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Godzilla Pinball – The King of Monsters Is Unleashed by Stern Pinball

15/09/2021 By ausretrogamer

The King of Monsters is back and this time he is conquering pinball! 

Stern Pinball and Toho International have joined forces to take Godzilla from the swap to pinball, and boy are we glad that they did!

This awesome collaboration between two powerhouses has resulted in the creation of three Godzilla pinball machine models; Pro, Premium and the already sold out Limited Edition! Before we get into the nuts and bolts of this new cornerstone title, Godzilla pinball marks the debut of Stern’s Insider Connected system, which includes a QR code reader (bottom arch) that enables players to interact with the game and other cool platform features in a variety of new ways.


source: Godzilla Official by TOHO

As already mentioned, being a cornerstone title, Godzilla Pinball will come in a three model range, starting with the street level Pro, home collector Premium and the Limited Edition for the hardcore collectors – as at the time of writing, the LE is sold out! From what we have seen so far, this is a monster-packed pinball machine straight from the mind of Keith Elwin, arguably the hottest contemporary pinball designer on the planet. Coupled with Zombie Yeti’s gorgeous and eye-popping hand-drawn artwork, this complete package will satisfy Godzilla and pinball fans alike.

From the video and images, we reckon that Keith Elwin has been dreaming a lot about Kaiju and has captured the essence of Toho’s Godzilla, pulling material from the ten earliest, campiest and most iconic films. In this game, the players takes control of Godzilla, ridding the earth of the evil Xiliens, while rampaging and trashing cities along the way. The game consists of classic Godzilla sets, including a skyscraper that has a virtual lock for one of the six multi-balls. According to Stern, this title has an industry first ‘Magna Grab’ magnetic Newton ball directing the ball from 5 different directions, often setting the ball up for the upper (3rd) flipper – pure chaos, as it should be! Godzilla also has a scoop to change cities, 3 spinning targets, mind-blowing chrome wireform ramps, 13 RGB lights, and a new return lane chase lights that strobe as balls return to the flippers, just to name a few. The theme immersion is complete with movie scenes and audio from ten Toho Showa Era movies, the original 1954 Godzilla film score, iconic title song “Godzilla” by Blue Oyster Cult and custom speech in English and Japanese (with subtitles).

But wait, the rampaging isn’t over yet! The additions and changes on Godzilla Premium and LE models are substantial. The aforementioned skyscraper is motorised to collapse down multiple levels, with 3 balls locked on its roof by a vertical upkick skyway ramp. A breakaway bridge ramp that collapses to drop pinballs onto the playfield. The Premium and LE models have another motorised device – a rotating 3 bank of targets that reveal a spinning target and jump ramp. There is a 2nd magnet in a sculpted Mechagodzilla to catch the ball. Oh yeah, the game wouldn’t be complete without the star itself, so there is a Godzilla sculpted toy on the playfield too. You can check out the full feature matrix of each model here.

Pricing and availability:

  • Pro Model: $US 6,899 / $AU 10,650
  • Premium Model: $US 8,999 / $AU 13,250
  • Limited Edition Model: $US 10,499 / $AU 15,500 (limited to 1,000 machines – sold out!)

The Pro model will start rolling off the Stern assembly line next week, with the LE model to follow and then the Premium machines in October – these should start arriving in Australia in early Jan 2022.

If you are interested in grabbing your very own Godzilla pinball machine, please contact the good folks at Amusement Machine Distributors or Zax Amusements.

Now, enough words, time to feast your eyes on the awesome Godzilla pinball machines – scroll slowly and please mind your drool 😉

image source: Stern Pinball




Filed Under: Announcements, Pinball Tagged With: Anguirus, Ebirah, Gigan, Godzilla, Godzilla pinball, Godzilla pinball machine, Gojira, kaiju, Keith Elwin, King Ghidorah, King of the Monsters, Mechagodzilla, Megalon, Mothra, pinball, pinball machine, pinball news, pinballpress, Rodan, Stern Godzilla pinball, Stern Insider Connected, Stern Pinball, Stern Pinball Godzilla, Stern x Toho Godzilla pinball, The King of the Monsters, Titanosaurus, Toho International, Xiliens, Zombie Yeti

Discussing the Stern Pinball Insider Connected Platform with George Gomez

01/09/2021 By ausretrogamer

With Stern Pinball’s recent announcement about their new Insider Connected platform, we wanted to find out more about this new and exciting pinball innovation and player experience, so we sat down for a fireside chat with Stern’s Chief Creative Officer, George Gomez, to chat about Stern’s way of enhancing the experience of playing their pinball machines.

AUSRETROGAMER [ARG]: How long has Stern been working on the Insider Connected platform?
George Gomez [GG]: Since late 2018.

ARG: Will this new platform be open (APIs or the like) and be able to integrate with other online systems, like Scorbit?
GG: It is not an open platform. Interaction with other systems is possible only in tournament environments where the Insider Connected server would provide an API for integration of services.

ARG: Could you please tell us a bit more about the key Insider Connected features for each of the following user types;

  • Casual Player
  • Tournament
  • Tournament Director
  • Home Collector; and
  • Operator

GG: Player features like Achievements, Profile Badges and Challenge Quests are balanced across the spectrum of player skills; some things are easy, some things are harder and some are really hard. Treasure Chests are random and are not influenced by player skill. Available promotions can vary based on location and sponsors.

Tournament Players and Tournament Directors will interact with features that are scheduled for release in ’22. There is an entire suite of Tournament related tools, event features, leader boards, challenge ladders, etc.

Operators will get a very specific toolset designed to help them drive traffic to their locations, build player loyalty, analytics tools for location and game performance, service tools and notifications and other diagnostic features related to operating pinball machines and interacting with their routes.

ARG: When will the retrofit kit be available, how much will it be (retail price) and how easy will it be to install (will there be a firmware update or is it plug and play)?
GG: It is very easy to install. On PRO games; swap the bottom arch, plug the supplied RJ45 cable from the QR Node to Node 8(near the front of the playfield) and open the back box and either insert the Wi-Fi dongle into a USB port on the Spike 2 CPU or run an ethernet cable from your router into the backbox and plug it in. You will install a micro SD card supplied with the kit and then you will update the code via a USB stick for one last time. Once the game is connected, code downloads can be automatic via the network connection. Then enter the Insider Connected menu and connect to your network. The system will prompt you through each step.

On Premiums and LE machines set up is the same except you will remove the bottom arch and replace the right side corner plastic with the supplied QR module assembly.

The kits are expected to begin shipping around October 1. The price has not been released yet but the intent is to make the kits very affordable.

ARG: Could you confirm the seven titles that will be included at launch?
GG: Not at this time because we are still balancing features.

ARG: Do you have a roadmap of when the remaining 17 titles will be supported on the Insider Connected Platform?
GG: All titles will have the launch feature set by the end of December of this year. The platform is expected to get updates routinely throughout 2021 and 2022. The updates will contain both player and operator focused features.

ARG: Are there future features you can share with us now to whet our appetite a bit more?
GG: Right now we don’t want to reveal those features because we want the audience to enjoy the surprise.

ARG: Will the quests, giveaways and rewards for players be available worldwide or are they US only?
GG: It is dependent on each country’s laws.

ARG: We love trophies/achievements/rewards on our online gaming systems, so how will Insider Connected implement these (just like Xbox Game Pass and PlayStation Network)?
GG: The implementation is similar but unique to pinball. It is designed specifically around the nuances of the games and yes, all of those things that you mention play a role.

ARG: Will Insider Connected always be free or will there be some / premium features that will only be available via a paid subscription?
GG: Insider Connected will remain free. Insider Connected All Access will be a subscription based service just like the existing All Access loyalty program has been. Insider Connected All Access will have specific premium features on top of everything that has been described above.

We thank George for making time to speak to us about their new Insider Connected platform. For more information and to keep up with all of their pinball machines, hit the Stern Pinball site now. It is definitely an exciting time to be playing pinball – the future has finally come to the silverball game!




Filed Under: Modern Gaming, Pinball Tagged With: George Gomez, Insider Connected All Access, internet connected pinball, online pinball, pinball, Pinball online achievements, Pinball operator, Pinball Press, pinball rewards, pinballpress, SPI, Stern Insider Connected, Stern Pinball, Stern Pinball Inc, Stern Pinball Insider Connected, Stern Pinball online, Zach Sharpe

The Future Is Here – Stern Pinball Launches Insider Connected Online Platform

27/08/2021 By ausretrogamer

The world’s largest pinball manufacturer, Stern Pinball, have launched their new online platform, Insider Connected!

According to their press release, Insider Connected is a comprehensive technology initiative to connect the universe of Stern pinball machines. The platform is designed to enhance and extend player engagement with the games across both home and commercial environments. It also presents operators of pinball machines with a robust set of tools to drive location play, build player loyalty, analyze performance, make adjustments remotely and maintain the machines.

Registration for Insider Connected is free; players can either scan a QR code at the games or go to the Stern Pinball website where they will need to enter an email address and create a password. Once players register for Insider Connected, they are issued a unique QR Code that can be used to identify that player at any connected Stern pinball machine, anywhere in the world. When a player logs into the machine, they can track their progress, earn new game specific achievements, engage with the player community and participate in promotions and Challenge Quests.

Challenge Quests can be issued by operators to drive play at their locations and build player loyalty or by Stern Pinball to highlight a game title or engage the community. When players complete quests, they receive loyalty rewards.

Key launch features of the Insider Connected platform include:

  • Gameplay up to 4+ players – friends or foes
  • Game achievements and promotions
  • Stern authorized Quests and Operator authorized Quests
  • Loads on loads of free play, pay to play games, rewards and treasure chests


source: Stern Pinball

All Stern Spike® 2 LCD games produced after the September 2021 launch will ship with the Insider Connected system installed; this includes new runs of previously released titles. Any existing Stern LCD game can be added to Insider Connected by installing a simple, inexpensive retrofit kit available from Stern distributors, dealers and the Stern Store® – we have asked Stern to provide more details about this kit. We will update this post once we receive their response.

By the end of the year, all 17 Stern Spike 2 LCD system titles will be added to Insider Connected, which means we’ll be able to connect our Star Wars Comic Art Premium machine! At launch seven titles will be supported, with the remaining Spike 2 LCD machines added over the next year.  with full system with added features will be rolled out. Once again, we have reached out to Stern to confirm the seven titles that be supported at launch – we will keep you posted!


We have written about internet connected pinball machines in the past, so it is great to see Stern Pinball finally enter this new age of online pinball play and cool tools to interact with pinball machines. This is a game changer for sure, so we will keep an eye out on the evolving feature set and will report back on what more we can find out from Stern Pinball about their Insider Connected platform – so stay tuned!



PS: We have reached out to Stern Pinball with a number of questions relating to their Insider Connected platform, so look out for a future update!

Filed Under: Announcements, Pinball Tagged With: Insider Connected, internet pinball, pinball, pinball internet, pinball machines, pinball news, Pinball Press, pinballpress, Spike 2, Stern, Stern Pinball, Stern Pinball Insider Connected, Stern Spike LCD

Creating The Soundtrack For Bally’s Xenon Pinball

20/08/2021 By ausretrogamer

Ever wondered how those distinct pinball sound effects, speech and music were developed back in the day?

In this short early 80s documentary clip, renowned Electronic Music Composer, Suzanne Ciani, takes us through the creative process of putting together the iconic soundtrack for Bally’s Xenon pinball machine. By lending her voice to Xenon (as the female robot), Suzanne became the the first human female voice in a pinball game!

We absolutely love Suzanne’s body of aural work that spans across many mediums, including film and of course, pinball.

Welcome to Xenon!


source: Tokyo Matt




 

Filed Under: Pinball, Retro Gaming Culture Tagged With: 1980s, A Life in Waves, Bally, Bally Xenon, Composer, Electronic Music, maestro, Music, music fx, pinball, Pinball Press, pinball sound fx, Pinball speech, pinballpress, Sound effects, sound fx, soundtrack, Suzanne Ciani, Suzanne Ciani Creates The Soundtrack For A Pinball Machine, Suzanne Ciani Xenon, Synth, Synthwave, Xenon, Xenon Pinball

Spooky Pinball: Halloween VS Ultraman

06/07/2021 By ausretrogamer

Well, well, well, not one, but two pinball machines are simultaneously announced by the cool peeps at Spooky Pinball. No one saw that coming! This 2 from 1 (2 machines from the 1 design) is a stroke of marketing genius!

First, Halloween Pinball, a not so well kept secret. Spooky did their darnedest to keep this horror themed machine under wraps, which was fun to watch on their social media channels, but since they dropped the news early this morning (Australian time), let’s just say that the internet has been abuzz! With the multiple play-levels and cool Michael mech scaring the hell out of you from the hedges, John Carpenter’s Halloween Pinball by Spooky looks dead set amazing – just check out the trailer!

With a total of 1,250 machines, ranging from US$6,995 for the standard, US$7,995 for the Blood Sucker Edition to the all bells and horror whistles Collector’s Edition for US$8,995, we have no doubt these will be snapped up in no time! Do you dare to battle against Michael Myers in Haddonfield?!


source: Spooky Pinball

The second machine to be announced by Spooky which was a total surprise was Ultraman: Kaiju Rumble. Basically a reskin of the Halloween Pinball machine, which is a) impressive and b) clever. Killing two birds with one stone by catering for different sets of fans is clever indeed – if you aren’t into horror themed pinball but love the Ultra Series, then this pinball machine will defnitely be up your alley!

Ultraman Pinball will be the same pricing as the Halloween Pinball machine editions with the only difference being the total number of machines being limited to 500.


source: Spooky Pinball

For more in-depth information and heaps of photos of these pinball machines by Spooky Pinball, check out the excellent Halloween Pinball and Ultraman: Kaiju Rumble Pinball articles by our good friends at This Week In Pinball.




Filed Under: Announcements, Pinball Tagged With: Halloween Pinball, horror pinball, John Carpenter's Halloween, John Carptenter, Michael Myers, New pinball machines, news, pinball, pinball news, pinballpress, Spooky Pinball, Spooky Pinball Halloween, Ultra Series Pinball, Ultraman Pinball, Ultraman: Kaiju Rumble pinball

The Retro Gaming Vault – June 2021

25/06/2021 By ausretrogamer

It’s heading toward the end of June, so for this month we dug up some ultra cool stuff that will give you a good old dose of nostalgia, so make sure you seek medical advice if you start feeling faint-ish.

From playing Sega Mega Drive/Genesis games on our Pioneer LaserDisc to getting some BurgerTime, Psycho Fox gaming action and of course, getting instantly sick playing on the Virtual Boy and everything in between!

If you see anything that induces nostalgia, hit us up on Twitter or Facebook and tell us all about it (or seek medical advice ;-))!

Nothing beats blowing minds by playing our Mega Drive / Genesis (cart, CD and LD) games on our Pioneer LaserDisc

Our fave conversion of BurgerTime. Yep, it plays marvellously on the Intellivision

The rage inducing Master System game!

Tabletop action, starting with Astro Wars!

Contemplating on sorting out our Amstrad CPC6128 collection…..

Anyone else have a Bally Astrocade or the Sega Lock-On?

Yeah, we love all things Star Wars, including pinball machines and LaserDiscs!

Sega Power! Two of our favourite Sega consoles in one image!

One of our all time favourite video games. We have played this infinite amount of time in these last 30 years!

Instant headache! We love the Virtual Boy, but our brain and eyes don’t 🙁

Original image copyright: ausretrogamer




Filed Under: History, Retro Gaming Culture Tagged With: Arcade, ausretrogamer, ausretrogamer vault, gamer, Geek, LaserDisc, nerd, oldschool, pinball, play together, Retro Gamer, retro gaming vault, Retrocomputing, Retrogamer, retrogaming, retrogaming vault, Sega Master Syste, Star Wars, Video Games, Virtual Boy

What Ever Happened to the Pinball Museum in Queensland?

15/06/2021 By ausretrogamer

As the title asks, we are still scratching our heads in what happened to the Pinball Museum that was being built and setup on the Gold Coast in Queensland?

The last we saw or heard about it was this video uploaded by our good friend and pinball expert, Norbert Snicer from Pinball HQ a couple of years ago. If anyone knows more about the fate of this pinball museum, please get in touch via our contact page.

The following commentary about the Pinball Museum is from Pinball HQ:

“Alan Tate, the man behind the most ambitious pinball project ever undertaken in Australia. An absolute privilege for Pinball HQ to be invited to check out the progress of this mammoth project built from scratch on a private property at the scenic Mount Tamborine in South East Queensland, an hour drive from Gold Coast. What makes the project even more remarkable is that everything you see, the museum building, the shop, the storage shed, every inch of it was made and built by Alan Tate with the help of Lee Feldwick who also restores the pinball machines with immaculate perfection. It may take a decade (and we hope much sooner) for the door to open for public but it will be worth the wait! Some of the rarest and most unique machines (and not only pinballs ) are among the over 2000 machines the Pinball Museum is said to own.”


source: Pinball HQ




Filed Under: History, Pinball Tagged With: Alan Tate, Australian Pinball Museum, Gold Coast Pinball, Gold Coast Pinball Museum, Lee Feldwick, Mount Tamborine, Norbert Snicer, pinball, Pinball HQ, Pinball Life, Pinball Museum, Pinball Museum Australia, pinballpress

Dan’s Led Zeppelin: It’s All Hard Rock and Pinball

02/06/2021 By ausretrogamer

There are fans, and then there are mega fans. Each young generation has their one band while growing up that then transcends time and the love of their music.

For audiophile and pinball collector, Dan O’Connor, he has finally been able to fuse his love of the iconic hard rock band with his love of pinball with Stern’s new Led Zeppelin (LZ) pinball machine. Being a huge fan, there was only ever one choice of which model to procure, so Dan hunted down and bought himself the top of the range Led Zeppelin Limited Edition (LE) pinball machine for his fix.

With only 500 of these LE machines worldwide, it’s safe to say that he is in an exclusive club. But the exclusiveness of having one of 500 machines wasn’t enough for Dan. To show his love of the band (and pinball), Dan has meticulously tricked out his machine, which truly makes it unique and a great tribute for his love of both, music and the silverball game.

We sat down virtually with Dan and asked him about his love for Led Zeppelin, his love of pinball, what it means to finally have a Led Zeppelin pinball machine, and of course, to tell us all about every little detail of his gorgeous LZ LE pinball machine.


AUSRETROGAMER: Hey Dan, thank you for joining us! Let’s dive straight into it – when and how did you get into Led Zeppelin?
Dan O’Connor [Dan]: It’s a great pleasure, Alex, thanks for the opportunity! My older brothers were the first Led Zeppelin fans I knew. I discovered the band at a very early age by noticing the artwork on their album covers, beginning with the third album. The cover images and cutouts stood out to me as exceptionally artful, intricate, and mysterious compared to most of the other LP sleeves my brothers had laying around, and that really grabbed my little-kid curiosity before I ever understood I was listening to their music.

Later, Led Zep’s music stood out to me among the standard FM radio tunes the driver played on the school bus, and I made the happy connection between the songs I was liking and those mysteriously alluring album covers. I noticed that some of the older kids I looked up to seemed to be fans, wearing Led Zeppelin shirts and doodling the band’s logo all over their notebooks and whatnot. One year a graduating high school student drew the image from the inside of the fourth Led Zeppelin album and they printed it in the school yearbook. This all seemed like very important stuff!

I began to hear cryptic stories handed down from older kids about incredible Led Zeppelin concerts involving stuff like weird noise-making gizmos and laser beams. I had been too young to attend these concerts myself and wondered about what must have really happened to inspire all these third-hand tales of magic and astonishment. Soon I was playing my brothers’ LPs more often and became a bigger fan as I got older. I wrote about Led Zep in my high school newspaper and played their songs on my university radio station.

During a university break in a “hey, why not?” moment I answered a want ad on a music store bulletin board for a singer and joined a band that played a lot of Led Zeppelin songs. Around the same time, I discovered that many recordings of Led Zeppelin concerts and studio outtakes exist, and they’re packed with moments as electrifying and more so as those in the album tracks we’ve heard countless times on the radio, at sporting events, etc.

I’d concluded those old concert tales of awe had mostly been just a bunch of kids talking and exaggerating, but in fact they had understated what my ears were telling me had really happened on stage. I couldn’t see the lasers or gizmos, but the music I could hear, mostly recorded by amateurs in the audience on primitive portable recording gear, was very different than what I expected. I started responding to ads in the back of record collector magazines and haunting record shows collecting these live recordings.

As later live album releases have demonstrated since the days when the Song Remains the Same film soundtrack was the only available live Led Zeppelin recording, the songs were familiar but were improvised into different 5-dimensional pretzels with each performance, particularly earlier in their career. Even the band members themselves didn’t seem to really know what might happen before they finished playing a song. Their equipment failed them sometimes, and they’re humans, so mistakes were made onstage (and off)–but when it all clicked, it was absolutely stunning.

As legendary as the band had seemed when I was a kid, I hadn’t imagined a fraction of the musical reality these flawed old recordings revealed. By comparison, the album tracks seemed like experiencing the band for a few minutes by looking through a keyhole in the back of a concert while wearing earmuffs. I was like someone who enjoyed the Star Wars Holiday Special and then found out there were some related movies I should probably check out.

I knew there were many Led Zep fans like me who would be as excited as I was about this “secret” I’d discovered, and I really wanted to share it with them. My band played Led Zep songs using arrangements based on those many live recordings. Some of my favourite on-stage memories are of the moments of obvious surprise and delight our audiences experienced when hearing all those arrangement changes and so forth for the first time.

Dan’s gorgeously lighted Stern Led Zeppelin LE

ARG: We also know that you are a pinball fan, what drew you to the silverball game?
Dan: During the 1970s I wore very unfortunate-looking clothing and did a lot of travelling. I played a lot of late electromechanical and early solid-state games in travel locations like airport lounges and hotels, etc. I was first drawn to pinball for the same reasons many pinheads might name—a real ball in a world under glass loosely observing the laws of physics, the lights and sounds, and certainly the art.

I remain a huge fan of artists Gordon Morison and Christian Marche because their work is such a big part of so many of my earliest pinball memories. Later in that era Bally’s Mata Hari was a favourite game of mine, and I’m proud to own an original backglass production drawing that artist Dave Christensen and game designer Jim Patla signed.

Like many coin-droppers I gravitated to video games when they exploded and I found that my precious few quarters lasted longer on some of the new videos than on the increasingly more difficult pins of the time. One might partially blame Led Zeppelin pinball designer Steve Ritchie for that!

I came back to pinball in a big way after my son played a Gottlieb Tee’d Off pinball at a fair when he was not quite three years old and became a pinhead for life before his first ball drained. A couple of years later I joined a local pinhead buddy (and Santa Claus) on a 20-hour non-stop round trip to pick up our first game, a Star Trek The Next Generation, and since then our hobby fervour has only increased.

Eventually we began travelling to pinball locations, tournaments, Expos and other events while making a bunch of priceless father-son memories I’ll always treasure. We’ve been very fortunate to meet so many fantastic pinball people over the years, far too many to list. We love the games and the very rich history of course, but the people make pinball an extra-special hobby.
There’s nothing quite like being in a room full of people who share your knowledge and enthusiasm about something like pinball, and I hope all pinheads get to experience that joy for themselves someday.

ARG: There is no shortage of music themed pinball machines out there, but it has been a long time coming for Led Zeppelin to get one of their own – what did it mean to you when Stern Pinball announced that they would be making a range of Led Zeppelin pinball machines?
Dan: Like many pinheads I’d seen Led Zeppelin on theme wish lists and heard it discussed for many years. Being aware of how selective the Zeppelin license is, I was honestly sceptical of a licensing deal ever working out. All hats off to Jody Dankberg (Senior Director of Licensing and New Business Development at Stern Pinball) and the rest of the folks at Stern responsible for making that happen. The Stern folks have been modest when asked about it in public, but I imagine that deal must have been relatively challenging to accomplish.

When the Led Zeppelin Matchbox cars were announced in late 2019, I began to think if that happened, then maybe, possibly a Led Zep pinball machine could happen too. But no, really, why pinball? Would it ever really happen? What were the chances? Very slim, I thought, and as time went on, less and less likely. Then came the day when we all knew Led Zep was coming off of all those theme wish lists and into reality.

I went through several rounds of blinking and head-shaking and muttering “No way, really?!?”, realising almost no other pinball theme could micro-target me more precisely than this one. Imagine finding out that a highly unexpected combination of two of your favourite things — that you thought was impossible for lots of complex reasons — was going to happen anyway. Would you freak out? I was kinda freaking out!

Not only that, the designer was Steve Ritchie, who also designed our well-loved first game! Knowing Steve’s background, I expected Led Zeppelin would be a special theme for him to work on, and I also had a high-level idea of the kind of gameplay a Steve Ritchie Led Zeppelin pinball might have. Steve and Led Zeppelin, immediately felt like a good match.

ARG: With Stern’s three model cornerstone range, tell us your experience in hunting down and finally getting the LZ Limited Edition machine? Did you have a plan B. if you weren’t able to source the LE model?
Dan: I waited until after the game’s reveal stream to begin to seriously investigate buying. I had laughable delusions that chances were higher that I would pass on the game after it was revealed, but Jack Danger and his merry band showed us the work in progress, and I was officially over the proverbial barrel. After that not very surprising outcome, it was time to decide on one of the three models.

The Electric Magic mechanism and the Expression lights are the headline features of the game, so for me it was going to be one of the two models that included them: either the Premium, or the Limited Edition. Of course, all the Led Zep imagery is seared in my consciousness and I would have been very happy with the Premium version too, but I decided the exterior art package for the LE had a bit more visual variety and represented a broader visual concept than the first Led Zep album focus of the Premium version.

I’d picked the only model that was limited and began looking for a game really late, which was already looking like a fool’s errand. I knew how long some pinheads had had deposits with many distributors for a possible future Led Zep theme, and my ridiculously late start led me to little optimism that I’d succeed in finding a US distributor with a Limited Edition game available. I made quite a number of unsuccessful inquiries, but eventually contacted a distributor I knew to be a larger operation a few states away, hoping that would mean they’d be allocated more Limited Edition games. They had fewer than ten machines available and all were claimed of course, but they could put me on a short wait-list should anyone change their mind.

In the days after that while waiting to learn if I’d get a Limited Edition game, I kept calling around and learned that folks were not dropping out and buyer spots were not opening up after the reveal stream, so I’d better hope a couple of folks dropped off the one distributor wait-list I was on, because everything else was spoken for. As for a plan B, I knew there’d likely be games in the box available after production, so I wasn’t THAT concerned, but was certainly happy to eventually receive the news that I was off the distributor wait-list.

Type 13 backbox speaker light kit from Speaker Light Kits with a Bent Plastic piece from Pinball Life – The drool factor is off the charts!

ARG: We haven’t played the Led Zeppelin pinball machine as yet, however, since it was designed by The Master of Flow, Steve Ritchie, we would expect it to be ultra fast and flowy. Tell us, what are your favourite aspects of the game?
Dan: From a gameplay perspective I would say the speed and flow you might expect is immediately evident and very appealing. You’re made aware this is a Steve Ritchie game right from the launch. The ball isn’t held that much, but when it’s held it’s for cool reasons. There’s a nice mix of single and multi-ball play, and I like the way the rules are structured. Folks who like the Star Trek game Steve designed for Stern may enjoy this design too.

There’s plenty of rules depth, but it can also be explained quickly at a high level. I don’t think it’s as punitive and perplexing as Steve’s AC/DC. The rules reward combining shots and strategically building and using multipliers. The shots and awards changing based on the section of the song is innovative for a music pin. I love that the rules integrate real Led Zeppelin touring history I’m very familiar with from collecting the live recordings.

ARG: From looking at your pinball collection, we have always been in awe of how awesome they look, especially all of the cool mods that you implement in each of your machines to give them that unique personal touch. Your Led Zeppelin LE machine is no exception, with extensive mods and other personal touches to truly make it a unique pinball machine – could you detail the mods and other add-ons you have made to fully trick out your machine? 
Dan: That’s really nice of you to say! Most of what I’ve added to my Led Zeppelin LE are “off the shelf, plug and play” items available from many different mod makers in the pinball community, and I really appreciate all of them!

I suppose I can start from the ground, where sits a Polk PSW505 powered subwoofer I like to use on all my games, connected to the machine with a Pinnovators device. I swapped out the stock speakers for the Spike speaker and amplifier kit from Pinwoofer. I also added the Type 13 backbox speaker light kit from Speaker Light Kits, with a Bent Plastic piece from Pinball Life to block glass reflections. If you’ve read this far you won’t be surprised to hear I have a fairly strong bias for audio, and I’m pleased with this setup.

Next there’s a shooter handle and a drink holder from Modfather in colours to match the LE cabinet. Cabinet protectors from Pinball Life match the legs. From Rocket City Pinball, the coin return buttons have 3D-printed “Objects” on them, which is the enigmatic sculpture that appears on the cover of the Led Zeppelin album “Presence”. I have one of the 1000 promotional copies of that sculpture the band produced way back in the day, but it’s too tall to fit under the glass!

On the front of the cabinet there’s a tournament button that has a copy of the newspaper advertisement for Led Zeppelin’s appearance here in Raleigh at Dorton Arena in April 1970 that I retrieved from microfiche in the downtown library more than 20 years ago (ARG: Now, that’s dedication!). My Led Zeppelin tribute band played on the same Dorton Arena stage many years later during the state’s July Fourth celebration. Around the sides there are blue LED-illuminated flipper buttons from Pinball Life.

Under the glass there are black apron protectors from Apron Envy, plastic protectors from Mezel Mods, and carbon balls from Ball Baron. There are more blue light mods from Lermods in the ball trough, over the centre ramp, and under the Zeppelin shining onto the playfield. The rubber is all from Titan, keeping the black on the Electric Magic device and post sleeves but going with transparent in most other places. The bottom flipper rubbers are light blue and the upper right flipper rubber is orange.

To the right of the shooter lane is a Promuco John Bonham signature reissue drumstick from the UK. Below the Zeppelin lock lights on the left is a Led Zeppelin guitar pick suggested by collector Ron Shuster as a fix for an early mechanical problem with the Electric Magic spinner, since solved by quick code updates from Stern. I flipped the back decal on my Electric Magic spinner target so the decal image looks like flickering film after the target is struck.

From France, above the upper right flipper is a painted wooden replica of an Alembic bass guitar, which is the manufacturer of the custom bass guitar John Paul Jones used on the 1977 US tour. I used craft store reflective sparkly-patterned lightweight cardboard to hide the welds on the tops of the two metal ball returns.

Right now, in the back-right corner is a switch-covering mod from Space Coast Pinball in the shape of a Marshall amplifier and the double-necked Gibson guitar Led Zep’s Jimmy Page is famous for using to play ‘Stairway to Heaven’ and other songs onstage. That cover can be swapped with a cool model of Big Ben from Mezel Mods that wraps around that back corner of the playfield.

In the back centre, the fourth album’s hermit from Lermods stands holding his flickering lantern over the centre ramp. I sent that mod to a fellow collector to touch up with a bit of detail before installation. At the top of the Zeppelin ramp is the Modfather drum set with Led Zeppelin drummer John Bonham’s symbol from the fourth album on the “bass drum”. The Stern topper sits on the backbox.

Promuco John Bonham signature reissue drumstick

Alembic bass guitar above upper right flipper

 Double-necked Gibson guitar used by Jimmy Page and Marshall amplifier

 Dan fetched this newspaper advertisement for Led Zeppelin’s appearance in Raleigh at Dorton Arena in April 1970 from microfiche for the tournament button!

3D-printed “Objects” on coin return buttons of the enigmatic sculpture that appears on the cover of the Led Zeppelin album “Presence”

Shooter handle and drink holder (from Modfather)

Hermit from Lermods stands holding his flickering lantern over the centre ramp

Drum set with Led Zeppelin drummer John Bonham’s symbol from the fourth album on the “bass drum”

Topper envy!

ARG: Are there any other mods or additions you would still like to make to your LZ LE? 
Dan: I think if I tried to jam anything else in there, someone would show up and write me a ticket or something. There are some more mods available that I haven’t done for various reasons, and I have a couple of things off to the side—a 2006 NECA Jimmy Page set still in the box and various potential decals for the side of the Zeppelin, but I think I’m good for now, truthfully. My philosophy with pinball mods is that they’re to enhance cosmetic theme integration without affecting gameplay and/or the player’s ability to see the ball when they need to, and that they be fully reversible.

ARG: Here is the toughest question of this interview, who is the current Grand Champion on your LZ LE? 
Dan: This is the easiest question to answer, but the toughest to admit: my son Andrew is the Grand Champion on our Led Zeppelin LE with a score over 14 billion points. It would probably be much higher, but he doesn’t get a chance to play very much these days. I must admit I’ve not quite hit a billion points yet, but that sort of score disparity is not unusual around here. As Steve Ritchie might say, I need to “Play Better!”

ARG: Finally, is there another dream theme you would like to see made into a pinball machine? 
Dan: Now this is a tough question. In a way I’m sad that Led Zeppelin sits in my game room now, because now that it’s happened it won’t happen again… Right? Can we ever say never? I imagine no one expected another KISS game before the Stern one came out a few years ago, but realistically it’s very, very unlikely–says the man who said a Led Zeppelin pinball was also really unlikely and watched it happen anyway.

My wife and son are very excited about a potential Harry Potter theme, so I hope that happens. I’m super interested to see what Pat Lawlor’s Toy Story is going to be. I think a Rush music pin with the right songs and interesting theme-integrated rules could be really cool. From animation, Scooby Doo, Speed Racer, SpongeBob or Masters of the Universe themes could be fun. How about a hockey pin in partnership with ICE, co-marketed when a new version of Chexx bubble hockey comes out?

All these themes are fine and all, but none of them would be quite as “dreamy” for me as Led Zeppelin has been. I hope sometime in the future everyone reading this gets to find out that their own dream pinball theme is going to be released, so they can also have an experience as cool as what I’ve enjoyed with the release of Stern’s Led Zeppelin.


It is always a pleasure interviewing people with so much passion, and Dan is no exception. Dan has been able to merge his love of Led Zeppelin and pinball by meticulously customising his Stern Led Zeppelin LE machine, and for that, we thank him for taking time out from his busy day to share his thoughts and insights with all of us.

Looking at all of the images, there is no denying that we are totally in awe of Dan’s commitment and dedication to his passions, and as the mighty band once said, “Many dreams come true, and some have silver linings”, in this case, they certainly have.

More drool-worthy images of Dan’s Led Zeppelin LE!

Dan’s LZ CD collection!

This is what it’s all about – playing & enjoying pinball!




Filed Under: Pinball Tagged With: Cointaker, Dan O'Connor, interview, Led Zeppelin, Led Zeppelin LE pinball, Led Zeppelin Limited Edition, Led Zeppelin pinball, Led Zeppelin pinball machines, Led Zeppelin Premium, Led Zeppelin Pro, LZ LE, North Carolina, pinball, Pinball Interview, Pinball Life, Pinball Press, Pinball Topper, pinballpress, Stern Led Zeppelin, Stern Pinball, Stern Pinball Led Zeppelin, Steve Ritchie, The master of flow, UNC

A Full-Sized Working K’nex Pinball Machine

27/05/2021 By ausretrogamer

Who doesn’t like building stuff with K’Nex?! We sure do!

After drooling over the K’Nex Mario Kart, we now have a full-sized working pinball machine made out of K’nex! We honestly can’t stop watching this video. Ah, to have the skills and smarts to build such an awesome thing!


source: Tyler Bower

story source: hackaday




Filed Under: Pinball, Retro Gaming Culture Tagged With: Building with K'Nex, diy, K'Nex, KNex Pinball Machine, pinball, Pinball Press, pinballpress, video

Interview with The Mandalorian Pinball Designer – Brian Eddy

24/05/2021 By ausretrogamer

To say we are fans of Brian Eddy designed pinball machines would be a gross understatement! There is a reason why Brian’s machines have withstood the test of time and are still ranked as the best pinball machines of all time – they are pure fun and are approachable for all players, regardless of skill level.

When Stern Pinball announced back in March 2018 that Brian would be making his return to pinball, the excitement among his many fans (us included) was palpable. There was speculation on what Brian would be working on over at Stern, with his maiden (Stern) title being Stranger Things, released in December 2019. Since then, Brian had been working on his sophomore Stern game, which we now know was The Mandalorian. Officially released on May 11, 2021, The Mandalorian has garnered a lot of interest and attention around the world, all for good reason – it’s a Brian Eddy designed pinball machine of one of the most popular Disney+ TV series based on the largest pop culture franchise in history.

As Star Wars fans and of course, Mando fans, we have also been caught up in the excitement of all things The Mandalorian pinball, so it was great to have a chat with Brian about his experience in designing this highly anticipated pinball machine.

AUSRETROGAMER: How difficult was it designing and creating The Mandalorian while season 2 was still in progress?
Brian Eddy [BE]: It was certainly a challenge. We wanted to use both seasons, so we focused on ways of making it happen right from the start. Disney wasn’t able to tell us much about season 2 during development. It was all kept very secret, just like the reveal of The Child in season 1. So like everyone else, we had to wait for each episode to air to see what happened and what content would work in the game. Disney was very supportive of using season 2 and helped us plan ahead on how we could make it happen. The art needed to be pretty much done before Season 2 even aired, so we did things like leaving space on the backglasses and playfield for certain characters or items. We didn’t know who or what they would be, but Disney said, “you should leave some space here for 3 characters”. Then when the episode aired and the item was revealed, the artist, Randy Martinez, would quickly fit in the item to get us to production on time. We did the same in software and left certain holes in modes for themes we expected we would want from season 2. It actually worked out really well and allowed us to pick and choose from the best characters and scenarios that fit the game but was rather tricky at times since it came so late in the development cycle.

ARG: Did you have to re-design or retro-fit any design aspects (mechs/shots etc) as season 2 unfolded? If so, what where they?
BE: We did not change any mechs/shots for season two. We knew with the development timeline, that would not be possible. But that was fine as we picked the core concepts of the series and items from season 1, we knew it would be in season 2 to make sure they would still be relevant and stayed away from ones we thought would not be a big part. Though I will say, we were shocked when the Razor Crest was blown up toward the end of season two as it was a core of the series, but it’s still a really important element and a tight tie-in with Mando.

ARG: Which model do you begin designing for first and why?
BE: I start with the premium. I like to look at the whole picture of the design and how all the elements work together and fit on the playfield. How does each element enhance that model but not change it completely. Then for the Pro, look at what elements can be removed while still making sure the core playfield is there. It’s a tough balance as I want all the models to be fun and a little unique in their own way. I think we found that balance well on Mandalorian, each model plays similar, but a little different, and both are fun!

The Mandalorian Lead Designer, Brian Eddy (Left) with Lead Software Engineer, Dwight Sullivan

ARG: This machine oozes Brian Eddy with clever and unique mechs, intelligent design that draws players of any skill levels and flowy shots that ramp up the difficulty (in a good way!) – do you have a favourite mech, shot or design aspect in The Mandalorian pinball machine(s)?
BE: I always like to have flow in a pinball machine which is a core element I love in Steve Ritchie games. You will have these moments when playing where you just hit shot after shot, each shot leads to another, and it just feels great when you pull it off. Shot-wise, the right up/down scoop is fun because it changes the flow and allows you to loop continuously on one shot for a set period of time. A fun “how many times can you do it” break from flipper to flipper flow. But I think my favorite is the Encounter rotating playfield. It’s deceptively simple but challenging to play well. We start it out flat with simple rules of hitting lit targets, and most people can play this for a bit. Then as you get comfortable and get deeper into the game, it will start rotating steeper and steeper, and your reactions need to be quicker and tuned to the new gravity. At times it’s moving when you are playing, so there are lots of variations. It’s also obvious what you need to do to hit the flashing targets, but it’s hard to master. That adds up to a lot of fun long-term. Rule design-wise, I like most things to be pretty straightforward and easy to follow for anyone who jumps in. The programmer, Dwight Sullivan, is doing a fantastic job achieving that feel while adding in some long-term strategic elements for the more skilled players, like saving Beskar to trade at the Foundry for features.

ARG: We also absolutely love the look of the rotating Encounter upper mini playfield (on the Prem/LE models), how did you come up with that and were there many iterations from concept to final design?
BE: Yes, lots of iterations. I went through several different layouts. I had more targets at first and different playfield shapes, but some were too hard to hit and not as fun. I tried larger and smaller playfields, and each had its pluses and minuses. I wanted to be able to go near vertical, so that drove some of the size and balance also. I tried mini flippers but went with full size as you just didn’t have enough time to make targeted flips or enough power for it to work as well when vertical with the mini flippers. Spacing was a big issue between the flippers also. Too much, and it was way too hard when vertical, too little, and the ball wouldn’t drain. Then fitting it all onto the playfield was a tight space challenge. The mechanical engineer, Tom Kopera, did an amazing job fitting it in and delivering a ball no matter what angle it’s at. I didn’t want it to be an element of the playfield where you went, and play was stopped for a long time while you were playing it and then back to the main playfield. I wanted it to feel like a shot on the main playfield, integrated into the flow, where you could go anytime for a quick unique challenge, even in a multiball. On the Pro, I find it a similar but different experience. Since you only have one flipper, there can be some bumping element to playing it well that is fun in its own way. We also increase and decrease the flipper strength to help ramp up the difficulty. So both are fun to play in their own ways.

ARG: When this machine came up, did you have to fend off other designers to get the gig?
BE: I was already a big fan when it came up and would have fended off others, but I didn’t need to do that. I was ready to start my next game, and George Gomez came to me and said it was available and if I was interested. I jumped on instantly even though the schedule was a bit tight, but it was worth it for such a great title. So it came down to the right time, right place, right theme, the right team.

ARG: Are you a fan of the TV series? If so, what did you think of season two’s conclusion?
BE: Huge fan. I think it’s the best put-together Star Wars show to date. It’s a fresh take on the universe with the “space western” feel and all the nostalgic hooks and tie-ins to the existing Star Wars world. I loved the ending with Luke coming back. It was pretty emotional for a lot of people in my house. I think we all knew it was a possibility, but until it happened, we just didn’t know. Even Disney wouldn’t tell us a thing right up to when it aired. It was certainly satisfying to watch. I am sad that it seems like Grogu may not be as big an element in the next season, but he couldn’t have ended up with a better person to train him, so I’m sure we will see more of him in the series. I’m looking forward to where Disney will take the series and all the new series starting up like The Book of Boba Fett! It’s a great time for Star Wars fans!

It absolutely is a great time for Star Wars fans, and an even better time if you are into pinball! Brian’s love of the franchise has definitely translated well into The Mandalorian pinball machine, which on first impressions, looks great and plays well with signature Brian Eddy design elements injected all over the playfield. We can’t wait to play it!

image source: Stern Pinball




Filed Under: Pinball Tagged With: Beskar, Brian Eddy, Brian Eddy interview, Dwight Sullivan, Grogu, interview, Lucasfilm, Mando pinball, pinball, Pinball Interview, pinball machine, pinball wizard, Star Wars, Stern Pinball, Stern Pinball The Mandalorian, The Mandalorian, The Mandalorian LE, The Mandalorian pinball, The Mandalorian pinball machine, The Mandalorian Premium, The Mandalorian Pro

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