• Skip to primary navigation
  • Skip to main content
  • Skip to primary sidebar
  • Skip to footer
  • About Us
  • Contact
  • Advertise
  • Privacy Policy
  • Shop

AUSRETROGAMER

The Pop-Culture E-Zine

  • Announcements
  • History
  • Retro Exploring
  • Retro Gaming Culture
  • Reviews
  • Modern Gaming
  • Podcasts
  • Pinball
You are here: Home / Archives for retrogaming

retrogaming

Chubby Checker’s Dig Dug Dance

September 9, 2014 By ausretrogamer

digdug_titleThere is something quite endearing about old video gaming advertisements – from daggy TV commercials to the advertising wars between the heavyweights of the industry!

Then there are the TV advertisements that were released, but not as originally intended. The unearthing of a cassette tape with Chubby Checker singing in Atari’s Dig Dug arcade commercial, has sent a buzz around the retro gaming community.

Just in case you weren’t aware, the cassette was recently discovered by Matt Osborne, son of former Atari vice president Don Osborne. The song itself was technically used in the Dig Dug commercial, but without Checker’s vocals. The reasons of why this recording exists and why Chubby Checker’s vocals weren’t used in the final product, are unfortunately lost to history. We know which version we prefer.

Chubby Checker’s version

Final Atari Dig Dug Dance TV commercial

source: Scottith Games

image and Chubby Checker vocals source: TheOzMan (Matt Osborne)

Filed Under: History Tagged With: Advertising, Atari, Chubby Checker, Dig Dug, Dig Dug commercial, retrogaming, video

C64 Shmuptember Action

September 7, 2014 By ausretrogamer

SandP_titleIt may no longer be C64 month, but hey, who is complaining when you are getting an awesome free C64 game! Besides, it is SHMUPTEMBER, so here is your contender – take it away, Mr. Anthony Stiller:

SOPWITHS AND PTERRORDONS:
This simple, single-level Shoot’Em Up Construction Kit (SEUCK) game was a project I assigned myself to celebrate August, the unofficial C64 month. I didn’t hit my deadline (Ed: we ain’t complaining).

This is my first completed SEUCK game. My only other attempt was a long, long time ago (I tried to get a bubble to float gracefully across the screen, couldn’t get it to look any way decent, and gave up).

There’s no backstory to Sopwiths and Pterrordons. I just thought of two things that would be cool – my love of World War I and World War II planes, and who doesn’t like dinosaurs? They seemed like a great mix (and from feedback I’ve received, other people feel the same).

Feel free to make up your own backstory. Make sure the pilot is dashing, handsome and says, “Tally ho!” and “Chocks away!” an awful lot.

Special thanks to Andrew Fisher, David Rayfield and Cameron Davis for their valued advice, support and feedback.

Thanks also to Noble Kale and Rob Caporetto for their encouragement and inspiration.

Get your free copy of Sopwiths And Pterrordons here. Enjoy!

SandP_action

Playing tips:
– Scoring has been balanced, so with a little practice, you should just be able to nab an extra life right before the end of level boss;
– Due to the shape of the player bullet, enemies, and how SEUCK determines hitboxes, you really need to line up your shots with the pterrordon’s head to better guarantee a kill;
– You can squeeze between the vertical rows of deadly crystal chunks in the terrain later in the game
Design Notes – I approached Sopwiths and Pterrordons with definite goals:
– Use vanilla SEUCK;
– Short (originally only one scrolling and one static level which I then dropped to one scrolling level only);
– End of level boss;
– Minimise framerate loss (a particular bugbear of mine with regards to SEUCK games);
– Well-animated player and enemy graphics;
– Noticeable ACTION-REST-ACTION phases during the game;
– Use of foreshadowing (new enemies usually appear in generally non-threatening positions onscreen. The first laser-pterrordon is an exception however neanderthals are placed before it appears to encourage the player to move away from the mental “safe zone” of the bottom-middle of the screen);
– Minimise unfair death (pterrordons that appear behind the player)

What worked:
– The restrictions of SEUCK greatly reduced choice paralysis during the design/build phase;
– Descoping: I had several rather neat ideas that I dropped late in the design phase and into the early build phase;
– Getting some player feedback was very helpful; and
– SEUCK is still a pretty great tool, relatively speaking!

Challenges:
– Like anything, this took a lot longer than I expected from both an effort and elapsed time perspective. For example, the title page took about 4 hours of actual effort spread out over a day. In total I think I spent around 40-50 hours of total actual effort on this project from beginning to end;
– SEUCK and C64 restrictions can get a little frustrating and needed a lot of replaying. I also wanted this to work on a real C64 with minimal juddering and forgot that emulators can keep a steady framerate much easier than the original hardware;
– Initially I went for a low-flying biplane meaning the graphics needed to reflect that we were closer to the ground (eg: larger rivers). After some consideration I went for a higher altitude. This ended up causing considerable difficulty in the subsequent graphics design as I had to create graphics that provided the illusion of depth and distance (things falling into the screen or rising out of the screen);
– The cliffs on either side were a right pain. Ultimately the “overhang” design seemed to work;
– Colour palette choices. UGH!!!!!;
– I used CCS64 using snapshots to save progress but actually getting the final game onto a working d64 image via SEUCK seemed to be entirely random

____________________________________________________________________________________________________________________

AntStillerAnthony Stiller
Loves the C64 a little too much, but that is ok.

Follow Anthony on Twitter

 

 

 

 

Filed Under: Retro Gaming Culture Tagged With: C64, C64 games, C64 Month, retrogaming, SEUCK, shmuptember

Rise Of The Arcade Phoenix

September 5, 2014 By ausretrogamer

arcade_1It is always sad to see a family business close down. This is all the more apparent in the arcade and pinball parlour establishments. Long gone are the days of dark and dingy arcade joints we used to revel in. With the advent of super consoles and redemption machines, the old arcade parlours have been banished to the past.

Alas, there is hope! Barcades are starting to pop up all around the US. Their popularity is undeniable! We only have one here in Melbourne – Forgotten Worlds. There is even GameRoom Essentials in Adelaide, a throwback to old school arcades. Oh yeah, how could I forget the Mana Bar in Brisbane – another very hip bar and gaming establishment. We are keeping our fingers crossed that more of these throwback arcades and barcades pop-up around Australia!

Fun ‘N’ Games indeed!
arcade_2

You are never too old to have fun
arcade_3

The arcade: a friendly place
musee_1

Let’s play!
musee_2

image sources: Port Macquarie News | GameRoom Essentials | ausretrogamer

Filed Under: Retro Gaming Culture Tagged With: !Arcade!, Forgotten Worlds, GameRoom Essentials, pinball, retrogaming

Robin Williams: A Video Games Inspired Web Comic Tribute

August 29, 2014 By ausretrogamer

RobinWilliams_titleMelbourne based cartoonist, Gavin Aung Than of Zen Pencils has created an awesome web comic tribute to the late Robin Williams (Robin Williams: A Spark Of Madness). Fusing Robin’s love of video games with his vast body of comedy and film works, Gavin has captured the essence of Robin’s life story just perfectly.

robinwilliamssource: Zen Pencils

 

Filed Under: Retro Gaming Culture Tagged With: retrogaming, Robin Williams, Video Games Comic, Web Comic

Commodore Club: Under the Hammer

August 19, 2014 By ausretrogamer

Carrying the tradition of August being Commodore month, the Commodore Club held their annual auction at the weekend. There was a fair bit of loot on offer, from the C64 and Amiga, to the Atari 2600, N64, SNES and other classic systems.

Paul the auctioneer kept the formalities to a minimum and ensured the smooth running of the bidding processes – once the gavel dropped, there was no mucking around. What transpired was some friendly bidding wars amongst the modest crowd. Weird and Retro’s Serby cleaned up with the winning bid on the C64 cassette games, but I ensured I got in on the action with winning the C64 Breadbin andC64 compilation game pack auctions. The usual suspects (Stacey, Rob and Pedro) also got in amongst the action and scored themselves some impressive vintage goodies. By the end of it all, everything that was up for grabs was gone.

Once the auction wrapped up, it was down to business of playing some old school classics. The Commodore Club day is one of those monthly events that you should not miss! Are you coming to the next one?

Let the auction begin!
auction_let_it_begin

Paul whips the crowd into a frenzy
auction_ZenMare

The Commodore 64 cassette loot
auction_Robs_tapes

Sussing out what to bid on
auction_monitor_SNES



Oo’er the 1942 – never seen one in the flesh, till now!
auction_1942

Amiga represent
auction_AMiga

Mmmmm, juicy C64 compilations
auction_C64_compilations

I really really wanted to win this lot! Alas, Serby did
auction_headoverheels

Smash that gavel on Rolf!
auction_underTheHammer

I wonder if I could just borrow these for a while….
auction_C64_tapes

My winning lot!
auction_my_stash
Serby’s WaR chest!
auction_WaR_stash

Oh that gorgeous A3000 is begging to be played
auction_Amiga3000

Auction over. Game on!
auction_squeezingsomeaction

 


Filed Under: Retro Gaming Culture Tagged With: C64, C64month, Commodore Club, Commodore Club Day Auction, retrogaming

RESET C64 Magazine: Issue 4 Out Now!

August 15, 2014 By ausretrogamer

RESET_titleAugust is always a special month. Not only is it the month that my sibling was born, it is also the month that my favourite 8-bit home computer was released, the Commodore 64.

What better way to make my RESET magazine contribution debut by timing it with the 32nd anniversary of the beloved C64. Issue 4 of RESET is out now and is totally free. Get yours here!

This latest issue is bursting at the seams with all things C64 (Ed: but of course!)! So another big thank you to Kevin Tilley for putting together another great issue and for giving me the opportunity to contribute to this awesome C64-centric magazine. Till issue 5, happy reading!

 

Filed Under: Announcements Tagged With: Blast From The Past, C64, Commodore 64, RESET, Reset Magazine, retrogaming, Team Commodore

Hipster Retro Gaming

August 14, 2014 By ausretrogamer

Hardcore Pong Action!! Dual With Your Friends!! Fun to Play!!

Now this Pong clone is a nice piece of video gaming history. Made in New Zealand by C.V.T. Industries, Videosport comes packed with four Pong variants: Solo, Tennis, Squash and Ice Hockey. You get all of this Pong goodness wrapped up in a gorgeous woodgrain veneer. Hipsters rejoice!

All you need to play Pong!
hipster_videosport

Dial-a-game!
hipster_videosport_2

C.V.T. Industries should be proud of this beauty
hipster_videosport_3

Not much to the controllers
hipster_videosport_5

Perfect for Pong control
hipster_videosport_4

Oo’er, woodgrain veneer
hipster_videosport_8

Hook me up Scotty!
hipster_videosport_6

Filed Under: Retro Gaming Culture Tagged With: Hipster, pong, retrogaming, Videosport

The Thrill Of The Chase: Pinball Dreams

August 8, 2014 By ausretrogamer

This thrill of the chase is special. Well, all of the chases and hunts are special and exciting in their own unique way, but this one, this one tops them all (Ed: for now!).

You know that one item you had been lusting after for decades, but it was always out of reach? Yeh, that one! The latest thrill fulfils a life long lust for a pinball table. I can now cross off ‘get a pinball table’ from the retro gaming bucket list. The previous owner did warn me though – you can never stop at one pinball machine! I shudder at the thought.

Once PIN•BOT was in its rightful place and switched on, it was like I had traveled back in time, a time when I was young and carefree. The sight of the flashing lights, the sounds, the metal ball – there is nothing quite like pinball. Oh yeah, that robotic speech just sends chills down my spine!

The table has been set to freeplay and I can tell you, PIN•BOT is one punishing game. I definitely need to work on my twitch skills!

pinbot_no1

Pinbot_1

Pinbot_2

Pinbot_3

Pinbot_4

Pinbot_5

Pinbot_6

Pinbot_7

Pinbot_8

Pinbot_9

Pinbot_10

Pinbot_11

 

 

Filed Under: Pinball, Retro Exploring Tagged With: Pin*Bot, pinball, retrogaming, The Thrill Of The Chase, thrill of the chase

Atari: Game Over

August 6, 2014 By ausretrogamer

Atari_GameOverBack in April of this year, we reported on the impending dig of the sacred Atari burial site in Alamogordo, New Mexico. We all waited with bated breath as photos trickled in showing what the landfill was hiding all these years.

After a few months, Fuel Entertainment Studios and Xbox Entertainment Studios have now released their first official trailer of the upcoming documentary. We are definitely looking forward to this documentary, but the focus on THAT one game that Howard Scott Warshaw created that brought down the industry is misleading at the least. We hope the finished film will have a balanced perspective of what really happened over 30 years ago.


source: Xbox

Filed Under: Announcements Tagged With: Atari, Atari Dig, Atari Landfill, ET, Howard Warshaw, retrogaming

Top 5 Games Charts: July 1991

July 31, 2014 By ausretrogamer

top5gamescharts_titleAh, 1991 – what a year! I was half way through finishing high school and was knee deep in mid-year examinations. In the midst of the educational pressure (and hanging out with mates at the local arcade), I did find time to play video games. Speaking of which, these were the chart toppers for the month of July 1991. I am still shocked that there were no Konami games in the top 5 for the NES!

Do you have any fond memories of these titles?

 

  1) Golden Axe (Sega)
2) Ninja (Sega)
3) Indiana Jones & The Last Crusade (US Gold)
4) Wonder Boy III: The Dragon’s Trap (Sega)
5) World Soccer (Sega)

 

  1) Gremlins 2 (Sunsoft)
2) Super Mario Bros. 2 (Nintendo)
3) Mega Man 2 (Nintendo / Capcom)
4) Wrath of the Black Manta (Taito)
5) World Wrestling (Tecmo)

 

1) Midnight Resistance (Data East)
2) PGA Tour Golf (Electronic Arts)
3) Gynough (Sega / Masaya)
4) Lakers vs Celtics (Electronic Arts)
5) Verytex (Sega / OperaHouse)

 

1) Parasol Stars (Taito)
2) Legend of Hero Tonma (Irem)
3) Jackie Chan (Hudson)
4) Dead Moon (NEC / T.S.S.)
5) Final Match Tennis (Human)

 

Filed Under: History Tagged With: Master System, Mega Drive, NES, pc-engine, retrogaming, sega, top 5, top 5 charts

  • « Go to Previous Page
  • Page 1
  • Interim pages omitted …
  • Page 62
  • Page 63
  • Page 64
  • Page 65
  • Page 66
  • Interim pages omitted …
  • Page 68
  • Go to Next Page »

Primary Sidebar

Follow Us

FacebookInstagramYoutTubeTumblrFollow Us on RSSFollow Us on MastodonFollow Us on BlueskyFollow Us on Threads

Search

Shout Us A Coffee!

Recent Posts

  • Virtual Boy is BACK (of all things)!
  • Lobos Collectables: Where Self-Control Goes to Die
  • ‘Mary Shelley’s Frankenstein’ video game on the SNES
  • Be Merry, Retro Friends!
  • From RRP to Ridiculous: The Scarcity of the Mega Drive Mini 2

Ad

Footer

© 2012 – 2026 – ausretrogamer (The Australian Retro Gamer E-Zine). All rights reserved. Where appropriate, all trademarks and copyrighted materials remain property of their respective owners.

Terms & Conditions | Disclaimer

Advertise | About | Contact | Links

Please see our Privacy Policy for details on how we treat your personal information.

Support This Site

If you like what we do, you can shout us a coffee on Ko-fi :-)

Copyright © 2026 · News Pro on Genesis Framework · WordPress · Log in