If your New Year’s resolution was to learn more about video game graphics, you are in luck. For those of you with limited time to spare, I present three videos by Ahoy, providing a brief history of graphics; from pixels and sprites, to those super cool polygons! Are video games all about graphics? Of course not! Feast your eyes and ears right now, you may learn something.
Part 1: Pixels Pioneers
Part 2: Sprite Supreme
Part 3: Polygon Realm
source: Ahoy

When I first began playing video games in the early 80s, arcade games were the pinnacle of the gaming experience – they had huge cabinets, great graphics, booming sound, and if you were good enough (or had lots of 20 cent coins), gameplay that would keep you coming back.





























It is always great to find video games based articles and programs published by major media outlets. This time around, our beloved Aunty (














Struggling to find the perfect video gaming present this Christmas? Perhaps you have about three quarters of a million dollars gathering dust and would like to procure the world’s largest video games collection? Well, if you do have some spare cash lying around or you have won the lottery, you could get instant Guinness World Record recognition by grabbing Michael Thomasson’s massive 11,000+ video gaming collection! You can view the games room full of goodies in an interactive panoramic view over 


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The classic Segasa electro-mechanical pinball table, Baby Doll, has been saved from the scrap heap and morphed into the fully fledged 

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During the pioneering days of video gaming and home computing, our industry may have been small when compared to Japan, the US and UK, but we were (and still are) proud of our gaming heritage – we will always be proud of
As Australian gaming enthusiasts, we always paid attention to what was happening around the world, like we still do till this day. In the early 80s, when home computing took off in Australia, we were on a parallel with our gaming brethren in Europe and the United Kingdom, more so than Japan and the US.
With our nascent video gaming magazine industry barely keeping up with our veracious appetite for gaming information, we turned our attention to the British media to satisfy our craving. Our newsstands were filled with brilliantly written British magazines, from Crash and Zzap!64, to Zero, ST/Amiga Format and Computer & Video Games (to name a few!). These magazines were our only channel to what was going on in the home computing and gaming industry. The magazines introduced us to household British developers, bedroom coders, musicians, publishers and journalists, so it is satisfying to finally watch a film based on this history.







































