• Skip to primary navigation
  • Skip to main content
  • Skip to primary sidebar
  • Skip to footer
  • About Us
  • Contact
  • Advertise
  • Privacy Policy
  • Shop

AUSRETROGAMER

The Pop-Culture E-Zine

  • Announcements
  • History
  • Retro Exploring
  • Retro Gaming Culture
  • Reviews
  • Modern Gaming
  • Podcasts
  • Pinball
You are here: Home / Archives for Video Games

Video Games

A Fortnite Gameplay Coach

July 31, 2018 By David Cutler

By: D.C. Cutler, U.S.A.

For part-time work, I do résumé consulting. I take past work information from clients and construct and build a résumé out of what they share with me. Recently, I had a client who just graduated from college. When I asked him to tell me about his work history, he told me that he makes money as a Fortnite gameplay coach. He said that he did it part-time and he charges $20 dollars per hour for his expertise on the Epic Games smash. The job surprised me a little, but it made sense; it seems like it’s the year of Fortnite.

I first heard about the free game when the singer Drake tweeted something about playing it with a famous gamer named Ninja. Then, quickly, I started hearing others talking about Fortnite. Now, I know people who stay in on Saturday night playing the addictive game.

My client told me that he mostly helps gamers with Fortnite: Battle Royale, and he plays along with them to guide them through combat. He helps with fighting strategies and how to be a better wall builder for shielding during fighting. And he said he always teaches clients to keep moving as if a sniper is always aiming at you from a far. The best advice he says he gives: Getting good angles during your enemies reload is vital. 

My client didn’t share with me how many actual wins he has. He sheepishly said to me, “A lot.” He added, “Every player wants wins and they’ll pay to gain them.”

As I listened to my client, I wondered if any of the information would be important to a potential employer. I suspect that many people in their 30’s and 40’s would have no idea what Fortnite was. But then, with the number of players rising into the millions, perhaps they would? The game’s just not being played by teenagers and college students. A potential employer who’s a fan of Fortnite may be impressed by a job candidate who took the initiative to start a small business to help other gamers. It’s one of the most non-traditional jobs that I’ve ever heard from a client.

There is a unique, unofficial Fortnite marketplace that exists. Fans of the game are buying other player’s profiles and skins on eBay for thousands of dollars. Fortnite, in an odd way, has become a game of status. None of the side businesses around Fortnite are approved by the makers of the game. But, when anything becomes as massively popular as Fortnite, an unconstrained marketplace is going to spring up.

I have never played Fortnite, but after my meeting with my client, I watched several live streams of the game. I don’t have a desire to play; however, as I was watching the live stream, 35,000 other people were watching as well. That’s a popular video game.

image source: inverse.com

 

Filed Under: Modern Gaming Tagged With: David Cutler, DC Cutler, Epic Games, Fortnight: Battle Royale, Fortnite, Fortnite Coach, modern video games, Nintendo Switch, PS4, Unreal Engine 4, Video Games

Review: Hand of Fate 2 – Nintendo Switch

July 24, 2018 By ausretrogamer

Hand of Fate 2 is yet another demonstration of how good the Nintendo Switch can be, it is the perfect game to sink your teeth into at home with the console docked to your TV, then pick it up and continue the adventure when you need to be on the move.

Having never played or even heard of the first game, Hand of Fate 2 for the Nintendo Switch has been a pleasant surprise for me. The best way I can describe the game is that it is a hybrid action RPG card building choose your own adventure game (yes, seriously). The basic premise involves pitting the player against a mysterious card dealer across 22 missions, with each mission containing various encounter cards which the dealer reveals as the player traverses across them. Each mission is essentially a mini text story driven adventure with various end and bonus objectives to complete. One involved rescuing residents of a town ravaged by zombie-like plague monsters, while another tasks the player to recover four artefacts, with each inflicting a ‘curse’ condition on the player so it becomes more difficult as more artefacts are recovered.

As the player advances through the story missions, you are rewarded various cards (depending on how well you do), including encounters, equipment, resources and companions with which the player then can effectively build a custom deck to use for each mission. The game has the option of auto building decks but I found customising card decks to be much more fun and makes each mission unique and interesting; bring the card that rewards the armour that grants additional food resources for every other resource card received or just bring more encounters that dish out gold and health as rewards and a high damage sword reward card instead, the choice is yours.

However, even with careful planning, many encounters can still rely on chance. There are several mini games within encounters that help determine their results, such as throwing dice to match or exceed a target number, timing a laser pendulum to stop on a tiny moving box or spinning a wheel of cards that grant or take away valuable resources. I feel this mechanism adds to the excitement of the game and introduces a much-needed unpredictability given the player is usually well aware of what’s coming should they have constructed the decks to their liking for a particular mission. The tension of trying to execute an impeccably timed button press to escape starvation (effectively avoids restarting the entire mission) and the resulting joy of actually pulling it off is what makes this system so great.

When combat is the only way to influence encounter outcomes, the game whisks you away from the card table and into a ring-fenced battle arena for some real time combat utilising a system not too dissimilar from the Batman Arkham games, with an emphasis on building hit combos for a weapon specific special move whilst dodging and blocking enemy attacks. Here the game tosses in a diverse set of enemy and weapon types as well as companions (all with unique abilities). Although challenging, these scenarios play out much the same and proved to be somewhat a distraction from the card table, which I felt was by far the more interesting part of the game.

Presentation wise, Hand of Fate 2 is top notch, from fantastic voice acting (card dealer especially) to the beautiful Game of Thrones like campaign map to the well-designed character models, it is an impressive showing on the Nintendo Switch, especially in handheld mode. The only complaint I have here is the rather long load times when transitioning from the card table to a combat arena.

Since starting the game for this review, Hand of Fate 2 has become one of my personal top 5 games to play on the Nintendo Switch. Once the somewhat steep initial learning curve is overcome, it becomes simple to pick up and play but very difficult to put down. Highly recommend that you all add this title to your Switch games library.

image source: Defiant Development

____________________________________________________________________________________________________________________

House
House plays pretty much anything and everything but has almost time for nothing. A devout beat’em up fan, House enjoys a round of captain commando every now and then and can never forget spending hours in dark arcades playing warriors of fate after school. Oh yeah, his favourite console of all time is the original Famicom!

 

 

 

Filed Under: Modern Gaming, Reviews Tagged With: game review, gamer, gamers, gaming, Hand of Fate 2, Hand of Fate 2 review, House, HQ review, Nintendo Switch, Nintendo Switch Game Review, Nintendo Switch Review, Review, RPG, Video Games, videogame

A Dolphin’s Tale: The Story of Nintendo’s GameCube

July 17, 2018 By ausretrogamer

Stop what you are doing right now! Grab yourself a bite and a coffee, settle into your most comfy chair and read this tale, the very detailed tale of Nintendo’s GameCube.

A long time ago, in a gal…. Oh wait, wrong story! This story is long and detailed, so make sure you give yourself a lot of time to read every word, as it is well damn worth it. The retro gaming history buffs will absolutely love this, from the delay of the GameCube launch, designing the GCN, motion controls with Gyro-Pods and the pressure to create the perfect controller, to cultivating relationships with third-party developers and publishers, the decline of the GameCube and the end of their longtime partnership with Rare, this story has everything, warts and all!

Are you comfortable yet? If you are, settle in and enjoy Emily Rogers’ story of Nintendo’s GameCube.

image source: Dromble.com

 

Filed Under: History, Retro Gaming Culture Tagged With: classic gaming, GameCube, GameCube history, GameCube Story, gamer, gaming, GCN, Nintendo GameCube, Project Dolphin, Retro Gamers, Retro Gaming, retrogamers, retrogaming, Video Games

Ultra Space Battle Brawl: It’s Bang Bead For Your Switch!

July 11, 2018 By ausretrogamer

If you are craving for some Pong, Windjammers or Bang Bead action for your Nintendo Switch, then keep reading! Hang on, Bang what? Ahhhh, if you don’t know, that’s fine, this game plays it a similar way…

So what do you get when you sprinkle some Pong on steroids, a dose of fighting elements, Japanese 80s aesthetic, some cool Indonesian urban house music and a hefty pinch of Windjammers and Bang Bead for good measure? You get Ultra Space Battle Brawl, that’s what!

For those of you that haven’t played Atari’s Pong or Bang Bead and Windjammers on the Neo Geo, Ultra Space Battle Brawl is a fun competitive game fit for settling disputes, be it with your friends and family or rivals, this couch party game has the essence of a flying fighting game melded onto a single screen that is easy to pick up and play but hard to master.

The game provides a choice of ten protagonists, each with their own unique “Ultra” and quirky skills that can easily turn the tide in the heat of battle. Story mode sees you battling through a number of rivals that will determine your fate in the Intergalactic Society, that is if you manage to beat them all. For those that prefer a party game (of up to 4 players), the ‘Versus’ mode is for you. Versus provides the freedom to set the number of rounds and battle modes, be it 1 vs 1, 2 vs 2, 1 vs 2 or 2 vs 1. Once your character is chosen you are thrown into a battle where the premise sees you smacking the puck towards your opponents end attempting to smash their glass gem while also defending your end. If you manage to win the necessary rounds, you move onto the next (even tougher) opponent.

Sounds simple enough? Um not really, as this game will see your rage meter go through the roof when you battle tougher opponents that require lightning fast reflexes and dexterity to have a chance at beating them. This game does shine when played against other humans, where you rib each other or give high fives when battling on the same side.

The background story to how this game came about is quite cool too – Ultra Space Battle Brawl was first born out of a Mojiken Camp, an internal team building program. During this program the whole Mojiken Studio crew had to build a prototype based on proven products and fresh concepts. From all the prototypes they came up with, it was Mojiken Studio’s co-founder Eka Pramudita’s Ultra Space Battle Brawl that came out on top.

If you also want to come out on top and can’t wait for Windjammers, then you should grab this game for your Nintendo Switch, stat!

Title: Ultra Space Battle Brawl
Developer: Mojiken Studio
Publisher: Toge Productions
Price: USD$14.99

image source: Toge Productions

 

Filed Under: Modern Gaming, Retro Gaming Culture, Reviews Tagged With: game review, GameDev, gamers, IndieDev, Mojiken Studio, Nintendo Switch, pong, Retro Gaming, retrogaming, reviews, Toge Production, Ultra Space Battle Brawl, Video Games, Windjammers

Pop Culture Temptations

July 6, 2018 By ausretrogamer

It is quite dangerous working near cool pop culture stores in Melbourne. Within a stones throw from the office, we have Minotaur, All-Star Comics Melbourne and  ZiNG Pop Culture tempting us with their wares.

With mid-year sales going on right now, the temptation is unbearable – sorry wallet…

 

Filed Under: Retro Gaming Culture Tagged With: Action Figures, Alien, All-Star Comics Melbourne, board games, boardgames, Books, comics, Iron Maiden, Iron Maiden Legacy Of the Beast, Minotaur Pop Culture, Mortal Kombat, MOTU, NES, nintendo, Pac-Man, Pop culture, Pop Culture store, Predator, shopping, Super Mario Bros, UNO, Video Games, Zelda, Zing Pop Culture

The Lost Arcade on SBS On Demand

June 1, 2018 By ausretrogamer

If you missed watching The Lost Arcade, don’t fret, you can now catch it on SBS On Demand. For those of you outside of Australia, you can catch The Lost Arcade on a myriad of streaming services.

Kurt Vincent’s The Lost Arcade is an intimate story of a once-ubiquitous cultural phenomenon on the edge of extinction, especially in New York City, which once had video arcades by the dozen. These arcades were as much social hubs to meet up and hang out as they were public arenas for gamers to demonstrate their skills. But by 2011, only a handful remained, most of them corporate affairs, leaving the legendary Chinatown Fair on Mott Street as the last hold-out of old-school arcade culture. Opened in the early 1940’s, Chinatown Fair, famous for its dancing and tic tac toe playing chickens, survived turf wars between rival gangs, increases in rent, and the rise of the home gaming systems to become an institution and haven for kids from all five boroughs.

A documentary portrait of the Chinatown Fair and its denizens, The Lost Arcade chronicles the evolution of arcades, while celebrating the camaraderie and history of a pop culture phenomenon.

You better hurry Australian peeps, as you have 29 days left (from today) to watch this on SBS On Demand. After that, you’ll have to watch it via a paid streaming service.

Sources: SBS On Demand & The Lost Arcade

Filed Under: History, Retro Gaming Culture Tagged With: !Arcade!, 26 Aries, Arcade Machines, Arcade pop culture, Chinatown Fair, Chinatown Fair NYC, Documentary, Film, History, Kurt Vincent, Mott Street, Movie, pinball, Pop culture, Retro Gaming, SBS, SBS On Demand, SBS Viceland, The Lost Arcade, Video Games

Getting Our Nostalgic Fix on the PS4 with Sega Mega Drive Classics

May 26, 2018 By ausretrogamer

Let’s get this out of the way, if you are still enjoying the Sega Mega Drive Ultimate Collection on previous systems, then stop reading this review (even though you will be missing out!). If on the other hand you are yearning to play some classic 16-bit Sega games on your PS4, then read on. Oh yeah, Sega Mega Drive Classics is also available on Xbox One, but we don’t have a XBone, so there you go.

Now, should we connect our Sega Mega Drive console and compare the games side by side? Actually, if you are lucky enough to have a working Mega Drive console connected to your TV with all the titles that are in this Classics pack, then you know what, you should stop reading too!

Ok, we are glad we got that off our chest! Wow, two paragraphs in and we still haven’t started telling you about the games and the other bells and whistles in this nostalgia inducing package.

Sega Mega Drive Classics on the PS4 is the largest collection of retro classic games in one pack. There are over 50 classic Sega 16-bit games, ok we counted them all, there are actually 53 games (and that’s not counting the games that have region specific variants) to satisfy almost every genre under the sun, from arcade action, adventure, pinball (sort of), shooters, beat ‘em ups, fighters, puzzlers, hack’n slashers, tactical RPGs to everyone’s favourite, platformers – and there are lots of platformers!

These old favourites aren’t just dumped from their cartridges and thrown in this package, no sirree, they have had a raft of very cool modern features injected into them including mirror mode, rewind (for when you slip up), controller customisation, online multiplayer and achievements, optional emulation enhancement filters like pixel scaling and save states to save your game at any time, meaning players – both old and new, should find revisiting these retro games an absolute Sonic 3D Blast (Ed: Oh dear, that was terrible!).

Upon loading Sega Mega Drive Classics we were totally impressed by the opening title sequence, which we will leave as a surprise, but we can tell ya this much, it’s pretty darn awesome – either that or we are too easy to please. Anyway, once you stop drooling from the title sequence (unless you hit X!) you are greeted by the new-look menu system, developed by d3t, from which you can access the 53 Sega Mega Drive games and other options. The menu resembles the bedroom of an early nineties Sega fan, which is a great throwback, with dynamic time-of-day conditions, retro SEGA paraphernalia, a shelf full of the aforementioned 53 Mega Drive games, and of course, a CRT TV with the sexy Mega Drive console underneath it.

When selecting a game to play, its corresponding cart is removed from its case and then inserted into the Mega Drive console – pure nostalgic nirvana. On top of the already mentioned modern conveniences and features jammed into this package, the most important thing we can tell you is that the emulation of the games is spot-on. The word ’emulation’ may trigger negative connotations, but we are here to tell ya that this is as close as you will get to playing Mega Drive games without forking out for the console on eBay and then fishing around for the game cartridges.

We touched on this earlier, but we’ll elaborate – each game has additional options, some more than others, like region specific versions (L3), modifications (Y) and extras (R1) like target milestones that earn you specific trophies.

As we aren’t much of adventure or RPG fans, we stuck to Sega’s arcade conversions, platformers, beat’me ups and puzzle games. After playing a lot of Sonic, Ristar, Golden Axe, Streets of Rage, Gunstar Heroes, Columns, the Wonder Boy and Shinobi games, we can say that we definitely felt like we were back in the early 90s – good times!

Before we go on, here is the full list of games included in this package:

  • Alex Kidd in the Enchanted Castle
  • Alien Soldier
  • Alien Storm
  • Altered Beast
  • Beyond Oasis
  • Bio-Hazard Battle
  • Bonanza Bros.
  • Columns
  • Columns III: Revenge of Columns
  • Comix Zone
  • Crack Down
  • Decap Attack
  • Dr. Robotnik’s Mean Bean Machine
  • Dynamite Headdy
  • ESWAT: City Under Siege
  • Fatal Labyrinth
  • Flicky
  • Gain Ground
  • Galaxy Force II
  • Golden Axe
  • Golden Axe II
  • Golden Axe III
  • Gunstar Heroes
  • Kid Chameleon
  • Landstalker
  • Light Crusader
  • Phantasy Star II
  • Phantasy Star III: Generations of Doom
  • Phantasy Star IV: The End of the Millenium
  • Ristar
  • Shadow Dancer: The Secret of Shinobi
  • Shining in the Darkness
  • Shining Force
  • Shining Force II
  • Shinobi III: Return of the Ninja Master
  • Sonic the Hedgehog
  • Sonic the Hedgehog 2
  • Sonic 3D Blast
  • Sonic Spinball
  • Space Harrier II
  • Streets of Rage
  • Streets of Rage 2
  • Streets of Rage 3
  • Super Thunder Blade
  • Sword of Vermilion
  • The Revenge of Shinobi
  • ToeJam & Earl
  • ToeJam & Earl in Panic on Funkotron
  • Vectorman
  • VectorMan 2
  • Virtua Fighter 2
  • Wonder Boy III: Monster Lair
  • Wonder Boy in Monster World

The problem with a pack like this is that players will concentrate on all the games Sega left out of the mix. Granted, Sega probably could put the entire Mega Drive catalogue on one Blu-ray and flog it for $90.00, but then we would find something else to complain about – you just can’t please everyone. The games that are included are solid, bar a few questionable titles, however, just because we don’t like adventure and RPG titles, it doesn’t mean they should be excluded. Same goes the other way, if you loathe platformers, beat’em ups and puzzlers, it doesn’t mean these genres should be thrown out for more RPGs. Actually, if there was a driving game like Super Monaco GP or a motorcycle-racing-bashing one like Road Rash, then we could say that most, if not all, genres are well represented. Come to think of it, a few more shoot’em ups, like Truxton and Thunder Force would have rounded out this already pretty awesome package. Ah, we can speculate all we want, but we have to give it to Sega, they have tried to cater for the majority and we reckon they have done an admirable job.

After waffling on about this Sega Mega Drive Classics package on the PS4, the ultimate decision to buy or not buy is yours, but we’ll leave you with this little nugget – if you want to get your Sega 16-Bit gaming fix on your modern console, then you can’t go too wrong with Sega Mega Drive Classics.

Review System: PS4
Release Date:
May 29 2018
Format: Xbox One & PS4 (sorry Nintendo Switch owners)
Price: $49.95

image source: Mega Drive Classics

Disclosure: Sega Mega Drive Classics [PS4] download code was kindly provided by Five Star Games for this review.

 

Filed Under: Modern Gaming, Retro Gaming Culture, Reviews Tagged With: 16-bit, Alex Kidd, Altered Beast, Five Star Games, Golden Axe, Mega Drive, Mega Drive Classics, Modern Retro Gaming, Phantasy Star, pinball, PlayStation 4, PS4, PS4 Sega Mega Drive Classics, Retro Gaming, Review, Ristar, sega, Sega 16-Bit, Sega Genesis Classics, Sega Mega Drive Classics, Shinobi, sonic, Street Of Rage, Video Games

Lessons A Huge AAA Success Like GTA 5 Can Teach Indie Developers

May 23, 2018 By Guest Contributor

Grand Theft Auto 5, Rockstar Games’ colossal juggernaut of a title, was developed on a budget of $265 million. The end product was a detailed open-world game with cutting edge graphics and AI programming of unparalleled complexity (for the time).

All that is just about as distant as you can get from indie game development.

Rockstar has decades of industry experience, GTA is one of the most popular mainstream AAA franchises around and the company spent more than half of its hundreds-of-millions budget on marketing. It also just cracked over 95 million copies sold.

Anyone with an inkling of what indie development looks like will know that these things are worlds apart.

And yet, in the underlying fabric of the game itself – not the product – are lessons that small teams working remotely and one-man devs can learn from, if only conceptually. Development of a title like GTA 5 is a unique beast in terms of project management, and unlike anything most AAA developers have to deal with let alone indies, so we’ll be focusing on just the game itself.

It’s also a tough example because, due to its high budget, there was very little the developers couldn’t allow themselves. Even so, interviews and other sources have revealed that over the course of the game’s development a number of features and mechanics were cut either due to time or monetary constraints.

This brings us to our first lesson, and one that can be applied to gaming universally – scope. You need to know the scope of what you want to do, what you can get done, and sync the two together. Game development can be arduous work even when the crunch hasn’t set in, and indie developers are certainly hit harder than AAA in this regard.

In the case of indie devs, when they’re working from a much smaller budget or are developing for free, the stress of getting your title out into the open can be confounded with making that title the best it can be. Feature-creep must be avoided, cut what needs to be cut and stay focused on your scope.

Too many indie developers give up their daily lives to create their first game, release it, then patch it profusely only to end up with health issues, broken relationships and a financially unsuccessful game because they lost sight of what could be feasibly achieved.

Big productions like GTA 5 have specific committees to keep an eye out for this, reining in the project if too many features are planned, pushing the limits of deadlines and budgets.

On the other hand, indie developers have more control over their work and need to be their own supervisors. If GTA 5 had stretched itself too thin because adding additional feature X and Y would be “cool”, it wouldn’t be the critically acclaimed success it is today.

Another thing GTA 5 gets right is the ratio of content to scale. AAA titles these days pride themselves on how expansive their maps are and how much sheer content there is – you’d think that more is universally better. Thing is, even though the settings of Los Santos and Blaine County are large, together, they’re hardly the largest open world in gaming.

Instead, Rockstar knew to limit the physical size of the map to the amount of content they’d produce. Thus, GTA 5 has a large amount of unique content distributed evenly and organically throughout the action-space. Things aren’t too cramped nor are they too far between.

Relating gameplay content with map size is very specific to open-world sandboxes, but the principle can be applied to any game. The pacing, amount and length of content needs to be in balance.

There is no golden ratio and that “balance” varies depending on the project. Maybe a sombre exploration game is well balanced when quiet moments are predominant, where an action-packed FPS is well balanced when you keep the adrenaline pumping.

Generally, as an indie developer, realistic goals are essential, and no-one should be gunning for a spectacle the scope and size of GTA 5 right off the bat. However, that doesn’t mean that you can’t learn from the game and how it implements basic game design principles, because these principles are universal and GTA 5 implements them masterfully.

image source: Rockstar Games

____________________________________________________________________________________________________________________

Logan Smith
Logan has been obsessed with Rockstar Games ever since the Grand Theft Auto series went 3D with GTA III. He spends his time wandering Los Santos while eagerly waiting for Red Dead Redemption 2 to finally land.

 

 

 

Filed Under: Modern Gaming Tagged With: AAA, Grand Theft Auto, GTA, GTA V, GTA5, IndieDev, Modern Games, Nintendo Switch, PS3, PS4, Rockstar Games, Video Games, Xbox 360, Xbox One

Mind Bending Fun For Your Switch: Word Search by POWGI

April 18, 2018 By ausretrogamer

Darn it, we must have missed the memo on this one! As kids growing up in the 80s we absolutely loved crosswords and word search puzzles! You could imagine our delight when we saw that our beloved Nintendo Switch now has such a game, thanks to Lightwood Games!

Word Search by POWGI is a classic word game featuring 300 puzzles, which can be solved alone or with friends. This game will definitely keep your brain occupied for a while. The game follows Lightwood’s usual streamlined, no-nonsense approach. As a portable game, it’s a pocket puzzler that’s always ready to play when you are. Puzzles are expertly hand-crafted by POWGI and stuffed to the brim with words to find. Best part is that all the content is suitable for the whole family.

You can get your gray matter ticking with the playable demo with 4 sample puzzles, or you can go straight to the full version of the game which available to download, priced at £6.99 / €7.99 / USD$7.99 / AUD$11.99

Available now from the UK/Euro eShop and US/CAN eShop.

image source: Lightwood Games

 

Filed Under: Announcements, Modern Gaming Tagged With: Lightwood Games, Nintendo Switch, POWGI, puzzle, Puzzle game, Video Games, word search, word search video game

The 13th Doll – A Fan Game of The 7th Guest

April 11, 2018 By ausretrogamer

Return to the Stauf Mansion this Halloween with The 13th Doll!

Let’s cut to the chase – The 13th Doll is a licensed fan game developed by Attic Door Productions which takes place within the cult classic The 7th Guest universe and as such, we thought we’d let you, retro-FMV-loving gamers know about it (Ed: unless you already knew about this)! Oh yeah, the game is slated for release on Halloween (October 31st 2018) on Steam, PC, Mac, and Linux.

Where were we then? Ah yeh, the developer, Attic Door Productions has released their official announcement trailer, which you can check out below. Spooky stuff!


source: Attic Door Producitons

The game is a followup to the classic game, The 7th Guest, a puzzle based horror game set in the haunted mansion of eccentric toy-maker Henry Stauf. The game was a technological landmark upon release, as well as the followup sequel, The 11th Hour, and was one of the first games to show full motion video sequences.

The 13th Doll picks up right after the events of The 7th Guest, where the protagonist, Tad, now resides in a mental institution, a result of the traumatic experiences in The 7th Guest. A new doctor arrives in the asylum, and the pair embark on a journey to return to The Stauf Mansion to bring catharsis to Tad and cure him of his demons. Plans go awry, and both characters find themselves separated and in peril, as they try to unlock the mysteries of The 13th Doll.

Game Features:

  • Full Motion Video Sequences filmed with over 10 actors
  • 26 unique, new puzzles
  • 35 rooms in 3 environments; and
  • The return of actor Robert Hirschboeck, reprising his role as Henry Stauf!

If this tickles your spooky retro gaming FMV nerve, then you can pre-order the game right now!

image source: The 13th Doll

 

Filed Under: Announcements, Modern Gaming, Retro Gaming Culture Tagged With: Attic Door Productions, classic gaming, FMV, Full Motion Video, Henry Stauf, Retro Game, Retro Gaming, Stauf Mansion, Tad, The 11th Hour, The 13th Doll, The 7th Guest, video game, Video Games

  • « Go to Previous Page
  • Page 1
  • Interim pages omitted …
  • Page 21
  • Page 22
  • Page 23
  • Page 24
  • Page 25
  • Interim pages omitted …
  • Page 30
  • Go to Next Page »

Primary Sidebar

Follow Us

FacebookInstagramYoutTubeTumblrFollow Us on RSSFollow Us on MastodonFollow Us on BlueskyFollow Us on Threads

Search

Shout Us A Coffee!

Recent Posts

  • Ping Pong + Space Invaders = Bit.Pong
  • Yippee Ki‑Yay! The Ultimate Die Hard Pinball Machine Is Real
  • A Wall of Retro Memories – Curated by the One and Only Ms. Ausretrogamer!
  • Voice Acting in the ‘Arkham Trilogy’
  • ROGUEish Brings Dungeon-Delving Delight to the Commodore 64

Ad

Footer

© 2012 – 2025 – ausretrogamer (The Australian Retro Gamer E-Zine). All rights reserved. Where appropriate, all trademarks and copyrighted materials remain property of their respective owners.

Terms & Conditions | Disclaimer

Advertise | About | Contact | Links

Please see our Privacy Policy for details on how we treat your personal information.

Support This Site

If you like what we do, you can shout us a coffee on Ko-fi :-)

Copyright © 2025 · News Pro on Genesis Framework · WordPress · Log in