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Retro Gaming

Atari Factoids

November 10, 2013 By ausretrogamer

Atari_header

Was it all fun and games at Atari? I would have given an arm and a leg to had been part of this great company that brought video games to the masses. If only I was born in a different era and resided in California (Ed: keep dreaming!).

There has been much written about Atari – from well known facts to myths and even fan fiction. We set the record straight on a few unknown (and well known) historical facts at the once mighty Atari.

Fact 1. First video game to have background music
To contrary belief, it wasn’t Namco’s Rally-X that first featured background music (BGM), it was beaten to the punch by Atari’s Cannon Ball – an Owen Rubin developed game. Unfortunately, the feedback was not great from location testing. Arcade operators disliked the BGM, citing it as being annoying. Sadly, the game was never mass produced.

Fact 2. Space Duel was the first multicolour vector game
Another contradiction in video gaming folklore – Tempest was not the first multicolour vector game. That gong belongs to Space Duel – another Owen Rubin game. To rub salt into the wounds, Owen Rubin’s colour vector generator code was used by Dave Theurer in Tempest. Owen never received any credit for his effort.

MI

Fact 3. Missile Command was going to be called Armageddon 
Atari had designs and cabinet prototypes created for Armageddon, later to be renamed by Gene Lipkin as Missile Command.

Fact 4. The Last Starfighter
In 1984, when Atari was being carved up and sold, two games in development based on the film, The Last Starfighter were redone to become Star Raiders II and Solaris.

Fact 5. The naming of Yars’ Revenge 
Howard Scott Warshaw (from E.T. fame) named his game Yars’ Revenge after Ray Kassar (Ray spelled backwards). The ‘Razak’ solar system was also based on Ray’s surname, with the letters ‘ss’ replaced with a ‘z’ and the surname spelled backwards. Very clever indeed!

Fact 6. Championship Soccer / Pele’s Soccer
Championship Soccer, aka: Pele’s Soccer was the first video game to license a sports personality, the lovable Brazilian soccer maestro, Pele!

Fact 7. The Atari and Nintendo deal
Atari was in talks with Nintendo in regards to their Family Computer (Famicom). The deal would be for Nintendo to design the printed circuit boards and engineer all the electronics, while Atari would design the console case and packaging. Basically, Atari would be selling Nintendo’s product for them in the USA and the rest of the world under the Atari brand. Imagine if this deal had gone through.
NES_Atari_Console

Fact 8. Naming the Atari 7800
After the Atari 5200 debacle, the marketing department at Atari would not dictate the functions or features of the new Atari 7800. However, they did come up with the product name by adding 2600 to 5200. Absolute genius (Ed: stop being sarcastic!).

Fact 9. Burying Atari
Atari could only wish they could bury the E.T. myths. When the decision was made to close the El Paso (Texas) plant, truckloads of unused and faulty stock was being ferried to the Alamogordo, New Mexico city dump. The deal was to dump the goods and steamroll them. As the media got wind of this, it was made out as if Atari was trying to “cover up” and they became the media whipping boy with the video gaming woes of the early 80s.

Fact 10. Cloak & Dagger
At the end of 1983, Atari was manufacturing upgrade kits to turn rival Williams’ Robotron:2084, Defender, Stargate and Joust cabinets into a new Atari game called Cloak & Dagger. Cloak & Dagger (originally titled Agent X) was designed to plug directly into the existing power supply in these games. Indeed, this was very cloak and dagger like of Atari. By the way, the movie of the same name was a gloried Atari advertisement.

philips

Fact 11. Clandestine sale to Philips 
Without the knowledge of James (Jim) Morgan at Atari, Warner Bros. management (Manny Gerard and Rob Newman) were surveying Atari at the request of Steve Ross (Warner Bros head-honcho). The staking out of Atari was to take visual inventory and current status of projects for a possible sale to the Dutch electronics giant, Philips. There were a series of talks between Steve Ross and Wisse Dekker (Philips CEO), but in the end, after being burned by the Magnavox Odyssey, Philips chose to walk away from the deal.

Fact 12. First Nintendo, then the Amiga Hi-Toro
It seems that Atari had a knack of getting itself into some wheeling and dealing, but ultimately, choosing to opt out of certain deals. After the Nintendo deal fell through, Atari struck a gentleman’s agreement with the Amiga Corporation in early 1984. The ‘Letter Of Intent’ between Atari and Amiga had Atari advancing $500,000 to  the cash strapped Amiga Corporation so that they could continue developing the ‘Lorraine’ chipset. Atari was never interested in acquiring Amiga, they just wanted to get their hands on the chipset that Jay Miner and Joe Decuir had created. The chipset was going to be used in Atari’s arcade machines, consoles and home computers. Dave Morse’s intention was always to find a buyer for his fledgling and struggling Amiga Corporation. This is where Commodore stepped in and the rest, as they say, is history. Hindsight is always 20/20!

IROBOT

Fact 13. Shedding Atarians
The gravy train at Atari was coming to a screeching halt. Under James Morgan’s NATCO (New Atari Company) cost saving plan, Atari’s ranks shrivelled from 7,800 employees in January 1983, to an astounding 1,500 by the end of May 1984.

Fact 14. Atari MindLink – Bionic Breakout
Atari was always at the forefront of product development. Atari’s MindLink product was a headband controller that controlled game play by the player just looking at the TV screen and ‘thinking’ about moving an object. There was no extra sensory perception going on here, the MindLink controller would  read the resistance of the muscles in the player’s forehead and interpret them into the appropriate joystick or fire button signals. Was it ahead of its time, it sure was. The market did not take the product seriously so Atari chose not to pursue production of the MindLink.

Fact 15. I, Robot – The last Atari, Inc. Coin-op 
The final coin-operated game under the Atari, Inc. banner was I, Robot (1984). Created by Dave Theurer and Rusty Dawe, I, Robot was the first commercial arcade game to feature filled 3D polygonal graphics. Sadly, only 750 machines were produced, with even less being sold. If you have one in your possession, hold onto it, it is worth a small fortune!

With a vast amount of information out there on Atari, we cross referenced facts, myths and misinformation with the definitive book, Atari Inc. – Business Is Fun by Curt Vendel and Marty Goldberg. If you weren’t aware, Curt Vendel is an Atari historian (since the mid 1980s) and has the largest Atari collection in the world. Curt has collected vast amounts of Atari paperwork and other memorabilia over the last few decades. His intimate knowledge of Atari is second to none.

 

Filed Under: History Tagged With: Atari, Facts, History, Retro Gaming

Seven Video Game Costumes For Halloween

October 31, 2013 By ausretrogamer

Stuck for ideas on what to wear this Halloween? If you don’t want to dress up like a zombie or other hideous creatures from the dead, how about going as your favourite video gaming character or theme? Go Cosplay!

If you are an avid gamer (retro or not), you can take inspiration from these seven costumes. I guarantee these will get tongues wagging. Happy Halloween!

Hall_Link
Be a legend, be Link
Hall_ChunLi
A street fighting chick, Chun-Li
Hall_SubZero
Too cool for Halloween, Sub-Zero
Hall_Mileena
Be a wicked Mileena
Hall_Ryu
Be Chun-Li’s escort, go as Ryu
Hall_Pinky
The irresistible, Pinky
hall_pacman_550
Go full on retro, take the Pac Man arcade with you!

  images sourced from: Heavy.com

Filed Under: Retro Gaming Culture Tagged With: Cosplay, costumes, halloween, Retro Gaming

Grape64: Build Your Own Portable N64

October 30, 2013 By ausretrogamer

If you are good with your hands and are technically oriented, you may want to check out this Instructables article on how to build your very own portable N64 unit!

Imagine playing Goldeneye on this baby! Since I do not have the necessary tools (or skills), I’ll just wait for someone to build this and sell it on eBay.

grape64_1
source: Grape64 Instructables
grape64_2
source: Grape64 Instructables

 

Filed Under: Retro Gaming Culture Tagged With: build your own portable N64, Grape64, N64, Retro Gaming

Interview with Sean Tagg: Out Run Extraordinaire

October 29, 2013 By ausretrogamer

The great thing about social media, it brings people together. I have met plenty of wonderful and interesting people and Sean Tagg is definitely one of them. Upon my initial twitter conversations with Sean, I found him to be very engaging by sharing his video gaming knowledge (which he has plenty of) and also assisting in gaming related queries. Sean is one of those genuinely great people that likes to share information and be helpful – traits that are well admired.

I am digressing! I have been an admirer of Sean’s creative talents for over a year and I thought it was high time I lassoed the gaming warrior and ask him some pressing questions.  Here it goes!

AUSRETROGAMER [ARG]: So Sean, tell us how it all started – how did you get into video gaming? What are your earliest memories?
Sean Tagg [ST]: My earliest memories of playing video games date back to 1979 -80. My family used to take me to a caravan site in Wales (UK). The site had a barn full of arcade machines. I vividly recall playing some pretty cool arcade machines like; Space Invaders, Missile Command and Battle Zone. I used to have to stand on a milk crate to look through the scope on Battle Zone as I was only 7 years old.

ARG: What was your first console or gaming experience ?
ST: My first game was a LCD pinball game called Wildfire – made by Palitoy. Palitoy was based locally to where I lived and were huge in the day. They manufactured Star Wars and Action Man figures too. I later had other LCD games including Munchman, Frogger and BMX Flyer.

Sean’s first foray into gaming: Wildfire

ARG: Were you ever a brand fan (Sega vs Nintendo, Spectrum vs Commodore vs Amstrad)? If so, which side did you take?
ST: I was a Commodore fan. My first computer was the C64c, then I upgraded to the Amiga when I saw Ocean’s Batman game! I was a big fan of Stunt Car Racer, Anco’s Kick Off 2 and many more. Years later, I saw Golden Axe running on a Japanese Sega Mega Drive and I knew I had to have one. I’ve had quite a few of Sega’s machines, all imports – the Game Gear, Mega CD, Nomad, Saturn and Dreamcast.

ARG: You are an oracle of sorts on Sega’s venerable Out Run game (we love your blog site!). When did you first play it and what got you hooked for life?
ST: I first played Out Run the year it was released, 1986. Every arcade on the seafront of our holiday town had the deluxe cabinet version. I suppose it gave me a feeling of being able to drive and show off in a Ferrari, something no other game could do at the time. I think being a fan of sports cars, exotic locations and Caribbean steel drum music helps! OK, the last one was a lie (smiles)

The awesome 16-bit Sega Lego Mega Drive

ARG: Speaking of arcade games – what other ones tickle your fancy?
ST: All of Yu Suzuki’s big deluxe machines are fond favorites. I am glad to have grown up and experienced playing Out Run, Space Harrier, After Burner, Power Drift, Enduro Racer and R360 in the arcades. These days, I most play Mr Do!, Wonder Boy, Shinobi, Galaga, Robocop, Strider, Ghouls’n Ghosts, Rainbow Islands and Bubble Bobble. [ARG]: A list of classics!

ARG: We are admirers of your Lego video gaming inspired creations – how did this come about and which creations are your favourite?
ST: I play Lego with my 5 year old lad a fair bit. One day, I just thought that it would be cool to try and create the Out Run deluxe cabinet with Lego, incorporating my smartphone running MAME. Check out the stop motion video (below) of it being made. Oh yeh, I also enjoyed making the Lego Sega Mega Drive (smiles).

ARG: Can you give us a scoop – what will you create next with Lego?
ST: Maybe a Sega Hang On arcade sit-down bike (winks). [ARG]: We would love to see that!

ARG: You are also a restorer extraordinaire – tell us about the cocktail table restoration project?
ST: I picked it up on eBay 6 years ago. When it arrived it looked far worse than the photos and I thought “What have I done. It’s junk!”. After stripping it down and cleaning it, I started to take a shine to it. I spent a fair bit of time on a great site called Arcade Controls – the forums helped me to build the control panels, learn how to configure the software and the wiring. 6 years later, between having two kids and moving to Australia (with the machine in tow) it’s finally complete! [ARG]: It looks damn awesome too.

I also built this Bubble Bobble machine from scratch. [ARG]: Oh wow, it looks like we may be paying you a visit in the near future. That machine looks very inviting. I’ll play as Bub.

Built from scratch! The guy is a talent.

ARG: Are there any other hobbies you enjoy?
ST: I like art and woodwork. I’ve recently done some Shenmue drawings that I’m pretty happy with. I’m looking to do 4 characters in total.

Sean Tagg – a man of many talents. These drawings are sublime

ARG: Now comes the two hardest questions of this interview:

ARG: What is your all-time favourite gaming system?
ST: When it comes to retro systems, it has to be Sega’s Dreamcast. As for the current generation consoles, Microsoft’s XBox360 is my pick.

ARG: What is your all-time favourite video game?
ST: Easy, Shenmue. [ARG]: What? I would have thought Out Run?
ST:
Well, Outrun is in Shenmue, as with many other Yu Suzuki classics (smiles).

Well Sean, that wraps it up. Thank you very much for making time to participate in this interview – it wasn’t that scary after all. We will keep tabs on your wonderful creations and we will definitely be catching up with you in the near future.

To keep tabs on what Sean is up to, you can follow him on Twitter, Instagram and his website.

 

Filed Under: Retro Gaming Culture Tagged With: interview, Lego, Out Run, Retro Gaming, Sean Tagg

NES Case Mod Wars: Zelda vs Mega Man

October 28, 2013 By ausretrogamer

There is no doubting the nostalgic factor of the Nintendo Entertainment System (or more accurately and affectionately known as the NES).

Some of us even go so far as to morph the grey shoe-box into their favourite gaming franchise. A befitting tribute indeed. The backlit Zelda and Mega Man modifications on these NES cases are one of the best I have seen in a while. Check them out.

Which platinunfungi creation do you prefer?

Backlit Mega Man 2 NES – 25th Anniversary Edition

source: platinumfungi

Backlit Legend of Zelda NES Case Mod

source: platinumfungi

 

 

Filed Under: Retro Gaming Culture Tagged With: Mega Man, NES, Retro Gaming, video, Zelda

The Thrill Of The Chase: Cocktail Table

October 27, 2013 By ausretrogamer

The nostalgia bug can bite at a moment’s notice! As a kid, playing an arcade game on a cocktail table was awesome. There was never any worries in reaching the controls. When an opportunity presents itself to get that ‘sit down and play an arcade game on a table‘ feeling, you must act fast!

table_pickup
Transporting the precious cargo in style

I recently found a restored Leisure & Allied Industries (LAI) cocktail table on eBay. Controlling my emotions, I set a limit on how much I would spend to get the table. I was prepared to miss out, even if someone bid a dollar more. To my surprise, I ended up winning the auction.

table_coin
No free play here buddy! It is 20c per credit!

I couldn’t wait to pick up the cocktail table, so I messaged the seller and asked if I could pay and pick up the table that day. In the cover of darkness, I ferried the precious cargo back to my abode. The table currently sits proudly in the family room, begging to be played at every opportunity.

table_glory
A sight for sore (nostalgic) eyes

There are a few few things I would like to modify on the table – the artwork, buttons and their layout, and then the MAME setup (yes, I know, it is MAME’d!) . Apart from that, the table is in great condition and the restoration looks like it was done by someone that loves giving some TLC to heritage listed arcade machines. This will look great next to the Space Invaders cabinet. Time for some Galaga!

 

Filed Under: Retro Exploring Tagged With: !Arcade!, Classic Games, cocktail table, Retro Gaming, The Thrill Of The Chase

Play Online: Nintendo 8-Bit Games

October 21, 2013 By ausretrogamer

8_Zelda8_MM38_RCPA
8_TMNT8_SMB28_Galaga
Don’t have a Nintendo Entertainment System (NES) to get your nostalgic hit? Don’t stress, you can go straight to the Nintendo8.com site and play all your favourite Nintendo 8-bit games right on your browser!

I know some will say that it is not like the real thing, but hey, not all of us are inclined to own all the old consoles. So go ahead and enjoy some 8-bit action.

 

Filed Under: Retro Gaming Culture Tagged With: 8-bit, Donkey Kong, mario, NES, nintendo, Retro Gaming, Zelda

Full Screen Mario

October 17, 2013 By ausretrogamer

FullScreenMario_570pxAre you missing out on playing Super Mario Bros.? Would you like to edit Super Mario Bros. and create your own challenging super levels? If you answered yes to either of these questions, then stop reading and head on over to Full Screen Mario now!

 

Filed Under: Retro Gaming Culture Tagged With: Full Screen Mario, NES, Retro Gaming, Super Mario Bros

Cabal: Dare The Danger

October 16, 2013 By ausretrogamer

Cabal_Header

Ah yes, Cabal. This war themed arcade game throws you and a friend right into the thick of battle. Your mission is to maim, kill and blow up everything in sight on twenty (20) different screens (four screens per stage, with a total of five stages). Should you reach the end and defeat the evil dictator, you are free to relinquish your guerrilla fighting days and just become a run of the mill commando.

Cabal_screenshot

Ask any arcade gamer about Cabal, and you will notice a wry smile come over their face. Cabal had you ducking behind walls to escape enemy fire all the while you shoot back and destroy everything on screen, from buildings, tanks, helicopters, submarines, walls and trees to animals! Using your onscreen crosshair, you aim and fire. Your soldier starts with his trusty single-shot gun (with unlimited ammo), however, there are power-ups (shotguns, machine guns, grenades) hidden on each screen, hence the importance of shooting and destroying everything in sight. Once the screen has been leveled out, your soldier moves on to the next screen or stage.

Cabal set the blueprint for a number of shooting games, from its own successor, Blood Bros. to SNK’s NAM-1975. These games may be better (for some gamers), but you have to pay homage to where the inspiration came from – Cabal: Dare the Danger!

 

Graphics Nice large sprites. Items on screen blow up with great satisfaction (buildings collapse in dust when their foundations give in to your incessant fire)

88%

Sound Expected frenetic war machine noise

85%

Playability The screen does not scroll, but the gameplay is hectic. You will love blowing up everything on screen

85%

Lastability Still great to come back to and shoot everything in sight, including the pigs!

83%

Overall Using the trackball may get some getting used to, but once you do, Cabal will dare you to play it. Get ready to destroy everything

82%

 

 

 

 

Cabal_CabManufacturer: TAD Corporation
Year: 1988
Genre: Shooter
Number of Simultaneous Players: 2
Maximum number of Players: 2
Gameplay: Joint
Control Panel Layout: Multi-Player
Controls:
– Trackball: Optical
– Buttons: 2 (shoot and grenade)
Sound: Amplified Mono (single channel)

 

 

 

Filed Under: Reviews Tagged With: !Arcade!, Cabal, Retro Gaming, Review

Retro Gaming and Monday Madness

October 14, 2013 By ausretrogamer

It is always best to start the week with a bit of a laugh. Life is serious as it is – enjoy!

A must read novel for any Mario fan!

source: tonyfleecs

GTA V: Vatican City – I would soooo play the pope!

source: Zabou

GTA V: Hollywood

source: Zabou

Wrist Battery Pack: Solving Your Handheld Dilemma!

source: Cheezburger

 

 

Filed Under: Retro Gaming Culture Tagged With: artwork, GTA, Retro Gaming, video

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