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AUSRETROGAMER

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You are here: Home / Archives for Retro Gaming

Retro Gaming

MAX: The Forgotten Commodore Computer

02/01/2017 By ausretrogamer

commodoremax_headerWe take a closer look at the long forgotten Commodore computer, the MAX MACHINE. Step back in time and take a look at this pretty little thing in the below pics!

Before you do go wandering down below to check out the MAX, let’s just pause and reflect on this Japanese made Commodore computer that never really got any market traction. The Commodore MAX Machine (aka: Ultimax in the US and VC-10 in Germany) was a home micro computer designed and sold by Commodore International in Japan at the beginning of 1982. It was the C64’s predecessor, and hence it was swiftly discontinued when the Commodore 64 went gangbusters! Due to it’s low production run, it is now considered a rarity.

The MAX did share the same CPU (MOS 6510) and SID (sound) chip as the C64, but that is where the similarities stop. With only 2KB of RAM, the MAX Machine was severly handicapped when compared to it’s bigger and more successful brother. One saving grace of the MAX was its ROM cartridges – they worked on the C64, and it also paved the way to the ‘freezer’ carts (like the Action Replay) due to the MAX compatibility mode that was built into the C64.

For those technically minded, here are the specs to whet your MAX appetite:

Operating system: MAX BASIC (Cartridge), 2047 bytes to program in, LOAD/SAVE support
CPU: MOS Technology 6510 @ 1.02 MHz
Memory: 2.0 KB, 0.5 KB color RAM
Graphics: VIC-II 6566 (320 x 200, 16 colors, sprites, PETSCII keyset)
Sound: 3 / 4 channel 6581 “SID” chip
Ports: expansion port (cartridge), RF/TV port, audio port, cassette port, 2 joystick ports

The MAX♦Machine bundle!

Nothing too exciting on this side of the box!

The back of the box reveals something out of this world!

Not to be outdone, the sides are look lovely!

Not sure about those keys, but it’s still beautiful

Taking closer look at the membrane keyboard…

The MAX does have a few interfaces to insert bits into them!

Not matter which way you look at it, the MAX Machine has gorgeous curves

Aha, so the model reveals itself, it’s the MAX-04!

Even the MAX requires power! Oh, and it’s all RF baby!

No gaming computer is complete without a killer game! 

Hook us up to the MAX!
image source: eBay


Filed Under: History Tagged With: C64, CBM, Commodore Business Machines, Commodore International, Commodore Max, commodore max machine, MAX, Max Machine, Omega Race, retro computing, Retro Gaming, Ultimax, VC-10

A Brief History of Virtual Reality

14/11/2016 By ausretrogamer

With the Oculus Rift and PlayStation VR well and truly on the way to our living rooms, virtual reality (VR) is the biggest news in gaming right now. But let’s rewind the clock some two and a half decades, back when Sony was working on the Nintendo Play Station and the inventor of the Oculus Rift, Palmer Luckey, was still in his diapers.

vr_segavrimage source: Gizmodo

In 1991, SEGA announced its SEGA VR virtual reality headset for arcade games, promising immersive gaming via its head-mounted display (HMD) unit with inertial sensors tracking and reacting to a user’s head movements.

While SEGA was talking about VR, the Virtuality Group went one better by launching its stand up Virtuality pod enclosure system (the 1000 series) – the first mass-produced, networked, multiplayer location-based VR entertainment system – all powered by Amiga 3000 computers. These Virtuality pods featured a stereoscopic head-mounted display (the “Visette”), an exoskeleton touch glove to ‘feel’ objects in the virtual world, and a ‘fast track’ magnetic source built into the waist-high ring with a receiver which tracked the player’s movement in real time within the enclosure – a truly immersive VR experience. Virtuality later introduced joysticks, steering wheels, and an aircraft yoke for control.

vr_virtualityimage source: DVD Fever

With the VR craze gaining mass consumer attention, it was inevitable that the technology would find its way into the lucrative home video games market. In 1993, SEGA was working hard to port its SEGA VR arcade HMD to its hit Mega Drive/Genesis console, but due to development difficulties, the console SEGA VR headset remained only a prototype, and was never released to the gaming public.

To fill the void, VictorMaxx entered the market with the world’s first consumer VR HMD, the StuntMaster (VM1000) – the technology being developed under license from Future Vision Technologies. The StuntMaster was released in 1993 for USD$219.95 and came with assemblies to connect to both the Mega Drive/Genesis and the Super Nintendo consoles. The StuntMaster sported a tracking stem on the head unit which had fast response times and accurate positioning, but the low resolution, lack of VR specific games, and prolonged use causing motion sickness meant that the StuntMaster never caught on with gamers.

vr_stuntmaster

By 1994, home consoles became exponentially more powerful than the previous generation, meaning that VR could finally realise its full potential in the home. That year, Atari jumped on the VR bandwagon by signing a deal with Virtuality to design, develop, and produce a VR HMD for its 64-bit Jaguar home console. The Jaguar VR HMD was slated for a Christmas 1995 release, but financial woes at Atari caused the program to be abandoned, resulting in the Jaguar VR HMD being thrown on the already full failed VR scrapheap. To recoup its losses, Virtuality sold the Jaguar VR HMD technology to prolific Japanese toy manufacturer Takara and the huge electronics giant Philips.

vr_dyno_alexboz

vr_jagvr

In 1996, both companies raced to have a VR HMD on the market, with Takara producing and releasing the TAK-8510 Dynovisor HMD and Philips its Scuba Visor. These units sported the Pupil Projection System, which had a (then) ground-breaking 120-degree field of view (FOV) display using Sony’s TFT LCD (thin film transistor LCD) screens. Coupled with the display was stereo sound and Inter Pupil Distance (IPD) focus adjustment – perfect for any user personalisation. The Dynovisor and Scuba could be used with any console that had composite video and red/white analogue audio ports (the PC version of the Dynovisor also came with a custom VGA PC interface). Neither units had motion tracking, hence their relatively low retail price (¥38,800 / USD$320). Like their contemporaries, they failed due to a lack of VR specific software and causing many a headaches after prolonged use.

vr_dyno_1

vr_dyno_pce

Having recently experienced 1990s VR via Takara’s Dynovisor HMD, we can vouch that it won’t make you sick like the Virtual Boy, but that may be down to the unit having no motion tracking. After playing countless platform, driving, shoot-’em-up, and fighting games, we reckon that racing games are best suited for playing on an old VR HMD – but not for too long! These units came with a warning to rest your eyes after 30 minutes of play, and this is all for good reason.

Playing on these old-school VR HMDs is like having an IMAX screen two inches away from your eyeballs – there is a lot to take in – which works well, thanks to the 120-degree FOV. But after 30 minutes, your eyes will be begging you for a rest from the visual onslaught. Of course, none of the old games played on the unit were designed to take advantage of virtual reality, so the experience lacked the full VR immersion – a shame.

vr_cybermaxximage source: eBay

On the PC front, it was VictorMaxx’s CyberMaxx model 2.0 HMD that provided the VR ‘hit’ PC gamers had been craving for. With higher resolution and improved optics than its previous 120 model (released in November 1994 for USD$499), the CyberMaxx 2.0 model also had dynamic stereo sound, focus adjustment for each eye, and real time yaw, pitch, and roll head-tracking, providing 3D stereoscopic images via compatible software. Released in August 1995 with a suggested retail price of USD$889, the CyberMaxx 2.0 didn’t take off, with management concluding that its headset was not likely to gain widespread consumer acceptance at its suggested retail price. By the end of 1996, VictorMaxx exited the consumer electronics business, thus ending the future of the CyberMaxx VR product line. However, there is hope that the legacy of the CyberMaxx will lead the current (promised) VR products to good stead.

Walking through the 1990s VR product graveyard, a common headstone could summarise the reason for their failure: “Here rests a product which caused severe headaches, induced motion sickness, lacked great software, and was a concept ahead of the technology available at the time.” Fast forward to 2016 and we have our fingers crossed for the imminent VR products to hit the market, and hope that they will deliver on the promises of their predecessors. Viva la VR!
____________________________________________________________________________________________________________________

MrAlexBozVRAlex Boz, Editor-In-Chief / Video Game Historian
Alex is a collector, arcade extraordinaire, pinball tragic, an Atarian and a C64 lover. Alex has been gaming since the early 80s when the weapon of choice was a joystick with a single fire button.

Follow Alex Boz on Twitter

 

 

This post originally published on Push Square February 17 2016.

 

Filed Under: History Tagged With: CyberMAXX, Dynovisor, Jag VR, Oculus Rift, PSVR, Push Square, Retro Gaming, retro VR, Sega VR, Takara, VictorMAXX, Virtual Reality, Virtuality, VR

PAX Aus Panel: Geek Trash or Treasure? Finding Collectibles with Real Value

07/11/2016 By ausretrogamer

pax-aus-2016-panel-1For this year’s PAX Aus we had the privilege of participating in the Geek Trash or Treasure: Finding Collectibles With Real Value panel, facilitated by CNET Editor, Seamus Byrne. The panel consisted of yours truly, Weird and Retro’s Stacey Borg and Bethesda Community Manager and mad collector, Noel Wheatley.

Keeping it retro: the panel in action!
pax-aus-2016-panel-2

We discussed why some games, consoles, computers, accessories, trinkets and ‘collectors editions’ become genuinely collectible. We provided helpful tips on where to find treasures and how to work out how much to spend. We also touched on preservation – basically everything you need to know about collecting retro goodies!

If you missed seeing it live, don’t worry – you can watch the recording via GameSpot’s YouTube channel.

a-panel-7(Image from PAX Aus website)

Filed Under: Retro Exploring, Retro Gaming Culture Tagged With: classic gaming, collectables, Collectibles, Collector, GameSpot Theatre, Geek Trash or Treasure, PAX Aus, PAX Aus 2016, PAX Aus Panel, PAX Panel, Retro Gaming, Twitch.TV

SNK: The Future Is Now

02/11/2016 By ausretrogamer

snk_hdr
SNK are going back to to their glorious gaming past by shedding their SNK Playmore Coporation moniker and becoming SNK Corporation, with the awesome slogan, ‘The Future Is Now’! As announced on their website, the change becomes official on December 1, 2016!

The press release from SNK states: This change of corporation name to “SNK”, and slogan to “The Future Is Now” marks a return to SNK’s glorious gaming history. Through the huge success of many of its game franchises in the past, SNK is still a brand supported by countless fans from around the world to this day. The new corporation name chosen for this turning point, signifies both a return to the origins of SNK, and revival of our pioneer spirit to always offer long-time fans of SNK, as well as newcomers, entertainment of an even higher quality moving forward.

Let’s hope that the Neo•Geo is resurrected in some way, shape or form in the (near) future!

snk_1source: Twitter

 

Filed Under: Announcements Tagged With: Neo Geo, news, Retro Gaming, SNK, SNK Playmore, videogames

Splatterhouse: The Complete History

01/11/2016 By ausretrogamer

splatterhouse_hdrHalloween may be over for another year, but that didn’t stop Daniel Ibbertson (Slopes Games Room) grabbing the Terror Mask and entering the West Mansion for a look at the complete history of everyone’s favourite slash’em up, Splatterhouse.

Daniel’s video looks at every single game in the franchise, Namco’s struggle against Nintendo and every movie reference found in the series so far. Go and grab some popcorn, leave the light on, and press play now!


source: Slopes Games Room

 

Filed Under: History Tagged With: halloween, pc-engine, Retro Gamer, Retro Gaming, Slope's Game Room, Splatterhouse, Splatterhouse complete history, Video Games

Rosstown Retro Pinball Arcade

28/10/2016 By ausretrogamer

rosstow_titlePinball is such a great social game. Don’t get us wrong, it is fun to play on your own, but in a gathering, it takes it to a new level. By attending pinball events, we have met a lot of great folks, just like Marcus Sezonov. When Marcus extended us an invite to his Rosstown Retro Pinball Arcade tournament, we definitely could not pass up the opportunity. As you’ll see in the below photos, Marcus has a fantastic pinball collection comprising of classic machines from a variety of manufacturers from around the world – we still can’t stop thinking about Zaccaria’s Robot machine!

So on a warm Sunday afternoon, we and our fellow pinball guests arrived at Marcus’ private residence for some good old fashioned pinball action and a backyard barbie – perfect! As Marcus was flipping chicken sausages on the BBQ, we thought it was a great chance to ask him a few hard hitting questions about his love of pinball and gaming in general.

Our awesome host, Marcus, flips a mean chicken sausage!
rosstow_marcus

AUSRETROGAMER [ARG]: What is your earliest memory of playing pinball?
Marcus Sezonov [MS]: I am pretty sure it was the late seventies in a fish and chip shop on a Sunday evening. I played doubles with my dad and I remember watching him and I was just amazed at his skill. I was hooked immediately and just wanted to play as good as him.

ARG: What is it about playing pinball that draws you to it?
MS: That there is real skill to playing a pinball machine and the wonderful artwork. Back in the 70s and 80s I did like video games but on some you could learn their repeated movements to win. Pinball was never the same game twice. I also like the fact that you are controlling a real moving part.

rosstown_backwall_right

rosstown_marcus_fathom

ARG: How did you get started in collecting pinball machines?
MS: I like art, I like games and I love the 70s and 80s – pinball machines are something that fit all of that and are obtainable and still work. It all started with one old electro-mechanical machine just to put in the corner of the lounge room to look at – of course one gets a little boring so you need two . . .

rosstown_rocket

ARG: You have a beautiful collection of classic pinball machines, what drew you to these older tables?
MS: It really is the artwork. The detail in the hand drawn artwork really is stunning – no photos on these machines. I also like the fact that they are difficult to collect and get working. I always wonder how many are really left. For example, there was only 1,600 Centigrade-37 made back in 1977!

rosstown_centigrade37_backbox

rosstown_frontwall_right

ARG: This question would be like asking to pick your favourite child, but we have to ask, do you have a favourite machine from your collection?
MS: I suppose I would have to answer that by thinking about if I had to keep only one, which would it be. I think Centaur II. It has really incredible artwork that looks like a big tattoo. There is a half man half motorbike who is holding a big axe with a girl on the back on the backglass – it really stands out. Scary echo speech that actually taunts you if you miss a shot like ‘Bad move human’ or ‘slow aren’t you?’ and up to 5 ball multiball! This game came out in 1981, but was so popular they made another 1500 special editions in 1983, which is the one I have. One of its special features was its red display – it made it look a little devilish!

rosstown_bally_centaurii

ARG: How do you go about picking a machine to add to your collection? Is it a long process (to find it)?
MS: I started off looking at the top 300 list for games pre-1984, then check out the theme and artwork, then read all of the reviews about gameplay. I have also been travelling to a few pinball festivals such as the Newcastle Pinfest and the Australian Pinball Expo in Penrith from a couple of years ago. I used the opportunity to play and decide on a machine I might like to add to my collection. Armed with all of that, I generally start searching eBay – and wait.
Once I had 10 and I could only fit 5 more in, I wanted to ensure a well balanced collection – so a good distribution of eras, art, design and gameplay. I thought the best way to do that was to get hold of different companies machines from around the world. So I focused on getting a Playmatic from Spain, A Zaccaria from Italy and a rare Atari. I also wanted a very rare classic woodrail from the 50’s. I am pretty determined when there is one I want to add to the collection. I had chosen Robot as the one Zaccaria machine I would get. I watched eBay every day for 3 years waiting for it to come up.
There was a 1980 Stern Flight 2000 pinball that a guy in Sydney had 3 of – I bid on the first two and lost. When he put his third one up I was determined to get it no matter what – I would bet 1 million dollars if I had to (not really quite that much!). When I sat down that night to bid, it was gone! I called him and he said he took it off eBay and sold it to a friend! That was the one (or 3) that got away!

rosstown_robot

rosstown_robot_playfield

rosstown_robot_art_backbox

ARG: Are there any other machines you have your eye on to add to your collection, or is that a secret?
MS: There is always another one I want, but unfortunately I am confined by space. I can only fit 15 machine at the very most. I just bought my last one after I missed out on Flight 2000. I was looking again for something different. I found a 1983 Bally Vector. It has a ‘flip speed’ calculator. It calculates the speed of the ball up along a top ramp. In fact Vector is being fixed up at the moment and I am not quite sure how everything is going to fit – I think it could be a struggle to even open the door once it is in!

ARG: The cabin idea to house your machine collection is brilliant – how did that come about?
MS: Well . . . When I first met my now wife, I lived in a little unit and I had 4 machines. There was one in each bedroom, kitchen and lounge. When we moved into a house the four were lined up along the back of the lounge room. As she was not into pinball as much as I was, she said she would like them out of the house (although I had identified many little corners they could fit nicely – she didn’t quite agree). I moved three up into the little rickety shed at the back but one had to stay in the house. But then the rule of no pinballs in the house was mentioned and she suggested I build a proper shed in the back to house them. I built a really nice cabin for them.Based on the fact it was only meant to comfortably house 4 and now I have squeezed 15, I am quite happy with it. Although of course I do wish I had made it larger. And it would have been bigger if the wife had let me dig up her lemon tree and move it!
So yes, the cabin works really well as it is away from the house right up against the back fence. So the wife is pretty happy, but the neighbours aren’t!

rosstow_johne_play

ARG: You also run the Rosstown Retro Pinball Arcade tournament – tell us how this all started?
MS: Almost all of the pinball tournaments are on the newer pinball machines, so there is definitely a gap there for it. To be a good pinball player, you have to be good on all eras of machine, not just the new. I really want others to see and experience just how amazing these pieces of history are to play, so a tournament that is open to anyone is the best way. I did have to limit the numbers though. I intend to run an IFPA endorsed tournament once a year. Last year was the first one and I even got t-shirts made up specially for the occasion. I do have tournament ideas for next year to get more people playing – so look out for that.

rosstown_alexboz

ARG: Other than pinball, do you play video games? If so, do you have any favourite systems / games?
MS: I have played video games all my life. It all started with the Atari 2600. I sold that to buy a C-64 computer. I had all the accessories, 1000s of games, joysticks etc. I recently found the big bag I put it all in back in 1986 when I packed it up – and sold it on eBay. I advertised it as a time capsule – it really was! I then got a Game Boy and Game Boy Advance SP, PS1, PS2 and now, a PS3. I also have a PSP which is great when travelling. I bought the XBox 360 a few years ago for one game – Fruit Ninja. I couldn’t get enough of it when I first saw it at a games expo. Swinging your arms about like a ninja rather than using a controller was such a great idea.

Ms ausretrogamer and I would like to thank Marcus and his family for their hospitality and for hosting a great day at the Rosstown Retro Pinball Arcade.

Attention to detail – Marcus has all the details of his 15 pinball machines on the back of his tee!
rosstown_marcus_back

It’s on like Donkey Kong!
rosstown_comp_on

Love the beautiful and vibrant artwork on Gottlieb’s Circus
rosstown_circus

Pete The Chef hits up Last Lap!
rosstown_peterchef

Last Lap is beautiful to look at and equally beautiful to play
rosstown_lastlap

Checking the score!
rosstown_checkscore

Yours truly mesmerised by the Electro-mechanical, Grand Slam!
rosstown_boz_grandslam

The tapered backbox oozes timeless beauty
rosstown_grandslam_backbox

The Grand Slam baseball playfield may look simple, but it’s wickedly difficult & addictive
rosstown_grandslam_baseball

Skooota gets flippin’ on Fathom!
rosstown_fathom_skott

Bally’s Fathom is a magnificent pinball specimen
rosstown_fathom

A closer look at that awesome Fathom backbox artwork
rosstown_fathom_backbox

Wonder which game this is from?
rosstown_pb_playfield

Of course, it’s Playboy!
rosstown_playboy

It takes steel balls to play pinball!
rosstown_ballsofsteel

Pinball works up a thirst!
rosstown_coke

Can’t go wrong with 5c gumballs. Then we’ll play some Space Invaders
rosstown_gumballs

A top read!
rosstown_book

We are not alone!
rosstown_closeencounters

Paragon
rosstown_ballyparagon

Xenon
rosstown_xenon

Don’t look into her eyes!
rosstown_xenon_eyes

Are you a straight shooter?
rosstown_straightshooter

Marcus hits 37 degrees centigrade!
rosstown_marcus_37

Slaying Paragon
rosstown_paragon_slaying

Daniel ‘LEX’ Luth is next to slay Paragon
rosstown_danielluth

Keeping an eye on the opposition scores
rosstown_scorecheck

Pop’n jet bumpers!
rosstown_jetbumpers

The dynamic duo!
rosstown_bride_centaurii

Even the drop targets are a work of art
rosstown_droptargets

Keep flipp’n
rosstown_flippers

5K when lit!
rosstown_5kwhenlit

Astounding level of detail on the playfield
rosstown_centaur_artwork

No coins required
rosstown_coinmech

Triple-treatrosstown_3_beauties

The Rosstown Retro Pinball Arcade still kick’n it!
rosstown_latenight

A satisfying smile
rosstown_happy

Filed Under: Pinball, Retro Gaming Culture Tagged With: Arcade, Old School Pinball, pinball, pinball wizard, Retro Gaming, Rosstown Retro Pinball Arcade

Pixel Perfect Atari Merchandise

27/10/2016 By ausretrogamer

numskull_atari_titleHold on to your hats! Numskull have just launched their range of retro merchandise based on one of our favourite wooden 70s consoles – the Atari 2600! Go retro stylin’ down memory lane with your iconic Atari socks, wallet, keyring and jumper – your street cred will be 1UP’ed in no time!

Rest assured that this official Atari collection is guaranteed to impress any gamer, with the embossed detailing on the wallets and the super-precise detail of the key rings. We are even partial to the awesomely cool Atari Christmas jumper! I think we have our Christmas list sorted now.

Look boss this Christmas
numskull_atari_xmas

Keep your cash and cards safe in this 6-switch woody
numskull_atari_wallet

Pull up your socks!
numskull_atari_socks

Keys will be stylin’
numskull_atari_2600_keyring

Take control of your keys!
numskull_atari_joystick_keyring

source: Numskull

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: Atari Christmas Jumper, Atari keyrings, Atari wallet, Numskull, Numskull Atari Merchandise, Retro Gaming

Get Ready For Some Classic Gaming At PAX Aus 2016

19/10/2016 By ausretrogamer

paxaus2016_primer_titleGet your nostalgic senses ready, as the PAX Aus Classic Gaming area is back, bigger and better for 2016! We say this every year, but this year is no exception – there will be games that will take you back to your younger years, and you never know, you may discover golden oldies that you may have not known or had forgotten about.

With systems like the Commodore 64, Sega Master System, Sega Dreamcast and the NEC PC-Engine (to name just a few) to tickle your retro gaming fancy, your only problem will be, what to to play first!

If you want a trip down memory lane while at PAX Aus 2016, then make sure you come on over to the Classic Gaming area!

One fire button is all you need to play on the Commodore 64!
paxaus2016_cga_c64

Anyone up for some Alex Kidd action?
paxaus2016_cga_smsii

Shoot’em up action on the Engine that could!
paxaus2016_cga_pcengine

Let’s go make some crazy money!
paxaus2016_cga_dreamcast

The PAX Aus Classic Gaming area is proudly brought to you by: ausretrogamer, Bartronica, Bayside Pinball Club, PinballScore, Pinmem, Retro Domination, Weird and Retro and Zax Amusements.

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: !Arcade!, classic gaming, Classic Gaming Area, Old School, PAX, PAX Aus, PAX Aus 2016, PAX Australia, pinball, Retro Gaming

Double Dragon: The Complete History

16/10/2016 By ausretrogamer

doubledragon_historyIf you have been following our exploits here or on social media, you’ll know that we are massive fans of Technos‘ brilliant 1987 beat’em up arcade game, Double Dragon.

What’s there not to like, two brothers, Billy and Jimmy Lee, set out to rescue Billy’s girl, Marian, from the Black Warriors gang by kicking ten-shades out of every baddie that gets in their way! This co-op game also gave the player the opportunity to grab strewn items, like a whip or baseball bat (among others) to easily dispose of the Black Warriors members.

We could go on and on about this awesome game, but we thought we’d spare you and bring your attention to Double Dragon: The Complete History by Slopes Game Room’s Daniel Ibbertson. Insert coin and enjoy!

Ah, many a coin were pumped into this machine
doubledragon_arcade

Double Dragon was converted on myriad of home systems. Let’s not talk about the C64 version *grumble*
doubledragon_history_conversion

The NES conversion was one of the better ones
doubledragon_history_nes

Even the Atari 2600 conversion was better than the C64 debacle!
doubledragon_history_a2600source: Slopes Game Room

 

Filed Under: History, Retro Gaming Culture Tagged With: !Arcade!, Double Dragon, Double Dragon: The Complete History, Retro Gamer, Retro Gaming, Slope's Game Room, Technos, video, Video Games

Pinball Expo 2016

10/10/2016 By ausretrogamer

pinballexpo_2016Pinball Expo 2016 is almost upon us! the 32nd Pinball Expo will take place from October 12 to 16 at the Westin Chicago North Shore Hotel in Wheeling, Illinois. The expo will be jam-packed with new pinball machine reveals. Being the biggest Pinball Expo to date, expect the major pinball industry players to showcase their latest (and future) wares.

Here is what you can expect from the big boys (if you are one of the lucky attendees):

American Pinball:

The newest kid on the pinball block will showcase their first game, Houdini Master Mystery.

americanpinball_houdini

Dutch Pinball:

The diverse Dutch group of pinball maestros will have their much anticipated The Big Lebowski machine on display.

dutchpinball_thebiglebowski

Heighway Pinball:

The UK pinball manufacturer will finally reveal Alien.

heighwaypinball_alien

Jersey Jack Pinball:

The crew that brought us the brilliant The Wizard Of Oz and The Hobbit machines have been busy tinkering on their much anticipated 3rd machine, designed by the veteran pinball designer, Pat Lawlor.

pinballexpo_jerseryjack

Multimorphic:

The company behind the P3 Pinball Platform will show their latest version of the Lexy Lighspeed machine. They will also have the mini games from the Texas Pinball Festival from earlier in the year.

multimorphic_p3_lexylightspeed

Planetary Pinball / Chicago Gaming:

With their extremely popular Medieval Madness Remake still high in demand, the Californian based company is teaming up with Chicago Gaming yet again for their second title! All be revealed at Pinball Expo.

pinballexpo_mmr

Spooky Pinball:

The Wisconsin pinball makers will be busy showing their Rob Zombie Spookshow International, Domino’s Spectacular Pinball Adventure and possibly news on future titles!

spookypinball_robzombie

spookypinballdominos

Stern Pinball Inc:

Last but not least, the biggest pinball manufacturer of them all, Stern Pinball, will be revealing their Batman 66 machine. This will be Stern’s first game utilising a full colour LCD replacing the dot-matrix display. The game will feature a second smaller LCD on the playfield as well. The Batman 66 design team will be headed by George Gomez, with Lyman Sheats taking care of programming and artwork featuring Christopher Franchi’s impressions. The game will borrow heavily from the Batman The Dark Knight (2008) playfield, including the crane, but the left side of the playfield will be totally redesigned.

The other Stern pinball machine to be featured at Pinball Expo will be the Pabst “Can Crusher”.

stern_batman66

stern-batman-66-pinball-full

stern-pabst-can-crusher

image source: multiple – supplied

 

Filed Under: Announcements, Pinball, Retro Gaming Culture Tagged With: 32nd Pinball Expo, events, expo, flipper, pinball, Pinball Expo, Pinball Expo 2016, Retro Gaming, tilt

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