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You are here: Home / Archives for retrogaming

retrogaming

“PIXELS” Playing Cards For Video Game Enthusiasts

17/07/2015 By Ms. ausretrogamer

pixels
headerPixels are epic 8-bit playing cards for all video game enthusiasts out there! The engaging and colorful art includes unique and original characters that could easily star in their own video game.

With a Kickstarter campaign currently in progress for Pixels, Alex Padilla Jr is aiming to reach the goal of $5,000 to bring us these awesome playing cards. With a few weeks to go on this campaign, let’s pledge and get these beautiful retro gaming inspired cards funded!

cards 1

close up


Video source: Alex Padilla on YouTube

____________________________________________________________________________________________________________________

msausretrogamerMs. ausretrogamer
Co-founder, editor and writer at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Filed Under: Retro Gaming Culture Tagged With: 8-bit, Art, Kickstarter, Pixels, Playing Cards, retrogaming

I’m So Dizzy: How It All Began For The Oliver Twins

14/07/2015 By ausretrogamer

TheOliverTwins_TitleWe (ms. ausretrogamer and I) were quite giddy when we saw the above tweet from the Oliver Twins! It’s not every day that you see your childhood game developer heroes talk about how they got started in the business of making games.

It is quite cool to see Philip and Andrew Oliver (aka: The Oliver Twins) use the opportunity of their ‘Let’s Play‘ video to talk about how they first got into video games and the skills required to create their first arcade game, Cavey, on the BBC Model B computer. Written in 100% Machine Code (6502 Assembler) around ’84/’85, the lads were only 16 years old! The game wasn’t published until a year later when they managed to get several games published by Players – the budget label of Interceptor Software. Press play and get a hit of nostalgia! Thank you Andrew and Philip!


source: Oliver Twins

Filed Under: Retro Gaming Culture Tagged With: Andrew and Philip Oliver, Cavey, Dizzy, How they started, Oliver Twins, Oliver Twins video, Retrogamer, retrogaming

He-Man and the Masters of the Universe Minicomic Collection

08/07/2015 By ausretrogamer

MOTU_Title

As a kid growing up in the early ’80s, I spent my time playing with action figures, in particular, Mattel’s awesome Masters Of The Universe range. The MOTU figures came with pack-in minicomics (mini-story books), which I loved reading as soon as I busted them out of the packet. I loved “The King Of Castle Grayskull” mini-story book that came with my original He-Man!

Fast forward thirty plus years, and guess what, I still get giddy with excitement when I see any reference to the classic Masters Of The Universe series. To my delight, there is going to be a hardcover MOTU collection book which will feature sixty-eight U.S. story releases, including all mini books/comics from the ’80s Masters of the Universe line, the ’80s Princess of Power line, and the ’80s and ’90s He-Man line, plus an introduction to the minicomics in the current Masters of the Universe classics toy line!

With over 1000 pages of minicomics and interviews with the original comics creators, do yourself a favour, pre-order the “He-Man and the Masters of the Universe Minicomic Collection” book now! It will definitely take you back so you can relive the illustrated adventures that fueled your imagination!

 

Filed Under: Announcements Tagged With: He Man, He-Man and the Masters of the Universe Minicomic Collection, Masters Of The Universe, MOTU, MOTU books, MOTU Collection, retro toys, retrogaming, Skeletor, vintage toys

Press Play On Tape: Colour Clash

07/07/2015 By ausretrogamer

PPOT_eps4_TitleAs the weather cools down outside, the PRESS PLAY ON TAPE dudes, Alex and Daz, rug up and settle in with a hot cuppa and invite Andy Godoy (UK podcaster of the Retro Gaming Daily Show Podcast) to talk about Sir Clive Sinclair’s ZX Spectrum.

The gushing for the rainbow striped black beauty is overwhelming, as we reminisce about the 8-bit British powerhouse and reflect on the many games, good and bad. Andy tells us about the magazines that all Speccy owners couldn’t go without, and he reflects on the schoolyard arguments of which micro was better as the 8-bit war intensified on those British school grounds! Alex procrastinates about his publisher of choice for this month, settling for the Darling’s Codemasters!

Settle in and take a listen, your ears will thank you for it.

PRESS PLAY ON TAPE podcasts are available on iTunes and Podbean

 

Filed Under: Podcasts Tagged With: 16-bit, 8-bit, Codemasters, podcast, press play on tape, press play on tape podcast, Retrocomputing, retrogaming, zx spectrum

Jammin’ at the Commodore Club

24/06/2015 By ausretrogamer

CC_Jammin_HDRIt had been a while since we last attended the Amiga Users Group’s Commodore Club day. Going to one of these club meets is like a family reunion you look forward to – you know you will see people you know and like, and you are assured to have lots of fun. Well, it is safe to say, we had lots of fun playing games (terribly) and catching up with our great Commodore friends.

The highlight of the day was playing Throwback Games’ Jam It in four player mode on the C64. This pre-release basketball game even had our teams (Tweeters vs Slackers) and player names (I was MagicBoz) hard coded in by Leigh White, the brains behind the one-man-developer-shop at Throwback Games. We will interview Leigh in an upcoming feature to get to know him a little bit better and find out about his creation, Jam It, and its official release details. For now, I want to keep on jammin and slam-dunkin!

Welcome to Casa Commodore
CC_1

A box of C64 goodies. Let’s play lucky dip! 
CC_2

The C64 control deck! This is the nerve centre
CC_3

Meticulous organisation of the C64 5.25″ floppies
CC_4

The remastered Ghosts’N Goblins – it’s an absolute beauty!
CC_5

The battle of Xpiose: Dr Curlytek vs Zen Mare Retro
CC_6

Gonna have some Ivan ‘Ironman’ Stewart’s Super Off Road action!
CC_7

The C64 deck in 4-Player Joystick Mode!
CC_8

This stik is slik!
CC_9

Run for your life!
CC_10

Ice Skating (Hat Trick) battle: Reset Magazine Ed (Kev) vs The Doctor!
CC_11

The lads [L to R]: Rob, Stacey and Kevin getting ready to fly some taxis!
CC_12

Ashton Kutcher’s* dad’s creation – Space Taxi! *may not be true
CC_13

The beautiful Commodore 128D comes to life! 
CC_14

The A1200 – Now you are playing with power!
CC_15

Na na na na na na na na… BATMAN!
CC_17

Anyone for some Pooyan?
CC_16

C16 power!
CC_18

The 1200 can make anyone feel like a Hero!
CC_20

Oh that lush screen!
CC_25

Amiga 2000 represent baby!
CC_28

Getting ready to Jam!
CC_19

Jam It 4P battle: Tweeters vs Slackers! Who will win?
CC_21

Oo’er, I love me some Jam It stats!
CC_22

And the winner is……..
CC_winners

Leigh White playing his creation!
CC_24

The aftermath!
CC_26

Filed Under: Retro Gaming Culture Tagged With: Amiga, Amiga Users Group, C64, Commodore Club, gamers, Jam It, Retro Gamer, Retrocomputing, retrogaming, Video Games

The Thrill Of The Chase: Lost and Found Market

19/06/2015 By ausretrogamer

LostandFoundWhat does one do when their weekend schedule is clear? Well, you can choose to lounge around at home to keep warm in this cold Melbourne winter, or you can head outdoors to a flea market to grab yourself a bargain!

As it turned out, Ms ausretrogamer and I did the latter – we hit the Lost & Found Market in Brunswick East for a spot of vintage kitsch shopping. From vinyls, old Barbie dolls, to an Apple Mac from the 80s, the market did not disappoint. Here are just a few of our favourite items from Lost & Found:

They call me Bruce!
IMG_1944

What’s that next to the doll?
IMG_1940

I’m Batman!
IMG_1945

Blessed are those that play Taito’s Speed Race!IMG_1917

Some new AKAIs for the Walkman. Pffft, who needs an iPod….
IMG_1919

Forget your smartphone, carry this portable phonograph for your aural pleasure
IMG_1918

One for the Star Wars book fans – May the force be with you
IMG_1920

Daytonaaaaaaaaa. Let’s race!
IMG_1916

Vintage Snoopy mugs – perfect for a hot cuppa!
IMG_1921

A Twirly Curls Barbie! And she isn’t blonde!
IMG_1922

OH MY GAWD! It is the ARMATRON!!!
IMG_1923

Do not feed it after midnight – the Mogwai, not the Smurfs!
IMG_1924

Daddy and baby robot
IMG_1926

Want to be a Jedi like Luke? You better drink from these cups!
IMG_1928

Blast some tunes! Grab some records while you are here!
IMG_1931

Can this Telyphone operate my telly?
IMG_1932

The ultimate tag team!
IMG_1934

Rowdy Roddy Piper dare you to enter Piper’s Pit.
IMG_1933

Our podcast mic has been found!
IMG_1936

Retro boomerangs
IMG_1935

Scalextric – your childhood in one box!
IMG_1937

A vintage Mac!
IMG_1939

Looking for a Marantz unit……..
IMG_1938

Perfect for the games room!
IMG_1942

Filed Under: Retro Exploring Tagged With: !Arcade!, flea market, lost & found, retrogaming, The Thrill Of The Chase, thrill of the chase, Toys, VHS, Video Games, Vintage Market, vinyl

Britsoft: An Oral History

09/06/2015 By ausretrogamer

ROM_titleWhen it comes to books about video games or micro computing history, no one does it better than Read-Only Memory.

The creators of The Sensible Software 1986 – 1999, Mega Drive and the recently crowdfunded Bitmap Bros books) are publishing a book this August made up of interviews from the original From Bedrooms to Billions film. Ant and Nic Caulfield (creators of From Bedrooms to Billions) have given permission to Read-Only Memory to look through their film transcripts and then use them to construct a unique and awesome book. Nearly a year in the making, the clever layout oozes Read-Only Memory quality! It’s great to see such wonderful interview material find a home such as this and it does also include a new interview with Andrew Braybrook!

BritSoft_cover

Britsoft: An Oral History, a collective story of the early British games industry

Composed of interviews with thirty-five people who shaped the modern videogame, including David Braben (Elite), Peter Molyneux (Populous), Rob Hubbard (Commando) and Jeff Minter (Attack of the Mutant Camels), Britsoft: An Oral History documents the start of a new form of entertainment – created in bedrooms and living rooms on ZX Spectrums, Commodore 64s, Amigas and Atari STs.

Britsoft_5

Britsoft_4

The book is a companion piece to the 2014 documentary, From Bedrooms to Billions, and uses exclusive cuts from the hundreds of hours of interview footage to carve its original story. Through the voices of programmers, musicians, journalists and business people, it traces the making of games such as Dizzy, Elite, Paradroid and Kick Off; and birth of publishers, magazines and software houses, from Codemasters to Zzap!64.

Britsoft_2

Britsoft: An Oral History is edited by Alex Wiltshire, former editor of ‘videogame Bible’ Edge magazine, and its striking page layouts are designed by London-based studio Julia. It includes rarely-seen archive images, such as candid period photographs and magazine ads, which perfectly set the Britsoft scene. Pre-order your copy now!

Features
• Exclusive anecdotes and stories from 35 industry luminaries
• Brand new interviews with Andrew Braybrook (Uridium) and Sean Cooper (Syndicate) conducted specially for the book, plus new stories from Mike Montgomery, Julian Gollop and Jon Hare
• Archive photographs, adverts and ephemera
• 39 original illustrations of the cult hardware, consoles and home computers of the era

Specification
• Hardcover
• 160mm x 230mm
• 422 pages
• Lay-flat binding
• Multiple paper stocks
• 125,000 words

Britsoft_3

Britsoft_1

source: Read-Only Memory

Filed Under: Announcements Tagged With: Book, British Computer History, From Bedrooms To Billions, interview, Read-Only Memory, Retro Computers, retrogaming, video gaming books

Kung Fury: Spot the Retro Gaming Goodness

07/06/2015 By ausretrogamer

KungFury_titleSurely you have all watched Laser Unicorns’ Kung Fury movie by now? If you haven’t, then please do yourself a favour and watch it! For those of you that have already feasted on this visual awesomeness, how many of you spotted the retrogaming gear within the movie? The most obvious of retrogaming items was the venerable Power Glove, worn by Hackerman. Here are a few more:

Golden Age Arcade Machines represent!
KF_Arcade

Hackerman’s Retro Computer Lair. Is that a Macintosh?
KF_Hackerman_ComputerLair

Oh, it’s so bad!
KF_Hackerman_PowerGlove

The Aussie made Microbee!
KF_Microbee

The venerable ZX Speccy! Sir Clive would be so proud.
KF_ZXSpeccy

Hanging ten on the Microbee Model II
KF_Microbee_Surf

I spy some tapes!
KF_SpeccyTape

source: Laser Unicorns – Kung Fury

Filed Under: Retro Gaming Culture Tagged With: Kung Fury, Microbee, Pop culture, Retro Gamer, Retro Gaming, retrogaming, zx spectrum

2015 C64 SEUCK Competition Winner

05/06/2015 By ausretrogamer

SEUCK_TitleA few weeks ago there was a call to action for the game playing public to cast their votes for the C64 2015 Shoot’Em Up Construction Kit (SEUCK) Competition. Among the many talented candidates was our good friend, Anthony Stiller. Anthony’s entry, Abyssonaut, a horizontal scrolling shmup, was well received and deserved its entry in the competition.

Well, the votes have been counted and we can now proudly reveal the winner – drum roll please……. And the winner is, Abyssonaut (171 points) by Anthony Stiller!

SEUCK_2015_Results_tableTake a bow Anthony, this is a well deserved win and a great reward for all your hard yakka! As the Champagne starts flowing, we corner Anthony to ask him about the win:

AUSRETROGAMER [ARG]: Congratulations Anthony, and well done! Has the win sunk in?
Anthony Stiller [AS]: Thanks, Alex! Last night’s shock (Kev, the editor of Reset C64, gave me the heads up) has finally settled down a little. I was buzzing at 1am this morning after reading the results!

ARG: You beat some seasoned game creators, how does it feel to be crowned the winner for 2015?
AS: There were some really great entries this year and, while I was very happy with Abyssonaut and knew it was in with a good chance, I really wasn’t expecting first place. Alf Yngve, who’s been the reigning champion, is a lovely, talented guy and Gigablast was an excellent entry. Really, though, everyone who makes the time and effort to enter a solid game deserves to be commended.

ARG: What was your inspiration to make Abyssonaut?
AS: Great question! I was at a party and my eyes fell on the label of a bottle of Kraken spiced rum (true story!). Also, once I had decided to use Sideways SEUCK I was thinking of what the player sprite should look like. I wanted to see the player’s figure but I needed to work within the two frames of animation you get for the player sprite. So the player had to be riding a vehicle of some sort. I was almost immediately hit with the image of someone in SCUBA gear riding a seascooter into a seabase. I may have watched a few too many James Bond movies growing up. And the rest is history.

ARG: How long did it take to create Abyssonaut?
AS: About three months elapsed time and over 100 hours actual effort. That includes concept, design (I like the idea of using sketches for design work), testing, and a little marketing, but doesn’t factor in the time my playtesters put in.

ARG: What were some of the challenges creating the game?
AS: Like my previous SEUCK game, Sopwiths & Pterrordons (S&P), I really wanted to make a “proper” game – with gameplay flow, foreshadowing, and a subtle story built into the game itself. All that takes time and effort and lots of testing. I also wanted Abyssonaut to be on a grander scale than S&P. It has a far greater number of different enemies and the actual length of the game is more than twice that of S&P.

Finally, I wanted to ramp up the difficulty. S&P is quite easy. Level 1 of Abyssonaut is gentle but the curve ramps up dramatically in Level 2. There’s a proper end of level boss in Level 2 and at this stage I don’t think anyone’s reached it without cheating.

Oh, I also should add that getting all the animation right was a huge challenge. I need to stop using bio-organic creatures in my games!

ARG: Have you got any new SEUCK projects in the pipeline?
AS: Well, there’s a rumour that there’s going to be a Sideways SEUCK compo later this year and I’ve got this really interesting idea … ARG: Your secret is safe with us. It’s in the vault.

ARG: Just like any award ceremony, is there anyone you would like to thank?
AS: Oh, that’s a long list! First, thanks to Richard Bayliss. Not only does he run the competition, but he is also amazingly helpful and supportive. Stacey Borg, who is the best playtester ever! Cam, Rob, Raj and Kale, my brains trust. There are a whole lot more people out there in the retro scene whom I only know online and are always lifting me up! You know who you are! And, lastly, thanks to everyone who’s played Abyssonaut!

As we toast his achievement and clink Champagne glasses, we leave Anthony to enjoy his deserved win. For those of you that haven’t yet played Abyssonaut, what are you waiting for!

 

Filed Under: Announcements Tagged With: Abyssonaut, Anthony Stiller, C64, interview, Retro Gamer, retrogaming, SEUCK, shmup, shoot'em up

The Sega Genesis 32X Wasn’t Just a Gimmick

28/05/2015 By ausretrogamer

SegaGenesis_32X_HdrMany gamers, me included, have fond memories of Sega at its prime – they were ready to knock Nintendo off of its pedestal. The Sega Genesis, in all of its 16-bit glory, took home gaming to an entirely new level. The colors were more varied and vivid, the music was better, and the worlds that we visited were more realistic. That’s not to say that I didn’t love my NES, but my Sega held a special place in my heart.

Nintendo didn’t just sit around and let Sega have all of the 16-bit fun, and soon, the Super Nintendo was looking to dominate the home video game market. Maybe this was the reason why Sega felt like they needed to improve upon the Genesis, by adding peripherals and add-ons like the Sega CD and 32X.

While I never was a big fan of the CD add-on, I did enjoy the 32X addition to my Genesis. It basically plugged into the cartridge slot, and into the back of the system, essentially doubling the output of the unit. The 32X promised better sound, especially through a premium Selby home theater surround sound system, brighter colors and ushered in true three-dimensional gaming to the masses.

I wasn’t sure about the add-on at first until I happened to see a demo at my local mall for the fighting game Virtua Fighter. It was a 3D fighter with fully articulated fighters on a 3D field. The camera rotated around the fighters and the polygonal figures on the screen moved so realistically. I was so gobsmacked, I knew I had to buy the system immediately.

32x_VFsource: Wikipedia

Now, the ultimate promise that Virtua Fighter made on the fledgling system never really materialized. It was probably the best game on the system and although there were other good games such as Mortal Kombat 2, Star Wars Arcade, and the Sonic and Knuckles games, there were many other games that weren’t much more than pretty ports of the original game, but ultimately the best version of the game.

Even though the system was not very successful and ultimately only 30 or so games were released, it had a lot going for it and was a stepping stone towards the games we enjoy today. You have to hand it to Sega for having the guts to give this thing the green light in the first place. It offered near perfect arcade ports of games that were unbelievable at the time and affordable to most people as well.

Nowadays the system is mostly for collectors, but some of these games are still pretty fun to play, even 20 years after their release, such as Virtua Racing, NBA Jam and Space Harrier. With more third party support, the 32X might have been considered a classic today with a huge library of games…unfortunately, it has become just a footnote in the history of gaming, much like Nintendo’s Virtual Boy…my eyes and head hurt just thinking about that thing.

____________________________________________________________________________________________________________________

Selby_logoMatt Thames
Blogger and Brand Manager at Selby Acoustics.

 

 

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Filed Under: Retro Gaming Culture Tagged With: 32X, Retro Gamer, retrogaming, sega, Sega Genesis, Sega Genesis 32X, Sega Mega Drive

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