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Retro

The Nintendo Power Glove: A Blast from the Past

20/06/2024 By ausretrogamer

I love the Power Glove. It’s so bad

Ah, the 1980s. A time of big hair, neon colors, and the birth of some of the most iconic video games and gadgets. Among these was the Nintendo Entertainment System (NES), which captured the hearts of gamers everywhere. But let’s not forget one of the quirkiest and most ambitious peripherals of its time: the Power Glove.

A Revolution in Gaming

In 1989, the Power Glove hit the market, promising to revolutionize the way we played games. It was a bold statement in the gaming world, offering players a taste of the future with its motion-sensing technology. This wasn’t just a controller; it was a way to physically interact with your favorite games.

The design was straight out of a sci-fi movie, with its sleek black and grey exterior, and buttons spread across the forearm. Strapping on the Power Glove felt like gearing up for an epic adventure. The idea was simple: wear the glove, move your hand, and your in-game character would mimic your movements. It was the stuff of dreams for any young gamer.

The Reality Check

However, the reality didn’t quite match the hype. The Power Glove’s motion controls were far from perfect, often leading to frustration rather than seamless gameplay. The calibration process was complicated, and the games that were compatible with the glove didn’t always provide the best experience.

Despite its shortcomings, the Power Glove became a cult classic. Its appearance in the 1989 film “The Wizard” cemented its place in pop culture history. The scene where the character Lucas Barton declares, “I love the Power Glove. It’s so bad,” is iconic and resonates with fans to this day.

Why the Power Glove Matters

The Power Glove might not have been the game-changing device it set out to be, but its impact on the gaming world is undeniable. It paved the way for future innovations in motion-sensing technology, inspiring the development of devices like the Nintendo Wii Remote and VR controllers.

Looking back, the Power Glove represents a time of experimentation and bold ideas in the gaming industry. It’s a reminder of how far we’ve come and how important it is to dream big and push the boundaries of what’s possible.

A Collector’s Treasure

Today, the Power Glove is a sought-after collector’s item. Its legacy lives on as a symbol of innovation and the 80s’ fearless approach to new technology. Whether you’re a retro gaming enthusiast or just a lover of all things nostalgic, the Power Glove is a fascinating piece of gaming history.

So, next time you’re reminiscing about the good old days of gaming, don’t forget to give a nod to the Power Glove. It’s quirky, it’s iconic, and it’s a testament to the imaginative spirit that continues to drive the gaming industry forward.

The Power Glove: it may not have been perfect, but it was undeniably cool. And sometimes, that’s all that matters.

“Go ahead, make my day”

Filed Under: History, Retro Gaming Culture Tagged With: 80s, 8bit, 90s, Classic Games, I love the Power Glove - it's so bad, it's so bad, Lucas Barton, NES, nintendo, Nintendo Entertainment System, Nintendo Power Glove, Power Glove, Punch-Out!, Rad Racer, Retro, Retrogamer, retrogaming, The Nintendo Power Glove, The Wizard

LEGO Ideas: ’80s-Themed Sets Winners To Be Announced This September

30/05/2024 By ausretrogamer

LEGO Fans Rejoice: It’s A Second 80s-Themed Fan Vote!

Get ready to turn back the clock with LEGO Ideas’ latest fan vote! From May 20th to May 27th, 2024, LEGO enthusiasts were able to cast their votes for one of five nostalgic ’80s-inspired submissions. The winning design will become an official LEGO Ideas set in collaboration with Target (US).

This exciting lineup includes:

  1. Gizmo by terauma
  2. E.T. The Extra-Terrestrial by Jimmi-DK
  3. Golden Girls by Martin_Studio
  4. Beetlejuice: Sandworm House by Jupe71345
  5. Big by Julientheclownofthebrick

Since voting has concluded, the results will be announced by September 1st, 2024!

PS: More info and pics here!

Beetlejuice: Sandworm House

Golden Girls
image source: Lego Ideas

 

Filed Under: Announcements Tagged With: 1980s, 80s, Beetlejuice, Big, ET, fan vote, Gizmo, Golden Girls, Lego, LEGO Ideas, Lego Ideas 80s, Retro

The Dark Side Of The Moon In 8-Bit Synth

01/05/2024 By ausretrogamer

All in all, you’re just another brick in the wall!

Teachers, leave them kids alone! Ah, couldn’t help myself, even though the track was on The Wall album. OK, I’ll stop now, but only if you press play and enjoy some sweet 8-Bit synth chiptune covers from one of the greatest music albums of all time.

Oh yeah, if you want to listen to Another Brick in the Wall (in full) from The Wall album, then check out music producer veridiz’s brill take on it right here.


source: veridiz


Filed Under: Retro Gaming Culture Tagged With: 8-bit, chiptune, chiptunes, Music, muzak, Pink Floyd, Retro, retrogaming, Synth, The Dark Side of the Moon, tunes, veridiz

‘Mike Tyson’s Punch-Out!!’ is Iconic

19/04/2024 By David Cutler

By: D.C. Cutler, U.S.A.

I saw that Mike Tyson has a fight scheduled with Jake Paul in July. Netflix (US) is airing it live. When I was a kid, I played a lot of “Mike Tyson’s Punch-Out!!” on Nintendo.

The game, released in 1987, was an instant hit with all my friends. We spent hours playing what we thought was the greatest boxing game ever. Certain boxers were my favourites to fight. I liked Great Tiger for his flamboyancy and his comical footwork that had no business being in a boxing ring. He was a character, and he wasn’t easy to knock out. He made the funniest face when you would get a good hit on him. King Hippo was another favorite. He was marginally slow, but when he struck your chin…there were times when I didn’t think I would get off the canvas.

The game made Mike Tyson even more mythical at the time. I didn’t really care for him, or boxing, but if there was a Tyson fight on HBO, I would usually pay attention to the outcome. But when a friend would ask me to play “Punch-Out!!” with them, I never hesitated at the chance. Especially after a stressful day at school. It was like I was getting my aggression out when I was facing an opponent in the game’s ring. And most importantly, it was entertaining.

Nintendo predicted this fight in the 80s! image source: Retro Russ

The hyper extend punch was one of my favorite things to do in a game at the time; that would usually knock out my opponent and I could move on with ease. Some of the boxer’s punches were so slow that you could glance at your watch, take a bite of pizza, and move in time to avoid contact. I always thought the clip of your boxer running with his trainer, riding a bike ahead of him, a great touch.

After you defeated all the other boxers, and you got to fight Tyson at the very end of the game, it felt like an accomplishment of sorts.

Tyson’s tweets of his training for the upcoming bout are scary and intimidating. When he’s sparring, it looks like he’s still got it. But will it be enough to beat a much younger Paul? I’m sure the ratings for Netflix will be huge, just like the sells for the 1987 video game were. Even if you despise boxing and the two competitors, the match-up is intriguing.

 

 

Filed Under: Retro Gaming Culture Tagged With: 1980s, 80s, David Cutler, DC Cutler, Great Tiger, Jake Paul, Mike Tyson, Mike Tyson’s Punch-Out!!, NES, nintendo, oldschool, Punch-Out!, Retro, retrogaming, throwback, Vintage

The Legend Of Super Mario

15/04/2024 By ausretrogamer

If Omega and Swatch can crossover, well so to can Nintendo’s biggest franchises!

Introducing, The Legend Of Super Mario 1.2 – a crossover between the original The Legend of Zelda and Super Mario Bros. NES games! Big thanks to hacker extraordinaire, NesDraug.

Enough said, enjoy this amazing abomination!


source: Mangrich1 Gaming via Facebook

Filed Under: Retro Gaming Culture Tagged With: 80s, NESDraug, nintendo, OG, Retro, Retro Gamers, retrogaming, super mario, Super Mario Bros, The Legend of Super Mario, The Legend Of Zelda, Video Games, Zelda

Atarian Al Alcorn Inducted In The Amusement Industry Hall of Fame

12/04/2024 By ausretrogamer

Pioneer Al Alcorn Honored with Amusement Industry Hall of Fame Induction

In a momentous tribute to his groundbreaking contributions, the esteemed engineer and computer scientist, Al Alcorn, has been inducted into the Amusement Industry Hall of Fame this year. Alcorn, renowned for his pivotal role in the inception of the iconic game Pong, joins the ranks of esteemed visionaries, including fellow Atarian Nolan Bushnell, a member of the inaugural class.

Alcorn embarked on his illustrious career at Ampex in 1968, where he initially delved into the development of a high-resolution video system. However, it was in 1972 that he embarked on a transformative journey with Bushnell and Ted Dabney at Atari. Together, they spearheaded the creation of Pong, a seminal milestone in the realm of video amusement games, heralding a new era of entertainment.

Reflecting on Alcorn’s indispensable role in shaping the landscape of gaming history, RePlay publisher Eddie Adlum remarked, “If you ask 10 operators today who programmed Pong back in the day, five would say Nolan Bushnell and the other five would say they don’t know. The answer, obviously, is Al Alcorn.” Working under Bushnell’s guidance, Alcorn meticulously engineered the circuitry that birthed the revolutionary machine in 1972, laying the foundation for the burgeoning video game revolution.

[L – R]: Ted Dabney, Nolan Bushnell, Fred Marincic and PONG creator, Allan (Al) Alcorn
In a testament to their innovative spirit, Bushnell and Alcorn experimented with unconventional concepts, such as embedding Pong circuitry into barrels, dubbing it “Barrel Pong.” However, it was the classic upright cabinet iteration that resonated most profoundly with audiences, establishing a paradigmatic standard for all subsequent video uprights.

Al Alcorn’s induction into the Amusement Industry Hall of Fame not only honours his extraordinary legacy but also underscores the enduring impact of his visionary ingenuity on the fabric of modern entertainment. As his pioneering achievements continue to inspire generations of creators and enthusiasts alike, Alcorn’s legacy remains indelibly etched in the annals of gaming history.


story & image source: RePlay Magazine

Filed Under: Announcements, Retro Gaming Culture Tagged With: 1970s, 70s, Al Alcorn, Ampex, Atari, Atari VCS, Atarian, Classic Games, Nolan Bushnell, pong, Retro, Retro Gamer, Retro Gaming, retro gaming legend, retrogaming, Video Games, video gaming history

Still Standing BONUS Featurette: Australian Pinball Museum

10/04/2024 By ausretrogamer

Let’s start with the obvious, if you haven’t as yet watched the amazing and absolute banger of a documentary, Still Standing, then hop to it immediately – it’s available on SBS On-Demand, Viceland, Amazon Prime (US) and a swag of other streaming services!

If you have already watched Still Standing, we recommend you probably watch it again – it is that good. We are pretty chuffed to see that the creator of this award-winning documentary, Brad Gilbertson, has made available extra bonus footage that couldn’t fit into the 74 minute feature.

The first of these bonus featurettes is on the Australian Pinball Museum, where its owner, Lyndon Carter, takes us on a very insightful and magical tour of this must-see museum in Nhill (Victoria).


source: BGVC Films via YouTube


Filed Under: Pinball, Retro Gaming Culture Tagged With: Australian Pinball Museum, BGVC Fimls, Brad Gilbertson, Film, gamer, Lyndon Carter, Nhill, pinball, Retro, SBS On Demand, Still Standing, Still Standing Documentary, Viceland, video

Atari’s NeoSprint Is Racing Onto PC & Consoles Very Soon!

08/04/2024 By ausretrogamer

NEOSPRINT ZOOMS BACK TO LIFE AS A SINGLE SCREEN ISOMETRIC ARCADE RACER

As huge fans of Atari Games’ Super Sprint and Championship Sprint overhead racers, we are actually quite chuffed to hear that NeoSprint – a sort-of-sequel to the “Sprint” series, is coming to our modern gaming systems sometime this winter (Jun – Aug – Atari hasn’t as yet confirmed the exact date/time)!

According to Atari,

NeoSprint is a single screen arcade racer for up to 8 players on supporting systems. Paired with a robust track builder and intuitive sharing tools, NeoSprint provides a racing experience that will satisfy speed demons and architects alike.


source: Atari

Available on PlayStation 5, Xbox , Nintendo Switch, and Steam, we honestly can’t wait for NeoSprint!

PS: If you have an Atari VCS, then we are officially jelly, as NeoSprint is already available for you to hoon around on!


Filed Under: Announcements, Modern Gaming, Retro Gaming Culture Tagged With: Atari, Atari games, Championship Sprint, Classic Video Games, NeoSprint, Nintendo Switch, PC game, PS5, racer, racing game, Retro, Steam, Super Sprint, Video Games, Xbox

2024 Reset64 4KB CRAPTASTIC Game Competition

17/03/2024 By ausretrogamer

Craptastic has been a huge success since the first competition in 2016, and we’re very excited to be doing it all again in 2024! This year’s competition theme is once again…. Craptastic!

“What the bloom’n heck does craptastic mean?”, I hear you ask.

It certainly doesn’t mean crap, although it can! Craptastic can mean ludicrous, bonkers, outrageous, funny, wacky, far out, and silly. The theme simply implies that the compo is just for a bit of fun, not a serious coding competition. You are more than welcome to make an excellent game to submit for the compo. Your game may contain some humour or silliness to fit more with the theme, but it doesn’t have to!

2022 Craptastic Comp Winner: Marble Boy (Roman Werner)

In our previous competitions, some entries were truly excellent, others excellent but silly, others truly awful but funny! It’s just a chance for people to do something a little different if they wish and explore ideas/concepts that wouldn’t normally work well in a more serious compo.

Please remember that this competition is limited to 4KB. Yes, any entry submitted can be no more than 4KB when compressed. If your game is more than 1 file, then all the game files put together must not exceed the 4KB limit. This includes hi-score save files.

We want craptastic game entries. Remember, the key word here is fun. We want both coders and players alike to have fun and enjoy this comp!

Submit your entries to RESET64 (via email: [email protected]) by 31st August, 2024 (23:59:59 GMT).

Take a look at our previous Craptastic compo entries to help draw inspiration!

  • 2018: https://reset64-magazine.itch.io/2018-reset64-4kb-craptastic-game-compo
  • 2020: https://reset64-magazine.itch.io/2020-reset64-4kb-craptastic-game-compo
  • 2022: https://reset64-magazine.itch.io/2022-craptastic-compo

RULES

Basic rules are as follows:

  • The competition deadline is 23:59:59 GMT on the 31st August, 2024. All entries to be submitted to [email protected] by the deadline or will be deemed ineligible.
  • All entrants must register at [email protected]
  • Entrants are free to preview screenshots and videos of their game(s) to other publications/websites.
  • The competition will only begin when there are at least 5 registered entrants.
  • All submitted games MUST be 4KB or less (when compressed or uncompressed), and executable on a stock C64 on either or each of tape, disk and cartridge. Your submission may have a separate docs file (either as a C64 executable or a txt file, which doesn’t count towards the 4KB cap). However, hi-score saver files will count towards the cap.
  • The games must be previously unreleased and be your own work, whether that be by yourself or as part of a collaboration.
  • PAL must be supported, with additional NTSC support optional (but encouraged).
  • Participants may submit multiple entries, either as an individual or within a team. Team entries must be registered by an individual, and any potential prizes will be sent to the registered individual only.
  • Entries should be submitted exclusively to RESET64 by the competition deadline. Please feel free to share your entry as you wish after the competition has ended (after the compo deadline has passed).
  • There will be a panel of judges (TBA), and entries will be scored on a point distribution basis across several criteria. The decision of the panel is final.
  • Games must be submitted as freeware.
  • Games will be published by Reset64 (not necessarily exclusively) on a future disk compilation for the whole world to enjoy, after the competition has concluded. All entries will be made available on the Reset64 itch.io after the compo concludes.
  • Games must not be released before the competition deadline, or they will become exempt from scoring and will be deemed ineligible. Games can be submitted after deadline but will be counted as *out of competition* and will be ineligible for a placing.

We reserve the right to change, add or delete rules during the competition if deemed necessary!

2nd place in the 2022 Craptastic Comp: Circles by James


SCORING SYSTEM

The scoring system used for Craptastic is very simple. Each game will be scored against 7 criteria, each worth 5 points. An entry can score up to 35 points. When the panel has scored each game accordingly, the totals for each individual game will be divided by the number of judges to produce a mean average. The average will be the game’s final score.

The criteria that each game will be evaluated on are:

Originality – New idea or “rip off”? Off the wall ideas encouraged.
Concept – Quality of game design, is it fun, is it bonkers, is it craptastic?
Execution – Execution of design, taking into account controls and other factors such as excecution.
Presentation – Quality of graphics, audio and overall presentation. Supremely bad can be seen as a positive in some cases!
Gameplay – A measure of how enjoyable the game is to play.
Lasting Appeal – replay value, addictiveness.
OMG factor – when you see it, do you think “wtf!?” This is the true measure of craptasticness!

If a panel member has entered a game themselves, then the number of points that they can award will be adjusted (in this example, to 5) and they will not score their own release.

CSDB will not be used for voting. Also, entries should not be uploaded to CSDB, or elsewhere until after the competition has closed. Feel free to post screenshots or info though.


PRIZES

A craptastic gaming comp requires craptastic prizes, right? We have some fantastic prizes lined up for this year’s compo thanks to some very generous sponsors.

A big thank-you to the following sponsors and supporters:



More sponsors to be announced.


Unkle K / Reset64
Official Twitter account for Reset64 Magazine – dedicated to the world’s favourite 8-bit computer!

Follow Reset64 Magazine on Twitter

Filed Under: Announcements, Retro Gaming Culture Tagged With: 2024 Reset64 4KB Craptastic Game Competition, C64, coding, Commodore 64, Commodore64, Competition, Craptastic, gamers, IndieDev, Reset C64, Reset Magazine, Reset64, Retro, Retro Gamer, Retrocomputing, retrogaming, Unkle K

Every Single Nintendo Game From 1985-2000

27/02/2024 By ausretrogamer

We know this is now old news (over 5 years ago), but for those that missed Aaron Norton’s (aka: NintendoTwizer) Nintendo collection, check it out!

Unfortunately (or fortunately for) Aaron, he sold it all for US$164,000 (approx. AU$250,000), which some say is a pittance, considering the complete collections of NES, SNES, N64, Game Boy and GameCube games!

Anyway, we are glad that Aaron did one last tour of his collection before it was sold – WARNING: You may drool!


source: Aaron Norton on YouTube


Filed Under: Retro Gaming Culture Tagged With: Aaron Norton, classic, complete nintendo games collection, Game Boy, GameCube, N64, NES, Nintendo collection, NintendoTwizer, Reddit, Retro, Retro Gamer, Retrogamer, retrogaming, SNES, Video Games

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