We absolutely love DIY creations, and Pinsider Ryan McQuaid’s (aka:McSquid) homebrew Sonic The Hedgehog Spinball pinball machine is definitely no exception!
To make a virtual pinball game is one thing, but to make a real flipping pinball machine is something totally different – making pinball machines is HARD!
We have been following McSquid’s Sonic The Hedgehog pinball machine build for the last 7 months, and we must say, the progress has been fun and quite amazing to see it go from a digital creation to a physical beast. This kind of project ain’t for the faint-hearted!
So why a real Sonic The Hedgehog pinball machine? Well, according to Ryan, he had been lamenting for years that SEGA never made a Sonic the Hedgehog pinball machine. Despite SEGA manufacturing pinball machines in the 90s (remember that!) and placing Sonic animations in the DMDs of their pinball machines (as as well as in their manuals), they never pulled the trigger on creating a pinball machine based on their celebrated blue mascot.
With his Nintendo rival, Super Mario, having his own pinball machine, and coupled with Ryan being a huge Sonic video game fan, plus loving to go FAST, it was a match made in pinball heaven or should that be Green Zone heaven…..
First rule of designing a pinball machine – do it in the virtual world first, and iterate!

With his pinball restoration skills honed over a number of years, the idea of making his own pinball game was always in the back of Ryan’s mind, with the theme seeming to be quite obvious. Like all good homebrew creations, Ryan started writing down his ideas and allowing the design to evolve naturally. Teaching himself to use Visual Pinball (digital pinball platform), Ryan set out to design his dream theme pinball machine in the virtual world. With multiple iterations of his digital Sonic pinball machine, Ryan finally settled on his creation that was worth his time to build in the real world.
The iconic Sonic (360) Loop comes to life! Wow, what an amazing ramp!!

The donor cabinet in Sonic blue!

The video assets are coming along nicely too


With a donor pinball cabinet found, Ryan’s dream theme has taken one giant step to reality. With the current health crisis and restrictions in place, Ryan has powered through with the build of his Sonic pinball machine. From the video assets, sound and effects to a flipping whitewood playfield, Ryan is at a point where we can all see the fruits of his labour, and that there is indeed a light at the end of the tunnel to this amazing project! Just imagine how it will look once everything is completed, including some cool Sonic art on the cabinet, backglass and playfield!
Being a perfectionist, we know that Ryan will only make this creation even better, so we are hanging on his every update. So stay tuned as we bring you more work in progress updates on this amazing homebrew pinball creation! Go FAST or go home!
Looking, sounding and shooting good so far!

source: Ryan ‘McSquid’ McQuaid via Pinside
Ah, Sega World Sydney – wish we had visited! Image source: Sega World Sydney Memoriam
Casting our mind back to November 1990, we recall walking into our local family run Home and Entertainment Centre with our hard earned money (from pushing trolleys at our part-time job) to be faced with a dilemma of what new gaming console to buy for the new decade. This decision wasn’t taken lightly, as we had been 8 and 16-bit computer gamers till that point. We remember paying $399.99 for the Sega Mega Drive (Altered Beast pack-in) that day and another $100 for Golden Axe. Let’s just say that it was the best decision we ever made. We instantly fell in love with Sega’s 16-Bit console and that love affair is still as strong as ever.



















The Japanese Mega Drive Mini with the Megadora Tower Mini and the Mini Cartridge Framed Set proves yet again that our Japanese friends always get the cool stuff!


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Whoa, on the back of the cool 



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Since his debut in 1991, Sonic the Hedgehog had been more than a mascot for Sega. He was the lifeblood of the company, a saving grace that finally allowed the Mega Drive / Genesis to gain a foothold in a market utterly dominated by Nintendo. Next to their portly Italian plumber, Sonic was a revelation, a zippy speedster filled with rad 90’s ’tude.
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Jack O’Higgins
Imagine it’s 1992 and someone said to you, “Sonic The Hedgehog will end up on a Nintendo console and it will kick ass”. Your immediate reaction would have been a hefty scoff followed up with telling the peep espousing such absurdity to seek medical advice!




































