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You are here: Home / Archives for sega

sega

Retro Gaming TV Commercials

March 14, 2014 By ausretrogamer

AtariSummer

Remember the old “Are you keeping up with the Commodore” television commercial? Or who could forget the ‘Atari Summer‘ promotion for their 5200?

The advertising wars weren’t just confined to print media. There were shots fired via television commercials by all major players. Commodore focused on the family unit and pushed their C64 as a home computer for the entire family to enjoy. Atari on the other hand chose to sex it up when it was time to peddle their ill-fated 5200 Super System.

Sega played it safe when it came to introducing the west to their 8-bit Master System by depicting a family (minus mum!) having fun with their arcade conversions. Meanwhile, Nintendo hit hard in the USA with their 1985 commercial, introducing us to R.O.B, the Zapper gun and their 8-bit console beauty, the NES. The rest, as they say, is history.

Take a trip down nostalgia lane and relive the television commercials that introduced us to our most beloved systems.

Are You Keeping Up – Commodore 64

source: gamemusicparadise

Nobody’s Hotter Than Atari This Summer

source: DigThatBoxRETRO

The Challenge Will Always Be There – Sega

source: robatsea2009

The Birth Of The Nintendo Entertainment System

source: DigThatBoxRETRO

Filed Under: History Tagged With: 1980s, Advertising, Atari, C64, Commodore, nintendo, sega, TV Commercials, video

Japan Amusement Expo 2014

February 10, 2014 By ausretrogamer

JAEPO_HDR

Forget Valentine’s Day, I know exactly where I would like to be on Friday 14th February – at the Japan Amusement Expo (JAEPO) 2014. JAEPO is on from Friday 14th February till Saturday 15th February, with Friday being for traders only. If you are part of the general public, then mark Saturday as your day. Doors open at 10am! Get there early, as there are six great zones to explore:

Arcade Zone: the main exhibit showcasing arcade machines, sticker photos, simulation games, prize and medal game machines.
Family Zone: this zone includes arcade games, rides and amusement park equipment for elementary school children and families.
Prize Zone: exhibiting the prizes for prize (redemption) awarding game machines.
Related Product Zone: showcasing products and equipment related to amusement and entertainment.
Publication Zone: main exhibit for publications related to amusement and entertainment.
International Zone: Main exhibitors from abroad (outside of Japan).

Taito_JAEPO

With iconic arcade exhibitors like Taito, Sega, Konami and Namco headlining the expo, you will be assured to be dazzled with what’s new in the amusement machines world.

If you are lucky enough to attend, share your photos with us all.

Event Details:
Event: Japan Amusement Expo 2014 (JAEPO 2014)
Organiser: Japan Amusement Machine and Marketing Association, Inc (JAMMA)
Date: February 14 (Trade only) & February 15 (General public)
Entry Fee: 1,000YEN (~$11AUD) or Coupon
Venue: Makuhari Messe

image source: JAEPO and Taito

 

Filed Under: Announcements Tagged With: !Arcade!, event, expo, JAEPO, JAMMA, Namco, sega, Taito

Super Mario World vs Sonic The Hedgehog Sound Effects

February 7, 2014 By ausretrogamer

I wonder what Koji Kondo would make of this – blending Sonic’s tunes and effects on Nintendo’s masterpiece, Super Mario World. Strangely enough, the Sonic music and sound effects do go quite well. I am sure Koji would approve and have a right royal laugh about it.


source: NDSLover350

Filed Under: Retro Gaming Culture Tagged With: nintendo, sega, Sonic The Hedgehog, Super Mario World, video

Six Awesome Sega Dreamcast Facts

January 2, 2014 By ausretrogamer

DC

A short and sweet video about six Sega Dreamcast facts you may or may not have been aware of. Watch it, you might learn something. We definitely did. Long live the Dreamcast!


source: Vsauce3

Filed Under: History Tagged With: Dreamcast, Facts, Retro Gamer, sega, video

The 1996 Toys ‘R’ Us Christmas Catalog

December 26, 2013 By ausretrogamer

Hands up who keeps their retail catalogues from years gone by? I see no hands. Well, I am glad that someone did. Take a trip down nostalgia lane and drool over the video gaming gear that was on sale at Toys ‘R’ Us (USA) during the 1996 holiday season.

TRU_1996_N64

TRU_1996_GB

TRU_1996_GameGear

TRU_1996_GB_Gen

TRU_1996_Saturn

TRU_1996_PSX

TRU_1996_SNES

TRU_1996_Genesis

 Images sourced via: imgur

Filed Under: History Tagged With: 1996, 1996 Holiday Catalog, N64, sega, Toys R Us

Christmas Morning With Sega

December 23, 2013 By ausretrogamer

XMAS_HDR

With the festive season fast approaching, we tend to reminisce about those Christmas mornings when we would get up at the crack of dawn and open our presents from under the Christmas tree. The excitement would always boil over if there was something video gaming related from Santa. This video is for anyone who ever had their Christmas made magical by Sega.


source: segamastersystem.com

Filed Under: Retro Gaming Culture Tagged With: Christmas, Master System, Mega Drive, sega, video

Sega Mega Drive/Genesis: Collected Works

December 6, 2013 By ausretrogamer

TOP_rom_md_jp_mould

It is the final few days on Kickstarter for the Sega Mega Drive/Genesis art book as it announces new interviewees, artwork and more pages!

The funding campaign for Sega Mega Drive/Genesis: Collected Works will come to a close on Monday 9 December. The book – an unparalleled treasure of unseen archive material, interviews, development artwork, hardware manufacturing concepts and more – has exceeded its £30,000 (~$48,000 USD) target, and is delighted to announce the following additions:

• Exclusive and rare interviews with Hayao Nakayama (former Sega President) and Tom Kalinske (former Sega of America CEO)
• Interviews with legendary US developers Greg Johnson (ToeJam & Earl), Peter Morawiec (Comix Zone), Rich Karpp (Vectorman) and Michael Latham (Eternal Champions)
• An expanded page count, now totalling 340 pages
• New previously unseen artwork including:
– Concept art and level visualisations for Vectorman 2
– Early character sketches for ToeJam & Earl
– Detailed pencil-drawn level maps for Comix Zone
– Boss designs and attack pattern plans for Wonder Boy III
– Character development artwork and background plans for Eternal Champions

MD_gunstar_heroes
Gunstar Heroes conceptual artwork
source: Darren Wall
MD_rom_md_vectorman_2
Vectorman 2 concept sketch
source: Darren Wall
rom_bk_storyboard
Bare Knuckle (Streets Of Rage) sequence storyboard
source: Darren Wall

The book is fully licensed by Sega, and the new material will feature in this ultimate 25th anniversary retrospective alongside:

• Previously unseen concept artwork, design documents and sketches for a wealth of Sega’s 16-bit titles, including Bare Knuckle/Streets of Rage, Sonic the Hedgehog, Golden Axe and ToeJam & Earl
• Hardware manufacturing plans and concept illustrations
• 20+ exclusive interviews with legendary Japanese Sega developers, including: Naoto Oshima (Sonic the Hedgehog), Yu Suzuki (Space Harrier) and Yuji Naka (Sonic the Hedgehog)
• 15,000-word essay by Guardian Games Editor Keith Stuart
• Foreword by Dave Perry (Earthworm Jim, Aladdin)

If you have not already done so, visit the project on Kickstarter and pledge away!

MD_rom_md_toejam_earl
Our two favourite aliens in concept mode
source: Darren Wall

Filed Under: Announcements Tagged With: Book, Kickstarter, sega, Sega Mega Drive/Genesis: Collected Works

Polybius: Music With Retro Technology

December 2, 2013 By ausretrogamer

This could be the coolest use of old home computers and consoles. We all love playing video games on these nostalgic time pieces, but Glasgow filmmaker, James Houston decided to use these so-called outdated relics for something totally unique, creating music!

JH
The setup!
image source: James Houston

James uses Sega Mega Drives, an Atari 2600 Jr, Game Boys, disused floppy disk drives and even a Commodore 64 amongst the repertoire of old equipment. The acoustics within the dry swimming pool just add to the awesome sound. Turn it up and enjoy!


source: James Houston

Filed Under: Retro Gaming Culture Tagged With: C64, Music, nintendo, Old Hardware, sega, video

Deconstructed: Video Game Controllers

November 22, 2013 By ausretrogamer

Ever wanted to perform an autopsy on your precious retro gaming controllers? With the precision of a surgeon, Brandon Allen’s Deconstructed artwork series does exactly that –  dissecting our favourite controllers to view what is inside of them. By the look of it, not much, but hey, they still did the trick.

If you like any of these photographs, head over to the Ballen Photography Print Shop and place your order. These are awesome and unique video gaming related artworks.

WARNING: Do not perform this on your working classic controllers!

Joy_Atari
The Atari VCS/2600 joytsick
Joy_NES
NES controller
Joy_Megadrive
Mega Drive / Genesis controller
Joy_SNES
SNES controller
Joy_N64
N64 controller
Joy_DC
Dreamcast controller

All images sourced from: Brandon Allen – Ballen Photography

 

Filed Under: Retro Gaming Culture Tagged With: Art, artwork, Atari, Controller, Gamepad, joystick, nintendo, sega

Advertising Wars, Retro Style

October 18, 2013 By ausretrogamer

adverts_Sega_What Nintendon't

Back in the 16-bit war between Sega and Nintendo, it was Sega’s clever marketing department that released some great advertising campaigns. These campaigns were used to either discredit Nintendo’s offering or make you think twice about jumping over to the red side. Campaigns like “Genesis does what Nintendon’t” and “To be this good takes Ages” were memorable campaigns and are still being talked about to this day. Sega protected their (market) patch by firing these broad shots at Nintendo. It obviously worked, as the Genesis had a huge market share in North America. However, things did change once Sega started experimenting with add-ons and lost their way. To their credit, Nintendo built their reputation by consistently producing high quality products and eventually the SNES overcame the market deficit and made it to the top of the 16-bit ladder (in North America) by 1993. Once on top, Nintendo proclaimed “Nintendo Is What Genesisn’t” – a stroke of genius.

Sega’s campaigns were great; however, the boldest examples came from SNK. Their advertising was based around the 24-bit power of their Neo Geo AES (Advanced Entertainment System), and they were shameless and aggressive. The advertising was clearly aimed at male gamers – with ads like “If you’re still playing Sega, NEC or Nintendo you’re nothing but a weenie! If you’re playing the incredibly high powered Neo Geo system you’re a real hot dog!” and the menacing pitbull mascot proclaiming that the Neo Geo was “Bigger, Badder, Better”. However, my favourite Neo Geo advertisement was the raunchy “I Remember When He Couldn’t Keep His Hands Off Me!” – perhaps the ad should have come with a warning.

adverts_Neo-Geo-Weenie

SNK were going after every player in the market, not just the big boys Sega and Nintendo. Even poor old NEC (TurboGrafx-16) was being attacked. With the premium price of the AES system and games, SNK had to do whatever they could to snag some market share, even if it meant fighting dirty.

adverts_Lynx_eats_Boy

Being the king of the hill makes you a target, so it would have been no surprise to Nintendo to be in the crosshairs of every competitor’s marketing department. Not only were they being attacked on the console front, Nintendo was also fighting the handheld war with Atari (Lynx) with their “Lynx Eats Boy’s Lunch” ad blitz and Sega (Game Gear) with their “Separate The Men From The Boys” campaigns. It is safe to say, we all know how that battle ended.

They say that imitation is the best form of flattery. I hope to see more of this old school mud-slinging marketing for the new generation gaming systems.

 

Filed Under: History Tagged With: Advertising, Atari, Console Wars, nintendo, sega, SNK Neo Geo

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