The Bitmap Brothers: Universe is a singular collection of never-before-seen concept artwork and archive material, covering seminal titles such as Xenon 2: Megablast, Speedball 2: Brutal Deluxe and The Chaos Engine.
The book also features an authoritatively written inside story of the company and its games. Written by Duncan Harris (contributor to Edge and Rock, Paper, Shotgun), it weaves together new and original first-hand interviews with The Bitmap Brothers’ key figures, including founder Mike Montgomery and lead artist Dan Malone – offering an unrivaled glimpse at the groundbreaking, enigmatic, Ray-Ban-wearing Bitmaps team. This luxurious hardback will include:
- Contributions from Mark Coleman (Artist — Speedball, Xenon 2: Megablast, Magic Pockets, Gods, Z, World War II: Frontline Command), Sean Griffiths (Programmer — Cadaver and Magic Pockets), Martin Heath (Founder, Director — Rhythm King, Founder — Renegade Software), John Foxx (Musician — Nation 12, and Ultravox) and many more;
- Staggeringly intricate hand-drawn artwork, such as unused character concepts for Speedball 2: Brutal Deluxe and pencil renderings of The Chaos Engine’s iconic cut-scenes;
- Unearthing of several unreleased/unannounced games, such as the high-tech dystopian racing game called ‘Bike’/‘Havoc’/‘Triple X’, and an as-yet-unmade 2D Speedball successor.


The Kickstarter campaign for The Bitmap Brothers: Universe runs until 11 May 2015, and is seeking to raise £40,000. Special items available via the campaign are a signed, dedicated copy of the book (by Mike Montgomery), and a signed, specially-commissioned Speedball 2: Brutal Deluxe print by original artist Dan Malone.

The Bitmap Brothers: Universe will join the stable at videogame history publisher Read-Only Memory, which includes the celebrated Sensible Software 1986–1999 (2013) and Sega Mega Drive/ Genesis: Collected Works (2014) – which we said ‘This is the only Sega Mega Drive /Genesis book you will ever need’!
image source: Read-Only Memory



Image source: Stern Pinball











Image source: Australian Pinball League
On a cold and miserable night in Melbourne earlier this week, eight hardened retro gamers converged on Wadham House for the monthly 













Handheld gaming is still popular as it’s ever been. The ability to play console quality games, especially retro games, on the mini-computer in my pocket, is totally insane. I can grind through dungeons in Final Fantasy; or zoom across Sonic’s digital landscape collecting enough rings for a chance at the bonus stage in order to get those elusive chaos emeralds in the Hedgehog’s Mega Drive/Genesis classic.



Game: World Games






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With the 













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Ms. ausretrogamer