• Skip to primary navigation
  • Skip to main content
  • Skip to primary sidebar
  • Skip to footer
  • About Us
  • Contact
  • Advertise
  • Privacy Policy
  • Shop

AUSRETROGAMER

Australia's Retro Gaming and Pinball E-Zine

  • Announcements
  • History
  • Retro Exploring
  • Retro Gaming Culture
  • Reviews
  • Modern Gaming
  • Podcasts
  • Pinball
You are here: Home / Archives for Video Games

Video Games

NBA 2K18 Review – Stop Dribbling

22/09/2017 By Dylan C

NBA 2K18 is a decent basketball game for next-gen consoles – it has high quality graphics and fun game modes to play, but some gameplay elements need patching quick-smart.

One of the things that stand out about the game in the new version of what was previously known as MyPark. It is now known as “The Playground” and is where your MyCareer player stays in between NBA games. I like the new concept, you can choose to go to the Gatorade gym and do drills to increase your player’s attributes, you can also go to your NBA team’s practice court to do basketball related drills. You can also visit many different stores along the street such as the NBA Store, Foot Locker and a barber shop just to name a few. Don’t worry, there’s still the much-loved MyPark as well.

Other new things about MyCareer is the way you unlock badges. You can now see your progress to unlocking them and they can be earned in Park games, NBA games and practice drills. If you successfully complete an action relating to a badge, you will get a certain number of points towards that badge. To get the bronze badge takes less points than higher ranked badges. Also, the experience of being an NBA player is more realistic, for example, you will only obtain endorsements from shoe companies if you wear their shoes on game night.

The MyTeam game mode has similar concepts to last year’s game. The collector’s rewards have been replaced by goals and the online league system has been swapped out for “Super Max”, which is the same thing, but ranks you before entering a league – so good players don’t end up starting from the lesser league. There are also rounds in “Super Max” where at the end of each round, there are prizes to be won depending on where you are. The domination has another 99 stars to earn with 33 teams for All-Time Domination.

Another big change in MyTeam are the addition of salary caps so people who bought virtual currency don’t smash free to play players with a much better team. I think this idea isn’t great because once you get to a certain point, you can’t improve your team anymore.

The one thing I don’t like about the game is the gameplay. It is more realistic at certain times (for example, you can’t throw a perfect full court pass and have no one to intercept it) and the players move a little more freely. There have been problems of people not being able to dunk during certain times, I also experienced this issue. I created a 6’3″ point guard who could dunk in MyCourt and in the pre-game shoot around every NBA game, but in game I couldn’t dunk. On a number of occasions I’d be carrying the ball up on a fast break with no one around me and I still wouldn’t be able to dunk – I hope that once I upgrade my vertical and dunks it’ll work. Another issue which sounds small but is extremely frustrating in-game is the free-throw consistency. It is way too low in all game modes, even if Damian Lillard or Steph Curry is taking them. In a similar way, the lay-up animations are inconsistent, a lay-up that seems open can be considered contested by the computer causing you to miss it. One that is really annoying is the shot contest and shot block.

When an opponent is taking a shot you have a choice whether to press triangle (block button) or just stand in their way and contest their shot. This issue is quite noticeable when an opponent does a lay-up and you press triangle to block – you instantly get fouled. Equally frustrating is if you don’t go for the block, the shot goes in because there’s limited automatic shot contest. This is really annoying whenever your opponent attempts a lay-up, you will either send them to the line or they get the basket.

Although all these issues are frustrating, they are acceptable as the game hasn’t been out for long, I expect Visual Concepts / 2K Sports to fix these problems in the next large update.

Overall, NBA 2K18 is a promising new game with different and fun game modes and concepts within those modes. However, a few problems need to be fixed with the gameplay. If you are a basketball fan, then this game is still worth checking out.

image source: Playstation Store

____________________________________________________________________________________________________________________

Dylan C.
Teenage video gamer and ausretrogamer contributor. When Dylan isn’t dribbling on the virtual basketball court he is ripping it up for real on the football field.

 

 

 

Filed Under: Modern Gaming, Reviews Tagged With: 2K Games, 2K Sports, basketball, basketball game, NBA 2K18, NBA 2K18 review, NBA Jam, Playstation, PlayStation 4, PS4, RunTheNeighborhood, slam dunk, Video Games, Visual Concepts

NFL Blitz Turns 20

08/09/2017 By David Cutler

By: D.C. Cutler, U.S.A.

From the first time I played the arcade version of Midway’s NFL Blitz at a movie theatre arcade, I was hooked. This year marks the 20th anniversary of the release of the colorful, over-the-top football game in arcades. And yes, that makes me feel old too.

Before there was Madden, there was Blitz if you were an NFL fan and gamer. Blitz wasn’t as technical and stylized as a year of Madden, but it was just as fun and competitive to play with your friends. When Nintendo 64 released Blitz, the game was so different than any other football game on the market.

Blitz had a blown up exaggeration to it with the humorous violence when you tackled an opposing player. The explosive crunching sounds and the streak of light behind the ball when you threw it deep elevated the gaming experience. The graphics and play popped off the smallest of television screens.

The “late hits” after plays were a bit much; so much so, it’s one of the reasons, along with some of the graphic collisions, the NFL almost offered to refund Midway’s licensing fee. I’m sure the NFL was pleased when they saw the early numbers of units sold.

Everyone I knew who had a Playstation or Nintendo 64 system owned Blitz. Like Madden or Goldeneye, playing Blitz was a happening at a friend’s house. I can’t count how many times in high school I participated in an NFL Blitz tournament. No money was ever involved, but a friend had to wash my Jeep after I humiliated him in a rout.

On weekends, I would play an entire season (usually with the Cowboys or Broncos) in a single day. And I loved the pitch play. My go-to-play was always “Da Bomb,” or the pitch to my running back down the right sideline. The reverse pass play was always a must on a difficult drive as well.

As much as I’ve enjoyed years of Madden, I think I have fonder memories of playing Blitz. It wasn’t as formal as Madden, but the action was just as enthralling and challenging. When you scored a touchdown against a really good opponent, it was just as gratifying as when you scored in a competitive Madden duel. And, I would know, I’ve played against some exceptional Madden players.

Twenty years ago, Midway created one of the most enjoyable football games ever. It still holds up, and when I play it, I’m flooded with bittersweet memories of close wins and crushing defeats.

I hope, somewhere in a lively arcade, kids are still playing and discovering a version of NFL Blitz.

source: The Arcade Flyer Archive

 

Filed Under: History, Retro Gaming Culture Tagged With: Arcade, DC Cutler, Midway, NFL Blitz, NFL Blitz Turns 20, NFL games, Old School, Retro Gaming, Video Games

Superman 64: The Worst Video Game Ever Made

14/08/2017 By David Cutler

By: D.C. Cutler, U.S.A.

When I was a kid, I was so ecstatic when I read that Nintendo 64 was releasing a Superman game. I couldn’t wait to get my hands on it and play it.

Fortunately, my friend down the street bought Superman 64 before I did. I was lucky enough to never spend a dime on the controversial game made by Titus Software.

Superman 64 begins with Lex Luther telling you “You will never find your friends in this world…” That confused me. The game isn’t set in Metropolis, it’s set in Luther’s “virtual world.” You would think that the natural setting for a game starring Superman would be Metropolis. Too many cooks in the creative kitchen at Titus Software perhaps?

The dumb, unimaginative plot of the game has you (as the Man of Steel) go through a simple maze in Lex’s “virtual world” to save Superman’s friends. All you do for most of the game is fly through an unbearable number of rings that get tedious after ten seconds. Why did anyone think that this would make for an appealing game? It has the kiss of death for a console game: it’s boring.

It’s incredibly hard to control Superman’s course of flight at times. If you have Superman at the centre of your game, you would think developers would’ve had a surplus of ideas that they could incorporate into the game to make it exceptional. The game was released in 1999; there were a lot of back issues of Superman for them to pull appealing ideas from.

At one point in Superman 64, you have to pick up a police car and carry it to the end of a street…real exciting stuff. During one mission, you have to blow random tornadoes away with your super breathe. And yes, I just wrote that sentence.

“LEX WINS.” I got so sick of “LEX WINS.” And you hear Lex do some creepy, stoner-like chuckle every time he wins. Then, in all of that excitement, you have to fly through more rings. There are no instructions for how to fly or breathe your super breath. There are moments in the game where you have a timer, and then, during other stages, there’s no timer at all. It also takes a long time for Superman to get back up when he is knocked down. That was frustrating, and nothing about Superman’s ability to take a punch should be frustrating.

There were moments during Superman 64 where you would get stuck in corners of the game and it would take a moment to find a way to fly again. When I played this frustrating game, I had no idea that Titus Software hadn’t actually finished it. I found that out much later. But just from the confusing game play and the strange, green haze in Lex’s “virtual world,” it was obvious that Titus developers had a little trouble in the developing stage of Superman 64.

If flying through rings surrounded by a green haze sounds like a fun gaming experience, you may enjoy Superman 64? As a huge Superman fan and gamer, this game was a big disappointment. Titus should have never let this game see the light of day.

 

Filed Under: History, Retro Gaming Culture Tagged With: Classic Games, DC Cutler, N64, Nintendo 64, Retro Gamer, retrogaming, Superman, Superman 64, Superman 64: The Worst Video Game Ever Made, Video Games, Worst Game

Night Trap: The Cult SEGA CD Classic Returns

12/08/2017 By ausretrogamer

Soooooo, were you one of the (un)lucky thousands of gamers to snag yourself the FMV (Full Motion Video) Sega CD cult classic, Night Trap? If you managed to get one, then you better get ready for some voyeuristic cheesiness!

For those of you thinking, “what the f… is Night Trap?”, welllllll, let us bring you up to speed: Night Trap has players take the role of a special agent tasked to watch over teenage girls visiting a house which, unbeknownst to them, is full of danger. Players watch live surveillance footage of the house and trigger traps to capture anyone seen endangering the girls. The primary antagonists are Augers, vampiric beings hellbent on capturing the girls for their blood. The player can freely switch their view between different cameras to keep watch over the girls and eavesdrop on conversations to follow the story and listen for clues.

Night Trap was the first interactive movie released for the Sega CD / Mega CD and one of the primary games responsible for popularising full-motion video (FMV) games 25 years ago. We can all thank Night Trap for causing controversy at the time which inevitably led to the creation of the Entertainment Software Rating Board (ESRB).

OK, if you missed this Limited Run Games remastered Night Trap for the PS4, don’t fret, you can still play the original.

The original voyeuristic game, Night Trap

 

Filed Under: Retro Gaming Culture Tagged With: 16-bit, classic game, FMV, Full Motion Video, Limited Run Games, Mega CD, Night Trap, Old School, Retro Gamer, Retro Gaming, Sega CD, Sega CDX, Sega Mega CD, Sega Mega Drive, Video Games, Wondermega

Unofficial Super Mario 64 Maker Released for the N64

07/08/2017 By ausretrogamer

Just in case you were visiting Mars and just came back to Earth, there is now an unofficial Super Mario 64 Maker for Nintendo’s 64-bit beast! The brainchild of this awesomeness is Kaze Emanuar, the coder extraordinaire!

For those gamers itching to let loose with their Super Mario 3D level creativity on the N64, you better grab your trusty Nintendo 64 controller and get busy! For instructions on how to do all this stuff, go here (and click on show more).

Don’t believe us? Then you better take a gander at this!


source: Kaze Emanuar

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: 64-bit, gamers, homebrew, indie dev, N64, nintendo, Nintendo 64, Nintendo 64 Super Mario Maker, Retro Gamer, retrogaming, Super Mario 64 maker, Super Mario Maker, Super Mario Maker 64, Video Games

Let’s Get Physical with Wonder Boy The Dragon’s Trap

01/08/2017 By ausretrogamer

Hold onto your swords peeps, Limited Run Games will be releasing physical copies of Wonder Boy: The Dragon’s Trap on the PS4 this Friday (August 4) – North American time (midnight Friday in Australia) !

There will be 5,000 copies of the Standard Edition and 3,000 of the Collector’s Edition with limits (per customer) to ensure everyone has a fair chance of grabbing this wonderful game!

Standard Edition: 5,000 copies, with a limit of two per customer!

Collector’s Edition: 3,000 copies with a limit of one per customer!

source: Limited Run Games

 

Filed Under: Announcements, Modern Gaming, Retro Gaming Culture Tagged With: classic gaming, Limited Run Games, Old School, Platformer, PlayStation 4, PS4, Retro Gamer, Retro Gaming, Video Games, Wonder Boy, Wonder Boy The Dragon's Trap

New Atari 8-bit Games in AtariAge Store

20/07/2017 By ausretrogamer

If your Atari 2600, 5200 or 7800 is screaming out for new games, then we have some good news for you!

Go and check out the AtariAge store right now as they have a swag of new games that have just arrived for your trusty Atari 8-bit systems.

Still not convinced? OK then, here is the list of games available to feed your chosen Atari console:

Atari 2600

  • Anguna: Defeat the Goblin King in this Zelda-like fantasy action-adventure for the 2600.
  • Assembloids 2600: An addictive, fast-paced reaction game for the whole family and high score fanatics!
  • Drive!: Escape the crumbling temple with your treasure, driving over the bridge as fast as you can!
  • The Gizzle Wap: You must remove the Strange Red Tree and defeat the Invicta!
  • L.E.M.: The L.E.M. never failed in any mission assigned to it. Can you keep its record untarnished?
  • Panky the Panda: Your brother has been kidnapped by poachers — can you save him in time?
  • Scramble: How far can you invade our Scramble system?

Atari 5200

  • Ratcatcher: The city sewer has been overrun by nasty critters, grab some friends and clean it out!

Atari 7800

  • Bentley Bear’s Crystal Quest: Defeat Berthilda again in your quest to find all the Crystals of Life!
  • Super Circus AtariAge: Big Doings Under The Big Top! How good are your reflexes?
  • T:ME Salvo: Far into the future, save the Eloi from the evil Morlocks!

There is something for everyone in this lot! It’s a great time to be a retro gamer.

 

Filed Under: Retro Gaming Culture Tagged With: A8, Assembloids, Atari, Atari 2600, Atari 5200, Atari 7800, Atari 8-bit, AtariAge, classic, homebrew, Old School, Retro Gaming, Scramble, Video Games

Retro Hunting In Spa Country

06/07/2017 By ausretrogamer

Ms ausretrogamer and I hit spa country in north western Victoria on a fine winter’s day a few weekends ago.

From the Daylesford Sunday Market to local vintage bazaars and The Amazing Mill Markets in Ballarat and Daylesford, we found vintage goodies that warmed our cockles.

 

Filed Under: Retro Exploring, Retro Gaming Culture Tagged With: Lego, nintendo, PSP, Retro, retro exploring, retro gaming hunt, Star Wars, The Amazing Mill Markets, The Amazing Mill Markets Ballarat, The Amazing Mill Markets Daylesford, The Mill Markets, Video Games, Vintage, Vintage Market

Line Defense: The Mobile Arcade Game That Blends The Past With The Future

16/06/2017 By ausretrogamer

Whoa, this newfangled arcade game Line Defense (Ed: not Defence!) melds the playing mechanics from two classic Atari games, Missile Command and Breakout. Line Defense was released almost a year ago (August 2016), so if you haven’t picked it up, then grab your Android or iOS device and hit download immediately. Oh yeah, did we mention that Line Defense is free? Well, what are you waiting for – go and get it and play it!

As massive fans of Missile Command and Breakout, we can say that the Legal Radiation game dev team have definitely blended the past with the future. For those of you that want to know the main features before you dive in, here is what Line Defense will deliver:

  • Simple one finger swipe control
  • Unique bonuses, power-ups, bosses & Motherships
  • Collect crystals and get special upgrades for your line (cannons, radar, shield power etc.)
  • 20 colourful maps & a challenging hardcore mode
  • Unique Mini Games for extra fun
  • Amazing original soundtrack with dynamic in-game music.
  • Easy to play – no tutorial needed!
  • Includes 50+ achievements
  • Gamecenter Leaderboards Support


source: Legal Radiation Team

 

Filed Under: Modern Gaming, Retro Gaming Culture Tagged With: !Arcade!, Android, Atari, Breakout, indie dev, IndieDev, iOS, Legal Radiation Team, Line Defense, Missile Command, Retro Gaming, Video Games

Steam Greenlight: Lode Runner Legacy

12/06/2017 By ausretrogamer

“Lode Runner Legacy” Infiltrates Steam Greenlight
Classic platformer returns with fiendish new challenges

When Tozai Games announced that the classic platformer series Lode Runner was on Steam Greenlight, we had to take note! “Lode Runner Legacy” is the latest edition in the classic Lode Runner series, a masterpiece of action puzzle gaming first introduced in the U.S. in 1983 by creator Doug Smith. This new version features all of the high-adrenaline gameplay Lode Runner is known for with an updated Voxel visual style and powerful editors that let players create their own Runners and items. The Steam Greenlight campaign can be found here.

“Lode Runner endures because its combination of action and puzzle-solving never goes out of style,” says Scott Tsumura, co-founder of Tozai Games. “For this new edition, we’ve included a suite of game editors that allow players to customize to their hearts’ content and create their ‘one and only Lode Runner.’ We hope longtime fans and new players support this updated edition of ‘Lode Runner Legacy’ on Greenlight.”

In Lode Runner, players manipulate “Runner” to infiltrate the evil empire and recover stolen gold while avoiding enemies and minefields. The ingenious balance of puzzle and action gameplay from the original game is alive in “Lode Runner Legacy,” along with many new features that offer a fresh Lode Runner experience to both new players and returning fans alike.

Lode Runner’s frantic action takes place in static, maze-like levels, where a single player dodges enemies while running and climbing platforms to reach and claim stacks of gold. Jumping and shooting foes is forbidden, but blocks can be blasted to access lower platforms or trap pursuing enemies. Winding through ever-increasing levels of complexity is not for the faint of heart.

Key features of Lode Runner Legacy include:

  • Adventure Mode: Sneak through the evil Empire and bring back stolen gold!
  • Puzzle Mode: It’s all puzzles, all the time. No enemies allowed.
  • Classic mode: Play the original 150 levels in 3D!
  • World Levels: An outstanding collection of user-created levels.
  • Level Editor: Create your own levels and share with other fans.
  • Character Editor: Design your own Runner and enemies.
  • Item Editor: Create custom gold items.
  • Online Rankings: Compete against other fans in global standings.

New in this edition:

  • Varying level sizes
  • More technical bonuses
  • Deadly enemies
  • Challenging new AI
  • FPS camera view

“Lode Runner Legacy” is expected to launch this summer. For more information, visit the Tozai blog.

source: Tozai Games

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: 0000ff, Greenlit, indie dev, Lode Runner, Lode Runner Legacy, Lode Runner Legacy Greenlit, Retro Gaming, Steam, Steam Greenlight, Video Games

  • « Go to Previous Page
  • Page 1
  • Interim pages omitted …
  • Page 24
  • Page 25
  • Page 26
  • Page 27
  • Page 28
  • Interim pages omitted …
  • Page 30
  • Go to Next Page »

Primary Sidebar

Search

Shout Us A Coffee!

Recent Posts

  • The Atari Lynx: Atari’s Colour Handheld That Deserved Better
  • LEGO Brings Donkey Kong’s Arcade Legacy to Life in Stunning New Retro Set
  • Before Jedi Power Fantasies Took Over, Star Wars Games Were Weird, Mechanical, and Brilliant
  • It’s On Like Donkey Kong – DK turns 45!
  • Silverball Central: Our Adelaide Adventure at the Inaugural Australian Pinball Expo

Footer

© 2012 – 2026 – ausretrogamer (The Australian Retro Gamer E-Zine). All rights reserved. Where appropriate, all trademarks and copyrighted materials remain property of their respective owners.

Terms & Conditions | Disclaimer

Advertise | About | Contact | Links

Please see our Privacy Policy for details on how we treat your personal information.

Support This Site

If you like what we do, you can shout us a coffee on Ko-fi :-)

Copyright © 2026 · News Pro on Genesis Framework · WordPress · Log in