Attention Retro Gamers! Get your diaries out and mark June 1 2014 as “I am busy”.
The Amazing Mill Markets in Geelong will be holding the first ever Australian Retro Video Gaming Championships! First prize is a whopping $500 voucher to spend on retro gaming goodies – it doesn’t get any better than that! Entry is free, so you have no excuse! If tangling in gaming championships isn’t your thing, don’t worry, the exhibition should keep you occupied.
So what will you be doing on Sunday, June 1 2014? Hope to see you at the Amazing Mill Markets!

source: The Amazing Mill Markets











I have always had a competing streak in me. Be it at sports or video games, I love competing with friends to see who could get a higher score. When it comes to video gaming high score record keeping, there is a new player in town, High Score.
















The perfect Commando rip-off, Rambo: First Blood Part II upped the ante by scrolling in eight directions. The premise of the game was simple, Rambo is sent on a reconnaissance mission to obliterate anything that moves in the Vietnamese jungle and rescue the POWs. The C64 version was damn awesome and Martin Galway’s SID tune just topped it all off.
They say, imitation is the sincerest form of flattery. If that is the case, then Pack-In-Video’s Rambo tries very hard to be like Nintendo’s Zelda II: The Adventure Of Link. Pack-In-Video’s earlier attempt on a Rambo game came on the MSX in 1985. However, that one was quite rubbish. The NES version has basic RPG elements and features that simply don’t feel very Rambo-like, but at least it is still playable and somewhat entertaining. I don’t recall John Rambo battling dragonflies or hungry tigers in the movie?
Ocean had a reputation for getting the rights to blockbuster movies. Rambo III was no exception. Before they gave us the sublime Platoon and Robocop, Ocean gave us a boring version of Rambo III. The game was broken up into three stages – raiding the enemy fort to rescue Col. Trautman; destroying the enemy compound by priming explosives; and the final stage being a 3D shoot-out, with enemies coming towards the screen.





