video Game Inventor Ralph Baer is an awesome picture-book biography of Ralph Baer, whose family fled Nazi Germany for the US. It introduces kids (Ed: and adults!) to a great inventor and the birth of the first home video games console. Using wartime technology, Baer thought outside the box and transformed the television set into a vehicle for gaming; Baer’s invention, the Odyssey, was the precursor to the Atari VCS. Today, interactive gaming systems like the Switch, Xbox and PlayStation are descendants of Ralph’s innovative ‘Brown Box,’ making this award-winning inventor the true ‘Father of Video Games.’

The hardcover book is available via Amazon for AUD$18.99.

Ralph Baer book

 

Filed Under: Announcements, History, Retro Gaming Culture Tagged With: Book, Brown Box, father of home video games, kids books, Magnavox Odyssey, Marcie Wessels, Old School, Ralph Baer, Ralph Baer book, Ralph Henry Baer, retro gaming book, retrogaming, The Boy Who Thought Outside the Box: The Story of Video Game Inventor Ralph Baer, the Father of Video Games, The Story of Video Game Inventor Ralph Baer

Monsters of Terror: The Best Wizard of Wor Clone on the Amiga!

January 21, 2021 By ausretrogamer

Everyone knows by now that we love all things Star Wars, Double Dragon, Galaga and pinball, amongst many others. However, not many know that we have another love called Wizard of Wor!

We keep going back to playing Wizard of Wor on the Commodore 64, because it’s just so jolly fun and a cracking arcade conversion. Since there was never an official Wizard of Wor game released on the Amiga, lots of peeps missed out on playing a great game (Ed: unless they kept their C64 to play it on)! But don’t fret too much, as there is a top notch clone of Wizard of Wor for the Amiga, called Monsters of Terror, created by the super talented Matthias Bock (aka: flurrycow/lazycow).

Do yourself a favour, grab this game now, as it’s darn awesome!


source: WTF Game Tracks



Filed Under: Retro Gaming Culture Tagged With: Amiga, Amiga 1200, Amiga 500, Amiga games, Classic Games, Flurrycow, game dev, indie dev, lazycow, Matthias Bock, Monsters of Terror, Old School, Retro, retrogaming, tbt, throwback, Tiger Claw, Wizard of Wor, Wolfing, Zerberk

The Worst DOOM Copycat

January 15, 2021 By ausretrogamer

By: D.C. Cutler, U.S.A.

There were a lot of “Doom” copycats after the game’s enormous success; “Bloodwings: Pumpkinhead’s Revenge” is probably the most unusual rip-off. There are moments while playing it where I’m not sure what my objective is or if there even is an objective.

Clips from the “Pumpkinhead” sequel are spliced into the game. The movie is bad, so the clips are jarring and clunky. The movie might be slightly better than the game, but neither are worth a second glance in a bargain bin at a store. The game doesn’t seem to have any purpose than to collect “Tantanik Crystals” that allow you to play the movie and then the player can grab items from the clips. Sound exciting? It’s not. The first-person view is like seeing through the Predator’s eyes, the visuals are so murky and dark red.

Doom Clonesource: old-games.com

The game is as twisted as the terrible film. “Bloodwings” doesn’t make a lot of sense and it’s hard to follow, like so many cheap horror films. I enjoyed the first “Pumpkinhead” film, which was released in 1988. The first film, starring Lance Henriksen, is predictable at times and the plot is rather basic. Stan Winston directed “Pumpkinhead”; I always thought the evil creature in Winston’s film looked like the “Alien” franchise Xenomorph. Winston did win an Academy Award for Best Visual Effects for James Cameron’s masterpiece “Aliens” two years before he directed “Pumpkinhead.”

The “Pumpkinhead” film is corny, but it’s a fun, watchable corny. Henriksen slightly overacts when he is connected to the killer beast, but he makes it as believable as possible. Henriksen is one of those actors that you believe in every role. He brings a dramatic weight to “Pumpkinhead.” He’s a big reason why I liked Winston’s movie. The film has a great first act that pulls you in. There is nothing about the sequel or the “Bloodwings” game that is engaging.

 

Filed Under: Retro Gaming Culture Tagged With: Adrian Carmack, Bloodwings: Pumpkinhead's Revenge, David Cutler, DC Cutler, Doom, DOOM wad, id software, John Carmack, John Romero, Kevin Cloud, Old School, PC gaming, Pumpkinhead, Quake, retrogaming, Tom Hall, Video Games, ZeniMax Media

Battlezone: One of Atari’s Best

December 1, 2020 By David Cutler

By: D.C. Cutler, U.S.A.

Several years ago, my brother bought an Atari Flashback 64 console, and I became obsessed with playing the 1983 tank video game Battlezone. As crude as the first-person shooter graphics may be, the game feels like a real tank simulator (minus the volcanoes and UFOs).

I’ve always loved tank games. Usually, the more realistic ones are the most entertaining, but Battlezone’s simplicity is what makes it so fun and interesting. I didn’t know until I did some research that Battlezone is often considered the first virtual reality arcade video game. The home version doesn’t feel like virtual reality, but I can definitely see how the original 1980 arcade version can be seen as a “3-D success”. Looking through the “periscope” viewfinder, which the player used to play the game, had to be exciting and different. The originality of it had to help the player immerse themselves in the classic game. I’ve never had the pleasure of playing Battlezone in an upright arcade cabinet; I hope one day I will.

There is also a smaller version of the cabinet where the screen was angled upwards, and there was no periscope. I think I remember seeing that version of Battlezone at a local supermarket when I was little.

When I play Battlezone, I have a battle manoeuvre where I circle around and pick off enemy tanks and flying saucers, then I pick up speed in one direction for a while until something pops up on my radar. I wish the game had a better radar, but the primitiveness of it adds to the retro feel. You must be fast on the joystick’s trigger when opposing tanks just pop up on screen in front of you. Playing the ’83 game is still a challenging and thrilling experience.

Atari 2600 version of Battlezone. Source: Retro Gamer

 

Filed Under: Retro Gaming Culture Tagged With: Arcade, arcade game, Atari, Atari Battleszone, atari battlezone tank game, Atari Flashback, Atari games, Atari Inc, Battlezone, DC Cutler, Golden Age, Old School, Retro Gamer, Retro Games, Retro Gaming, retrogaming, tank games, Vintage

Tristam Island – The Text Adventure Game You Can Play On 36 Platforms!

November 23, 2020 By ausretrogamer

“Tristam Island” is out now! Play Hugo Labrande’s retro text adventure on one of 36 platforms (Ed: yep, 36 platforms!), from the Commodore PET, VIC-20 and C64 to the Dreamcast! Hours of gameplay, smooth parser, digital feelies, modern game design, intrigue on a deserted island! Best bit, it is cheaper than our daily coffee intake, go and get it now!

image source: Tristam Island by Hugo Labrande via itch.io

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: adventure games, classic text adventure, Hugo Labrande, indie dev, IndieDev, Itch.io, Old School, Retro, retro computing, Retro Gamers, Retro Gaming, retrogaming, text adventure, Tristam Island, Tristam Island text adventure, Vintage

Shoot’em Up Destruction Set 3 – C64

November 19, 2020 By ausretrogamer

The C64 games compilation SHOOT’EM UP DESTRUCTION SET 3 (previously released on tape + disk from Psytronik Software) is now finally available for digital download – only US$2.99 for six games – which is an absolute bargain!

You can read more about (or buy) the compilation right here, however, we thought we’d let you know about the key features about this value packed destruction set:

  • SIX complete Commodore 64 games designed by Alf Yngve:
    • Zap Fight
    • Blue Beret
    • Barakon – Cyborg Avenger of America
    • Spy Rider
    • Operation Firestorm
    • Super Tau Zeta 2
  • Specially coded front-ends & soundtracks by Richard Bayliss!
  • Exciting in-game enhancements, special effects and power-ups!
  • Musical tributes to Martin Galway & Matt Gray!
  • Superb bitmap loading screens by Carl ‘Mase’ Mason!
  • Fantastic inlay artwork by the legendary, Oliver Frey!

Oh yeah, this compilation is compatible with the original C64, THEC64 Mini, The C64 (Maxi) and your C64 emulator software!

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: Alf Yngve, C64, classic, Commodore 64, Commodore64, gamers, indie, IndieDev, Old School, Psytronik, reto gamer, Retro, Retro Game, Retro Gaming, retrogaming, SEUDS 3, shmup, Shoot em destruction set, Shoot em destruction set 3, Vintage

We Love Our 35th Anniversary Game & Watch: Super Mario Bros.

November 17, 2020 By ausretrogamer

It took a while for our 35th anniversary Game & Watch: Super Mario Bros. to arrive, but we are so glad that it did!

Nintendo sure knows how to tug at our nostalgic strings, as we pre-ordered this as soon as it was revealed in early September. We recall how excited we were at the time and couldn’t wait for November 13th to come around! Well, November 13th come and went, with the dreaded postage notification advising us that good ole Aussie Post would deliver our Game & Watch (G&W) some time between Nov 16 – Nov 19, which was like a pixel dagger thrown right into our 8-bit heart. As it turned out (and luckily for us), Aussie Post took the median value and delivered this precious cargo today (November 17). At the time of writing, we still had a number of our friends that hadn’t received their units.

Enough with the negativity regarding pre-orders not arriving on the day of release (although, this should be fixed!), this Game & Watch has exceeded our expectations by a country mile. The see-through sleeve on the gold packaging was an indicator that this thing was going to be special. Upon opening and holding the G&W, it was like being in the playground at primary school, being wowed by this little contraption made by Nintendo and showing it off to our friends. The look, the feel – including the D-pad and buttons, has been nailed by Nintendo. We didn’t need any LR-44 cell batteries to power this unit, so that was a plus. The only niggle we had, this new G&W did not come with the little tuck-in stand that the old school ones have. But like we said, it’s a very very small niggle. Of course we compared it to a number of our original Game & Watch units, including its namesake, and we can say, this new one fits right in!

The only wish we have at this stage is for people interested in this 35th anniversary G&W game (that missed out on the pre-order) get an opportunity to get one, at a non-scalped price! Oh yeah, we also wish for a Donkey Kong Multi-Screen G&W next, with the original Donkey Kong and perhaps Donkey Kong Country – surely that’s not too much to ask for!

 

Filed Under: Retro Gaming Culture Tagged With: 35th anniversary Mario, 35th Anniversary Super Mario Bros. Game & Watch, G&W, Game & Watch 35th anniversary Super Mario Bros, game and watch, game and watch super mario bros, Mario 35th anniversary, Mario35, new game and watch, nintendo, Old School, retogaming, Retro Gamer, Retrogamer, Super Mario Bros

Retro Inspired Covers of Modern Sega Games

November 13, 2020 By ausretrogamer

Just in case you have been visiting Mars and just came back to this planet, SEGA is celebrating their 60th Anniversary this year.

Amongst their celebrations, they have designed a heap of retro inspired alternate covers of modern Sega games, like Alien Isolation and Persona 4 on the Genesis / Mega Drive, Puyo Puyo Tetris on the Dreamcast, Valkyria Chronicles on Sega Saturn, Yakuza 0 on Game Gear, and many many more.

Check out the rest of the cool retro inspired alternate Sega game covers here.

image source: Sega 60th Anniversary

 

Filed Under: Retro Gaming Culture Tagged With: Alien Isolation, alternate covers pf modern sega games, Modern Games, Old School, Persona 4, Retro, retro covers, Retro Gamer, retrogaming, retrogaming covers, sega, Sega 60, Sega 60th, Sega Dreamcast, Sega Game Gear, Sega Games, Sega Genesis, Sega Saturn, Yakuza

Our Favourite Nintendo Game That We Still Play Today

November 9, 2020 By ausretrogamer

Asking a gamer to nominate their favourite Nintendo game is like asking a parent to pick their favourite child. Well, guess what, we are going to do the unthinkable!

But before we crown our favourite, let us tell you about the top 3 contenders (that we still love playing till this day!):

First contender, Wave Race 64 (N64) – yes, we did pick Wave Race 64 above Super Mario 64, Mario Kart 64 and Goldeneye 007. Don’t get us wrong, the aforementioned games are superb, but nostalgia draws us to Wave Race 64. What wasn’t there to like – realistic water physics, challenging courses and an absolutely cracking 2 player challenge – ‘Bonsai!’. We lost a lot of hours playing this game head to head. Oh yeah, the N64 controller was perfect for this game.

The second contender is none other than Super Mario Bros. (SMB) on the NES. This 2D platformer catapulted the Mario franchise into the stratosphere for good reason. The game had great level design, matched by awesome gameplay, a mesmerising Koji Kondo tune and most importantly, intuitive control – what more could you want!

Well, if it wasn’t for the next game, I guess the choice would have been easy and SMB would have walked away with the prize. Let us tell you about a 16-bit platformer that took the SMB ingredients, gave them a fair shake and then poured the contents into the SNES for a game we call (drum roll please), Super Mario World (SMW)! With SMW, the 2D platformer reached its pinnacle – sublime level design, 16-bit aesthetics that were an absolute feast for your eyes and the sound was perfectly atmospheric. This was a game that you could lose yourself in. SMW is one of those games you can either pick up and play for half an hour to get your Mario fix, or play till the wee hours of the morning. SMW walks away with the prize of our favourite Nintendo game of all time. Thank you Mr. Miyamoto for creating the definitive 2D platformer.

Phew, that was hard!

 

Filed Under: History, Retro Gaming Culture Tagged With: 16bit, 8bit, Classic Games, Favourite Nintendo Games, Gametraders, GT Live Magazine, N64, NES, nintendo, Nintendo 64, Nintendo Entertainment System, Old School, Retro Games, Retro Gaming, retrogaming, SNES, super mario, Super Mario Bros, Super Mario World, super nintendo, throwback, top 3 Nintendo games, Video Games, Wave Race 64

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