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Announcements

The secret(s) of Monkey Island will be revealed on October 30 when Video Game Source Project deconstructs a beloved classic

October 22, 2020 By ausretrogamer

The Video Game History Foundation (VGHF), a nonprofit that brings old video games back to life by preserving, celebrating, and teaching their history, has recently unveiled the Video Game Source Project, an effort to save and study source code and related development materials before the stories around these games’ creation are lost forever.

“For a video game historian, an archaeological dig through source material is the next best thing to time travel,” said Frank Cifaldi, founder and co-director of the VGHF. “Unfortunately for us, most of that material — especially from our earliest days — has been lost forever. The Video Game Source Project will help us surface more of this material and normalize its use as an educational tool.”

To jump-start this initiative, the VGHF is putting out a call to developers, publishers, and anyone else in possession of source code, documentation, concept art, demo builds, or other materials that can help tell a game’s origin story. Donated materials will be maintained in the VGHF’s Northern California archives and made available to video game historians.

The first games to benefit from the Video Game Source Project will be Lucasfilm Games’ legendary point-and-click adventure The Secret of Monkey Island, which celebrates its 30 year anniversary this month, and its sequel Monkey Island 2: LeChuck’s Revenge.

The VGHF’s staff and volunteers have spent the past several months studying the Monkey Island games’ source code, uncovering unshipped secrets, and even reconstructing cut rooms and cinematics. Much of this content will be shown for the first time on October 30 when Ron Gilbert, the creator of Monkey Island and of the SCUMM game engine, joins Cifaldi for a livestreamed “fireside chat” and Q&A. Tickets for “The Secrets of Monkey Island” are available for $10 with sales benefitting the VGHF.

“Monkey Island is a special game to me and the creation of the SCUMM system is a large part of that. Looking at the source always jogs my memory and now gives me a chance to answer questions people didn’t even know to ask,” says Ron Gilbert. “As a developer, I see real value in preserving and learning from the work that we never imagined people in the future would care about. I’m glad the Video Game History Foundation is making this a priority while there’s still time to salvage history that’s becoming scarcer by the day.”

Beyond Monkey Island, members of the VGHF are currently studying source material from a beloved 16-bit RPG, abandoned Sega hardware from the 1990s, and a never-before-seen follow-up to a legendary arcade game. Historical analysis and content related to these games and others will be unveiled in the coming months. The VGHF has also established an advisory committee of developers, publishers, academics, and historians to tackle the problems related to source conservation and to encourage industry participation.

To learn more about the Video Game Source Project and sign up to receive email updates, visit the Video Game History Foundation website.

image source: VGHF

Filed Under: Announcements, Retro Gaming Culture Tagged With: 16-bit, 1990s, Classic Games, Deconstructing the Secret of Monkey Island, Frank Cifaldi, Monkey Island, Monkey Island 2: LeChuck's Revenge, Old School, Retro Gamers, Retro Games, retrogamers, retrogaming, Ron Gilbert, SCUMM, sega, VGHF, Video Game History Foundation, Video Game History Foundation's Video Game Source Project, Video Game Source Project

ToeJam & Earl Custom SEGA Genesis Cartridge Charity Auction

October 19, 2020 By ausretrogamer

Straight from the planet Funkotron comes the funkiest, custom SEGA Genesis / Mega Drive game ever to hit your CRT TV! Complete with light-up LEDs, moving arrow, and sound effects, this brass elevator replica will amaze your friends on the included display stand or played in a real SEGA Genesis / Mega Drive!

You now have the chance to grab this one of a kind creation via the current charity auction on eBay. This charity auction will see 100% of the sale proceeds going to the NAACP Legal Defense Fund. So not only could you win this super funky cartridge, but you can also help a great charity!

Happy bidding!


source: MID49

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: 16-bit, Charity Auction, Classic Games, eBay, NAACP Legal Defense Fund, Old School, Retro Gamer, Retro Gaming, Retrogamer, retrogaming, Sega Genesis, Sega Mega Drive, ToeJam & Earl, ToeJam & Earl Custom SEGA Genesis Cartridge, ToeJam & Earl Custom SEGA Genesis Cartridge Charity Auction, ToeJam & Earl: Back In The Groove

LEGO Ideas – Classic Two Player Arcade Racer

October 15, 2020 By ausretrogamer

The LEGO Ideas keep marching on with more and more cool new ideas which we hope will garner enough support for them to become products we can purchase off store shelves.

This Classic Two Player Arcade Racer LEGO Ideas entrant by BricksDownUnder is another that piqued our interest. The 80s era classic arcade aesthetic and intricate attention to detail is pretty impressive, from the player steering wheels to move their racer left and right on the racing track, to the motorised track moving under the racers to simulate motion, this is pretty darn cool. Oh yeah, there is also a speed changing lever to really get your heartrate going in ludicrous mode – twice the speed for twice the excitement!

Impressed? If you are (and we reckon you should be), go and vote for this pretty cool LEGO Ideas entrant!

image source: LEGO Ideas

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: 80s Lego, BricksDownUnder, classic arcade game, classic arcade racer, Custom Lego, Lego, lego classic arcade game, LEGO Classic Two Player Arcade Racer, LEGO Ideas, Lego Ideas vote, Lego Ideas Classic Two Player Arcade Racer With Ludicrous Mode, Retro Gaming

Pinball Expo 2020 Goes Virtual – Oct. 14-17

October 13, 2020 By ausretrogamer

For those new to pinball, Pinball Expo is an event that is held annually in Chicago. Pinball Expo has been running since the mid 80s and is one of the pinball industry’s most celebrated events. This expo always attracts the major pinball manufacturers, pinball industry professionals, pinball players, collectors and enthusiasts from all around the world.

Since 2020 is no ordinary year, Pinball Expo will be run virtually this time round. The Virtual Pinball Expo kicks off this Wednesday, October 14th, at 7:00pm (Chicago time – GMT-5) for a live broadcast on Twitch, and then continues for three days with heaps of tournaments, guest speakers, seminars, latest news in the world of pinball and all sorts of other pinball fun for lovers of the silverball game.

The best part of this year’s event is that it is totally free to view on Twitch, so make sure you bookmark www.twitch.tv/pinballexpo! Hope to see you all online at Pinball Expo 2020.

image source: Pinball Expo

 

Filed Under: Announcements, Pinball Tagged With: American Pinball, Avengers Infinity Quest, Chicago Gaming Company, chicago pinball expo, Dead Flip, deeproot pinball, Guns N' Roses, Haggis Pinball, Hot Wheels, Jersey Jack Pinball, Kaneda, Led Zeppelin, Mutlimorphic, pinball, pinball event, Pinball Expo, Pinball Expo '20, Pinball Expo 2020, Pinball Life, pinball mania, Pinball on Twitch, pinball podcasts, Pinball Press, pinball show, Pinball Wizards, pinballpress, Pinside, Rick and Morty, Rob Berk, Silverball, Spooky Pinball, Stern Pinball, Virtual Pinball Expo, Virtual Pinball Expo 2020

TAITO Arcade Classics Featured on AtGames Legends Arcade Family

October 9, 2020 By ausretrogamer

We must say, the AtGames Legends Arcade Family suite of products have piqued our interest due to their versatility and now, the collaboration with TAITO Corporation, an arcade manufacturing powerhouse, bringing us some awesome classic arcade titles!

Current owners of the Legends Arcade Family products as well as those who have an interest (like us!) in classic arcade games are in luck! To compliment the AtGames’ already large selection of built-in video games, gamers can now add another 47 classic TAITO arcade games via a simple firmware update. This is the first time so many Taito arcade games have appeared at the same time on a single product! Check out the full list of games below which we guarantee will whet your nostalgic appetite!

The 47 TAITO arcade games are:

  • Alpine Ski
  • Battle Shark
  • Ben Bero Beh
  • Bonze Adventure
  • Bubble Bobble
  • Cadash
  • Cameltry
  • Chack ‘n Pop
  • Colony 7
  • Crazy Balloon
  • Don Doko Don
  • Elevator Action
  • Elevator Action Returns
  • Football Champ
  • Front Line
  • Growl
  • Gun & Frontier
  • Halley’s Comet
  • KiKi KaiKai
  • Kram
  • Kuri Kinton
  • Liquid Kids
  • Lunar Rescue
  • Metal Black
  • Nastar Warrior
  • Operation Thunderbolt
  • Operation Wolf
  • Pirate Pete
  • Plotting
  • Plump Pop
  • Qix
  • Raimais
  • Rastan
  • Space Gun
  • Space Invaders
  • Space Invaders DX
  • Syvalion
  • The Electric Yo-Yo
  • The Fairyland Story
  • The Legend of Kage
  • The New Zealand Story
  • The Ninja Kids
  • Thunder Fox
  • Violence Fight
  • Volfied
  • Wild Western
  • Zoo Keeper

These 47 TAITO arcade games are part of the growing number of built-in, licensed games on the Legends Arcade Family products like the Legends Ultimate and Legends Gamer series. Other current and future Legends Arcade Family products feature a similarly impressive mix of licensed arcade and console titles. We love the flexibility of adding games (legitimately!) to a home arcade system.

image source: AtGames Legends Family Arcade

Filed Under: Announcements, Retro Gaming Culture Tagged With: 339966, Arcade, arcade systems, AtGames, AtGames Legends Family Arcade, Bubble Bobble, Cadash, Classic Arcade Games, Legends Family Arcade, Old School, Retro Gamer, Retro Gaming, retrogaming, Taito, Taito Corporation, The New Zealand Story, Thunder Fox, Volified

Welcome to the Jungle: Jersey Jack Pinball Unleashes Guns N’ Roses

October 6, 2020 By ausretrogamer

Welcome to the jungle, we’ve got fun and games! Yes indeed, Jersey Jack Pinball delivers a whole lot of fun in their pinball games, and their latest release, Guns N’ Roses pinball machine is no exception.

For those that are not in the know, Jersey Jack Pinball has partnered with legendary rock group sensation, Guns N’ Roses to bring the “Not In This Lifetime…Tour” concert experience to a pinball machine near you! Packed with features such as real drum stick ramp, platinum record spinning toy, guitar pick spinners, hand sculpted figures, articulating spotlights and so much more! Eric Meunier’s kinetic work of art truly brings the concert alive with hundreds of LED lights, multiple LCD displays showing custom animations and hours of Not In This Lifetime…Tour concert footage while 21 full-length studio master tracks from Guns N’ Roses blast from the 120 Watt 2.1 stereo sound system!

image source: Jersey Jack Pinball

There are three models in the Guns N’ Roses pinball machine range:

  • Guns N’ Roses Collectors Edition USD$12,500
  • Guns N’ Roses Limited Edition USD$9,500
  • Guns N’ Roses Standard Edition USD$6,750

To say we can’t wait to rock and roll Jersey Jack Pinball’s Guns N’ Roses would be a massive understatement!


source: SDTM

 

Filed Under: Announcements, Pinball Tagged With: Axel, Eric Meunier, GNR pinball, Guns N Roses Pinball, Guns N' Roses, jjp, JJP GNR, JJP Guns N' Roses, JJP Guns N' Roses pinball, New Pinball, pinball, pinball announcement, Pinball Life, Pinball Press, pinballpress, Slash

2020 RESET64 C64 Craptastic 4KB Game Competition Results

October 2, 2020 By ausretrogamer

Thanks to the competitors, judges, sponsors and everyone in between for making the Reset64 2020 4kb Craptastic Game Competition our most successful yet! Also, a special thank-you to Richard Bayliss for once again compiling the official compilation disk. It was an amazing competition with a record 38 entries making the deadline. Each of these games are an outstanding achievement and it was great to have both novice and experienced coders participating and exploring their ideas.

The expert judges this year are Rob Caporetto, Andrew Fisher, Raj Singh, Richard Tappenden, Paul Koller, Louie Dimovski and Andrew Hayes. We couldn’t have done it without the judges, who extensively played, critiqued and reviewed each of the 38 games. There was a lot of variation between scores from each judge, which illustrates just how different concepts appeal to different people! Overall, it was a very close competition and there wasn’t much separating each placing.

The Winner: Fall by Megastyle!

Thanks again to the compo sponsors – Bitmap Books, Protovision, Fusion Retro Books, Freeze64, K&A Plus, Puddlesoft, Megastyle, and Ready64. Please visit and support the competition sponsors. A big mega special thank-you to Ausretrogamer for hosting and publishing the compo updates and continued support!

Judges’ comments and more information about each game will be published in the near future. Until then, enjoy the games (which can be downloaded from the 2020 Craptastic page) and congratulations again to all of the entrants and winners.

PLACINGS

1. Fall – Megastyle (28.71)

2. Dots – James (28.57)

3. Jumpin Jalopies – Megastyle (27.71)

4. RodMän Jr – Misfit (27.43)

5. Bring Back My Bones – Commocore, Hose It Out – Oziphantom (27.29)

6. Orcapult – Puddlesoft (26.86)

7. Avoid – James (26.71)

8. Star Lair – Malcontent (26.43)

9. SWYD – Megastyle (26.29)

10. Blockheads – Carleton Handley (26.14)

11. Rainbow Edge Run – Geir Straume (25.29)

12. Makealevel – Monsters Go Boom (24.57)

13. Jump4k – Megastyle, Kung Poo Fighter – Megastyle (24.43)

14. Al-Bert – Derek (23.86)

15. Ewe Woz Ere – DESIGN/chaos, WYR – Malcontent (23.57)

16. Mini Danmaku 64 – Cogitare Computing  (23.43)

17. Stacks – Derek (23.29)

18. A Day in the Life of a Teleporter (BASIC 10 Liner version) – Roman Werner, Flappy Space – Megastyle (22.86)

19. Spunk v.s. The Rest – Twain Pain Games (22.57)

20. Plazzle – Goerp (22.29)

21. Dodonuts – DESIGN/chaos (21.71)

22. Make Them Jump 2K – map/Plush (21.57)

23. Snout About – Nick Sherman (21.29)

24. Fight – Megastyle (21)

25. MeteorMath – fancollector1980 (20.57)

26. Parking Ticket – Ruerob (20.29)

27. A Day in the Life of a Teleporter – ZeHa (19.71)

28. Customs – Vk4mx (19.29)

29. Zzaped in the Butt! – TND (18.71)

30. Kugelblitz – Haplo (17.43)

31. Cover Fire! – Jammer (17.29)

32. Country Pop – Tomaes (16.17)

33. 1991 USSR deep space probe control centre janitor – Goerp (15.71)

34. Rescue64 – Syed (12.43)

Dots

Jumpin Jalopies

RodMän Jr

Bring Back My Bones

Hose It Out

____________________________________________________________________________________________________________________

Unkle K / Reset C64
Father, husband, teacher and retro gaming/computer enthusiast! Editor of Reset64 C64 magazine.

Follow Reset C64 on Twitter

Filed Under: Announcements, Retro Gaming Culture Tagged With: 2020 Reset64 4KB Craptastic Game Competition, Ant Stiller, Bitmap Books, C64 craptastic game coding comp, C64 craptastic game comp, C64 game coding comp, Commodore 64, commodore 64 coding comp, Craptastic, Fall, Freeze64, Fusion Retro Books, K&A Plus, Kevin Tilley, Megastyle, Old School, Orcapult, Paul Koller, protovision, PuddleSoft, Ready64, RESET, Reset C64, Reset C64 4KB Game Coding Competition, Reset C64 magazine, Reset64, Reset64 C64 magazine

Stern Pinball’s Keith Elwin Creates The Avengers Infinity Quest Pinball Machine!

September 28, 2020 By ausretrogamer

If you are a seasoned pinball player and have been following the scene for a while, the name Keith Elwin means fun, innovative and awesome pinball machines. For the casual pinballers that don’t know or notice who designs the pinball machines they love playing, if we were to mention Stern Pinball’s Iron Maiden or Jurassic Park, then you have Keith Elwin to thank.

Keith is the new pinball designer on the block who has just finished his third game for Stern Pinball, Avengers Infinity Quest! Just looking at the video and pics further below of Keith’s latest creation, we know you’ll all be itching to play it, just like we are – it’s screaming at us to be played!


source: Stern Pinball

Before we dive into questions about Avengers Infinity Quest, we thought we’d start with introducing Keith Elwin and how he got started designing homebrew machines and then progressing to the big league in getting a job at Stern Pinball Inc.!

AUSRETROGAMER [ARG]: Hey Keith, to help our audience get to know you, tell us, before you became a household name in the pinball design space, what were you up to?
Keith Elwin [KME]: I was a pinball operator and technician actually! I had games in San Diego and Los Angeles.

ARG: Following up on the previous question, how did your love of pinball translate to getting a pinball design gig at Stern Pinball?
KME: I always wanted to be a pinball designer. When I was a kid I spent countless hours on a video game called pinball construction set which allowed you to design your own game! When I got older I made my own game in the garage which caught the interest of Stern and the rest is history.

ARG: In the world of pinball design, you are a relatively newcomer, were you nervous or felt intimidated in any way when you first walked into Stern Pinball and bumped into seasoned pinball design veterans like Steve Ritchie, John Borg and George Gomez?
KME: I had met and interacted with George and Steve before but it was my first time meeting Borgie. I remember being nervous then he came down and was super chill and fun to talk to so any nerves were quickly gone.

Avengers Infinity Quest Whitewood

The awesome Captain Marvel Ramp!

Whitewood at night!

ARG: In the space of a few years, you have created instant classic pinball machines, firstly, Iron Maiden, then with Jurassic Park and your latest machine, Avengers IQ – how does one keep that high trajectory and momentum of designing awesome, innovative and fun pinball machines?
KME: Why thank you! Well I am trying to do things differently yet not TOO differently where people will not like it. I will always try to have a mix of new stuff not seen before with stuff not seen in a long time from classic games.

ARG: Now, to your latest machine, and dare we say, masterpiece, how long did it take from concept to hitting the production line? Oh yeah, were you also working on two machines at once (tail-end of JP and Avengers IQ) – if so, how did you manage to pull that off?
KME: I think all designers in some way are working on their next game whether it be on paper or in their mind. For me when I get spare time I start sketching ideas in my head to paper with the intent to revisit it to see if it fits a future game. Avengers started in July last year and is currently now in production!

Keith testing his creation!

ARG: Looking at all the photos and videos of Avengers IQ, we can’t help but think, WE WANT THIS MACHINE! What is it about Keith Elwin designed machines that excite people to a point that they already know it will be great to play (or own) before they even get to flip it?
KME: Ha, probably because I don’t have a template I go by (yet – haha) I think people like seeing lots of shots, multiple flippers, lots of ramps and get excited because that is what gets me excited as well.

ARG: The Avengers IQ playfield has A LOT going on in it (the motorised Dr. Strange pop-up disc scoop / underground Portal on the Prem/LE models and the custom intricate wireform ramps have blown our mind), do you come up with all the ideas (in what to include and how the machine will play) and then seek input and/or constructive feedback from others in the design team, or is the entire process collaborative from start to finish?
KME: Most of it is me bouncing ideas off my engineer Harrison Drake and he will either tell me I am crazy or he takes it as a challenge and creates exactly what I am looking for. The whole subway system I thought would work perfectly for this game as a “portal” with some cool lighting effects and Harrison did not disappoint!

Avengers Infinity Quest pinball team assemble – the Stern Pinball design and engineering team behind this great machine!

ARG: With the team behind Avengers IQ (lead software programmer Rick Naegele, lead mechanical engineer Harrison Drake, lead artist Jeremy Packer (aka Zombie Yeti), computer graphics art director Chuck Ernst, and lead sound designer Jerry Thompson), how did the current worldwide health situation impact the creation of Avengers IQ?
KME: It was fine with the Stern employees as we can always come in and have a meeting. It was harder with the contractors like Jerry and Jeremy since we have to convey what we want via email or text.

ARG: What were you most excited about working on Avengers IQ and what will surprise the player when they play this machine for the first time?
KME: The Tower magnet! I will never forget Gary’s response the first time he hit that shot…..”Whoa!!!”

ARG: Lucky last and possibly the toughest question, who is your favourite Avenger?
KME: Growing up it was Hulk but as I get older I think Dr. Strange because well… he is strange 🙂

Well there you have it folks, Mr Keith Elwin of Stern Pinball Inc. fame – the Pinball Design Avenger! Remember that name, remember the pinball machines, as we guarantee you’ll love playing them all. We thank Keith for his time and wish him the best with whatever pinball magic he creates in the future.

For now, check out Stern Pinball’s Avengers Infinity Quest and get hyped!

The first Avengers Infinity Quest Limited Edition rolls off the production line!

The gorgeous Avengers IQ LE model!

The Avengers IQ Limited Edition playfield!

Playfields Assemble!

The Stern Pinball Avenger!
image source: Stern Pinball

 

Filed Under: Announcements, Pinball Tagged With: Avengers, Avengers Comic, Avengers Infinity Quest, Avengers Infinity Quest Pinball, Avengers IQ, Avengers IQ pinball, comic, gamers, Interview with Keith Elwin, Iron Maiden, Jurassic Park, Keith Elwin, Marvel, Marvel Avengers, pinball, Pinball Life, pinball machine, pinballpress, Stern Pinball, Stern Pinball Inc, Zombie Yeti

Seiko 5 Sports STREET FIGHTER V Limited Edition Watches

September 22, 2020 By ausretrogamer

Yeah, you read that title right, one of the world’s great watch makers, SEIKO is releasing a number of limited edition watches under their Seiko 5 Sports range based on iconic Street Fighter V characters – Ryu, Ken, Chun-Li, Guile, Blanka and Zangief.


source: SEIKO Watch Global

So which Seiko Street Fighter watch will you choose*?

*we want them all!!!

source: Seiko Watch Corp.

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: Blanka, Capcom, capcom watches, Chun-Li, Geek, geeky watches, Guile, Ken, retro gaming watches, Ryu, Seiko, Seiko 5 Sports STREET FIGHTER V Limited Edition, Seiko 5 Sports STREET FIGHTER V watches, Seiko Blanka Watch, Seiko Chun-Li watch, Seiko Ryu watch, SEIKO Street Fighter watch, Seiko street fighter watches, Seiko Watches, street fighter, Street Fighter V, Watch, wristwatch, Zangief, Zangief watch

Panels to Watch at PAX Online

September 10, 2020 By ausretrogamer

From the plethora of diverse and amazing panels that will take place during this year’s PAX Online, we thought we’d curate a few panels that we reckon you’ll all enjoy, especially the ones with a tinge of classic gaming. Oh yeah, the panels are all free to attend, so get ready to mark your calendars!

We’ll start with the best of the best, the Australian based panel that we are most looking forward to:

PANEL: Play It Again: Preserving Australia’s Game History
WHEN:
September 13 @ 5:15pm
PANELISTS: Dr. Helen Stuckey [RMIT], Seb Chan [ACMI], Nick Richardson [ACMI], Candice Cranmer [ACMI], Dr. Denise De Vries [Swinburne], Dr. Cynde Moya [Swinburne]
ABOUT:
The 1990s was an important era in Australian game development, with technological innovations such as Full-Motion-Video and motion capture helping to shape a new generation of games. Our panel will discuss the Play it Again ARC project, whose aims are to collect and preserve iconic titles from the era including Aussie Rules (1991), Krush Kill ‘n’ Destroy (1997) and the Team Fortress Mod of Quake (1996). We will explore some of the challenges facing the team from the technology of the era, and the ultimate goal of making these games playable once again via Emulation-as-a-Service.

And now for the rest…

PANEL: Sid Meier’s Memoir!: A Conversation with Sid Meier about His Life in Computer Games (pre-recorded)
WHEN: September 13 @ 9:30am
ABOUT: In his first video game instruction manual, for 1982’s Formula 1 Racing, a 28-year-old systems analyst for General Instruments named Sid Meier declared that he hoped to one day “write the ultimate strategy game.” At the time he was installing networked cash register systems in retail stores. Nine years later, his software company, MicroProse, released Civilization, arguably the most influential strategy game in video game history. It was the first significant design in the 4X genre (“Explore, Expand, Exploit, Exterminate”). Computer Gaming World called it “a new Olympian in the genre of god games.” PC Gamer US said it was the second-best video game ever created. Since then, the Civilization franchise has sold approximately 51 million units. Today, Sid Meier is a recognised giant in the field of video game design and development. His best known and best loved games include Pirates!, Railroad Tycoon, Covert Action, Gettysburg!, and F19 Stealth Fighter. Now he brings his signature wit and good humour to the story of his own development. In SID MEIER’S MEMOIR!: A Life in Computer Games [W. W. Norton & Company; September 8, 2020; $27.95 hardcover], he traces the arc of a legendary career, including the founding of MicroPose; the evolution of their famous war game manuals; the commercial failure of C.P.U. Bach, a visionary music generator inspired by his passion for the program’s namesake; and the abandonment of “DinoCiv,” his beloved dinosaur game that never came to be.

PANEL: Build an Inexpensive Retro Gaming Machine in Under an Hour
WHEN: September 15 @ 2:30pm
PANELIST: Tim Ellis [Creator of the Dispatches from the Multiverse podcast and Game Journalist with GeekWire]
ABOUT: Want to build a Raspberry Pi-based retro gaming console, but don’t know where to start? In this panel we will walk you through the whole process, start to finish, live. All you need is a $35 Raspberry Pi, an SD card, and your USB or Bluetooth controller of choice. And yes, we have Battletoads.

PANEL: A Guided Tour to ‘80s Computer Retrogaming
WHEN: September 17 @ 6:00am
PANELISTS: Alexander King [Adjunct Professor, NYU Game Center], Naomi Clark [Assistant Arts Professor, NYU Game Center], Clara Fernández-Vara [Associate Arts Professor, NYU Game Center], Bennett Foddy [Associate Arts Professor, NYU Game Center], Jesse Fuchs [Adjunct Professor, NYU Game Center]
ABOUT: Retrogaming is more popular than ever, and it’s never been easier to play history’s greatest videogames. But while vintage consoles and arcade games are increasingly accessible, classic computer games remain a bit arcane, and it’s easy to miss out on some amazing games buried in the floppy disks of yore.

So join us for a guided tour to an age of forgotten home computers, when PCs didn’t have the best computer games and they didn’t even make games for Windows yet. There’s no DOSBox where we’re going!

What’s worth playing? How do the emulators work? What’s BASIC? If you’ve never heard of a Commodore 64 or an Apple ][ and want to explore a new frontier of undiscovered retro goodness, join some game design professors to learn about getting into games on everything from the Amiga to ZX Spectrum.

PANEL: Building Our N64 Classic Console
WHEN: September 15 @ 11:00am
PANELISTS: Sam Woods [Associate Staff Writer, DualShockers], Mario Rivera [Video Manager, DualShockers], Cameron Hawkins [Staff Writer, DualShockers], Scott White [Associate Staff Writer, DualShockers], Ricky Frech [Senior Staff Writer, DualShockers], Asa GreenRiver [Founder/Host/Producer, Borderline Entertainment]
ABOUT: The N64 is considered to have ushered in Nintendo’s era of 3D gaming, and some of the best games of all-time have been released for it. From Super Mario 64, to The Legend of Zelda: Ocarina of Time – we debate the 10 games that should make up the N64 Classic, if Nintendo ever decides to actually make one. This isn’t the definitive list of the top 10 games on the system, but a mixture of the best games from different genres that would make it the complete package.

The other panels we reckon you should also consider (if you have time) are:

  • 35 Years of Adventure: The History of The Legend of Zelda
  • A History of Low-Poly Art
  • A Long Time Ago: A History of Star Wars Games

There you have it folks, a few panels to whet your nostalgic appetite. There are staggering number of panels on during PAX Online, so don’t forget to check the schedule, as there may be something of interest for you.

 

Filed Under: Announcements, History, Retro Gaming Culture Tagged With: acmi, Build a Retro Gaming console on Pi, Classic Games, gamers, gaming, Geek, panels, PAX, PAX Aus, PAX Australia, PAX Online, PAX Online panels, PAX Panels, PAXAus, Play It Again, Play It Again: Preserving Australia's Game History, Retro Gamer, Retro Gaming, retrogaming, Video Games

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