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You are here: Home / Archives for Sonic The Hedgehog

Sonic The Hedgehog

The Complete History of Sega World

October 4, 2019 By ausretrogamer

Ah, Sega World Sydney – wish we had visited! Image source: Sega World Sydney Memoriam

If there is one regret we have, it’s that we didn’t get to visit Sega World in Darling Harbour (Sydney) before it was closed down.

The next best thing was to find Badnik Mechanic’s awesome video on the history of Sega World. Sega had planned to revolutionise arcades forever with their new arcade / theme park concept. Unfortunately Sega failed, but the story of Sega World’s creation needed to be told.

Sit back for the next quarter of an hour and take in some 1990s Sega goodness – you may learn something new too!


source: Badnik Mechanic

 

Filed Under: History, Retro Gaming Culture Tagged With: Alex Kidd, Altered Beast, Arcade, Golden Axe, History, sega, Sega Arcade, Sega M2, Sega World, Sega World Darling Harbour, Sega World London, Sega World Sydney, Sonic The Hedgehog

Review: Sega Mega Drive Mini – Welcome to the Next Level!

September 13, 2019 By ausretrogamer

Casting our mind back to November 1990, we recall walking into our local family run Home and Entertainment Centre with our hard earned money (from pushing trolleys at our part-time job) to be faced with a dilemma of what new gaming console to buy for the new decade. This decision wasn’t taken lightly, as we had been 8 and 16-bit computer gamers till that point. We remember paying $399.99 for the Sega Mega Drive (Altered Beast pack-in) that day and another $100 for Golden Axe. Let’s just say that it was the best decision we ever made. We instantly fell in love with Sega’s 16-Bit console and that love affair is still as strong as ever.

Fast forward to the present day and the excitement of bringing home a mini version of Sega’s venerable console feels just the same as it did almost 29 years ago! Cracking open the box, we found a super cute shrunken Mega Drive Mini console, about 55% the size of the original Model 1 Mega Drive, two 3-button USB controllers, one HDMI cable and one USB to Micro-B power cable.

Being a genuine made Sega product, everything feels high quality. You can tell that Sega took a lot of care and poured their heart and souls into crafting this sleek and miniaturised Mega Drive. We love the attention to detail, like the cartridge flaps retracting, but obviously they are there for aesthetics, so you can put away your game carts. The headphone volume slider feels the same, albeit on a smaller scale, as do the reset button and on/off switch – it all feels very familiar, which is a good thing. The 3-button controllers are identical to the ones we had in 1990, except these are USB, not D-Pin connected. On that front, it would have been great if Sega had included 6-button controllers so that we could play games like Street Fighter II right out of the box. But don’t dwell on this, as you can use the Retro-Bit® 6-button controllers on this Mini.

Once the Mega Drive Mini was fired up, we were keen to start playing one of the 42 pre-loaded games (full list of games further down). The menu we were presented with was quite easy to navigate, with an awesome catchy tune created on the YM2612 sound chip by legendary composer Yuzo Koshiro (Streets of Rage and Beyond Oasis). Knowing that the pre-loaded titles from both first-party and third-party development teams were all handled by the premier developer, M2 (SEGA AGES and SEGA 3D Classics Collection), a team renowned for high attention to detail and accuracy, we knew the games ported to the Mega Drive Mini were in good hands – the M2 team should be commended for their brilliant effort. Oh yeah, both Tetris and Darius make it in the overall games list, which means the Mega Drive Mini is the only console where you’ll be able to play these two newly published Mega Drive games – how cool is that?!

Just like in 1990, the first game we fired up was Golden Axe. The hit of nostalgia was purely intoxicating. Our muscle memory didn’t let us down, so playing the game was just as fun as it was back then. However, unlike back then, we could now save our game at any point to come back to it later – so no more pesky pausing for 24 hours and running a high power bill. The game playing experience felt authentic, even if playing on a modern television. Having said that, there are settings available to change the aspect ratio (4:3 or 16:9) and for those of you that want the same visual experience from three decades ago, there is a CRT filter, which adds scan lines and adjusts the colour of the display to emulate the look and feel of a CRT television (see photos of this further below) – it’s pure magic.

Lovingly crafted from the ground up, the sleek and miniature SEGA Mega Drive Mini is for all retro gamers, especially those that have fond memories playing the original 16-bit console back in the day. Sega have truly delivered a high-quality, plug-and-play, collectable version of their awesome console. As their famous slogan once said, and it still rings true now, “To be this good takes AGES, To be this good takes SEGA.”

If you want to see the Sega Mega Drive Mini in the flesh, we will have it available in our Classic Gaming area at PAX Aus 2019. The Sega Mega Drive Mini will be released on September 19 at a retail price of AU$139.95.

The Mega Drive Mini 42 pre-loaded titles:

1. Sonic the Hedgehog
2. Ecco the Dolphin
3. Castlevania: The New Generation
4. Space Harrier 2
5. Shining Force
6. Dr. Robotnik’s Mean Bean Machine
7. ToeJam & Earl
8. Comix Zone
9. Altered Beast
10. Gunstar Heroes
11. Castle of Illusion Starring Mickey Mouse
12. World of Illusion Starring Mickey Mouse and Donald Duck
13. Thunder Force III
14. Super Fantasy Zone
15. Shinobi III
16. Streets of Rage 2
17. Earthworm Jim
18. Sonic the Hedgehog 2
19. Probotector
20. Landstalker
21. Mega Man®: The Wily Wars
22. Street Fighter II’®: Special Champion Edition
23. Ghouls ‘n Ghosts®
24. Alex Kidd in the Enchanted Castle
25. The Story of Thor
26. Golden Axe
27. Phantasy Star IV: The End of the Millennium
28. Sonic the Hedgehog Spinball
29. Vectorman
30. Wonder Boy in Monster World
31. Tetris®
32. Darius
33. Road Rash II
34. Strider
35. Virtua Fighter 2
36. Alisia Dragoon
37. Kid Chameleon
38. Monster World IV
39. Eternal Champions
40. Columns
41. Dynamite Headdy
42. Light Crusader

Disclosure: The Sega Mega Drive Mini was kindly provided by Five Star Games for this review.

Filed Under: Retro Gaming Culture, Reviews Tagged With: 16-bit, 16bit, Altered Beast, ausretrogamer, australian retro gamers, classic gaming, Ecco The Dolphin, Genesis, Genesis Mini, Genesis Mini review, Golden Axe, Gunstar Heroes, Mega Drive, Mega Drive Mini, Mega Drive Mini review, Old School, Retro Gamer, Retro Gamers, Retro Gaming, retrogaming, Review, sega, Sega Genesis Mini, Sega Genesis Mini review, Sega Mega Drive Mini, Sega Mega Drive Mini review, SNES Classic Mini, Sonic The Hedgehog, space harrier, Treasure

The Japanese Sega Mega Drive Mini Collector’s Edition is MEGA!

July 2, 2019 By ausretrogamer

The Japanese Mega Drive Mini with the Megadora Tower Mini and the Mini Cartridge Framed Set proves yet again that our Japanese friends always get the cool stuff!

The Megadora Tower Mini (complete with a Mega-CD and 32X) may just be an accessory, but we reckon it is damn awesome and we totally need it in our lives!!! Oh yeah, the 22 tiny Mega Drive cartridge framed set also oozes so much awesomeness that we can’t contain our excitement – we are totally giddy and intoxicated with 16-bit Sega nostalgia.

You can try your luck buying this awesome collector’s edition from the official Japanese Sega Store right now (¥25,877 / ~AU$343.00 – excluding shipping)!

So, who is getting this MEGALICIOUS beast?

image source: Sega Store

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: 16-bit, 16bit, Altered Beast, ausretrogamer, australian retro gamers, classic gaming, DX Pack Sega Title Collectors Edition Sega Title Mini Cartridge Framed Set, Ecco The Dolphin, Gunstar Heroes, Mega Drive, Mega Drive Mini DX Pack Sega Collector's Edition, Mega Drive Mini W, Megadora Tower Mini, Old School, Retro Gamer, Retro Gamers, Retro Gaming, retrogaming, sega, Sega Genesis, Sega Genesis Mini, Sega Mega Drive Classic Mini, Sega Mega Drive Mini, Shining Force, SNES Classic Mini, Sonic The Hedgehog, space harrier, Treasure

Lego Sonic Mania – Green Hill Zone: Vote Now

June 7, 2019 By ausretrogamer

Whoa, on the back of the cool Lego Sega Classic Arcade Machines idea we shared with you last week comes the Lego Ideas based on Sonic The Hedgehog!

Titled Sonic Mania – Green Hill Zone, you can show your support for this set on the Lego Ideas site right now!

This Lego Ideas set includes:

  • “Classic” Sonic the Hedgehog minifigure, with additional “running blur” build
  • Dr Eggman, Motobug and three Flickies as brick-built figures
  • Green Hill Zone “Spring & Palm Tree” and “Loop & Extra Life” modules
  • Egg Robot mech
  • Phantom Ruby and Ring accessories
  • 612 pieces, with 11 new prints (excluding minifigure).

If you still need convincing to support this awesome Lego set idea, here are a few play features to tickle your fancy:

  • Connect the Green Hill Zone modules together to design your own set pieces, mimicking the power of the Phantom Ruby warping the world!
  • Use the “Spring & Palm Tree” module to launch Sonic and his Flicky friends into the air, using the Technic lever to move the spring!
  • Use the Sonic the Hedgehog minifigure to run through the environment, collecting the ring and Extra Life (representing this being Sonic’s second try after his virtual journey through LEGO Dimensions!)
  • Dr Eggman can sit inside the Egg Robot mech, which can pose with its articulated arms and legs.
  • Use the handle on the end of the Egg Robot’s arms to extend its hands and use the drill attack on its enemies!
  • The Motobug can catch Sonic by surprise, making him lose his ring!
  • Have Sonic and Eggman fight for the Phantom Ruby!

image source: Lego Ideas – Sonic Mania

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: Dr Robotnik, Eggman, Geek, Green Hill Zone, Lego, Lego Green Hill Zone, LEGO Ideas, Lego Sega, Lego Sonic, Lego Sonic Mania, Lego Sonic Mania - Green Hill Zone, Lego Sonic The Hedgehog, Lego stuff, Old School, Retro Gamer, Retro Gaming, Retrogamer, retrogaming, Sega Lego, Sonic Mania, Sonic The Hedgehog

Sega Mega Drive Mini: To be this good takes AGES, To be this good takes SEGA

April 3, 2019 By ausretrogamer

Just in case you have been in a cave without any outside contact, get your diary out now and mark September 19, 2019 as the date that the beautiful Sega Mega Drive Mini will be released in the wild to go toe-to-toe with its old foe, the SNES Classic Mini! Oh yeah, this ain’t no Flashback system!

We were amazed to find the following letter, with love, from SEGA:

My Old Friend,

I know it’s been a while. Time moves forward, yet not a day goes by that you’re not on my mind. I, the popular, star-console, you, the shy, unassuming kid, but we found common ground when we played Ecco the Dolphin together. You were so fast, racing through the Green Hill Zone with my pal, Sonic!

You sure knew how to play. The way that CRT hue hit your glazed over face as you spent another hour playing Castlevania: Bloodlines…We both knew things would change and that we’d move on to other great things, but lately, I’ve been thinking about spending time together once more. We didn’t do what we were told, but we made a good team.

I look a bit different now. I’m much smaller. I’m packing 40 games inside my sleek, molded shell, and more blast processing power than ever before.

We lived fast and dangerously, together, playing the games some of the adults weren’t too keen on (but you had the cool parents). We had the games your friends wanted to play, a whole stack of them. Shining Force, Dr. Robotnik’s Mean Bean Machine, and Earthworm Jim, to name a few.

Sure. there were other distractions (remember pogs?). I was never jealous though because we still had Altered Beast and Gunstar Heroes.

I will try to write more regularly. I hear there is this friendly meeting space called “social media” now where I can share more.

I hope to hear from you soon.

With love,

SEGA Mega Drive Mini @-}–

Wow. We’ve never seen the SEGA Mega Drive Mini express itself like that before. If you’d like to write back, here is some information you may find useful when crafting your reply 😉

When: September 19, 2019

What: Miniature Sega Mega Drive console which will be plug-and-play ready with 40 classic games built-in! Oh yeah, the controllers will have 3 fire-buttons, not 6 (Ed: Oh well, it’s better than nothing)

Price: AU$139.00 / US$79.99 (Pre-orders via JB Hi-Fi or Play-Asia)

Announced titles (and more to come!):

  • Sonic the Hedgehog​
  • Ecco the Dolphin
  • Castlevania: Bloodlines
  • Space Harrier 2
  • Shining Force
  • Robotnik’s Mean Bean Machine
  • Earthworm Jim
  • Comix Zone
  • Altered Beast
  • Gunstar Heroes

So there you have it. Are you excited? Of course you are! Let us know on Twitter or Facebook which other titles you would like to see make the list of 40 legendary games.

Now, there are no limits with the Sega Mega Drive Mini!

image source: Sega Mega Drive Mini

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: 16-bit, 16bit, Altered Beast, ausretrogamer, australian retro gamers, classic gaming, Ecco The Dolphin, Gunstar Heroes, Mega Drive, Old School, Retro Gamer, Retro Gamers, Retro Gaming, retrogaming, sega, Sega Genesis, Sega Genesis Mini, Sega Mega Drive Classic Mini, Sega Mega Drive Mini, Shining Force, SNES Classic Mini, Sonic The Hedgehog, space harrier, Treasure

The Existential Horror of Sonic Adventure

September 24, 2018 By Guest Contributor

Since his debut in 1991, Sonic the Hedgehog had been more than a mascot for Sega. He was the lifeblood of the company, a saving grace that finally allowed the Mega Drive / Genesis to gain a foothold in a market utterly dominated by Nintendo. Next to their portly Italian plumber, Sonic was a revelation, a zippy speedster filled with rad 90’s ’tude.

Flashforward to 1998. Nintendo and Sony had entered the 3D space with spectacular results due to Super Mario 64 and Crash Bandicoot, their dominance further cemented by the likes of Banjo-Kazooie and Spyro the Dragon. Thanks to these titles, a solid formula was emerging for 3D platformers. Create a vibrant world, pop a cutesy character into it, and give the player responsive controls with which to steer them.

While these genre defining works were being released, Sonic the Hedgehog was suspiciously absent in the 3D realm. He’d failed to make an appearance on the Sega Saturn, due to a dysfunctional development cycle that caused his 3D debut to be cancelled. In turn, the Saturn died a quick death on the market, which some attributed to the lack of a Sonic title on the system. With the imminent release of their 6th generation console, Sega were not going to make the same mistake.

Hell or high water, Sonic Adventure would be the flagship title for the Dreamcast at its Japanese release, even if that meant a mere 10-month development cycle. In a post-Mario 64 world, Sonic Team sought to create large adventure fields for Sonic to travel through between the more traditional action stages. There would be a greater emphasis on story, quests and exploration. The action stages themselves would be expansive and frantic, fully exploiting Sonic’s foray into the 3rd Dimension. This would be a Sonic game for the next generation, proving that both Sega and their blue mascot were here to stay.

That was the idea at least. In practice, it tells a very different story.

Walking through the adventure fields, the player is immediately hit with an eerie sense of isolation. They’re huge, sprawling areas for sure, but for the most part, utterly devoid of any landmarks or NPCs. It’s easy to lose sight of your objective or overlook the key needed to open the next progression point, so the player often wanders aimlessly through the dull, lifeless environments. For a game starring Sega’s famous speedster, you spend a lot of time trapped in areas, going around in circles. Metaphorically, someone’s put lead in Sonic’s boots.

It doesn’t help that the longer you stare at the adventure fields, the more unsavoury questions raise their head. Why is Sonic suddenly a giant blue hedgehog living amongst humans? Why are ancient Inca ruins a train ride away from an American metropolis? Why is there a ladder that leads down to a solitary wooden pier, seemingly daring the player to jump to their watery doom? Beneath the bright colours and cheery J-pop, there’s the ever-present sensation that Sonic doesn’t belong in this strange world.

When you finally unlock a new action stage you feel nothing short of relief, though it’s short-lived. Simply put, Sonic is way too fast to control in a 3D space, and the fixed camera angles often have a stroke trying to follow Sonic at top speed. These issues are exasperated by a multitude of glitches that cause Sonic to get trapped in tight spaces, or plummet through platforms to his death. This makes later levels like the Egg Carrier and the Mystic Temple an utterly tortuous ordeal.

image source: Nerdbacon

Sonic Adventure feels like a surreal nightmare from which its titular character is trying to escape, and that’s quite fitting. Mario 64 and Crash Bandicoot had proven that 3D platforming was the future, but for Sonic, it was his greatest existential threat; his iconic speed proving too much to handle in a 3D space. It makes sense then that Sonic doesn’t fit in this odd world of Inca ruins, garish casinos and lumpy looking humans, because in retrospect, he never should have abandoned his 2D origins.

The dissonance between Sonic and his game world are captured best in the unskippable cut-scenes. The dialogue and voice acting aren’t fit to lick the boots of the worst Saturday morning cartoon, but it’s the lip sync that’s truly abominable. Mouths pulsate and stretch in all directions, like a snake unhinging its jaw to eat an egg. Eyes enlarge and bulge. Nothing comes close to matching the dialogue spoken. In moments like these, the game feels like a horror-show, as Sega pushes these simple characters into dark areas they’re not equipped to handle.

In 2001, the Dreamcast was discontinued, and Sega exited the hardware business, surviving to this day as a third-party developer. For the first time, Sonic was not enough to save Sega from its financial woes.

Though Sonic Adventure continues to be remembered fondly, it’s patient zero for the problems that have plagued the franchise for the last 20 years. The dull adventure stages, the broken gameplay, the insipid storytelling – this is where it all began. In fact, it may be the first existential horror game in the platforming genre, in which a revered icon faces his complete obsolescence in a new era. The real antagonist of the game isn’t Dr. Robotnik or a cranky water god or even the horribly broken controls, but rather the steady march of technological progress. And that’s something not even Sonic could outrun.

Special thanks to Shannen Hogan for introducing me to the madness that is Sonic Adventure on the Dreamcast.

____________________________________________________________________________________________________________________

Jack O’Higgins
Jack is a freelance journalist based in Dublin. He covers music, film, comics and video games. If this article angered you, please complain to him on twitter at @jackohigginz, as he really needs to raise his social media profile.

Follow Jack O’Higgins on Twitter

 

 

 

Filed Under: History, Retro Gaming Culture Tagged With: 16-bit, 3D game, 3D platformer, Dr Robotnik, Dreamcast, Eggman, Jack O'Higgins, Retro Gaming, sega, Sega Dreamcast, Sega Genesis, Sega mascot, Sega Mega Drive, Sega Sonic, sonic, Sonic Adventure, Sonic Team, Sonic The Hedgehog

Sonic Mania Plus – Nintendo Switch Review

August 7, 2018 By ausretrogamer

Imagine it’s 1992 and someone said to you, “Sonic The Hedgehog will end up on a Nintendo console and it will kick ass”. Your immediate reaction would have been a hefty scoff followed up with telling the peep espousing such absurdity to seek medical advice!

Well, it’s 2018 and Sega’s blue mascot has appeared on many a Nintendo systems, some hits and some misses. Thankfully, Sonic Mania Plus has hit the bulls-eye on the the Nintendo Switch. Seriously, this game is something else – it feels, dare we say, at home on the Switch.

In a nutshell, Sonic Mania Plus is a greatest hits collection and a love-letter to the original Sonic games with a healthy dose of remixed action coupled with new experiences to hook you right in. The game, for the most part, has you playing levels from the originals that have been revamped with additional routes and fun new bosses and twists. Make no bones about it, this package goes right for the player’s sense of 16-bit platforming nostalgia, which there is plenty.

The visuals are nothing short of gorgeous running at a solid 60 fps (docked at 1080p or 720p in handheld mode). Coupled with the visuals is the awesomely cool and funky soundtrack by Tee Lopes. Of course a good looking and funky sounding game doesn’t get too far if its controls aren’t up to standard. Luckily the development team rounded out the package with tight and responsive controls, with the weighting of jumps and game tempo being nigh on perfect. To be honest, we are running out of superlatives to use for this game. The whole package comes together so well that you get an immediate sense of satisfaction as soon as you press play – it is that damn good!

So what’s with the Plus you ask? Well, a few things. For starters, this release introduces two new playable characters, Mighty the Armadillo and Ray the Flying Squirrel. Both characters have their own unique talents which make them play differently from the rest of the characters. Plus also provides not two, but four-player simultaneous racing action through the campaign levels, splitting the TV into quadrants, a la Mari Kart 64 style.

Oh yeah, the physical Sonic Mania Plus edition also comes with a 32-page art book. The emphasis on this companion piece is on the production artwork – very cool indeed. Another pretty cool surprise is the reversible cover that looks like a late-era Mega Drive game. We had to reverse our cover immediately to give us that 16-bit feels.

If you have been holding onto your Sega Mega Drive to just play Sonic The Hedgehog games, the good news is you can now either pack it away or get rid of it! Sonic’s new home is on the Nintendo Switch, and it’s brilliant.

We don’t usually provide scores for our reviews, but if we did, this would be a solid gold 9.99/10! Sonic Mania Plus on the Nintendo Switch should be an insta-buy!

Buy Sonic Mania Plus here.

Disclosure: Sonic Mania Plus [Nintendo Switch] was kindly provided by Five Star Games for this review.

 

Filed Under: Modern Gaming, Retro Gaming Culture Tagged With: game review, Nintendo Switch, Nintendo Switch Review, Retro Gaming, Review, sega, Sega mascot, Sonic Mania, Sonic Mania Plus, Sonic Mania Plus review, Sonic The Hedgehog

PUMA x SEGA RS-0 SONIC

June 22, 2018 By ausretrogamer

UPDATE: Please note that these sneakers are now sold out!

Just in case you’ve just arrived back to this planet, Puma has collaborated with Sega to bring us some very cool Sonic The Hedgehog inspired shoes, sneakers, runners or whatever the hell you wanna call them.

We couldn’t resist so we went online and bought the Puma x Sega RS-0 Sonic sneakers. It was a tough choice but we decided to go with Sega’s blue blur shoes instead of the Eggman (Ed: getting both pairs would have been the right answer!).

What do you guys think of these Sonic inspired shoes? Do you like both pairs or do you prefer one over the other? Join in the conversation on Twitter or Facebook.

 

Filed Under: Retro Gaming Culture Tagged With: Dr Robotnik, Eggman, Puma, Puma RS-0, Puma RS-O, Puma X Sega, Puma x Sega RS-0 Eggman, Puma x Sega RS-0 Sonic, Puma x Sonic, PUMAxSega, PUMAxSonic, runners, sega, sneakers, sonic, Sonic sneakers, Sonic The Hedgehog

PAX Aus Panel: Blast from the Past – How Yesterday’s Heroes Became Today’s Icons

October 31, 2017 By ausretrogamer

ausretrogamer.com Editor-in-Chief, Alex Boz, had the privilege of being a panelist on GameSpot’s ‘Blast From The Past: How Yesterday’s Heroes Became Today’s Icons’ panel at PAX Aus 2017.

The panel discussed the obvious gaming icons, Nintendo’s Mario and Sega’s Sonic and what exactly makes them and other well known characters so timeless and appealing to every generation of gamers.

There is some chat about Sonic Mania by Christian Whitehead which leads to a discussion in what (forgotten) gaming characters should make a return to our consoles – watch for Alex’s choice towards the end of the video!


source: GameSpot @ PAX Aus 2017

The Panelists await their questions!

Alex The Comeback Kidd!

 

Filed Under: History, Retro Gaming Culture Tagged With: Alex Kidd, Blast From The Past, Crash Bandicoot, GameSpot Theatre, PAX Aus, PAX Aus 2017, PAX Aus Panel, PAX Panel, PAXAus, PAXAus 2017, sonic, Sonic Mania, Sonic The Hedgehog, super mario, Video Game Characters

Classic SEGA Games on iOS and Android via SEGA Forever

June 22, 2017 By ausretrogamer

Three decades after it all began, SEGA Networks announces a growing collection of classic video games for mobile

In celebration of a simpler time – an era that came before cool kale, hyper-connectedness, DIY artisanal beer-making, and social media mayhem – SEGA Networks Inc. is bringing a growing collection of classic video games from every console era to your mobile device for free. The collection, called SEGA Forever, is a re-awakening of archetypal gaming, an ode to the deep and diverse SEGA catalogue, and the beginning of a retro revolution that will transport players back through two decades of console gaming.

Each game in the SEGA Forever lineup is free-to-play, ad-supported, playable offline, and includes added features like cloud saves, controller support, and leaderboards. For players who prefer a pristinely ad-free mobile gaming experience – folks who want to play SEGA just like they remember playing in their basement, without interruptions from parents, siblings, or homework – SEGA have rolled back the price so each game can be purchased without ads for $1.99. As the SEGA Forever collection expands through months and years, it will include both official emulations and ported games that pan all SEGA console eras, each adapted specifically for mobile devices while remaining faithful to the original games.

“Above all else SEGA Forever is a celebration of nostalgia. It’s about allowing fans to reconnect with past experiences and share them with family and friends in an accessible and convenient way,” explains Mike Evans, CMO of SEGA’s Mobile Division in the West. “Join us on a journey of rediscovery as we roll out two decades of classic games free on mobile. Create your own ‘SEGA Forever folder’ and collect your favourite classics. Enjoy moments of nostalgia on the go, or sync a Bluetooth controller to enjoy a console-like experience in your living room. SEGA Forever democratises retro gaming, and seeks to change how the world plays, rediscovers, and shares in classic game experiences.”

The first batch of SEGA Forever games has been carefully curated, boasting both blockbusters and core fan favourites; The collection will officially kick off today with five Mega Drive / Genesis titles, all of which will be available to download for free on the Google Play Store for Android devices and on the App Store for iPhone and iPad, where they will be accompanied by iMessage sticker packs:

  • Sonic The Hedgehog, the 1991 household classic that has remained at the forefront of hearts and minds since inception
  • Phantasy Star II, the longtime fan-favourite RPG from 1989
  • Comix Zone and Kid Chameleon, two American titles developed by SEGA’s in-house studio STI
  • Altered Beast, the original Mega Drive / Genesis pack-in title, a beat-em-up set in Ancient Greece that represents a weird and wonderful segment of the SEGA catalogue that is ripe for rediscovery

 

Following today’s launch, the SEGA Forever collection will continue to grow with additional releases coming every two weeks. It took AGES to get here, so it’s now time to start playing!

image source: SEGA Forever

 

Filed Under: Announcements, Modern Gaming, Retro Gaming Culture Tagged With: Altered Beast, Android, Classic Sega Games, Comix Zone, Dreamcast, iOS, Mark III, Master System, Mega Drive, Phantasy Star II, retrogaming, sega, Sega Forever, Sega Networks, SG-1000, sonic, Sonic The Hedgehog, space harrier, Super Hang-On

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