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Super Mario World – Speedrun Record

21/03/2022 By ausretrogamer

image source: FURiOUS via Twitter

Super Mario World has been in our top 5 all-time favourite games for 3 decades – it is that good!

Now we recall playing SMW for hours and hours on end (we still do!), so you can imagine our jaw-dropping to the floor when we saw Brazilian gamer, Matheus Furtado (aka: FURiOUS) setting a new Super Mario World (0 Exit) speedrun record by completing it in 41.022 seconds!

Check it out!

Fastest completion of Super Mario World (0 Exit) – 41.022 sec

Record holder @furious_ said the hardest part was placing Yoshi in the right spot to spit out the red shells 🐢 #Mar10 pic.twitter.com/zwOQd94CM7

— Guinness World Records (@GWR) March 10, 2022

PS: If you want to watch this speedrun effort on Twitch with all the beautiful SMW music and sound effects, go here.




Filed Under: Retro Gaming Culture Tagged With: FURiOUS, Mar10, oldschool, record, Retro Gamer, Retro Gaming, retrogaming, SMW, SNES, speedrun, speedrun record, Super Famicom, Super Mario World, Super Mario World speedrun record

Taito EGRET II Mini Arcade – It’s So Awesome

15/03/2022 By ausretrogamer

When the Taito Egret II Mini was announced in 2021, our collective jaws dropped at this cute and awesome little arcade unit. The Egret II was packed with Taito’s greatest arcade hits, which was a good start. But that wasn’t all! To differentiate itself from the Sega Astro City Mini and any other mini arcade unit on the market, Taito’s offering had a rotating screen (just like its big brother), so you could play games in either TATE (portrait) or landscape (horizontal) orientation – how clever and awesome is that?!

You turn me on!

The games menu is quite intuitive. The orientation of the game is also depicted, which is a great feature

The downside to all this great news was that the Egret II Mini was only going to be available to a limited set of countries for pre-orders. But, we managed to get our hands on the Taito Egret II Mini, and we must say, this thing is so cool and oozes quality – everything looks and feels top notch! The rotating screen is something to behold and feels industrial grade, which is a relief. The other great feature is the ability to switch and lock the joystick in 4-way mode or the usual 8-way – this makes a big difference for games that only have four directions of play!

8-Way or 4-Way – another neat feature!

Taito’s Egret II Mini comes pre-installed with 40 games (see list below), from platformers, shoot’em ups to puzzle, beat’em ups and fighting games to keep you entertained. There are bound to be games you like in Taito’s stable of arcade hits that come with this mini arcade unit. We absolutely love Bubble Bobble, Tatsujin (aka: Truxton), Elevator Action Returns, Rastan Saga and The New Zealand Story to name just a few.

Horizontal? No way!

You spin me right ’round, baby, right ’round

Vertical – that’s much better!

Taito Egret II mini vs Sega Astro City mini: Both are darn cute & awesome!

An essential purchase with the Egret II Mini is the paddle and trackball games expansion set, which incudes the aforementioned paddle and trackball controller and an additional 10 games on an SD card! Speaking of which, we can’t wait to see what the clever modders out there will do with the SD card slot on the Egret II.

It is still early days playing on our Egret II Mini, but so far during this honeymoon period, we love it. This mini arcade unit is packed with great games and feels pretty good to play on. Let’s be honest, this thing is great, but its price does cause a wince. The standard Egret II mini is approx. AU$280 and above (depending on the exchange rate) and that is without shipping. If you want the limited edition (blue joystick top and blue fire buttons), then you pretty much double the price of the standard unit, but we reckon save your dollars and stick with the standard if you really got to have the Taito Egret II mini.

For anyone in Australia looking to get the Taito EGRET II Mini, check them out on Play Asia!

We love the little extras we got with our Taito EGRET II mini

Egret II specs and features:

  • 40 pre-installed games, including arcade classics
  • Special in-game features like: Save states, adjustable lives and rapid-fire
  • 5-inch 4:3 rotating monitor (1024×768 resolution) for horizontal and vertical alignment and an optimal adaptation to the selected game
  • 6-button arcade layout and joystick that is individually adjustable for each game – easily switch from 8 directions to 4 directions
  • HDMI output to also play the games on newer TVs
  • SD card slot to add more games
  • Own integrated sound through stereo speakers
  • Two USB Type-A controller ports for the additional, optional EGRET II mini controllers
  •  Power Source: Above 5V/2.4A (12W)

Games:

image source: ININ Games




Filed Under: Announcements, Retro Gaming Culture Tagged With: Arcade, arcade cabinet, Bubble Bobble, classic arcade, Classic Arcade Gaming, Egret II, Egret II Mini, gamer, Geek, Mini Arcade, oldschool, Play Asia, Retro Gamer, Retro Games, Retro Gaming, Retrogamer, retrogaming, Review, Sega Astro City Mini, Taito, Taito EGRET, TAITO EGRET II, Taito Egret II Mini, Taito EGRET II review

Star Wars Episode 1: Racer

04/03/2022 By David Cutler

By: D.C. Cutler, U.S.A.

In the fifth episode of “The Book of Boba Fett,” it was thrilling seeing The Mandalorian flying his newly constructed Naboo N-1 Starfighter through the very same canyons on Tatooine that young Anakin Skywalker raced through in “Episode 1: The Phantom Menace.”

That night, after watching the excellent episode, I broke out my Nintendo 64 and started to play one of my favourite racing video games “Star Wars Episode 1: Racer.” Twenty-three years later, the LucasArts game is still visually impressive. After seeing “The Phantom Menace,” I played “Racer” constantly after school, trying to break my previous lap records with every session. The more I played the game, the better my racing reflexes developed over time. At first, I would often crash and get frustrated. However, it didn’t take long before I’d pick up my Nintendo 64 controller, rally, and start another race.

image source: N64Today

I enjoyed racing on the various tracks on the ice planet. Was it Hoth? It could’ve been. I like thinking that it was, seeing that “Empire Strikes Back” is my favourite Star Wars film. I never played much multiplayer. I never liked the two-player split screen mode. My friends enjoyed playing the two-player mode, but my eyes could never adjust to the split screen for some strange reason. I couldn’t concentrate as well with the split screen. My controller skills were sloppy in that mode.

The boost function that you could activate when another podracer is closing in was a fun option. If you used it for too long your engine would suddenly explode. You had to keep an eye on your racer’s temperature.

The smack talk between podracers adds a humorous, competitive touch to the 1999 game. Jake Lloyd, the actor who portrayed Anakin Skywalker, provided voice-over for his character in the game. I never liked the two-headed commentators of the podrace in “The Phantom Menace.” They seem like they don’t belong in the Star Wars universe. They added some humour to the film, but I wish they would’ve been left out of the game.

Its, or there, name was Fodesinbeed Annodue. And I’m sure there’s a toy of them out there somewhere. I’m glad we didn’t see them thirty years older in “The Book of Boba Fett.”




Filed Under: Retro Gaming Culture Tagged With: Anakin Skywalker, David Cutler, DC Cutler, N64, Naboo, Nintendo 64, podracer, Retro Gamer, Retro Gaming, Retrogamer, retrogames, retrogaming, Star Wars, Star Wars Episode 1: Racer, Tatooine, The Book of Boba Fett, The Phantom Menace

SEGA Genesis Interactive Plush Console

28/02/2022 By ausretrogamer

Sega Does What Nintendon’t!

Another nostalgia inducing product from Kidrobot for those Sega 16-bit and Sonic fans! Kick it oldschool with this cool retro plush! The beloved classic SEGA Genesis (we prefer, Mega Drive!) gaming console gets a plush makeover with interactive elements.

This Genesis/Mega Drive console is a 12″ / 30cm plush which includes a plug-in plush Sonic game cartridge and an original 3-button type plug-in plush controller.

image source: Kidrobot




Filed Under: Retro Gaming Culture Tagged With: 80s, 90s, Genesis, Kidrobot, Mega Drive, megadrive, Retro, Retro Gamer, retrogamers, retrogaming, sega, Sega Genesis, Sega Genesis Plush Console, Sega Mega Drive, sonic, Sonic The Hedgehog

Blast From The Past: A Video Of A 1980s Arcade

17/02/2022 By ausretrogamer

What an absolute blast from the past this is! We absolutely love raw VHS video footage, especially the kind from the early 1980s!

We commend the Bally’s Aladdin’s Castle employee that had the foresight to film inside the arcade centre, filled with absolute classic arcade and pinball machines, that one day this video would be cherished by a generation (or two) of gamers across the globe! This is what a throwback Thursday should be like every week.

Sit back and enjoy this 15 minute trip down nostalgia lane…..


source: Jon Exidy Jamshid




Filed Under: History, Retro Gaming Culture Tagged With: 1980s, 1980s arcade, 1980s pinball, 80s, 80s arcade, 80’s pinball, Aladdin's Castle, Arcade, Bally, Bally's Aladdin's Castle, Classic Arcade Gaming, Film, nostalgia, pinball, Retro, Retro Gamer, Retro Games, retrogames, retrogaming, throwback, VHS, video

Williams Defender Source Code Posted To Github

15/02/2022 By ausretrogamer

Fancy checking out some assembly code of a classic arcade game from 42 years ago?

Thanks to Rob Hogan, you can now check out Eugene Jarvis’ (and his fellow Williams programmers’) assembly code from one of the most successful arcade titles from the golden age of the arcades, Defender!

Oh how we wish we had the necessary skills to comb through the code to find Easter eggs and amusing comments, as we are quite sure Eugene and co. would have inserted in this tough 1980 scrolling blaster!

If you do find some surprises in the code from ‘Dr J’ (aka: Eugene Jarvis), please let us all know either via Twitter or Facebook!

PS: This Defender code is for the ‘Red Label’ version of the game, which was one of four versions (the others being: White, Blue and Green) that were distributed to arcades.




Filed Under: Announcements, History, Retro Gaming Culture Tagged With: !Arcade!, arcade game, assembler, Atari, Classic Arcade Gaming, code, Defender, game code, Geek, GitHub, oldschool, Retro Game, Retro Gamer, retrogaming, shmup, shoot'em up, source code, Video Games, Williams

Cloud Computing With The Commodore 64

08/02/2022 By ausretrogamer

It was only a matter of time that the venerable Commodore 64 would get onto the cloud! Yep, you read that right, you can now dust off your trusty breadbin and use it to communicate with a variety of clients over Azure using a SignalR client written in 6502 assembly!

If you are keen to check this out for yourself, take a look at the SignalR-C64 code on GitHub.

Long live the Commodore 64!


source: moozzyk

PS: Thanks to Matty G for making us aware of this geeky awesomeness!




Filed Under: Retro Gaming Culture Tagged With: AWS, Azure, C64, C64 mod, CBM, Cloud, Cloud Computing, Commodore 64, GCP, hack, Modding, Old School, retro computer, retro computing, Retro Gamer, Retro Gaming, Retrocomputing

Regressing To A Simpler Time With Modern Devices

28/01/2022 By ausretrogamer

It is amazing how far technology has come in the last few decades, with a super computer in our pockets and gaming consoles that blur the line between reality and the virtual world.

We are in awe of our smartphones and can’t even imagine what our 15 year old self would have thought of this contraption if we were able to time travel back to the 80s. Back in the old days, we would play and then trade or sell our last gen system to fund the next big shiny new gen gaming system – this cycle was repeated for close to 3 decades! As we have gotten older and perhaps wiser, we keep yearning for the good old days, hence why we have immersed ourselves in retro gaming, reliving and revelling in games and systems from our distant past that gave us (and are still giving us) much joy.

The PocketCHIP beast!

Anyone for tennis?

Even with all of the classic gaming systems and games we have in our possession to intoxicate ourselves with nostalgia, we felt like something was missing, but we didn’t know what. We then stumbled upon contemporary technological marvels that stirred up something deep within us that made us take note. Thanks to playing retro-inspired games on the fantasy video game console, the PICO-8, we went down the rabbit hole of finding out more about playing pixel perfect 8-bit style games on modern devices, which also allowed us to tinker and do other stuff like coding! Welcome to the world of the PocketCHIP and Arduboy FX! Yeah, yeah, we are aware that you can play 8-bit style games on modern consoles, but these two little beauties are different – they are simple (in comparison), yet powerful, and very very elegant indeed.

Bit of Linux action

The Arduboy FX modded to be used as a gamepad for playing PICO-8 games on the PocketCHIP!

Selecting our next PICO-8 game

The PocketCHIP and Arduboy FX are both marvellous technological achievements, which fit the bill of being modern enough to be able to get on the net, code, tinker and also create our own games! The fact that you can also play games that other people have created is certainly the cherry on top!




Filed Under: Modern Gaming, Retro Gaming Culture Tagged With: 8-bit, 8bit, Arduboy, Arduboy FX, classic gaming, coding, fantasy video game console, game dev, Geek, indie dev, IndieDev, Lexaloffle Games, Linux, MOTU, PICO-8, PICO8, PocketCHIP, Retro Gamer, Retro Gaming, retrogaming, Star Wars

Very Cool Tabletop Arcade Cabinets

24/01/2022 By ausretrogamer

Check out these amazing tabletop arcade cabinets created by Hidecade!

According to Hidecade, the Xevious tabletop arcade is complete with a vertical screen and a JAMMA harness – which is totally mind-blowing! Oh how we wish these were for sale 😉

source: Arcade Cabinets on ameblo.jp




Filed Under: Retro Gaming Culture Tagged With: Arcade, arcade cabinet, arcade cabinets, Classic Arcade Gaming, classic gaming, diy, gamers, Gradius, Konami, Modding, Retro Gamer, Retro Gaming, Retrogamer, retrogaming

Paw Patrol Super Hang-On

18/01/2022 By ausretrogamer

Our very good friend and Guinness World Record holder for creating the Largest playable Game and Watch device, Dr. Tom Tilley, has been keeping busy during the Festive Season with a cool new mod!

Spotting a Paw Patrol toy for $5 in his local op-shop, Dr. Tom thought how awesome and fun would it be to make this toy into a Super Hang-On controller – and we have to agree! Upon showing Lil Ausretrogamer this amazing mod, she was excited just as much as we were!

Before you say, “but the toy was in a working state”, relax, Tom found room inside to fit a joystick potentiometer with a 3D printed guide so it could pick up the steering without damaging the toy. The joystick and three buttons from the handlebars were connected to a Raspberry Pi Pico that Dr. Tom programmed to act as a USB joystick controller. The best bit is, when you’re done playing Super Hang-On, you just unplug the Raspberry Pi and reconnect the buttons to restore the original functionality of the toy. Now that is cool!


source: WithProfessorTom




Filed Under: Retro Gaming Culture Tagged With: Dr Tom Tilley, Mod, Modding, Paw Patrol, Paw Patrol Super Hang-on, Raspberry Pi Pico, Retro Gamer, retrogaming, sega, Super Hang-On, Super Hang-on Paw Patrol, Tom Tilley, Video Games

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