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Retro Gaming

Neo Geo AES Press Kit From 1991

June 27, 2016 By ausretrogamer

Neo GeoYou know the free information paraphernalia you get when a new system or game comes out – make sure you hold onto them! If you are in the media, it is even more imperative to keep those press kits you usually turf away, even if there is no t-shirt or other trinkets on offer.

This 1991 SNK Neo Geo AES (USA) press kit is a prime example of how sort after press kits have become, especially the ones for older systems. They definitely spared no expense creating a bling media kit to peddle their awesome (and quite expensive) systems. What’s with SNK, even there press kits are damn sexy!

Before you go hunting for gaming related press kits, including this one, be informed that these items fetch a pretty penny. For now, we’ll just drool over this SNK Neo Geo presser!

Even the box looks expensive, just like their consoles!
NeoGeo AES press kit

Let the drooling begin!
NeoGeo AES press kit 2

Definitely bigger, badder and better!
NeoGeo AES press kit 1

Flicking goodness
NeoGeo AES press kit 4

SNK spared no expense with this press kit!
NeoGeo AES press kit 3

Oh wait, there is game info in the kit too?!
NeoGeo AES press kit 5

OK, we may need to sell a kidney or two now!
NeoGeo AES press kit 6source: eBay

 

Filed Under: History Tagged With: Neo Geo, Neo Geo AES USA Press Kit, neo geo press kit, Neo Geo Press Kit From 1991, Retro Gaming, SNK Neo Geo, SNK press kit, video games press kits

The N64 Game Pak Controller

June 9, 2016 By ausretrogamer

N64controllerpak_ttitleLet’s face it, you either loved the three-prong N64 controller or you hated it. For the record, we LOVED it!

If you are in the ‘we don’t like it so much’ camp, then this Nintendo 64 game pak hack from Bungle will be of interest to you. So if you have tiny hands, an empty N64 game pak shell and a donor controller, then this DIY hack is for you!

[source: Hackaday]


source: Bungle Bungleman

Filed Under: Retro Gaming Culture Tagged With: diy, miniture N64 controller, N64 Game Pak, Nintendo 64 controller, Retro Gaming, Retrogamer

Melbourne Is DOOMed

May 19, 2016 By ausretrogamer

Doom_2My fellow Melbournians, DOOMsday has descended upon our great city! Walking down Lonsdale Street on a gloomy Melbourne day (Ed: what’s new!), we were confronted by the huge (10-metre x 15-metre) DOOM artwork adorning the Melbourne Central wall.

Doom_1

Being the largest hand-painted mural in the Southern Hemisphere and a throwback to the original DOOM art, Bethesda definitely know how to capture our attention!

Doom_3

If you want to watch how this artwork came to be, check out the time-lapse video below. And then go and fight like hell!


source: Bethesda Softworks UK

 

Filed Under: Announcements, Modern Gaming, Retro Gaming Culture Tagged With: Bethesda, Carmack, Doom, DOOM mural Melbourne, id software, Retro Gaming, Romero, video gaming

Retrospective: A Tale Of Dick Smith’s Wizzard

May 9, 2016 By Aaron Clement

It was the 1980s, Dick Smith Electronics (DSE) stores were packed with people and stocked to the gills with an extensive range of components and electronic gadgets. We’re going back to a time when the brand’s adventure-seeking namesake was setting records with his helicopter, or pulling practical jokes on the nation with plans to bring icebergs to Sydney harbour. Video gaming hadn’t crashed yet, and during this time the home computer market was also starting to take root, with Commodore, Acorn, Apple and friends all competing for market share.

DickSmithWizzard

Due to the “off the shelf” nature of a lot of these early systems, you’d often see electronics manufacturers clone a popular system and release them under their own brand. DSE weren’t immune to this, ranging a number of rebadged or clone systems like the Dick Smith Cat (an Apple IIe clone), the System-80 (a Hong Kong made clone of the TRS System-80 Mark 1), or the VZ200 (VTech System 200), all sharing shelf space with juggernauts like the Commodore VIC-20. And beside them all was a system I never knew existed until recently: the Dick Smith Wizzard.

DickSmithWizzard_innards

Released in 1982 for $295, the Wizzard was a rebadged version of VTech’s CreatiVision games system. At a glance the two integrated controllers and general design make it similar to Mattel’s Intellivision, which was still going strong at the time. One part joystick and one part keypad, the Wizzard’s two controllers fit neatly into recessed slots on top of the system when not in use. However a major difference is that when clipped in, the controllers form a fully-functioning QWERTY keyboard (although “functional” is debatable – the full-sized keyboard add-on was a must if you wanted to do any typing!). The unique controllers look great, but much like the Intellivision, the awkward shape and the ‘floating’ nature of the joystick make for a poor experience.

DickSmithWizzard_controlpads

Even though it was predominantly cartridge-based, $89 would land you a tape drive add-on and was essential for any budding BASIC programmers who weren’t masochistic types that enjoyed re-typing their code each and every time! In addition to the tape drive, other add-ons included a 16KB RAM expansion and a serial/printer port adapter, but with VTech discontinuing the system around 1985, planned add-ons like the disk drive and modem never actually materialised.

Press Play On Tape!
DickSmithWizzard_TapeUnit

Going under the covers, you’ll notice that the bulk of the components powering the Wizzard also drove a number of other popular computers and consoles of the time. In addition to 1KB of system RAM, processing duties are handled by the ubiquitous Rockwell 6502A running at 2Mhz, which is based on the same 6502 chip found inside the VIC-20, Apple II and BBC Micro! Video output is covered by another stalwart of the time, the Texas Instruments TMS9929, coupled with 16KB of video RAM. Found in systems like the Sega SC-3000, Colecovision and variants of the MSX, this chip enabled the Wizzard to push a respectable 32 sprites on screen at a maximum resolution of 256 x 192 pixels, all in 16 glorious colours (or 15 colours plus transparent if you want to get technical). For the sound and music, VTech chose a Texas Instruments SND76489 chip, which offers a fairly rudimentary 4 channels for software to play with, and whilst it’s no SID chip, it does the job.

The heart of a Wizzard
DickSmithWizzard_CPU

Another hardware oddity is the power supply. My first introduction to the Wizzard was a friend talking about how he was getting parts to rebuild a supply for this “Dick Smith thing”. The power supply is unlike any other system of the time, as it runs both 9v and 16v to the console! This means that if you break it or need to repair one, it’s going to make your life difficult – something to keep in mind if you want to hunt a system down!

Between the Wizzard, Atari 5200 and 7800, you’ve got obscure power supplies covered!
DickSmithWizzard_PSU

It’s only fair that given the Wizzard’s design influences the games library would also clone other popular arcade games of the time. All of the cartridge games were designed and developed in-house by VTech, although DSE did release a number of simple games of their own on cassette that required the BASIC interpreter to run. If you’re a completionist, then you’ll be happy to know that the Wizzard has only 16 cartridges in total – 14 games, a music maker and the BASIC interpreter.

The cartridges forgo complex art for a straightforward, but effective look
DickSmithWizzard_leftside

Retailing for $39.95 each, the line-up featured games like Crazy Chicky (Pac-man), Auto Chase (Rally X), Sonic Invaders (Space Invaders), Chopper Rescue (Zaxxon), Police Jump (Donkey Kong) and Locomotive (Burger Time). The quality varied, although most are still fairly serviceable versions of the games they’re based on. One difference worth mentioning is that several of the games (like Sonic Invaders and Crazy Chicky) actually feature cooperative multi-player modes, something Space Invaders and Pac-Man didn’t offer! Every game also came with game themed overlays for the joypads, which helped show which buttons on the joypad were required (and to drive collectors crazy in the hunt to find them!).

Mouse Puzzle challenges you to keep moving and avoid the cat. Easier said than done!
DickSmithWizzard_MousePuzzle

Cloning computers or games wasn’t without risk though, as sometimes the copy ended up being just a touch too close to the original for comfort. VTech discovered this with their release of Crazy Pucker, which features a round yellow blob travelling around a maze eating dots, avoiding ghosts and trying to do everything possible to avoid Namco’s attention. They failed. To avoid further legal issues, VTech would re-release the title as Crazy Chicky, turning the main character into a chicken who now laid eggs to fill the maze while avoiding the foxes trying to eat you.

Crazy Pucker on the left, Crazy Chicky on the right. Any similarities to Pac-Man are entirely intentional!
DickSmithWizzard_CrazyChicky

These days there’s a few ways to get your hands on a Wizzard, and none of which will get Luggage angry with you. Despite being a locally released system, they’re surprisingly uncommon to find for sale in decent condition with a working power supply (or at a reasonable price!). Games are a little more common, although tracking down both the cartridge, box, and overlays can prove to be a feat of magic in itself.

The overlays add flair, although aren’t essential
DickSmithWizzard_overlays

That leaves only one other option: emulation. If this interests you, I’d recommend spending some time looking at Luca Antignano’s excellent website CreatiVEmu, which is dedicated to all things CreatiVision (aka. The Wizzard). Luca has a wealth of information on the various versions of the CreatiVision, including emulators and everything else you’ll need to know to get running.

FunnyMu makes emulating the Wizzard easy, with plenty of built-in info for every game
DickSmithWizzard_FunnyMu

As a Wise Man once said, “Do you not know that a man is not dead while his name is still spoken?”, and I’m a firm believer that this also applies to classic computers and consoles. The Wizzard stands as a unique and interesting piece of Australian video gaming history, and owning, emulating, or even just reading about it ensures the Wizzard’s legacy lives on.

Thanks for keeping it alive!

Police Jump is an enjoyable take on Donkey Kong
DickSmithWizzard_PoliceJump

Adding 2 player co-op to the well known classic, Sonic Invader was the Wizzard’s pack-in game
DickSmithWizzard_SonicInvader

Air/Sea Attack
DickSmithWizzard_AirSeaAttack

Featuring a drain comparable to Pin·Bot, Astro Pinball has your silverball fix covered!
DickSmithWizzard_AstroPinball

Two panels either side allow usage of the controllers while the keyboard is attached
DickSmithWizzard_keyboard

The Wizzard’s voice
DickSmithWizzard_SoundChip

Additional images and higher quality versions of the images from this article can be found here.

Special thanks to Tim H. for helping with photos, and Damian A. for his loan of additional hardware.



____________________________________________________________________________________________________________________

blahjediAaron Clement
Tassie based retro gaming guy. Father of 3 and married to the very tolerant Kellie Clement. Coffee powered!

Follow Aaron Clement on Twitter and Instagram

 

 

Filed Under: History, Retro Gaming Culture Tagged With: Aaron Clement, blahjedi, Dick Smith Wizzard, DSE Wizzard, retro computing, Retro Gaming, Retrospective, Wizzard computer

Sega Arcade Game History

April 29, 2016 By ausretrogamer

Sega-Interactive_Arcade_TitleSTOP THE PRESS! Thanks to our good friend Skott Kellett, we were made aware of Sega-Interactive’s Sega Arcade Game History site!

So what is this site all about? If you have been (and still are) a fan of Sega’s arcade games (Ed: which many, many of you are!) and love history, then this site should be bookmarked as your go to reference on anything related to Sega arcade games.

The site is great to navigate, with a plotted timeline of all Sega arcade games from 1970 to present day on the left of screen, a cross-hair to ‘target’ (choose) the arcade game in the centre of the display, and the right of screen being your search area and view type selector (cruise or list mode for the targeted decade). Now, if only Sega-Interactive could release an English version of this site!

Let’s cruise through Sega’s arcade games from the 1980s
SegaArcade_Target1

Tiled list view of Sega’s arcade games from the 1980s
SegaArcade_Target_List

Machine list view of Sega’s arcade games from the 1980s
SegaArcade_Target2

Checking out Yu Suzuki’s Space Harrier
SegaArcade_Target3source: Sega Interactive

 

Filed Under: History Tagged With: Arcade, arcade games history, Retro Gaming, Sega Arcade Game History, Sega Arcade history, sega coin-ops, Sega Japan

All Your Fave Mega Drive Games in One Place

April 22, 2016 By ausretrogamer

SegaMD_Classics_HDRPut your retro party hats on peeps! SEGA Europe Ltd. is celebrating the launch of the all new SEGA Mega Drive Classics Hub on Steam with a 66% off sale on all SEGA Mega Drive games currently available on the platform. Anyone who purchases or already owns at least one SEGA Mega Drive title on Steam will be able to experience the wonder of the redesigned SEGA Mega Drive Classics Hub when it launches on the 28th April, 2016.

The new-look system, developed by d3t, from which you can access all the SEGA Mega Drive games you own on Steam, now resembles the bedroom of an early nineties SEGA fan with dynamic time-of-day conditions, retro SEGA paraphernalia, a shelf full of Mega Drive games reflecting which ones you own on Steam, and of course, a CRT TV! It’s not just cosmetic improvements though; every single Mega Drive game available now on the platform will feature Steam Workshop support, allowing you to share modified versions of your favourite retro SEGA titles!

In addition to these new features the all new SEGA Mega Drive Collection hub also includes, spot-on emulation, local co-op for games that support it, optional graphic enhancement filters, the ability to save states at any point during gameplay and full controller and keyboard support.

For a full list of SEGA Mega Drive games available on the platform (there are 5 packs to choose from!), log on to Steam now!

SegaMD_Classics_Pack

source: Sega

 

Filed Under: Announcements Tagged With: 16-bit, Mega Drive, Retro Gaming, Sega Mega Drive, Steam, videogames

The Lovely Atari STacy

April 6, 2016 By ausretrogamer

STacy_HDRThe Atari STacy! What the? If Atari were good at one thing, it was naming their computer range, hence the STacy being a play on their Atari ST range and a cool woman’s name.

Who didn’t want a portable ST back in 1989 that weighed almost 7kg! Well, if we had arms like Arnie Schwarzenegger and a matching bank balance (The Atari STacy was not cheap – it retailed for a cool $3,000AUD!), we probably would have forked-out our hard earned cash for one. It definitely would have been a wise investment, as there were less than 35,000 units sold, making this portable Atari computer a very rare commodity.

The STacy came in four models, with the STacy 4 (4MB RAM version) being the top of the line. For those technically minded, here are the all-important Atari STacy specifications:

  • Operating system: Atari TOS 1.04
  • CPU: Motorola 68HC000 (at 8 MHz)
  • Memory RAM: 1 MB (4×220 bytes) (expandable to 4 MB)
  • ROM: 192 KB
  • Storage: 3.5″ floppy drive, 3.5″ SCSI 20MB-40MB harddrive Conner Peripherals Inc.
  • Display: 10.4″ EPSON LCD passive matrix backlight
  • Graphics: 320×200 (16), 640×200 (4), 640×400 (2)
  • Sound: Yamaha YM-2149, three channels, 8 octaves
  • Input: 95 keys, QWERTY, 2 Joystick ports, RS 232C, Centronics, external Floppy, ROM-Cartridge, DMA for Printer/HD, MIDI In/Out, Monitor
  • Power: NiCad pack, 12 standard C cell alkaline batteries, DC18V 2.0A 36W AC Adaptor
  • Dimensions: 13.3 x 15 x 13.3 inches
  • Weight: 7kg/15.2 lb

Open me up, Stacy!
STacy_Open

You turn me on Stacy!
STacy_On

Lovely keyboard you have there Stacy
STacy_Keyboard

A lovely rear-end
STacy_rear_end

Power up!
STacy_left

Insert joysticks and floppies on this side!
STacy_right

image source: eBay

 

Filed Under: Retro Gaming Culture Tagged With: Atari ST, Atari STacy, Portable Atari ST computer, retro computing, Retro Gaming

Welcome to STARWORLD 78

April 4, 2016 By ausretrogamer

Starworld78_badge

For those of you that don’t remember, once upon a time Atari was the king of video games, not just in the home with their Atari VCS/2600, but also in the amusement parlours. Atari was so diversified, they even got into making pinball machines!

To get an understanding of just how huge the Sunnyvale company was, at the 1978 Amusement and Music Operators Association (AMOA) trade show, Atari had a massive exhibit titled Starworld ’78, showcasing their latest wares to wow the industry (and scare the pants off their competitors)!

The “Starworld” theme was chosen by Atari to preview their new games, which they cleverly dubbed as the “Stars” of the 1978 AMOA show. Previewed pinball machines included Space Riders, the colossal  Hercules and the double playfield extravaganza of Middle Earth. In the video gaming stakes, their new 2-player space duel game, Orbit and the 3-games-in-one version of Breakout (very smartly titled) Super Breakout were gaining a lot of attention. Also taking centre stage at Starworld ’78 were: Sprint 2, Sit Down Night Driver, Starship, Smokey Joe, Fire Truck, UFO and the unique dual monitor submarine strategy game, Subs. If that wasn’t enough, Atari also had their service technicians on hand to demonstrate the latest test equipment to show off to operators.

And what is a trade show without prizes? Atari was promoting their ‘Starworld Sweepstakes’, a first at the AMOA trade show. Prizes included a Super Breakout machine, a Sony Betamax video tape recorder, a colour TV, a set of leather luggage and a Sony 5” Swivel-vision TV. There were also minor prizes awarded by Atari in their sweepstakes, including Seiko pocket digital alarms and Seiko desk clocks! Whoa, if only we had attended the 1978 AMOA trade show!

Starworld78_flyersource: The Arcade Flyer Archive

 

Filed Under: History Tagged With: AMOA 1978, Arcade, Atari Starworld, Atari trade event, pinball, Retro Gamer, Retro Gaming, Starworld 78

Wizard Of Wor: The Flip R’Cade Board Game

March 29, 2016 By ausretrogamer

WoW_Box_TitleAh Wizard Of Wor, that otherworldly labyrinth duel that was the ultimate showdown against evildoers. What was there not to like about this arcade game – you got to prowl a maze-like dungeon teeming with Worlings, Worluks and other evil minions of the titular sorcerer either in cooperation with or against a friend – choosing the latter always had the risk of ending a perfectly good friendship. We loved the arcade game (and its many home conversions) so much, that we gave it a healthy review score of 92%.

Wow_conversions

Many of you are well aware of the classic video game, but did you know that there was a Wizard Of Wor board game? If you answered no, then look around at the photos strewn in this piece and wonder no more – the board game replicates the video game (to a certain degree). Instead of using a joystick to move your Worrior on a screen, you use the Flip R’Cade Game flipper-shooter to either shoot or advance your plastic game piece(s) around the maze on the board.

WoW_Box_Rear

If you are struggling to grasp how this game is played, here is our quick overview: you play with two players – player one assumes the role of the Worriors and player two the Worlings and Wizards. Don’t stress about this, as the players reverse their roles to complete the game. Anyway, the objective of the player controlling the Worriors is to destroy as many of their opponent’s Worlings and Wizards before their Worriors are destroyed (by either landing on a Worling or Wizard, or being shot by a Wizard), while the player controlling the Worlings and Wizards tries to destroy all four (4) Worriors of their opponent while protecting their Worlings and Wizards from destruction. Clear as mud? Argh, that’s what instructions are for!

WoW_game

WoW_boardgame

While there is no two player co-op in this board game, rest assured, you will get a lot of pleasure beating your opponent on points. Oh yeah, and unlike the video game version of Wizard Of Wor, the board game definitely requires two players to get the maximum fun out of playing it!

The calm before the storm! Let’s assemble!
WoW_the-board

Forget Batman V Superman, it’s Board Game V Video Game
WoW_boardVSvideo

Board Game V Video Game: Part II
WoW_boardVSgame2

WARNING: Don’t rush out to buy the Wizard of Wor board game! You are about 30 years too late 😉

 

Filed Under: Retro Gaming Culture Tagged With: arcade games turned into board games, board games, Flip R'Cade Games, Midway arcade games, Retro Gaming, Wizard of Wor, Wizard of Wor board game

8-Bit Pinball Action

March 22, 2016 By ausretrogamer

PETACO_TitleBeing a fan of the silver ball and 8-bit micro computing, I was always craving for a pinball game to play on my trusty Commodore 64. Finally, my prayers have been answered in the form of Errazking’s Petaco’5!

This new C64 pinball game was developed by Errazking and Maniako using ‘Bill Budge’s Pinball Construction Set’, coupled with cool music by the great chiptune composer, Richard Bayliss.

What you get is 6 pinball tables to play on, with as-close-to-realistic ball physics on your C64 – which is a good thing if you are a pinball purist. The screen is divided in half, with the playfield on one side and the player score on the other. If you are a pinball fan and are in need of a silver ball fix on your C64, then Petaco’5 will go a long way to satisfy your pinball craving.

Errazking’s PETACO’5 is available for free on CSDb. Get it now!

The T-UFO Table
PETACO_TUFOimage source: CSDb and Vintage Is The New Old

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: C64, Errazking, PETACO, PETACO'5, pinball game, pinball on C64, Retro Gaming, Richard Bayliss

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