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Video Games

Lessons A Huge AAA Success Like GTA 5 Can Teach Indie Developers

23/05/2018 By Guest Contributor

Grand Theft Auto 5, Rockstar Games’ colossal juggernaut of a title, was developed on a budget of $265 million. The end product was a detailed open-world game with cutting edge graphics and AI programming of unparalleled complexity (for the time).

All that is just about as distant as you can get from indie game development.

Rockstar has decades of industry experience, GTA is one of the most popular mainstream AAA franchises around and the company spent more than half of its hundreds-of-millions budget on marketing. It also just cracked over 95 million copies sold.

Anyone with an inkling of what indie development looks like will know that these things are worlds apart.

And yet, in the underlying fabric of the game itself – not the product – are lessons that small teams working remotely and one-man devs can learn from, if only conceptually. Development of a title like GTA 5 is a unique beast in terms of project management, and unlike anything most AAA developers have to deal with let alone indies, so we’ll be focusing on just the game itself.

It’s also a tough example because, due to its high budget, there was very little the developers couldn’t allow themselves. Even so, interviews and other sources have revealed that over the course of the game’s development a number of features and mechanics were cut either due to time or monetary constraints.

This brings us to our first lesson, and one that can be applied to gaming universally – scope. You need to know the scope of what you want to do, what you can get done, and sync the two together. Game development can be arduous work even when the crunch hasn’t set in, and indie developers are certainly hit harder than AAA in this regard.

In the case of indie devs, when they’re working from a much smaller budget or are developing for free, the stress of getting your title out into the open can be confounded with making that title the best it can be. Feature-creep must be avoided, cut what needs to be cut and stay focused on your scope.

Too many indie developers give up their daily lives to create their first game, release it, then patch it profusely only to end up with health issues, broken relationships and a financially unsuccessful game because they lost sight of what could be feasibly achieved.

Big productions like GTA 5 have specific committees to keep an eye out for this, reining in the project if too many features are planned, pushing the limits of deadlines and budgets.

On the other hand, indie developers have more control over their work and need to be their own supervisors. If GTA 5 had stretched itself too thin because adding additional feature X and Y would be “cool”, it wouldn’t be the critically acclaimed success it is today.

Another thing GTA 5 gets right is the ratio of content to scale. AAA titles these days pride themselves on how expansive their maps are and how much sheer content there is – you’d think that more is universally better. Thing is, even though the settings of Los Santos and Blaine County are large, together, they’re hardly the largest open world in gaming.

Instead, Rockstar knew to limit the physical size of the map to the amount of content they’d produce. Thus, GTA 5 has a large amount of unique content distributed evenly and organically throughout the action-space. Things aren’t too cramped nor are they too far between.

Relating gameplay content with map size is very specific to open-world sandboxes, but the principle can be applied to any game. The pacing, amount and length of content needs to be in balance.

There is no golden ratio and that “balance” varies depending on the project. Maybe a sombre exploration game is well balanced when quiet moments are predominant, where an action-packed FPS is well balanced when you keep the adrenaline pumping.

Generally, as an indie developer, realistic goals are essential, and no-one should be gunning for a spectacle the scope and size of GTA 5 right off the bat. However, that doesn’t mean that you can’t learn from the game and how it implements basic game design principles, because these principles are universal and GTA 5 implements them masterfully.

image source: Rockstar Games

____________________________________________________________________________________________________________________

Logan Smith
Logan has been obsessed with Rockstar Games ever since the Grand Theft Auto series went 3D with GTA III. He spends his time wandering Los Santos while eagerly waiting for Red Dead Redemption 2 to finally land.

 

 

 

Filed Under: Modern Gaming Tagged With: AAA, Grand Theft Auto, GTA, GTA V, GTA5, IndieDev, Modern Games, Nintendo Switch, PS3, PS4, Rockstar Games, Video Games, Xbox 360, Xbox One

Mind Bending Fun For Your Switch: Word Search by POWGI

18/04/2018 By ausretrogamer

Darn it, we must have missed the memo on this one! As kids growing up in the 80s we absolutely loved crosswords and word search puzzles! You could imagine our delight when we saw that our beloved Nintendo Switch now has such a game, thanks to Lightwood Games!

Word Search by POWGI is a classic word game featuring 300 puzzles, which can be solved alone or with friends. This game will definitely keep your brain occupied for a while. The game follows Lightwood’s usual streamlined, no-nonsense approach. As a portable game, it’s a pocket puzzler that’s always ready to play when you are. Puzzles are expertly hand-crafted by POWGI and stuffed to the brim with words to find. Best part is that all the content is suitable for the whole family.

You can get your gray matter ticking with the playable demo with 4 sample puzzles, or you can go straight to the full version of the game which available to download, priced at £6.99 / €7.99 / USD$7.99 / AUD$11.99

Available now from the UK/Euro eShop and US/CAN eShop.

image source: Lightwood Games

 

Filed Under: Announcements, Modern Gaming Tagged With: Lightwood Games, Nintendo Switch, POWGI, puzzle, Puzzle game, Video Games, word search, word search video game

The 13th Doll – A Fan Game of The 7th Guest

11/04/2018 By ausretrogamer

Return to the Stauf Mansion this Halloween with The 13th Doll!

Let’s cut to the chase – The 13th Doll is a licensed fan game developed by Attic Door Productions which takes place within the cult classic The 7th Guest universe and as such, we thought we’d let you, retro-FMV-loving gamers know about it (Ed: unless you already knew about this)! Oh yeah, the game is slated for release on Halloween (October 31st 2018) on Steam, PC, Mac, and Linux.

Where were we then? Ah yeh, the developer, Attic Door Productions has released their official announcement trailer, which you can check out below. Spooky stuff!


source: Attic Door Producitons

The game is a followup to the classic game, The 7th Guest, a puzzle based horror game set in the haunted mansion of eccentric toy-maker Henry Stauf. The game was a technological landmark upon release, as well as the followup sequel, The 11th Hour, and was one of the first games to show full motion video sequences.

The 13th Doll picks up right after the events of The 7th Guest, where the protagonist, Tad, now resides in a mental institution, a result of the traumatic experiences in The 7th Guest. A new doctor arrives in the asylum, and the pair embark on a journey to return to The Stauf Mansion to bring catharsis to Tad and cure him of his demons. Plans go awry, and both characters find themselves separated and in peril, as they try to unlock the mysteries of The 13th Doll.

Game Features:

  • Full Motion Video Sequences filmed with over 10 actors
  • 26 unique, new puzzles
  • 35 rooms in 3 environments; and
  • The return of actor Robert Hirschboeck, reprising his role as Henry Stauf!

If this tickles your spooky retro gaming FMV nerve, then you can pre-order the game right now!

image source: The 13th Doll

 

Filed Under: Announcements, Modern Gaming, Retro Gaming Culture Tagged With: Attic Door Productions, classic gaming, FMV, Full Motion Video, Henry Stauf, Retro Game, Retro Gaming, Stauf Mansion, Tad, The 11th Hour, The 13th Doll, The 7th Guest, video game, Video Games

SNK 40th Anniversary Collection Coming To The Nintendo Switch

07/04/2018 By ausretrogamer

This is HUGE news! Mark spring time (fall/autumn in the north) in your diary peeps, as the SNK 40th Anniversary Collection will be released on the Nintendo Switch.

For those of you that like their tangible games, there will be a physical SNK 40th Anniversary Collection Limited Edition that can be pre-ordered now via the SNK Online Store.

Just in case you weren’t aware, SNK made heaps of awesome arcade games in the 80s before they went really big with their Neo Geo. To whet your retro gaming appetite, here are the announced SNK games you could (Ed: should!) be playing on your Switch, with more to come:

  • Alpha Mission (arcade + home versions)
  • Athena (arcade + home versions)
  • Crystalis
  • Ikari Warriors (arcade + home versions)
  • Ikari III: The Rescue (arcade + home versions)
  • Guerrilla War (arcade + home versions)
  • P.O.W. (arcade + home versions)
  • Prehistoric Isle in 1930
  • Psycho Soldier
  • Street Smart
  • TNK III (arcade + home versions)
  • Vanguard
  • Victory Road (arcade + home versions)

The Limited Edition comes in a Collector’s Box with all the games plus the “Nostalgic Music Collection” soundtrack and the “40th Anniversary Art Collection” hardcover art book.

Let’s celebrate SNK’s 40th anniversary by turning up the excitement level to 11!

image source: SNK Online Store

 

Filed Under: Announcements, Modern Gaming, Retro Gaming Culture Tagged With: !Arcade!, classic games on Switch, Ikari Warriors, Neo Geo, NeoGeo, Retro Gaming, shmup, SNK, SNK 40th anniversary, SNK 40th Anniversary Collection, SNK 40th Anniversary Collection Limited Edition, SNK arcade games, SNK arcade games on the Switch, SNK NeoGeo, SNK Switch, SNK Switch games, SNK video games, Video Games

What if Ready Player One was made by a Gamer?

03/04/2018 By ausretrogamer

By: D.C. Cutler, U.S.A.

Steven Spielberg, the legendary director of Ready Player One, has let it be known that he is not a gamer. But what if a gamer was given the chance to adapt Ernest Cline’s science fiction bestseller?

Spielberg’s ambitious film was entertaining and visually stunning at times, but there was something about the story, especially the virtual reality scenes, that felt detached and not cohesive. Cline’s book was heavy on the 1980s nostalgia (perhaps, a little too heavy); nevertheless, you really felt like you were in a fantastical universe.

What made the novel so good was the power of escapism for our young hero, Wade Watts. The film didn’t capture that heightened sense of stepping away from the real world into a new, immersive virtual world, like the book accomplished so brilliantly.

If a gamer had made “Ready Player One,” the OASIS would’ve felt more authentic. Don’t get me wrong, “Ready Player One” captures the virtual reality experience better than any film in recent cinema history; VR is not an easy plot device to pull off on screen. I just didn’t feel totally immersed in the world Spielberg and his digital wizards created. Cline put it on the page brilliantly.

A gamer knows what it’s like to be another virtual being. That innocent escapism is one of the reasons so many people play video games; especially first-person shooter games. Maybe a gamer’s eye could’ve presented a more engrossing and cohesive virtual world. Spielberg’s virtual world, unlike Cline’s, felt banal and, at moments, enclosed.

The film was fun, although, Spielberg could’ve consulted with some seasoned gamers to create a more unreserved, virtual world experience. But, for 71, Spielberg can still direct an action sequence with more skill and precision than most directors half his age.

image source: Teaser Trailer

 

Filed Under: Retro Gaming Culture Tagged With: Atari, Blade Runner, David Cutler, DC Cutler, Ernest Cline, Film, Movie, Oasis, Ready Player One, Ready Player One film, retrogaming, Steven Spielberg, Video Games

Ah the 1980s, We Miss You So Much!

27/03/2018 By ausretrogamer

Gotta share this video that was posted by video game history guy, John Anderson. Using John’s words, this is, “A 1981 TV news report by WMAQ-TV in Chicago about the makers of Defender (Williams Electronics) and inside the Midway factory assembling Pac-Man arcade cabinets (350 a day!)”.

Ah the 80s, we definitely miss you so much!

A 1981 TV news report about the makers of Defender (Williams Electronics) and inside the Midway factory assembling Pac-Man arcade cabinets (350 a day!) from WMAQ-TV in Chicago. Via: The Museum of Classic Chicago Television. pic.twitter.com/x3fayTqlJw

— John Andersen (@JohnAndersen21) December 18, 2017

source: John Anderson via Twitter

 

Filed Under: History, Retro Gaming Culture Tagged With: 1980s, 80s, 80s arcade, Arcade, Arcade Machines, Chicago, Classic Games, Defender, Galaga, Galaxian, Namco, Old School, Pac-Man, Retro Gamers, Retro Gaming, retrogaming, shmups, Taito, Video Games, vintage games, Williams Electronics

Sim Racing Games You Need To Play

26/03/2018 By Guest Contributor

By: KG – an experienced browser-based games developer with a big passion for writing. She is obsessed with driving games, yoga, and astrophysics.

You can get your automotive kicks in a variety of immersive, realistic car driving games at the moment. And as technology has improved, racing simulators have become all the more convincing.

With so much choice available, which games are worthy of your time and money? Here are just a few of the top racing games you need to play.

Assetto Corsa

If you don’t want to settle for anything less than a completely compelling driving experience, Assetto Corsa is the game for you. Designed with realism in mind, it accommodates the modding community, so if you play on PC you can access a variety of home brew adaptations to tweak it further.

Also available on PS4 and Xbox One, this title is definitely aimed at a hardcore audience, with minutely modelled vehicles from major manufacturers including Porsche and Ferrari. It may be a few years old now, but the visuals are still highly polished and the attention to detail is second to none.

The main downside is the fact that it doesn’t have a fleshed-out career mode like some of its competitors, so the amount of enjoyment you get out of it will depend on how much you like trying to beat your best time on challenging tracks.

image source: gtplanet.net

Project Cars 2

Released last year, this simulator sequel gives a broader look at the world of racing, from the tarmac of popular circuits to the dirt tracks of gruelling rally courses. And with more than 182 vehicles on its books, it will attract petrol heads who like the look of sports cars as much as the joy of driving them.

Investing in a sim from a successful franchise like this is sensible for several reasons, not least because expansion packs are released regularly to add new content. The quality of the graphics and the compatibility with a number of peripherals, including VR headsets, gives Project Cars 2 the edge over some of its smaller rivals.

Critics initially complained that the game suffered from some AI bugs which shattered the realism with odd behaviours on the track. But most of these have been patched out since its arrival and it will continue to improve over time as further additions are made.

image source: verifiedtasks.com

Forza Motorsport 7

For a game series to last as long as Forza Motorsport, it has to be doing something right. And as Microsoft’s rival to Gran Turismo, it has managed to carve a sizeable niche in the driving game market since the first version arrived back in 2005.

Forza 7 has more than 700 vehicles in its roster, from supercars to trucks. It also blends a selection of real world tracks with a few fictional creations that are just as much fun to tackle.

Enthusiastically praised for its pixel-perfect visuals on both PC and Xbox One, this game is a surprisingly accessible simulator. It offers enough realism to appease serious racers, while helping newcomers to get into the swing of things. Straightforward training features and a career mode gradually increase the difficulty to avoid players feeling overwhelming.

image source: thekoalition.com

Gran Turismo Sport 

It’s only fair to give Sony’s flagship racing sim franchise a shout out after fawning over Forza. The current generation of Gran Turismo is just as deep and diverse as the competition, providing both arcade-style racing for players who want fast thrills and more realistic modes for those who crave a more involved experience.

Online play is available to let you test your mettle against others. And there is a solid eSports scene building up around Gran Turismo Sport. If you get into this game, you will probably enjoy watching popular streamers compete as well.

Some critics turned up their noses at the relatively small number of vehicles, tracks and locations included in this game. But as with any modern title, more are being added by the developers, so this is hardly a deal breaker.

Dirt Rally

If off-road racing is your thing, Dirt Rally is the simulator you need to add to your collection. It has single and multiplayer modes, as well as a selection of officially-sanctioned cars and courses from the FIA World Rallycross Championship.

After its release, Dirt Rally quickly achieved critical and commercial success, with some publications dubbing it one of the best games of the year.

It definitely delivers when it comes to realism, which can make it a bit punishing for newcomers who are expecting to be able to chuck the cars around like in Sega Rally. But with a bit of practice it becomes incredibly rewarding.

 

Filed Under: Modern Gaming Tagged With: Assetto Corsa, Dirt Rally, Driving Games, Forza Motorsport 7, Gran Turismo Sport, Project Cars 2, Racing Games, Sim Racing, Sim Racing Games You Need To Play, Video Games

Thimbleweed Park Physical Version Coming to PS4 and Switch

15/03/2018 By ausretrogamer

Calling all physical game collectors! On March 30 — the one-year anniversary of Thimbleweed Park’s digital download debut — you’ll be able to pick up physical PlayStation 4 and Nintendo Switch versions courtesy of our friends at Limited Run Games.

For both PS4 and Nintendo Switch, Limited Run Games will offer a USD$34.99 standard version and a USD$64.99 collector’s edition that comes with exclusive “feelies” — just like the good old days. These releases will be region-free. Quantities will be limited and once they’re gone, they’re gone, so start saving your nickels, dimes, and arcade tokens!

You can find more details on Limited Run Games’ website: http://www.limitedrungames.com

Just in case you don’t know what all this Thimblweed Park business is about, here is the 101, but first, how it all started…

Thimbleweed Park began its life on Kickstarter, created by the co-creator of Monkey Island and Maniac Mansion, Ron Gilbert. Thimbleweed Park is definitely a homage to the aforementioned games, which is a pretty good thing we reckon.

Anyway, on with the Thimbleweed Park 101:

October 15, 1987 – A dead body is rotting under the bridge, but the 81 (sorry, make that 80) inhabitants of the once proud town of Thimbleweed Park have bigger concerns. The town’s founder recently died under mysterious circumstances. The hotel appears to be haunted. A giant slice of pizza roams the streets. And something sinister is going on behind the locked gate of the burned-out pillow factory at the edge of town — something that could consume us all.

Five people with nothing in common have been drawn to this weird, rundown place. They don’t know it yet, but they’re deeply connected. And they’re being watched.

  • Who is Agent Ray really working for?
  • What does Junior Agent Reyes know about the pillow factory fire?
  • Will the ghost, Franklin, get to speak to his daughter again?
  • Will Ransome the *Beeping* Clown ever become a decent human being?
  • Will aspiring game developer Delores choose her family over her dreams?
  • And most importantly: how come no one cares about that dead body?

By the end of a long, strange night, these questions will be answered — and you’ll understand why in a town like Thimbleweed Park, a dead body is the least of your problems.

Developer / Publisher: Terrible Toybox (based in Seattle)
Platforms: Mac, Windows, Linux, Xbox One, PS4, Nintendo Switch, iOS, and Android

image source: Thimbleweed Park

 

Filed Under: Announcements, Modern Gaming Tagged With: 80s, Limited Run Games, Nintendo Switch, Physical Game, PlayStation 4, PS4, Terrible Toybox, Thimbleweed Park, Video Games

How Video Games Save Lives

09/03/2018 By ausretrogamer

Next time someone tells you that video games are a complete waste of time tell them about Ryan “Chinglish” Dingle!

The Feed’s Marc Fennell spoke with him at Blizzard’s Blizzcon, about how video games changed his life – from a homeless teenager to becoming a professional gamer.


source: The Feed

 

Filed Under: Modern Gaming Tagged With: Blizzcon, Chinglish, chinglishtv, gamer, Marc Fennell, ryan chinglishtv, ryan dingle, SBS, Streamer, TheFeed, TheFeedSBS, video, Video Games

JB Hi-Fi Staff Have Done It Again!

16/02/2018 By ausretrogamer

We love our video game reviews and descriptions to be short, sharp and most importantly, witty!

Luckily for us JB Hi-Fi staff have a knack to nail their game reviews and descriptions. Who needs to read pages full of text when you can just rock up at a JB Hi-Fi and get informed on the spot.

Here are (quite) a few JB staff write-ups that caught our eye today:

 

Filed Under: Modern Gaming, Retro Gaming Culture Tagged With: GTA V, JB, JB Hi-Fi, JB HiFi, JB reviews, Nintendo 3DS, Nintendo Switch, PC, PlayStation 4, reviews, Video Games, Xbox One

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